{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T20:28:59Z","timestamp":1725568139723},"publisher-location":"Berlin, Heidelberg","reference-count":21,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642166372"},{"type":"electronic","value":"9783642166389"}],"license":[{"start":{"date-parts":[[2010,1,1]],"date-time":"2010-01-01T00:00:00Z","timestamp":1262304000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010]]},"DOI":"10.1007\/978-3-642-16638-9_20","type":"book-chapter","created":{"date-parts":[[2010,11,2]],"date-time":"2010-11-02T12:58:34Z","timestamp":1288702714000},"page":"153-164","source":"Crossref","is-referenced-by-count":5,"title":["Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic"],"prefix":"10.1007","author":[{"given":"Kim Dung","family":"Dang","sequence":"first","affiliation":[]},{"given":"Ronan","family":"Champagnat","sequence":"additional","affiliation":[]},{"given":"Michel","family":"Augeraud","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"20_CR1","volume-title":"Interactive Storytelling: Techniques for 21st Century Fiction","author":"A. Glassner","year":"2004","unstructured":"Glassner, A.: Interactive Storytelling: Techniques for 21st Century Fiction. A K Peters, Ltd., Natick (2004)"},{"key":"20_CR2","unstructured":"Juul, J.: A Clash Between Game and Narrative. In: Digital Arts and Culture Conference, Bergen (1998)"},{"key":"20_CR3","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"121","DOI":"10.1007\/978-3-642-10643-9_16","volume-title":"Interactive Storytelling","author":"G. Delmas","year":"2009","unstructured":"Delmas, G., Champagnat, R., Augeraud, M.: From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol.\u00a05915, pp. 121\u2013126. Springer, Heidelberg (2009)"},{"key":"20_CR4","doi-asserted-by":"crossref","unstructured":"Magerko, B.: Story Representation and Interactive Drama. In: 1st Artificial Intelligence and Interactive Digital Entertainment Conference, Los Angeles, California (2005)","DOI":"10.1609\/aiide.v1i1.18721"},{"key":"20_CR5","doi-asserted-by":"crossref","first-page":"741","DOI":"10.1145\/860575.860694","volume-title":"AAMAS","author":"M.O. Riedl","year":"2003","unstructured":"Riedl, M.O., Saretto, C.J., Young, R.M.: Managing interaction between users and agents in a multi-agent storytelling environment. In: AAMAS, pp. 741\u2013748. ACM, New York (2003)"},{"key":"20_CR6","doi-asserted-by":"crossref","unstructured":"Young, R.M., Riedl, M.O., Brandy, M., Martin, J., Saretto, C.J.: An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments. Journal of Game Development, 51\u201370 (2004)","DOI":"10.1145\/1178477.1178553"},{"key":"20_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"221","DOI":"10.1007\/978-3-642-10643-9_27","volume-title":"Interactive Storytelling","author":"M. Si","year":"2009","unstructured":"Si, M., Marsella, S.C., Pynadath, D.V.: Directorial Control in a Decision-Theoretic Framework for Interactive Narrative. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol.\u00a05915, pp. 221\u2013233. Springer, Heidelberg (2009)"},{"key":"20_CR8","first-page":"83","volume-title":"Proceedings of the AAAI Symposium on Narrative Intelligence","author":"R. Aylett","year":"1999","unstructured":"Aylett, R.: Narrative in Virtual Environments \u2013 Towards Emergent Narrative. In: Proceedings of the AAAI Symposium on Narrative Intelligence, pp. 83\u201386. AAAI Press, Menlo Park (1999)"},{"key":"20_CR9","doi-asserted-by":"crossref","unstructured":"Cavazza, M., Charles, F., Mead, S.J.: Character-based Interactive Storytelling. In: IEEE Intelligent Systems, special issue on AI in Interactive Entertainment, pp. 17\u201324 (2002)","DOI":"10.1109\/MIS.2002.1024747"},{"key":"20_CR10","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"62","DOI":"10.1007\/978-3-642-10643-9_10","volume-title":"Interactive Storytelling","author":"I. Swartjes","year":"2009","unstructured":"Swartjes, I., Theune, M.: Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation? In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol.