{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,4,20]],"date-time":"2025-04-20T23:10:04Z","timestamp":1745190604451,"version":"3.40.4"},"publisher-location":"Berlin, Heidelberg","reference-count":18,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642346538"},{"type":"electronic","value":"9783642346545"}],"license":[{"start":{"date-parts":[[2012,1,1]],"date-time":"2012-01-01T00:00:00Z","timestamp":1325376000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2012,1,1]],"date-time":"2012-01-01T00:00:00Z","timestamp":1325376000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012]]},"DOI":"10.1007\/978-3-642-34654-5_2","type":"book-chapter","created":{"date-parts":[[2012,11,15]],"date-time":"2012-11-15T10:33:06Z","timestamp":1352975586000},"page":"11-20","source":"Crossref","is-referenced-by-count":1,"title":["Pattern Recognition and Monte-CarloTree Search for Go Gaming Better Automation"],"prefix":"10.1007","author":[{"given":"Arturo","family":"Yee","sequence":"first","affiliation":[]},{"given":"Mat\u00edas","family":"Alvarado","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"issue":"1","key":"2_CR1","doi-asserted-by":"publisher","first-page":"113","DOI":"10.1016\/S0020-0255(99)00083-3","volume":"121","author":"K. Chen","year":"1999","unstructured":"Chen, K., Chen, Z.: Static Analysis of Life and Death in the Game of Go. Information Sciences\u00a0121(1), 113\u2013134 (1999)","journal-title":"Information Sciences"},{"key":"2_CR2","unstructured":"Allis, L.V.: Searching for Solutions in Games and Artificial Intelligence. PhD Thesis. University of Limburg, The Netherlands (1994)"},{"issue":"5318","key":"2_CR3","doi-asserted-by":"publisher","first-page":"1518","DOI":"10.1126\/science.276.5318.1518","volume":"276","author":"J. McCarthy","year":"1997","unstructured":"McCarthy, J.: AI as sport. Science\u00a0276(5318), 1518\u20131519 (1997)","journal-title":"Science"},{"issue":"2","key":"2_CR4","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1016\/S0020-0255(76)90554-5","volume":"10","author":"D.B. Benson","year":"1976","unstructured":"Benson, D.B.: Life in the game of Go. Information Sciences\u00a010(2), 17\u201329 (1976)","journal-title":"Information Sciences"},{"key":"2_CR5","unstructured":"Yoshiaki, N.: Strategic Concepts of Go. Ishi Press (1972)"},{"issue":"1","key":"2_CR6","doi-asserted-by":"publisher","first-page":"145","DOI":"10.1016\/S0004-3702(01)00121-7","volume":"134","author":"M. M\u00fcller","year":"2002","unstructured":"M\u00fcller, M.: Computer Go. Artificial Intelligence\u00a0134(1), 145\u2013179 (2002)","journal-title":"Artificial Intelligence"},{"issue":"1","key":"2_CR7","doi-asserted-by":"publisher","first-page":"85","DOI":"10.1023\/A:1008224732364","volume":"8","author":"N. Richards","year":"1998","unstructured":"Richards, N., Moriarty, D.E., Miikkulainen, R.: Evolving Neural Networks to Play Go. Applied Intelligence\u00a08(1), 85\u201396 (1998)","journal-title":"Applied Intelligence"},{"key":"2_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"81","DOI":"10.1007\/11674399_6","volume-title":"Computers and Games","author":"E.C.D. van der Werf","year":"2006","unstructured":"van der Werf, E.C.D., van den Herik, H.J., Uiterwijk, J.W.H.M.: Learning to Estimate Potential Territory in the Game of Go. In: van den Herik, H.J., Bj\u00f6rnsson, Y., Netanyahu, N.S. (eds.) CG 2004. LNCS, vol.