{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T20:37:04Z","timestamp":1725568624084},"publisher-location":"Berlin, Heidelberg","reference-count":21,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642169571"},{"type":"electronic","value":"9783642169588"}],"license":[{"start":{"date-parts":[[2010,1,1]],"date-time":"2010-01-01T00:00:00Z","timestamp":1262304000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010]]},"DOI":"10.1007\/978-3-642-16958-8_36","type":"book-chapter","created":{"date-parts":[[2010,11,2]],"date-time":"2010-11-02T12:26:12Z","timestamp":1288700772000},"page":"386-397","source":"Crossref","is-referenced-by-count":1,"title":["Real-Time Hair Simulation with Segment-Based Head Collision"],"prefix":"10.1007","author":[{"given":"Eduardo","family":"Poyart","sequence":"first","affiliation":[]},{"given":"Petros","family":"Faloutsos","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"36_CR1","doi-asserted-by":"crossref","unstructured":"Bando, Y., Chen, B.-Y., Nishita, T.: Animating Hair with Loosely Connected Particles. Computer Graphics Forum (Eurographics Proc.)\u00a022(3) (2003)","DOI":"10.1111\/1467-8659.00688"},{"key":"36_CR2","unstructured":"Bethesda Softworks: The Elder Scrolls: Oblivion, video game title (2004), http:\/\/www.elderscrolls.com\/games\/oblivion_overview.htm"},{"key":"36_CR3","unstructured":"Blizzard: World of Warcraft, video game title (2004), http:\/\/www.worldofwarcraft.com\/"},{"key":"36_CR4","doi-asserted-by":"crossref","unstructured":"Chang, J.T., Jin, J., Yu, Y.: A Practical Model for Hair Mutual Interactions. ACM Transaction on Graphics (Proc. of SIGGRAPH), 73\u201380 (2002)","DOI":"10.1145\/545261.545273"},{"issue":"4","key":"36_CR5","doi-asserted-by":"publisher","first-page":"159","DOI":"10.1007\/s003710050169","volume":"15","author":"L.H. Chen","year":"1999","unstructured":"Chen, L.H., Saeyon, S., Dohi, H., Hisizuka, M.: A System of 3D hair Style Synthesis based on the Wisp Model. The Visual Computer\u00a015(4), 159\u2013170 (1999)","journal-title":"The Visual Computer"},{"key":"36_CR6","doi-asserted-by":"crossref","unstructured":"Choe, B., Choi, M., Ko, H.-S.: Simulating complex hair with robust collision handling. In: Proc. of ACM SIGGRAPH\/Eurographics Symp. on Comput. Anim., pp. 153\u2013160 (2005)","DOI":"10.1145\/1073368.1073389"},{"key":"36_CR7","doi-asserted-by":"crossref","unstructured":"Hadap, S., Magnenat-Thalmann, N.: Interactive hair styler based on fluid flow. In: Proc. of the Eleventh Eurographics Workshop on Computer Animation and Simulation (2000)","DOI":"10.1007\/978-3-7091-6344-3_7"},{"key":"36_CR8","doi-asserted-by":"crossref","unstructured":"Hadap, S., Magnenat-Thalmann, N.: Modeling dynamic hair as a continuum. Comp. Graph. Forum (Eurographics Proc.), 329\u2013338 (2001)","DOI":"10.1111\/1467-8659.00525"},{"issue":"2","key":"36_CR9","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1006\/gmod.2001.0547","volume":"63","author":"D.-W. Lee","year":"2001","unstructured":"Lee, D.-W., Ko, H.