{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,1]],"date-time":"2025-11-01T04:13:42Z","timestamp":1761970422292,"version":"build-2065373602"},"publisher-location":"Berlin, Heidelberg","reference-count":24,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642335419"},{"type":"electronic","value":"9783642335426"}],"license":[{"start":{"date-parts":[[2012,1,1]],"date-time":"2012-01-01T00:00:00Z","timestamp":1325376000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012]]},"DOI":"10.1007\/978-3-642-33542-6_32","type":"book-chapter","created":{"date-parts":[[2012,8,29]],"date-time":"2012-08-29T13:14:04Z","timestamp":1346246044000},"page":"363-372","source":"Crossref","is-referenced-by-count":8,"title":["Cell Phone Puppets: Turning Mobile Phones into Performing Objects"],"prefix":"10.1007","author":[{"given":"Michael","family":"Nitsche","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sanjeev","family":"Nayak","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"32_CR1","series-title":"Lecture Notes in Artificial Intelligence","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/BFb0052984","volume-title":"Gesture and Sign Language in Human-Computer Interaction","author":"A. Wexelblat","year":"1998","unstructured":"Wexelblat, A.: Research Challenges in Gesture: Open Issues and Unsolved Problems. In: Wachsmuth, I., Fr\u00f6hlich, M. (eds.) GW 1997. LNCS (LNAI), vol.\u00a01371, pp. 1\u201311. Springer, Heidelberg (1998)"},{"issue":"3-4","key":"32_CR2","doi-asserted-by":"publisher","first-page":"915","DOI":"10.1147\/sj.393.0915","volume":"39","author":"B. Ullmer","year":"2000","unstructured":"Ullmer, B., Ishii, H.: Emerging frameworks for tangible user interfaces. IBM Syst. J.\u00a039(3-4), 915\u2013931 (2000), doi:10.1147\/sj.393.0915","journal-title":"IBM Syst. J."},{"issue":"1","key":"32_CR3","doi-asserted-by":"publisher","first-page":"19","DOI":"10.1007\/s00779-003-0253-8","volume":"8","author":"P. Dourish","year":"2004","unstructured":"Dourish, P.: What we talk about when we talk about context. Personal Ubiquitous Computing\u00a08(1), 19\u201330 (2004), doi:10.1007\/s00779-003-0253-8","journal-title":"Personal Ubiquitous Computing"},{"key":"32_CR4","doi-asserted-by":"publisher","first-page":"129","DOI":"10.1145\/1935701.1935727","volume-title":"Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction","author":"A. Mazalek","year":"2011","unstructured":"Mazalek, A., Chandrasekharan, S., Nitsche, M., Welsh, T., Clifton, P., Quitmeyer, A., Peer, F., Kirschner, F., Athreya, D.: I\u2019m in the Game: Embodied Puppet Interface Improves Avatar Control. In: Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 129\u2013136. ACM, New York (2011)"},{"key":"32_CR5","doi-asserted-by":"crossref","unstructured":"Vajk, T., Coulton, P., Bamford, W., Edwards, R.: Using a Mobile Phone as a \u201cWii-like\u201d Controller for Playing Games on a Large Public Display. International Journal of Computer Games Technology\u00a0(2), 1\u20137 (2008)","DOI":"10.1155\/2008\/539078"},{"key":"32_CR6","doi-asserted-by":"crossref","unstructured":"Chehimi, F., Coulton, P.: Motion controlled mobile 3D multiplayer gaming. In: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, pp. 267\u2013270. ACM, New York (2008)","DOI":"10.1145\/1501750.1501813"},{"key":"32_CR7","doi-asserted-by":"crossref","first-page":"625","DOI":"10.1145\/1958824.1958930","volume-title":"Proceedings of the ACM 2011 Conference on Computer Supported Cooperative Work","author":"M. Fan","year":"2011","unstructured":"Fan, M., Li, X., Zhong, Y., Tian, L., Shi, Y., Wang, H.: Surprise Grabber: a co-located tangible social game using phone hand gesture. In: Proceedings of the ACM 2011 Conference on Computer Supported Cooperative Work, pp. 625\u2013628. ACM, New York (2011)"},{"key":"32_CR8","doi-asserted-by":"publisher","first-page":"801","DOI":"10.1145\/1978942.1979059","volume-title":"Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems","author":"K. Hinckley","year":"2011","unstructured":"Hinckley, K., Song, H.: Sensor synaesthesia: touch in motion, and motion in touch. In: Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems, pp. 801\u2013810. ACM, New York (2011)"},{"key":"32_CR9","doi-asserted-by":"publisher","first-page":"131","DOI":"10.1145\/1517664.1517697","volume-title":"Proceedings of the 3rd International Conference on Tangible and Embedded Interaction","author":"D. Edge","year":"2009","unstructured":"Edge, D., Blackwell, A.F.: Bimanual tangible interaction with mobile phones. In: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, pp. 131\u2013136. ACM, New York (2009)"},{"key":"32_CR10","first-page":"2173","volume-title":"Proceedings of CHI 2010","author":"E. Jones","year":"2010","unstructured":"Jones, E., Alexander, J., Andreou, A., Irani, P., Subramanian, S.: GesText: Accelerometer-Based Gestural Text-Entry Systems. In: Proceedings of CHI 2010, pp. 2173\u20132182. ACM, New York (2010)"},{"key":"32_CR11","first-page":"2717","volume-title":"CHI 2011: ACM Conference on Human Factors in Computing Systems","author":"J. Ruiz","year":"2011","unstructured":"Ruiz, J., Li, Y.: DoubleFlip: A Motion Gesture Delimiter for Mobile Interaction. In: CHI 2011: ACM Conference on Human Factors in Computing Systems, pp. 2717\u20132720. ACM, New York (2011)"},{"key":"32_CR12","first-page":"887","volume-title":"Proceedings