{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,7]],"date-time":"2024-09-07T09:36:21Z","timestamp":1725701781986},"publisher-location":"Berlin, Heidelberg","reference-count":5,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642335419"},{"type":"electronic","value":"9783642335426"}],"license":[{"start":{"date-parts":[[2012,1,1]],"date-time":"2012-01-01T00:00:00Z","timestamp":1325376000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012]]},"DOI":"10.1007\/978-3-642-33542-6_48","type":"book-chapter","created":{"date-parts":[[2012,8,29]],"date-time":"2012-08-29T09:14:04Z","timestamp":1346231644000},"page":"441-444","source":"Crossref","is-referenced-by-count":0,"title":["Mobile Gaming with Indirect Sensor Control"],"prefix":"10.1007","author":[{"given":"Daniel","family":"B\u00f6hrs","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Dirk","family":"Wenig","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Rainer","family":"Malaka","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"48_CR1","doi-asserted-by":"crossref","unstructured":"Chu, K., Wong, C.Y.: Mobile input devices for gaming experience. In: User Science and Engineering (i-USEr), 2011 International Conference, November 29-December 1, pp. 83\u201388 (2011)","DOI":"10.1109\/iUSEr.2011.6150542"},{"issue":"1","key":"48_CR2","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.entcom.2011.06.001","volume":"3","author":"K. Browne","year":"2012","unstructured":"Browne, K., Anand, C.: An empirical evaluation of user interfaces for a mobile video game. Entertainment Computing\u00a03(1), 1\u201310 (2012) ISSN 1875-9521","journal-title":"Entertainment Computing"},{"key":"48_CR3","doi-asserted-by":"crossref","unstructured":"Wong, C.Y., Chu, K., Khong, C.W., Lim, T.Y.: Evaluating playability on haptic user interface for mobile gaming. In: Information Technology (ITSim), 2010 International Symposium, June 15-17, vol.\u00a03, pp. 1093\u20131098 (2010)","DOI":"10.1109\/ITSIM.2010.5561513"},{"key":"48_CR4","doi-asserted-by":"crossref","unstructured":"Chehimi, F., Coulton, P.: Motion controlled mobile 3D multiplayer gaming. In: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (ACE 2008), pp. 267\u2013270. ACM (2008)","DOI":"10.1145\/1501750.1501813"},{"key":"48_CR5","doi-asserted-by":"crossref","unstructured":"Gilbertson, P., Coulton, P., Chehimi, F., Vajk, T.: Using tilt as an interface to control no-button mobile games. Comput. Entertain.\u00a06(3), Article 38, 38:1\u201338:13 (2008)","DOI":"10.1145\/1394021.1394031"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2012"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-33542-6_48","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,7]],"date-time":"2019-05-07T03:08:42Z","timestamp":1557198522000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-33542-6_48"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012]]},"ISBN":["9783642335419","9783642335426"],"references-count":5,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-33542-6_48","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2012]]}}}