{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,28]],"date-time":"2025-03-28T06:52:46Z","timestamp":1743144766854,"version":"3.40.3"},"publisher-location":"Berlin, Heidelberg","reference-count":23,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642048746"},{"type":"electronic","value":"9783642048753"}],"license":[{"start":{"date-parts":[[2009,1,1]],"date-time":"2009-01-01T00:00:00Z","timestamp":1230768000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2009,1,1]],"date-time":"2009-01-01T00:00:00Z","timestamp":1230768000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2009]]},"DOI":"10.1007\/978-3-642-04875-3_22","type":"book-chapter","created":{"date-parts":[[2009,10,22]],"date-time":"2009-10-22T08:31:42Z","timestamp":1256200302000},"page":"183-194","source":"Crossref","is-referenced-by-count":3,"title":["Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment"],"prefix":"10.1007","author":[{"given":"Chei Sian","family":"Lee","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Dion Hoe-Lian","family":"Goh","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Alton Y. K.","family":"Chua","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Rebecca P.","family":"Ang","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"22_CR1","doi-asserted-by":"crossref","unstructured":"Ames, M., Naaman, M.: Why we tag: Motivations for annotation in mobile and online media. In: Proceedings of the 2007 SIGCHI Conference on Human Factors in Computing Systems, pp. 971\u2013980 (2007)","DOI":"10.1145\/1240624.1240772"},{"key":"22_CR2","doi-asserted-by":"crossref","unstructured":"Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., Brown, B., Rowland, D., Benford, S., Capra, M., Hampshire, A.: Interweaving mobile games with everyday life. In: Proceedings of the 2006 Annual SIGCHI Conference on Human Factors in Computing Systems, pp. 417\u2013426 (2006)","DOI":"10.1145\/1124772.1124835"},{"key":"22_CR3","doi-asserted-by":"crossref","unstructured":"Bellotti, V., Begole, B., Chi, E.H., Ducheneaut, N., Fang, J., Isaacs, E., King, T., Newman, M.W., Partridge, K., Price, B., Rasmussen, P., Roberts, M., Schiano, D.J., Walendowski, A.: Activity-based serendipitous recommendations with the Magitti mobile leisure guide. In: Proceedings of the 2008 Annual SIGCHI Conference on Human Factors in Computing Systems, pp. 1157\u20131166 (2008)","DOI":"10.1145\/1357054.1357237"},{"issue":"11","key":"22_CR4","doi-asserted-by":"publisher","first-page":"1587","DOI":"10.1287\/mnsc.1030.0199","volume":"50","author":"G.E. Bolton","year":"2004","unstructured":"Bolton, G.E., Katok, E.: How effective are electronic reputation mechanisms? An experimental investigation. Management Science\u00a050(11), 1587\u20131602 (2004)","journal-title":"Management Science"},{"issue":"4","key":"22_CR5","doi-asserted-by":"crossref","first-page":"115","DOI":"10.1080\/07421222.2004.11045785","volume":"20","author":"H.G. Brown","year":"2004","unstructured":"Brown, H.G., Poole, M.S., Rodgers, T.L.: Interpersonal traits, complementarity, and trust in virtual collaboration. Journal of Management Information Systems\u00a020(4), 115\u2013137 (2004)","journal-title":"Journal of Management Information Systems"},{"key":"22_CR6","doi-asserted-by":"crossref","unstructured":"Casey, S., Kirman, B., Rowland, D.: The gopher game: A social, mobile, locative game with user generated content and peer review. In: Proceedings of the 2007 International Conference on Advances in Computer Entertainment Technology, pp. 9\u201316 (2007)","DOI":"10.1145\/1255047.1255050"},{"issue":"1","key":"22_CR7","doi-asserted-by":"publisher","first-page":"153","DOI":"10.1093\/hcr\/27.1.153","volume":"27","author":"A..J. Flanagin","year":"2001","unstructured":"Flanagin, A.J., Metzger, M.J.: Internet use in the contemporary media environment. Human Communication Research\u00a027(1), 153\u2013181 (2001)","journal-title":"Human Communication Research"},{"key":"22_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"287","DOI":"10.1007\/978-3-540-77094-7_38","volume-title":"Asian Digital Libraries. Looking Back 10 Years and Forging New Frontiers","author":"D.H. Goh","year":"2007","unstructured":"Goh, D.H., Sepoetro, L.L., Qi, M., Ramakrishnan, R., Theng, Y.L., Puspitasari, F., Lim, E.P.: Mobile tagging and accessibility information sharing using a geospatial digital library. In: Goh, D.H.-L., Cao, T.H., S\u00f8lvberg, I.T., Rasmussen, E. (eds.) ICADL 2007. LNCS, vol.