{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,6]],"date-time":"2024-09-06T07:07:59Z","timestamp":1725606479251},"publisher-location":"Berlin, Heidelberg","reference-count":8,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642239731"},{"type":"electronic","value":"9783642239748"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011]]},"DOI":"10.1007\/978-3-642-23974-8_22","type":"book-chapter","created":{"date-parts":[[2011,9,10]],"date-time":"2011-09-10T14:34:16Z","timestamp":1315665256000},"page":"202-208","source":"Crossref","is-referenced-by-count":2,"title":["Contextual Affordances for Intelligent Virtual Characters"],"prefix":"10.1007","author":[{"given":"Frederick W. P.","family":"Heckel","sequence":"first","affiliation":[]},{"given":"G. Michael","family":"Youngblood","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"22_CR1","unstructured":"BioWare. Dragon Age: Origins, Fantasy Role-Playing Game (2009), \n                    \n                      http:\/\/dragonage.bioware.com\/"},{"key":"22_CR2","unstructured":"Cerpa, D.H., Champandard, A., Dawe, M.: Behavior Trees: Three Ways of Cultivating Strong AI. Talk at the 2010 AI Summit at the Game Developers Conference (GDC) (2010), \n                    \n                      http:\/\/gdcvault.com\/play\/1012744\/Behavior-Trees-Three-Ways-of"},{"key":"22_CR3","volume-title":"Perceiving, Acting, and Knowing","author":"J.J. Gibson","year":"1977","unstructured":"Gibson, J.J.: The theory of affordances. In: Gibson, J.J. (ed.) Perceiving, Acting, and Knowing. Lawrence Erlbaum Associates, Mahwah (1977)"},{"key":"22_CR4","unstructured":"Isla, D.: Handling Complexity in the Halo 2 AI. In: Proceedings of the 2005 Game Developers Conference (2005)"},{"key":"22_CR5","unstructured":"Matari\u0107, M.J.: Behavior-based control: Main properties and implications. In: Proceedings, IEEE International Conference on Robotics and Automation, Workshop on Architectures for Intelligent Control Systems, pp. 46\u201354 (1992)"},{"key":"22_CR6","volume-title":"The Design of Everyday Things","author":"D.A. Norman","year":"2002","unstructured":"Norman, D.A.: The Design of Everyday Things. Basic Books, New York (2002)"},{"key":"22_CR7","unstructured":"Orkin, J.: Three States and a Plan: The AI of F.E.A.R. In: Proceedings of the Game Developer\u2019s Conference, GDC (2006)"},{"key":"22_CR8","unstructured":"Simpson, J.: Scripting and Sims2: Coding the Psychology of Little People. Talk at the 2005 Game Developers Conference (GDC) (2005), \n                    \n                      https:\/\/www.cmpevents.com\/Sessions\/GD\/ScriptingAndSims2.ppt"}],"container-title":["Lecture Notes in Computer Science","Intelligent Virtual Agents"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-23974-8_22.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,5,3]],"date-time":"2021-05-03T12:02:25Z","timestamp":1620043345000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-23974-8_22"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011]]},"ISBN":["9783642239731","9783642239748"],"references-count":8,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-23974-8_22","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2011]]}}}