{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T02:36:55Z","timestamp":1743043015194,"version":"3.40.3"},"publisher-location":"Berlin, Heidelberg","reference-count":16,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642158919"},{"type":"electronic","value":"9783642158926"}],"license":[{"start":{"date-parts":[[2010,1,1]],"date-time":"2010-01-01T00:00:00Z","timestamp":1262304000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010]]},"DOI":"10.1007\/978-3-642-15892-6_12","type":"book-chapter","created":{"date-parts":[[2010,9,9]],"date-time":"2010-09-09T14:43:35Z","timestamp":1284043415000},"page":"118-124","source":"Crossref","is-referenced-by-count":4,"title":["Level of Detail Based Behavior Control for Virtual Characters"],"prefix":"10.1007","author":[{"given":"Felix","family":"Kistler","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael","family":"Wi\u00dfner","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Elisabeth","family":"Andr\u00e9","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"12_CR1","unstructured":"Chenney, S., Arikan, O., Forsyth, D.A.: Proxy Simulations For Efficient Dynamics. In: Proceedings of Eurographics (2001)"},{"issue":"4","key":"12_CR2","doi-asserted-by":"publisher","first-page":"733","DOI":"10.1111\/1467-8659.00631","volume":"21","author":"C. O\u2019Sullivan","year":"2002","unstructured":"O\u2019Sullivan, C., Cassell, J., Vilhjalmsson, H., Dingliana, J., Dobbyn, S., McNamee, B., Peters, C., Giang, T.: Levels of detail for crowds and groups. Computer Graphics Forum\u00a021(4), 733\u2013742 (2002)","journal-title":"Computer Graphics Forum"},{"key":"12_CR3","unstructured":"Brockington, M.: Level-Of-Detail AI for a Large Role-Playing Game. In: AI Game Programming Wisdom, pp. 419\u2013425. Charles River Media (2002)"},{"issue":"3","key":"12_CR4","doi-asserted-by":"publisher","first-page":"188","DOI":"10.1007\/s00371-005-0279-1","volume":"21","author":"C. Niederberger","year":"2005","unstructured":"Niederberger, C., Gross, M.: Level-of-detail for cognitive real-time characters. The Visual Computer: Int. Journal of Computer Graphics\u00a021(3), 188\u2013202 (2005)","journal-title":"The Visual Computer: Int. Journal of Computer Graphics"},{"key":"12_CR5","series-title":"Lecture Notes in Artificial Intelligence","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/978-3-540-74997-4_1","volume-title":"Intelligent Virtual Agents","author":"C. Brom","year":"2007","unstructured":"Brom, C., \u0160er\u00fd, O., Poch, T.: Simulation Level of Detail for Virtual Humans. In: Pelachaud, C., Martin, J.-C., Andr\u00e9, E., Chollet, G., Karpouzis, K., Pel\u00e9, D. (eds.) IVA 2007. LNCS (LNAI), vol.\u00a04722, pp. 1\u201314. Springer, Heidelberg (2007)"},{"key":"12_CR6","first-page":"13","volume-title":"Proc. of the 2nd Int. Workshop on Motion in Games","author":"S. Paris","year":"2009","unstructured":"Paris, S., Gerdelan, A., O\u2019Sullivan, C.: CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. In: Proc. of the 2nd Int. Workshop on Motion in Games, pp. 13\u201328. Springer, Heidelberg (2009)"},{"key":"12_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"214","DOI":"10.1007\/978-3-540-73011-8_23","volume-title":"Technologies for E-Learning and Digital Entertainment","author":"Z. Lin","year":"2007","unstructured":"Lin, Z., Pan, Z.: LoD-Based Locomotion Engine for Game Characters. In: Hui, K.-c., Pan, Z., Chung, R.C.-k., Wang, C.C.L., Jin, X., G\u00f6bel, S., Li, E.C.-L. (eds.) EDUTAINMENT 2007. LNCS, vol.\u00a04469, pp. 214\u2013224. Springer, Heidelberg (2007)"},{"key":"12_CR8","unstructured":"Osborne, D., Dickinson, P.: Improving Games AI Performance using Grouped Hierarchical Level of Detail. In: Proc. of the 36th Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (2010)"},{"key":"12_CR9","unstructured":"Horde3D GameEngine: University of Augsburg (2010), \n                      http:\/\/mm-werkstatt.informatik.uni-augsburg.de\/projects\/GameEngine\/"},{"key":"12_CR10","unstructured":"Rehm, M., Endrass, B., Wi\u00dfner, M.: Integrating the User in the Social Group Dynamics of Agents. In: Workshop on Social Intelligence Design, SID (2007)"},{"key":"12_CR11","doi-asserted-by":"crossref","unstructured":"Wi\u00dfner, M., Kistler, F., Andr\u00e9, E.: Level of Detail based Behavior Control for Virtual Characters in a Crowd Simulation. In: CASA 2010 Workshop on Crowd Simulation (2010)","DOI":"10.1007\/978-3-642-15892-6_12"},{"key":"12_CR12","unstructured":"Champandard, A.J.: Living with The Sims\u2019 AI: 21 Tricks to Adopt for your Game (2010), \n                      http:\/\/aigamedev.com\/open\/highlights\/the-sims-ai\/"},{"key":"12_CR13","unstructured":"Tirrell, J.W.: Dumb People, Smart Objects: The Sims and the Distributed Self (2010), \n                      http:\/\/www.jtirrell.com\/jtirrell\/dumb_people"},{"key":"12_CR14","unstructured":"Abaci, T., C\u00edger, J., Thalmann, D.: Planning with smart objects. In: The 13th Int. Conf. in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 25\u201328 (2005)"},{"key":"12_CR15","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"500","DOI":"10.1007\/978-3-642-04617-9_63","volume-title":"KI 2009: Advances in Artificial Intelligence","author":"M. Wi\u00dfner","year":"2009","unstructured":"Wi\u00dfner, M., Bee, N., Kienberger, J., Andr\u00e9, E.: To See and to Be Seen in the Virtual Beer Garden - A Gaze Behavior System for Intelligent Virtual Agents in a 3D Environment. In: Mertsching, B., Hund, M., Aziz, Z. (eds.) KI 2009. LNCS, vol.\u00a05803, pp. 500\u2013507. Springer, Heidelberg (2009)"},{"key":"12_CR16","unstructured":"Giang, T., Mooney, R., Peters, C., O\u2019Sullivan, C.: ALOHA: Adaptive Level of Detail for Human Animation: Towards a new Framework. In: EUROGRAPHICS, Short Paper Proceedings, pp. 71\u201377 (2000)"}],"container-title":["Lecture Notes in Computer Science","Intelligent Virtual Agents"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-15892-6_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,2,11]],"date-time":"2021-02-11T15:03:40Z","timestamp":1613055820000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-15892-6_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010]]},"ISBN":["9783642158919","9783642158926"],"references-count":16,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-15892-6_12","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2010]]}}}