\u00a04822, pp. 287\u2013296. Springer, Heidelberg (2007)"},{"key":"22_CR9","doi-asserted-by":"crossref","unstructured":"Grant, L., Daanen, H., Benford, S., Hampshire, A., Drozd, A., Greenhalgh, C.: MobiMissions: The game of missions for mobile phones. In: Proceedings of the International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2007 Educators Program (2007), \n                      http:\/\/doi.acm.org\/10.1145\/1282040.1282053","DOI":"10.1145\/1282040.1282053"},{"issue":"1","key":"22_CR10","doi-asserted-by":"publisher","first-page":"114","DOI":"10.1002\/asi.20258","volume":"57","author":"T. Hong","year":"2006","unstructured":"Hong, T.: The influence of structural and message features on web site credibility. Journal of the American Society for Information Science and Technology\u00a057(1), 114\u2013127 (2006)","journal-title":"Journal of the American Society for Information Science and Technology"},{"key":"22_CR11","volume-title":"The Uses of Mass Communications: Current Perspectives on Gratifications Research","author":"E. Katz","year":"1974","unstructured":"Katz, E., Blumler, J.G.: The Uses of Mass Communications: Current Perspectives on Gratifications Research. Sage, Beverly Hills (1974)"},{"issue":"2","key":"22_CR12","doi-asserted-by":"publisher","first-page":"36","DOI":"10.1145\/1314215.1340912","volume":"51","author":"J.Y. Kim","year":"2008","unstructured":"Kim, J.Y., Allen, J.P., Lee, E.: Alternate reality gaming. Communications of the ACM\u00a051(2), 36\u201342 (2008)","journal-title":"Communications of the ACM"},{"key":"22_CR13","unstructured":"Lee, C.S., Goh, D.H., Razikin, K., Chua, A.: Tagging, sharing and the influence of personal experience. Journal of Digital Information\u00a010(1) (2009), \n                      http:\/\/journals.tdl.org\/jodi\/article\/view\/275\/275"},{"issue":"2","key":"22_CR14","doi-asserted-by":"crossref","first-page":"308","DOI":"10.1177\/107769900007700206","volume":"77","author":"L. Leung","year":"2000","unstructured":"Leung, L., Wei, R.: More than just talk on the move: A use-and-gratification study of the cellular phone. Journalism & Mass Communication Quarterly\u00a077(2), 308\u2013320 (2000)","journal-title":"Journalism & Mass Communication Quarterly"},{"key":"22_CR15","doi-asserted-by":"crossref","first-page":"253","DOI":"10.1016\/S0736-5853(98)00016-1","volume":"15","author":"L. Leung","year":"1998","unstructured":"Leung, L., Wei, R.: The gratifications of pager use: Sociability, information seeking, entertainment, utility, and fashion and status. Telematics and Informatics\u00a0(15), 253\u2013264 (1998)","journal-title":"Telematics and Informatics"},{"issue":"4","key":"22_CR16","doi-asserted-by":"crossref","first-page":"574","DOI":"10.1080\/08838159609364379","volume":"40","author":"C.A. Lin","year":"1996","unstructured":"Lin, C.A.: Looking back: The contribution of Blumler and Katz\u2019s uses of mass communication to communication research. Journal of Broadcasting & Electronic Media\u00a040(4), 574\u2013582 (1996)","journal-title":"Journal of Broadcasting & Electronic Media"},{"key":"22_CR17","unstructured":"Lui, S., Lang, K., Kwok, S.: Participation incentive mechanisms in peer-to-peer subscription systems. In: Proceedings of the 35th Annual Hawaii International Conference on System Sciences, p. 302b (2002)"},{"key":"22_CR18","doi-asserted-by":"crossref","unstructured":"Payne, G.J.H.S., Dozier, D.: Uses and gratifications motives as indicators of magazine readership. Journalism and Mass Communication Quarterly (Winter), 909\u2013913 (1988)","DOI":"10.1177\/107769908806500411"},{"issue":"1","key":"22_CR19","doi-asserted-by":"publisher","first-page":"115","DOI":"10.1023\/A:1009906420620","volume":"2","author":"J. Reid","year":"2000","unstructured":"Reid, J.: A Task-oriented non-interactive evaluation methodology for information retrieval systems. Information Retrieval\u00a02(1), 115\u2013129 (2000)","journal-title":"Information Retrieval"},{"key":"22_CR20","doi-asserted-by":"crossref","unstructured":"Ridings, C.M., Gefen, D., Arinze, B.: Some antecedents and effects of trust in virtual communities. Journal of Strategic Information Systems\u00a011, 271\u2013295","DOI":"10.1016\/S0963-8687(02)00021-5"},{"key":"22_CR21","first-page":"213","volume-title":"Playing Video Games: Motives, Responses and Consequences","author":"J.L. Sherry","year":"2006","unstructured":"Sherry, J.L., Lucas, K., Greenberg, B.S., Lachlan, K.: Video game uses and gratifications as predictors of use and game preference. In: Vorderer, P., Bryant, J. (eds.) Playing Video Games: Motives, Responses and Consequences, pp. 213\u2013224. Lawrence Erlbaum Associates, Mahwah (2006)"},{"key":"22_CR22","doi-asserted-by":"crossref","unstructured":"von Ahn, L., Dabbish, L.: Labeling images with a computer game. In: Proceedings of the 2004 Annual SIGCHI Conference on Human Factors in Computing Systems, pp. 319\u2013326 (2004)","DOI":"10.1145\/985692.985733"},{"issue":"8","key":"22_CR23","doi-asserted-by":"crossref","first-page":"58","DOI":"10.1145\/1378704.1378719","volume":"51","author":"L. von Ahn","year":"2008","unstructured":"von Ahn, L., Dabbish, L.: Designing games with a purpose. Communication of the ACM\u00a051(8), 58\u201367 (2008)","journal-title":"Communication of the ACM"}],"container-title":["Lecture Notes in Computer Science","Active Media Technology"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-04875-3_22","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,1,18]],"date-time":"2023-01-18T20:18:49Z","timestamp":1674073129000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-642-04875-3_22"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009]]},"ISBN":["9783642048746","9783642048753"],"references-count":23,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-04875-3_22","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2009]]}}}