of CHI 2010","author":"J. Rico","year":"2010","unstructured":"Rico, J., Brewster, S.: Usable Gestures for Mobile Interfaces: Evaluating Social Acceptability. In: Proceedings of CHI 2010, pp. 887\u2013896. ACM, New York (2010)"},{"issue":"1-2","key":"32_CR13","doi-asserted-by":"publisher","first-page":"199","DOI":"10.1007\/s10606-007-9047-2","volume":"16","author":"A. Sall","year":"2007","unstructured":"Sall, A., Grinter, B.: Let\u2019s Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home. Computer Supported Cooperative Work (CSCW)\u00a016(1-2), 199\u2013229 (2007)","journal-title":"Computer Supported Cooperative Work (CSCW)"},{"key":"32_CR14","volume-title":"Puppetry: A World History","author":"E. Blumenthal","year":"2005","unstructured":"Blumenthal, E.: Puppetry: A World History. Harry N. Abrams, New York (2005)"},{"key":"32_CR15","series-title":"CCIS","doi-asserted-by":"publisher","first-page":"326","DOI":"10.1007\/978-3-540-79486-8_27","volume-title":"Transdisciplinary Digital Art. Sound, Vision and the New Screen","author":"P. Bottoni","year":"2008","unstructured":"Bottoni, P., Faralli, S., Labella, A., Malizia, A., Pierro, M., Ryu, S.: CoPuppet: Collaborative Interaction in Virtual Puppetry. In: Adams, R., Gibson, S., Arisona, S.M. (eds.) Transdisciplinary Digital Art. Sound, Vision and the New Screen. CCIS, vol.\u00a07, pp. 326\u2013341. Springer, Heidelberg (2008), doi:10.1007\/978-3-540-79486-8_27"},{"key":"32_CR16","unstructured":"Walser, R.: Elements of a Cyberspace Playhouse. Paper Presented at the Proceedings of the National Computer Graphics Association, Anaheim, CA, March 19-22 (1990)"},{"issue":"6","key":"32_CR17","doi-asserted-by":"publisher","first-page":"519","DOI":"10.1504\/IJCEELL.2004.006018","volume":"14","author":"P. Marshall","year":"2004","unstructured":"Marshall, P., Rogers, Y., Scaife, M.: PUPPET: Playing and Learning in a Virtual World. International Journal of Continuing Engineering Education and Life-long Learning\u00a014(6), 519\u2013531 (2004)","journal-title":"International Journal of Continuing Engineering Education and Life-long Learning"},{"key":"32_CR18","doi-asserted-by":"publisher","first-page":"110","DOI":"10.1007\/978-3-642-02315-6_11","volume-title":"Paper Presented at the Intelligent Technologies for Interactive Entertainment","author":"O. Mayora","year":"2009","unstructured":"Mayora, O., Costa, C., Papliatseyeu, A.: iTheater Puppets Tangible Interactions for Storytelling. Paper Presented at the Intelligent Technologies for Interactive Entertainment, pp. 110\u2013118. Springer, Heidelberg (2009)"},{"issue":"3","key":"32_CR19","doi-asserted-by":"publisher","first-page":"182","DOI":"10.1162\/105420499760347405","volume":"43","author":"S. Tillis","year":"1999","unstructured":"Tillis, S.: The Art of Puppetry in the Age of Media Production. TDR\u00a043(3), 182\u2013195 (1999)","journal-title":"TDR"},{"issue":"1","key":"32_CR20","first-page":"12","volume":"60","author":"P. Eide","year":"2008","unstructured":"Eide, P.: Digital Puppetry. The Puppetry Journal\u00a060(1), 12\u201313 (2008)","journal-title":"The Puppetry Journal"},{"key":"32_CR21","doi-asserted-by":"publisher","first-page":"1919","DOI":"10.1145\/1978942.1979221","volume-title":"Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems","author":"F. Lu","year":"2011","unstructured":"Lu, F., Tian, F., Jiang, Y., Cao, X., Luo, W., Li, G., Zhang, X., Dai, G., Wang, H.: ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage. In: Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems, pp. 1919\u20131928. ACM, New York (2011)"},{"key":"32_CR22","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"1292","DOI":"10.1007\/11736639_162","volume-title":"Technologies for E-Learning and Digital Entertainment","author":"S. Kim","year":"2006","unstructured":"Kim, S., Zhang, X., Kim, Y.J.: Haptic Puppetry for Interactive Games. In: Pan, Z., Aylett, R.S., Diener, H., Jin, X., G\u00f6bel, S., Li, L. (eds.) Edutainment 2006. LNCS, vol.\u00a03942, pp. 1292\u20131302. Springer, Heidelberg (2006)"},{"key":"32_CR23","doi-asserted-by":"publisher","first-page":"486","DOI":"10.1080\/00222895.1987.10735426","volume":"19","author":"Y. Guiard","year":"1987","unstructured":"Guiard, Y.: Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model. Journal of Motor Behavior\u00a019, 486\u2013517 (1987)","journal-title":"Journal of Motor Behavior"},{"key":"32_CR24","doi-asserted-by":"publisher","first-page":"147","DOI":"10.1145\/1936652.1936682","volume-title":"Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces","author":"M. Kipp","year":"2010","unstructured":"Kipp, M., Nguyen, Q.: Multitouch puppetry: creating coordinated 3D motion for an articulated arm. In: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, pp. 147\u2013156. ACM, New York (2010)"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2012"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-33542-6_32","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,27]],"date-time":"2022-01-27T20:38:32Z","timestamp":1643315912000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-33542-6_32"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012]]},"ISBN":["9783642335419","9783642335426"],"references-count":24,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-33542-6_32","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2012]]}}}