{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,4,8]],"date-time":"2025-04-08T04:19:01Z","timestamp":1744085941540,"version":"3.40.3"},"publisher-location":"Berlin, Heidelberg","reference-count":17,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642335419"},{"type":"electronic","value":"9783642335426"}],"license":[{"start":{"date-parts":[[2012,1,1]],"date-time":"2012-01-01T00:00:00Z","timestamp":1325376000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012]]},"DOI":"10.1007\/978-3-642-33542-6_28","type":"book-chapter","created":{"date-parts":[[2012,8,29]],"date-time":"2012-08-29T13:14:04Z","timestamp":1346246044000},"page":"326-332","source":"Crossref","is-referenced-by-count":0,"title":["Out of Context Augmented Navfields: Designing Crowd Choreographies"],"prefix":"10.1007","author":[{"given":"Guillaume","family":"Levieux","sequence":"first","affiliation":[]},{"given":"St\u00e9phane","family":"Natkin","sequence":"additional","affiliation":[]},{"given":"Alexandre","family":"Topol","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"28_CR1","volume-title":"ACM SIGGRAPH 2005 Courses. SIGGRAPH 2005","author":"S.R. Musse","year":"2005","unstructured":"Musse, S.R., Ulicny, B., Aubel, A., Thalmann, D.: Groups and crowd simulation. In: ACM SIGGRAPH 2005 Courses. SIGGRAPH 2005. ACM, New York (2005)"},{"key":"28_CR2","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1842722.1842725","volume":"20","author":"S. Zhou","year":"2010","unstructured":"Zhou, S., Chen, D., Cai, W., Luo, L., Low, M.Y.H., Tian, F., Tay, V.S.-H., Ong, D.W.S., Hamilton, B.D.: Crowd modeling and simulation technologies. ACM Trans. Model. Comput. Simul.\u00a020, 1\u201320 (2010)","journal-title":"ACM Trans. Model. Comput. Simul."},{"key":"28_CR3","doi-asserted-by":"crossref","unstructured":"Chenney, S.: Flow tiles. In: Proceedings of the 2004 ACM SIGGRAPH\/Eurographics Symposium on Computer Animation, SCA 2004, Aire-la-Ville, Switzerland, Switzerland. Eurographics Association, pp. 233\u2013242 (2004)","DOI":"10.1145\/1028523.1028553"},{"key":"28_CR4","doi-asserted-by":"crossref","unstructured":"Chen, Y., Wang, Z.: Formation control: A review and a new consideration. In: 2005 IEEE\/RSJ International Conference on Intelligent Robots and Systems, pp. 3181\u20133186 (2005)","DOI":"10.1109\/IROS.2005.1545539"},{"key":"28_CR5","doi-asserted-by":"publisher","first-page":"4282","DOI":"10.1103\/PhysRevE.51.4282","volume":"51","author":"D. Helbing","year":"1995","unstructured":"Helbing, D., Molnar, P.: Social force model for pedestrian dynamics. Physical Review E\u00a051, 4282 (1995)","journal-title":"Physical Review E"},{"key":"28_CR6","first-page":"191","volume-title":"Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, VRST 2009","author":"H. Jiang","year":"2009","unstructured":"Jiang, H., Xu, W., Mao, T., Li, C., Xia, S., Wang, Z.: A semantic environment model for crowd simulation in multilayered complex environment. In: Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, VRST 2009, pp. 191\u2013198. ACM, New York (2009)"},{"key":"28_CR7","doi-asserted-by":"crossref","unstructured":"Shao, W., Terzopoulos, D.: Autonomous pedestrians. In: Proceedings of the 2005 ACM SIGGRAPH\/Eurographics Symposium on Computer Animation, pp. 19\u201328. ACM (2005)","DOI":"10.1145\/1073368.1073371"},{"key":"28_CR8","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1002\/cav.105","volume":"16","author":"T. Sakuma","year":"2005","unstructured":"Sakuma, T., Mukai, T., Kuriyama, S.: Psychological model for animating crowded pedestrians. Computer Animation and Virtual. Worlds\u00a016, 3\u20134 (2005)","journal-title":"Computer Animation and Virtual. Worlds"},{"key":"28_CR9","volume-title":"ACM SIGGRAPH 2005 Courses, SIGGRAPH 2005","author":"B. Ulicny","year":"2005","unstructured":"Ulicny, B., de Heras Ciechomski, P., Thalmann, D.: Crowdbrush: interactive authoring of real-time crowd scenes. In: ACM SIGGRAPH 2005 Courses, SIGGRAPH 2005. ACM, New York (2005)"},{"key":"28_CR10","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"253","DOI":"10.1007\/978-3-642-02115-2_22","volume-title":"Smart Graphics","author":"M. Oshita","year":"2009","unstructured":"Oshita, M., Ogiwara, Y.: Sketch-Based Interface for Crowd Animation. In: Butz, A., Fisher, B., Christie, M., Kr\u00fcger, A., Olivier, P., Ther\u00f3n, R. (eds.) SG 2009. LNCS, vol.\u00a05531, pp. 253\u2013262. Springer, Heidelberg (2009)"},{"key":"28_CR11","doi-asserted-by":"crossref","unstructured":"Zheng, F., Li, H.: Arcrowd-a tangible interface for interactive crowd simulation. In: 2010 9th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 287\u2013288 (October 2010)","DOI":"10.1109\/ISMAR.2010.5643610"},{"key":"28_CR12","doi-asserted-by":"crossref","unstructured":"Kwon, T., Lee, K.H., Lee, J., Takahashi, S.: Group motion editing. ACM Trans. Graph. 27, 80:1\u201380:8 (2008)","DOI":"10.1145\/1360612.1360679"},{"key":"28_CR13","doi-asserted-by":"crossref","first-page":"109","DOI":"10.1145\/1315184.1315202","volume-title":"Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, VRST 2007","author":"X. Jin","year":"2007","unstructured":"Jin, X., Wang, C.C.L., Huang, S., Xu, J.: Interactive control of real-time crowd navigation in virtual environment. In: Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, VRST 2007, pp. 109\u2013112. ACM, New York (2007)"},{"key":"28_CR14","doi-asserted-by":"crossref","unstructured":"Patil, S., van den Berg, J., Curtis, S., Lin, M.C., Manocha, D.: Directing crowd simulations using navigation fields. IEEE Transactions on Visualization and Computer Graphics 99(RapidPosts) (2010)","DOI":"10.1109\/TVCG.2010.33"},{"key":"28_CR15","unstructured":"Alexander, B.: Flow fields for movement and obstacle avoidance. In: AI Game Programming Wisdom 3. Steve Rabin (2006)"},{"key":"28_CR16","unstructured":"Rabin, S.: Movement and Pathfinding. In: AI Game Programming Wisdom 4. Course Technology, Cengage Learning, pp. 59\u2013203 (2008)"},{"key":"28_CR17","doi-asserted-by":"crossref","unstructured":"Reynolds, C.: Big fast crowds on ps3. In: Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, pp. 113\u2013121. ACM (2006)","DOI":"10.1145\/1183316.1183333"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2012"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-33542-6_28","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,7]],"date-time":"2025-04-07T12:49:39Z","timestamp":1744030179000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-33542-6_28"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012]]},"ISBN":["9783642335419","9783642335426"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-33542-6_28","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2012]]}}}