{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,7]],"date-time":"2024-09-07T09:35:56Z","timestamp":1725701756631},"publisher-location":"Berlin, Heidelberg","reference-count":12,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642335419"},{"type":"electronic","value":"9783642335426"}],"license":[{"start":{"date-parts":[[2012,1,1]],"date-time":"2012-01-01T00:00:00Z","timestamp":1325376000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012]]},"DOI":"10.1007\/978-3-642-33542-6_35","type":"book-chapter","created":{"date-parts":[[2012,8,29]],"date-time":"2012-08-29T13:14:04Z","timestamp":1346246044000},"page":"389-392","source":"Crossref","is-referenced-by-count":0,"title":["Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?"],"prefix":"10.1007","author":[{"given":"Cyril","family":"Brom","sequence":"first","affiliation":[]},{"given":"Edita","family":"Bromov\u00e1","sequence":"additional","affiliation":[]},{"given":"Martin","family":"Pergel","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"35_CR1","doi-asserted-by":"publisher","first-page":"1971","DOI":"10.1016\/j.compedu.2011.04.007","volume":"57","author":"C. Brom","year":"2011","unstructured":"Brom, C., Preuss, M., Klement, D.: Are Educational Computer Micro-Games Engaging and Effective for Knowledge Acquisition At High-Schools? A Quasi-Experimental Study. Computers & Education\u00a057, 1971\u20131988 (2011)","journal-title":"Computers & Education"},{"key":"35_CR2","series-title":"Instructional Design and Training Delivery","doi-asserted-by":"crossref","first-page":"263","DOI":"10.1002\/9780470592663.ch8","volume-title":"Handbook of Training and Improving Workplace Performance","author":"R. Clark","year":"2009","unstructured":"Clark, R., et al.: An Analysis of the Failure of Electronic Media and Discovery-based Learning: Evidence for the Performance Benefits of Guided Training Methods. In: Handbook of Training and Improving Workplace Performance. Instructional Design and Training Delivery, vol.\u00a0I, pp. 263\u2013297. Wiley, Somerset (2009)"},{"key":"35_CR3","unstructured":"Egenfeldt-Nielsen, S.: Beyond Edutainment: Exploring the Educational Potential of Computer Games. PhD thesis. University of Copenhagen (2005)"},{"key":"35_CR4","doi-asserted-by":"crossref","unstructured":"Esslinger, H.M. (ed.): Handbook of Brewing: Processes, Technology, Markets. Wiley (2009)","DOI":"10.1002\/9783527623488"},{"key":"35_CR5","volume-title":"What video games have to teach us about learning and literacy","author":"J.P. Gee","year":"2003","unstructured":"Gee, J.P.: What video games have to teach us about learning and literacy. Palgrave\/St. Martin\u2019s, New York (2003)"},{"key":"35_CR6","doi-asserted-by":"crossref","unstructured":"Hays, R.T.: The Effectiveness of Instructional Games: A Literature Review and Discussion, Technical Report 2005-004, Orlando: Naval Air Warfare Center Training Systems Division (2005)","DOI":"10.21236\/ADA441935"},{"issue":"4","key":"35_CR7","doi-asserted-by":"publisher","first-page":"333","DOI":"10.1207\/s15516709cog0504_2","volume":"5","author":"T.W. Malone","year":"1981","unstructured":"Malone, T.W.: Toward a theory of intrinsically motivating instruction. Cognitive Science\u00a05(4), 333\u2013369 (1981)","journal-title":"Cognitive Science"},{"key":"35_CR8","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9781139164603","volume-title":"Multimedia learning","author":"R.E. Mayer","year":"2001","unstructured":"Mayer, R.E.: Multimedia learning. Cambridge University Press, New York (2001)"},{"key":"35_CR9","unstructured":"Mayer, R.E., Clark, R.C.: Simulations and Games in e-Learning. In: E-Learning and the Science of Instruction, 3rd edn., pp. 369\u2013400. John Wiley & Sons (2011)"},{"key":"35_CR10","volume-title":"Digital Game-Based Learning","author":"M. Prensky","year":"2001","unstructured":"Prensky, M.: Digital Game-Based Learning. McGraw Hill, New York (2001)"},{"key":"35_CR11","doi-asserted-by":"publisher","first-page":"489","DOI":"10.1111\/j.1744-6570.2011.01190.x","volume":"64","author":"T. Sitzmann","year":"2011","unstructured":"Sitzmann, T.: A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology\u00a064, 489\u2013528 (2011)","journal-title":"Personnel Psychology"},{"key":"35_CR12","unstructured":"Wilensky, U.: NetLogo, Center for Connected Learning and Computer-Based Modeling. Northwestern University (1999), http:\/\/ccl.northwestern.edu\/netlogo\/ (accessed March 11, 2012)"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2012"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-33542-6_35","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,4,28]],"date-time":"2024-04-28T19:52:46Z","timestamp":1714333966000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-33542-6_35"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012]]},"ISBN":["9783642335419","9783642335426"],"references-count":12,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-33542-6_35","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2012]]}}}