-S.: Natural Hairstyle Modeling and Animation. Graphical Models\u00a063(2), 67\u201385 (2001)","journal-title":"Graphical Models"},{"key":"36_CR10","doi-asserted-by":"crossref","unstructured":"McAdams, A., Selle, A., Ward, K., Sifakis, E., Teran, J.: Detail Preserving Continuum Simulation of Straight Hair. ACM Transactions on Graphics (Proc. of SIGGRAPH)\u00a028(3) (2009)","DOI":"10.1145\/1576246.1531368"},{"key":"36_CR11","unstructured":"Mirtich, B.: Impulse-based Dynamic Simulation of Rigid Body Systems. Ph. D. Thesis, University of California at Berkeley (1993)"},{"key":"36_CR12","unstructured":"ODE \u2013 Open Dynamics Engine, http:\/\/www.ode.org\/"},{"key":"36_CR13","doi-asserted-by":"crossref","unstructured":"Plante, E., Cani, M.P., Poulin, P.: A Layered Wisp Model for Simulating Interactions Inside Long Hair. In: Proceedings of the Eurographic Workshop on Computer Animation and Simulation, pp. 139\u2013148 (2001)","DOI":"10.1007\/978-3-7091-6240-8_13"},{"issue":"4","key":"36_CR14","doi-asserted-by":"publisher","first-page":"141","DOI":"10.1002\/vis.4340020410","volume":"2","author":"R.E. Rosenblum","year":"1991","unstructured":"Rosenblum, R.E., Carlson, W.E., Tripp III, E.: Simulating the structure and dynamics of human hair: modelling, rendering and animation. J. Vis. and Comput. Anim.\u00a02(4), 141\u2013148 (1991)","journal-title":"J. Vis. and Comput. Anim."},{"issue":"3","key":"36_CR15","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1360612.1360663","volume":"27","author":"A. Selle","year":"2008","unstructured":"Selle, A., Lentine, M., Fedkiw, R.: A mass spring model for hair simulation. ACM Trans. on Graph.\u00a027(3), 1\u201311 (2008)","journal-title":"ACM Trans. on Graph."},{"key":"36_CR16","doi-asserted-by":"crossref","unstructured":"Tariq, S., Bavoli, L.: Real time hair simulation on the GPU. In: ACM SIGGRAPH Talks, Session: Let\u2019s Get Physical (2008)","DOI":"10.1145\/1401032.1401080"},{"key":"36_CR17","doi-asserted-by":"crossref","unstructured":"Terzopoulos, D., Platt, J., Barr, A., Fleischer, K.: Elastically deformable models. In: Computer Graphics, pp. 205\u2013214 (1987)","DOI":"10.1145\/37402.37427"},{"key":"36_CR18","doi-asserted-by":"crossref","unstructured":"Volino, P., Magnenat-Thalmann, N.: Animating Complex Hairstyles in Real-Time. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Hong Kong, pp. 41\u201348 (2004)","DOI":"10.1145\/1077534.1077544"},{"key":"36_CR19","doi-asserted-by":"crossref","unstructured":"Wang, L., Yu, Y., Zhou, K., Guo, B.: Example-based hair geometry synthesis. ACM Transactions on Graphics (Proc. of SIGGRAPH)\u00a028(3), Article 56 (2009)","DOI":"10.1145\/1576246.1531362"},{"key":"36_CR20","doi-asserted-by":"crossref","unstructured":"Ward, K., Bertails, F., Kim, T.-Y., Marschner, S.R., Cani, M.-P., Lin, M.C.: A Survey on Hair Modeling: Styling, Simulation, and Rendering. IEEE Transactions on Visualization and Computer Graphics, 213\u2013234 (2007)","DOI":"10.1109\/TVCG.2007.30"},{"key":"36_CR21","doi-asserted-by":"crossref","unstructured":"Yuksel, C., Schaefer, S., Keyser, J.: Hair meshes. In: Proc. of SIGGRAPH, Asia (2009)","DOI":"10.1145\/1661412.1618512"}],"container-title":["Lecture Notes in Computer Science","Motion in Games"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-16958-8_36","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,6,5]],"date-time":"2019-06-05T21:28:59Z","timestamp":1559770139000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-16958-8_36"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010]]},"ISBN":["9783642169571","9783642169588"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-16958-8_36","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2010]]}}}