\u00a03846, pp. 81\u201396. Springer, Heidelberg (2006)"},{"issue":"1","key":"2_CR9","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1016\/S0004-3702(01)00127-8","volume":"132","author":"B. Bouzy","year":"2001","unstructured":"Bouzy, B., Cazenave, T.: Computer Go(An AI Oriented Survey. Artificial Intelligence\u00a0132(1), 39\u2013103 (2001)","journal-title":"Artificial Intelligence"},{"key":"2_CR10","unstructured":"Dahl, F.A.: Honte, a Go-Playing Program Using Neural Nets. Machines that Learn to Play Games, pp. 205\u2013223. Nova Science Publishers, Inc. (2001)"},{"key":"2_CR11","doi-asserted-by":"crossref","unstructured":"Jianming, L., Difei, Z., Rui, L.: Improve Go AI based on BP-Neural Network. In: 2008 IEEE Conference on Cybernetics and Intelligent Systems (CIS 2008), pp. 487\u2013490. IEEE (2008)","DOI":"10.1109\/ICCIS.2008.4670818"},{"issue":"1","key":"2_CR12","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1109\/TCIAIG.2012.2186810","volume":"4","author":"C.B. Browne","year":"2012","unstructured":"Browne, C.B., Powley, E., Whitehouse, D., Lucas, S.M., Cowling, P.I., Rohlfshagen, P., Tavener, S., Perez, D., Samothrakis, S., Colton, S.: A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games\u00a04(1), 1\u201349 (2012)","journal-title":"IEEE Transactions on Computational Intelligence and AI in Games"},{"key":"2_CR13","doi-asserted-by":"crossref","unstructured":"Chaslot, G., Bakkes, S., Szita, I., Spronck, P.: Monte-Carlo Tree Search A New Framework for Game AI. In: 4th Artificial Intelligence Interactive Digital Entertainment Conference (AIIDE 2008), pp. 216\u2013217. AAAI (2008)","DOI":"10.1609\/aiide.v4i1.18700"},{"issue":"11","key":"2_CR14","doi-asserted-by":"publisher","first-page":"1856","DOI":"10.1016\/j.artint.2011.03.007","volume":"175","author":"S. Gelly","year":"2011","unstructured":"Gelly, S., Silver, D.: Monte-Carlo Tree Search and Rapid Action Value Estimation in Computer Go. Artificial Intelligence\u00a0175(11), 1856\u20131875 (2011)","journal-title":"Artificial Intelligence"},{"issue":"3","key":"2_CR15","doi-asserted-by":"publisher","first-page":"106","DOI":"10.1145\/2093548.2093574","volume":"55","author":"S. Gelly","year":"2012","unstructured":"Gelly, S., Kocsis, L., Schoenauer, M., Sebag, M., Silver, D., Szepesvari, C., Teytaud, O.: The Grand Challenge of Computer Go Monte Carlo Tree Search and Extensions. Communication of the ACM\u00a055(3), 106\u2013113 (2012)","journal-title":"Communication of the ACM"},{"key":"2_CR16","unstructured":"Berlekamp, E.R., Wolfe, D.: Mathematical Go Chilling Gets the Last Point. A K Peters Ltd. (1997)"},{"key":"2_CR17","unstructured":"Yee, A., Alvarado, M.: Formal Language and Reasoning for Playing Go. In: 7th Latin American Workshop on Logic \/ Languages, Algorithms and New Methods of Reasoning (LANMR 2011). CEUR Workshop Proceedings, pp. 125\u2013132 (2011)"},{"key":"2_CR18","doi-asserted-by":"crossref","unstructured":"Shi-Jim, Y., Tai-Ning, Y., Chang, C., Shun-Chin, H.: Pattern Matching in Go Game Records. In: 2nd International Conference on Innovative Computing, Information and Control (ICICIC 2007), pp. 297:14. IEEE (2007)","DOI":"10.1109\/ICICIC.2007.446"}],"container-title":["Lecture Notes in Computer Science","Advances in Artificial Intelligence \u2013 IBERAMIA 2012"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-34654-5_2","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,20]],"date-time":"2025-04-20T22:42:16Z","timestamp":1745188936000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-642-34654-5_2"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012]]},"ISBN":["9783642346538","9783642346545"],"references-count":18,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-34654-5_2","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2012]]}}}