{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T19:52:18Z","timestamp":1725565938544},"publisher-location":"Berlin, Heidelberg","reference-count":7,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642158247"},{"type":"electronic","value":"9783642158254"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010]]},"DOI":"10.1007\/978-3-642-15825-4_55","type":"book-chapter","created":{"date-parts":[[2010,9,13]],"date-time":"2010-09-13T09:11:59Z","timestamp":1284369119000},"page":"417-422","source":"Crossref","is-referenced-by-count":5,"title":["Neural Networks Training for Weapon Selection in First-Person Shooter Games"],"prefix":"10.1007","author":[{"given":"Stelios","family":"Petrakis","sequence":"first","affiliation":[]},{"given":"Anastasios","family":"Tefas","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"55_CR1","doi-asserted-by":"crossref","unstructured":"Kim, I.-C.: UTBot: A Virtual Agent Platform for Teaching Agent System Design. Journal of Multimedia, 48\u201353 (2007)","DOI":"10.4304\/jmm.2.1.48-53"},{"key":"55_CR2","doi-asserted-by":"publisher","first-page":"177","DOI":"10.1016\/j.robot.2004.03.012","volume":"47","author":"R. Hy Le","year":"2004","unstructured":"Le Hy, R., Arrigioni, A., Bessiere, P., Lebeltel, O.: Teaching Bayesian behaviours to video game characters. Robotics and Autonomous Systems\u00a047, 177\u2013185 (2004)","journal-title":"Robotics and Autonomous Systems"},{"key":"55_CR3","unstructured":"Hirono, D., Thawonmas, R.: Implementation of a Human-Like Bot in a First Person Shooter: Second Place Bot at BotPrize 2008. In: Proc. Asia Simulation Conference 2009, JSST 2009 (2009)"},{"key":"55_CR4","unstructured":"Wang, D., Subagdja, B., Tan, A., Ng, G.: Creating Human-like Autonomous Players in Real-time First Person Shooter Computer Games. In: Proc. IAAAI 2009 (2009)"},{"key":"55_CR5","doi-asserted-by":"crossref","unstructured":"Spronck, P., Ponsen, M., Sprinkhuizen-Kuyper, I., Postma, E.: Adaptive Game AI with Dynamic Scripting. In: Machine Learning, pp. 217\u2013248 (2006)","DOI":"10.1007\/s10994-006-6205-6"},{"key":"55_CR6","doi-asserted-by":"publisher","first-page":"1465","DOI":"10.1109\/TKDE.2007.190634","volume":"19","author":"D.J. Cook","year":"2007","unstructured":"Cook, D.J., Holder, L.B., Youngblood, C.M.: Graph-Based Analysis of Human Transfer Learning Using a Game Testbed. IEEE Transaction on Knowledge and Data Engineering\u00a019, 1465\u20131478 (2007)","journal-title":"IEEE Transaction on Knowledge and Data Engineering"},{"key":"55_CR7","doi-asserted-by":"crossref","unstructured":"Hecht-Nielsen, R.: Theory of backpropagation neural network. In: Proc. of the Int. Conf. of Neural Networks, vol.\u00a0I, pp. 593\u2013611 (1989)","DOI":"10.1109\/IJCNN.1989.118638"}],"container-title":["Lecture Notes in Computer Science","Artificial Neural Networks \u2013 ICANN 2010"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-15825-4_55.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,4,30]],"date-time":"2021-04-30T12:18:49Z","timestamp":1619785129000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-15825-4_55"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010]]},"ISBN":["9783642158247","9783642158254"],"references-count":7,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-15825-4_55","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2010]]}}}