{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,5,3]],"date-time":"2025-05-03T16:07:46Z","timestamp":1746288466057},"publisher-location":"Berlin, Heidelberg","reference-count":12,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642106422"},{"type":"electronic","value":"9783642106439"}],"license":[{"start":{"date-parts":[[2009,1,1]],"date-time":"2009-01-01T00:00:00Z","timestamp":1230768000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2009]]},"DOI":"10.1007\/978-3-642-10643-9_16","type":"book-chapter","created":{"date-parts":[[2009,11,20]],"date-time":"2009-11-20T15:31:35Z","timestamp":1258731095000},"page":"121-126","source":"Crossref","is-referenced-by-count":12,"title":["From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames"],"prefix":"10.1007","author":[{"given":"Guylain","family":"Delmas","sequence":"first","affiliation":[]},{"given":"Ronan","family":"Champagnat","sequence":"additional","affiliation":[]},{"given":"Michel","family":"Augeraud","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"16_CR1","unstructured":"Juul, J.: A Clash Between Game and Narrative. In: Digital arts and culture conf., Bergen (1998)"},{"key":"16_CR2","unstructured":"Mateas, M.: Interactive Drama, Art, and Artificial Intelligence. Ph.D. Thesis. School of Computer Science. Carnegie Mellon University (2002)"},{"key":"16_CR3","first-page":"51","volume":"1","author":"M. Young","year":"2004","unstructured":"Young, M., Riedle, M., Brandy, M., Martin, J., Saretto, J.: An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments. Journal of Game Development\u00a01, 51\u201370 (2004)","journal-title":"Journal of Game Development"},{"key":"16_CR4","unstructured":"Riedl, M.: Narrative Generation: Balancing Plot and Character. Ph.D. Thesis, Department of Computer Science. North Carolina State University (2004)"},{"key":"16_CR5","doi-asserted-by":"crossref","unstructured":"Champagnat, R., Prigent, A., Estraillier, P.: Scenario Building Based on Formal Methods and Adaptative Execution. In: Narasimhan, S., Teach, R. (eds.) Proceedings of the 36th International Simulation and Gaming Association, ISAGA (2005)","DOI":"10.1145\/1178823.1178941"},{"key":"16_CR6","first-page":"83","volume-title":"Proceedings of the AAAI Fall Symposium on Narrative Intelligence","author":"R. Aylett","year":"1999","unstructured":"Aylett, R.: Narrative in Virtual Environnements \u2013 Towards Emergent Narrative. In: Proceedings of the AAAI Fall Symposium on Narrative Intelligence, pp. 83\u201386. AAAI Press, Menlo Park (1999)"},{"key":"16_CR7","unstructured":"Szilas, N.: IDtension: a Narrative Engine for Interactive Drama. In: TIDSE 2003. LNCS, vol.\u00a03105, pp. 183\u2013203. Springer, Heidelberg (2003)"},{"issue":"4","key":"16_CR8","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1109\/MIS.2002.1024747","volume":"17","author":"M. Cavazza","year":"2002","unstructured":"Cavazza, M., Charles, F., Mead, S.J.: Character-Based Interactive Storytelling. IEEE Intelligent Systems\u00a017(4), 17\u201324 (2002)","journal-title":"IEEE Intelligent Systems"},{"key":"16_CR9","volume-title":"ACM proceedings of the second Australian conference on Interactive Entertainment","author":"A. Tychsen","year":"2005","unstructured":"Tychsen, A., Hitchens, M., Brolund, T.: The Game Master. In: ACM proceedings of the second Australian conference on Interactive Entertainment. ACM Press, New York (2005)"},{"key":"16_CR10","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1145\/1255047.1255051","volume-title":"Proc. international conf. on Advances in computer entertainment technology","author":"G. Delmas","year":"2007","unstructured":"Delmas, G., Champagnat, R., Augeraud, M.: Plot Monitoring for Interactive Narrative Games. In: Proc. international conf. on Advances in computer entertainment technology, pp. 17\u201320. ACM Press, New York (2007)"},{"key":"16_CR11","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"187","DOI":"10.1007\/978-3-540-77039-8_17","volume-title":"Virtual Storytelling. Using Virtual Reality Technologies for Storytelling","author":"G. Delmas","year":"2007","unstructured":"Delmas, G., Champagnat, R., Augeraud, M.: Bringing Interactivity to Campbell\u2019s Hero\u2019s Journey. In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol.\u00a04871, pp. 187\u2013195. Springer, Heidelberg (2007)"},{"issue":"1","key":"16_CR12","first-page":"29","volume":"4","author":"G. Delmas","year":"2008","unstructured":"Delmas, G., Champagnat, R., Augeraud, M.: Plot Control for Emergent Narrative: a Case Study on Tetris. Int. Jour. on Intelligent Games and Simulation\u00a04(1), 29\u201334 (2008)","journal-title":"Int. Jour. on Intelligent Games and Simulation"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-10643-9_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,5,27]],"date-time":"2023-05-27T16:34:43Z","timestamp":1685205283000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-10643-9_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009]]},"ISBN":["9783642106422","9783642106439"],"references-count":12,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-10643-9_16","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2009]]}}}