\u00a05915, pp. 62\u201373. Springer, Heidelberg (2009)"},{"key":"20_CR11","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"86","DOI":"10.1007\/978-3-642-10643-9_12","volume-title":"Interactive Storytelling","author":"C. Brom","year":"2009","unstructured":"Brom, C., Bida, M., Gemrot, J., Kadlec, R., Plch, T.: Emohawk: Searching for a \u201cGood\u201d Emergent Narrative. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol.\u00a05915, pp. 86\u201391. Springer, Heidelberg (2009)"},{"key":"20_CR12","doi-asserted-by":"crossref","unstructured":"Champagnat, R., Prigent, A., Estraillier, P.: Scenario building based on formal methods and adaptative execution. In: ISAGA 2005 - International Simulation and Gaming Association, Atlanta, USA (2005)","DOI":"10.1145\/1178823.1178941"},{"issue":"1","key":"20_CR13","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/0304-3975(87)90045-4","volume":"50","author":"J.-Y. Girard","year":"1987","unstructured":"Girard, J.-Y.: Linear Logic. Theoretical Computer Science\u00a050(1), 1\u2013101 (1987)","journal-title":"Theoretical Computer Science"},{"key":"20_CR14","unstructured":"Lafont, Y.: Introduction to Linear Logic. In: Lecture notes from TEMPUS Summer School on Algebraic and Categorical Methods in Computer Science, Czech Republic (1993)"},{"key":"20_CR15","doi-asserted-by":"crossref","unstructured":"Indrzejczak, Jaskowski: Gentzen approaches to natural deduction and related systems. The Lvov-Warsaw School and Contemporary Philosophy, pp. 253\u2013264. Kluwer Academic Publishers, The Netherlands (1998)","DOI":"10.1007\/978-94-011-5108-5_21"},{"issue":"4","key":"20_CR16","doi-asserted-by":"publisher","first-page":"541","DOI":"10.1109\/5.24143","volume":"77","author":"T. Murata","year":"1989","unstructured":"Murata, T.: Petri Nets: Properties, Analysis and Applications. Proceedings of the IEEE\u00a077(4), 541\u2013580 (1989)","journal-title":"Proceedings of the IEEE"},{"key":"20_CR17","unstructured":"Girault, F.: Using linear logic to formalize Petri nets (in French). PhD Thesis, University of Toulouse III, France (1997)"},{"key":"20_CR18","unstructured":"K\u00fcngas, P.: Using Linear Logic Planning to Make Knowledge Bases Reactive. In: Proceedings of Seventh Symposium on Programming Languages and Software Tools, Szeged, Hungary, pp. 135\u2013148 (2001)"},{"issue":"5","key":"20_CR19","doi-asserted-by":"publisher","first-page":"307","DOI":"10.1016\/S0928-4869(00)00021-5","volume":"8","author":"S. Julia","year":"2000","unstructured":"Julia, S., Valette, R.: Real time scheduling of batch systems. Simulation Practice and Theory\u00a08(5), 307\u2013319 (2000)","journal-title":"Simulation Practice and Theory"},{"key":"20_CR20","unstructured":"Hebert, L.: Tools for Text and Image Analysis: An Introduction to Applied Semiotics, Texto! (2006), http:\/\/www.revue-texto.net\/Parutions\/Livres-E\/Hebert_AS\/Hebert_Tools.html"},{"key":"20_CR21","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"8","DOI":"10.1007\/978-3-642-10643-9_4","volume-title":"Interactive Storytelling","author":"M. Cavazza","year":"2009","unstructured":"Cavazza, M., Champagnat, R., Leonardi, R.: the IRIS Consortium.: The IRIS Network of Excellence: Future Directions in Interactive Storytelling. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol.\u00a05915, pp. 8\u201313. Springer, Heidelberg (2009)"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-16638-9_20","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,6,4]],"date-time":"2023-06-04T02:39:40Z","timestamp":1685846380000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-16638-9_20"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010]]},"ISBN":["9783642166372","9783642166389"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-16638-9_20","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2010]]}}}