{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T13:00:40Z","timestamp":1725541240308},"publisher-location":"Berlin, Heidelberg","reference-count":10,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642106422"},{"type":"electronic","value":"9783642106439"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2009]]},"DOI":"10.1007\/978-3-642-10643-9_30","type":"book-chapter","created":{"date-parts":[[2009,11,20]],"date-time":"2009-11-20T15:31:35Z","timestamp":1258731095000},"page":"258-268","source":"Crossref","is-referenced-by-count":6,"title":["What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users"],"prefix":"10.1007","author":[{"given":"Birgit","family":"Endrass","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael","family":"Boegler","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nikolaus","family":"Bee","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Elisabeth","family":"Andr\u00e9","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"30_CR1","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"630","DOI":"10.1007\/978-3-540-74889-2_55","volume-title":"Affective Computing and Intelligent Interaction","author":"D. Pizzi","year":"2007","unstructured":"Pizzi, D., Charles, F., Lugrin, J.-L., Cavazza, M.: Interactive Storytelling with Literary Feelings. In: Paiva, A., Prada, R., Picard, R.W. (eds.) ACII 2007. LNCS, vol.\u00a04738, pp. 630\u2013641. Springer, Heidelberg (2007)"},{"key":"30_CR2","unstructured":"Mateas, M., Stern, A.: Facade, An Experiment in Building a Fully-Realized Interactive Drama. In: Game Developers Conference, Game Design track (2003)"},{"key":"30_CR3","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"44","DOI":"10.1007\/978-3-540-89454-4_7","volume-title":"Interactive Storytelling","author":"P. Lankoski","year":"2008","unstructured":"Lankoski, P., Horttana, T.: Lies and seductions. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol.\u00a05334, pp. 44\u201347. Springer, Heidelberg (2008)"},{"key":"30_CR4","volume-title":"Second International Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2008)","author":"R. Aylett","year":"2008","unstructured":"Aylett, R., Louchart, S., Tychsen, A., Hitchens, M., Figueiredo, R., Mata, C.D.: Managing emergent character-based narrative. In: Second International Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN 2008). ICST, Brussels (2008)"},{"issue":"4","key":"30_CR5","first-page":"53","volume":"22","author":"A. Andr\u00e9","year":"2001","unstructured":"Andr\u00e9, A., Rist, T.: Controlling the Behaviour of Animated Presentation Agents in the Interface: Scripting versus Instructing. AI Magazine, Special Issue on Intel- ligent User Interfaces\u00a022(4), 53\u201366 (2001)","journal-title":"AI Magazine, Special Issue on Intel- ligent User Interfaces"},{"key":"30_CR6","doi-asserted-by":"publisher","first-page":"158","DOI":"10.1145\/604045.604071","volume-title":"IUI 2003","author":"T. Rist","year":"2003","unstructured":"Rist, T., Andr\u00e9, A., Baldes, S.: A Flexible Platform for Building Applications with Life-Like Characters. In: Johnson, W.L., Andr\u00e9, A., Domingue, J. (eds.) IUI 2003, pp. 158\u2013165. ACM, New York (2003)"},{"key":"30_CR7","unstructured":"Augsburg University, \n                    \n                      http:\/\/mm-werkstatt.informatik.uniaugsburg.de\/projects\/GameEngine"},{"key":"30_CR8","unstructured":"Allen, J., Core, M.: Draft of DAMSL: Dialog Act Markup in Several Layers, \n                    \n                      http:\/\/www.cs.rochester.edu\/research\/speech\/damsl\/RevisedManual.html"},{"key":"30_CR9","unstructured":"University of Maryland, \n                    \n                      http:\/\/www.cs.umd.edu\/projects\/shop\/index.html"},{"key":"30_CR10","first-page":"197","volume-title":"IUI 2009","author":"N. Bee","year":"2009","unstructured":"Bee, N., Falk, B., Andr\u00e9, A.: Simplifed Facial Animation Control Utilizing Novel Input Devices: A Comparative Study. In: Conati, C., Bauer, M., Oliver, N., Weld, D.S. (eds.) IUI 2009, pp. 197\u2013206. ACM, New York (2009)"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-10643-9_30.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,4,30]],"date-time":"2021-04-30T11:37:11Z","timestamp":1619782631000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-10643-9_30"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2009]]},"ISBN":["9783642106422","9783642106439"],"references-count":10,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-10643-9_30","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2009]]}}}