{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,4,8]],"date-time":"2025-04-08T04:19:00Z","timestamp":1744085940745,"version":"3.40.3"},"publisher-location":"Berlin, Heidelberg","reference-count":4,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642335419"},{"type":"electronic","value":"9783642335426"}],"license":[{"start":{"date-parts":[[2012,1,1]],"date-time":"2012-01-01T00:00:00Z","timestamp":1325376000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012]]},"DOI":"10.1007\/978-3-642-33542-6_68","type":"book-chapter","created":{"date-parts":[[2012,8,29]],"date-time":"2012-08-29T13:14:04Z","timestamp":1346246044000},"page":"524-529","source":"Crossref","is-referenced-by-count":1,"title":["Automating the Implementation of Games Based on Model-Driven Authoring Environments"],"prefix":"10.1007","author":[{"given":"Christos","family":"Karamanos","sequence":"first","affiliation":[]},{"given":"Nikitas M.","family":"Sgouros","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"68_CR1","doi-asserted-by":"crossref","unstructured":"McNaughton, M., Cutimisu, M., Szafron, D., Schaeffer, J., Redford, J., Parker, D., Scriptease: Generative design patterns for computer role-playing games. In: 19th IEEE Int. Conf. on Automated Software Engineering, pp. 88\u201399 (2004)","DOI":"10.1109\/ASE.2004.1342727"},{"key":"68_CR2","unstructured":"MIT, Scratch (2009), http:\/\/scratch.mit.edu"},{"key":"68_CR3","doi-asserted-by":"crossref","unstructured":"Reyno, E.M., Carsi Cubel, J.A.: Automated Prototyping in Model-Driven Game Development. Computers in Entertainment (CIE)\u00a07(2) (2009)","DOI":"10.1145\/1541895.1541909"},{"key":"68_CR4","doi-asserted-by":"crossref","unstructured":"Habgood, J., Overmars, M.: The Game Maker\u2019s Apprentice. APress (2006)","DOI":"10.1007\/978-1-4302-0159-5"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2012"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-33542-6_68","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,7]],"date-time":"2025-04-07T12:49:01Z","timestamp":1744030141000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-33542-6_68"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012]]},"ISBN":["9783642335419","9783642335426"],"references-count":4,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-33542-6_68","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2012]]}}}