{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T18:36:51Z","timestamp":1776105411302,"version":"3.50.1"},"publisher-location":"Berlin, Heidelberg","reference-count":34,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"value":"9783642370410","type":"print"},{"value":"9783642370427","type":"electronic"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-642-37042-7_7","type":"book-chapter","created":{"date-parts":[[2013,3,2]],"date-time":"2013-03-02T00:07:22Z","timestamp":1362182842000},"page":"115-131","source":"Crossref","is-referenced-by-count":6,"title":["Game Based Early Programming Education: The More You Play, the More You Learn"],"prefix":"10.1007","author":[{"given":"Ioannis","family":"Paliokas","sequence":"first","affiliation":[]},{"given":"Chistos","family":"Arapidis","sequence":"additional","affiliation":[]},{"given":"Michail","family":"Mpimpitsos","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"7_CR1","doi-asserted-by":"crossref","first-page":"7","DOI":"10.1145\/1282040.1282048","volume-title":"ACM SIGGRAPH Educators Program","author":"E.F. Anderson","year":"2007","unstructured":"Anderson, E.F., McLoughlin, L.: Critters in the classroom: a 3D computer-gamelike tool for teaching programming to computer animation students. In: ACM SIGGRAPH Educators Program, pp. 7\u201315. ACM Press, New York (2007)"},{"key":"7_CR2","first-page":"47","volume":"2","author":"L. Baer","year":"2005","unstructured":"Baer, L.: The generation gap: bridging learners and educators. J. International Digital Media & Arts Association\u00a02, 47\u201352 (2005)","journal-title":"J. International Digital Media & Arts Association"},{"key":"7_CR3","unstructured":"Boselli, L.: GUN-TACTYX (January 16, 2013), http:\/\/apocalyx.sourceforge.net\/guntactyx"},{"key":"7_CR4","unstructured":"Boytchev, P.: The Logo Tree Project, versions 1.92 (2012) (January 16, 2013), http:\/\/www.elica.net\/download\/papers\/LogoTreeProject.pdf"},{"key":"7_CR5","doi-asserted-by":"publisher","first-page":"65","DOI":"10.1023\/A:1018636507883","volume":"2","author":"P. Brusilovsky","year":"1997","unstructured":"Brusilovsky, P., Calabrese, E., Hvorecky, J., Kouchnirenko, A., Miller, P.: Minilanguages: a way to learn programming principles. J. Education and Information Technologies\u00a02, 65\u201383 (1997)","journal-title":"J. Education and Information Technologies"},{"key":"7_CR6","volume-title":"Adventures in modeling: exploring complex, dynamic systems with StarLogo","author":"V. Colella","year":"2001","unstructured":"Colella, V., Klopfer, E., Resnick, M.: Adventures in modeling: exploring complex, dynamic systems with StarLogo. Teachers College Press, New York (2001)"},{"key":"7_CR7","doi-asserted-by":"crossref","unstructured":"Cooper, S., Dann, W., Pausch, R.: Teaching objects-first in introductory computer science. In: 34th SIGCSE Technical Symposium on Computer Science Education, Reno, NV, pp. 191\u2013195 (2003)","DOI":"10.1145\/611965.611966"},{"key":"7_CR8","volume-title":"The Teacher as a Creator: Ideas on How to Teach MicroWorlds Pro in Kindergarten and Primary School Students","author":"N. Dapontes","year":"2003","unstructured":"Dapontes, N., Ioannou, S., Mastroyiannis, I., Tzimopoulos, N., Tsovolas, S., Alpas, A.: The Teacher as a Creator: Ideas on How to Teach MicroWorlds Pro in Kindergarten and Primary School Students. Kastaniotis Publications, Athens (2003)"},{"key":"7_CR9","first-page":"1509","volume-title":"CHI Conference on Human Factors in Computing Systems","author":"H. Desurvire","year":"2004","unstructured":"Desurvire, H., Caplan, M., Toth, J.A.: Using Heuristics to Evaluate the Playability of Games. In: CHI Conference on Human Factors in Computing Systems, pp. 1509\u20131512. ACM Press, Vienna (2004)"},{"key":"7_CR10","doi-asserted-by":"publisher","first-page":"253","DOI":"10.1007\/s11423-006-9004-7","volume":"55","author":"M.D. Dickey","year":"2007","unstructured":"Dickey, M.D.: Game Design and Learning: a Conjectural Analysis of How Massively Multiple Online Role-playing Games Foster Intrinsic Motivation. J. Education Tech. Research Dev.\u00a055, 253\u2013273 (2007)","journal-title":"J. Education Tech. Research Dev."},{"key":"7_CR11","first-page":"21","volume":"4","author":"M. Dondlinger","year":"2007","unstructured":"Dondlinger, M.: Educational Video Game Design: a Review of the Literature. J. of Applied Educational Technology\u00a04, 21\u201331 (2007)","journal-title":"J. of Applied Educational Technology"},{"key":"7_CR12","first-page":"64","volume-title":"International Conference on Designing Interactive Systems","author":"J. Elliott","year":"2002","unstructured":"Elliott, J., Bruckman, A.: Design of a 3D Interactive Math Learning Environment. In: International Conference on Designing Interactive Systems, pp. 64\u201374. ACM Press, London (2002)"},{"key":"7_CR13","doi-asserted-by":"crossref","first-page":"37","DOI":"10.15388\/infedu.2010.03","volume":"9","author":"K. Glezou","year":"2010","unstructured":"Glezou, K., Grigoriadou, M.: Engaging Students of Senior High School in Simulation Development. J. Informatics in Education\u00a09, 37\u201362 (2010)","journal-title":"J. Informatics in Education"},{"key":"7_CR14","first-page":"172","volume-title":"Visual Languages","author":"J. Gindling","year":"1995","unstructured":"Gindling, J., Ioannidou, A., Loh, J., Lokkebo, O., Repenning, A.: LEGOsheets: a Rule-based Programming, Simulation and Manipulation Environment for the LEGO Programmable Brick. In: Visual Languages, pp. 172\u2013179. IEEE Computer Society Press, Darmstadt (1995)"},{"key":"7_CR15","first-page":"47","volume":"20","author":"M. Griffiths","year":"2002","unstructured":"Griffiths, M.: The Educational Benefits of Videogames. J. Education and Health\u00a020, 47\u201351 (2002)","journal-title":"J. Education and Health"},{"key":"7_CR16","first-page":"211","volume":"3","author":"M. Hasiah","year":"2010","unstructured":"Hasiah, M., Bangi, S., Azizah, J.: Conceptual Framework for a Heuristics Based Methodology for Interface Evaluation of Educational Games. J. of Computer and Information Science\u00a03, 211\u2013219 (2010)","journal-title":"J. of Computer and Information Science"},{"key":"7_CR17","unstructured":"Holzinger, A., Pichler, A., Maurer, H.: Multi Media E-learning Software TRIANGLE Sase-study: Experimental Results and Lessons Learned. J. of Universal Science of Technology in Learning, 61\u201392 (2006)"},{"key":"7_CR18","first-page":"233","volume-title":"CHI Workshop: Evaluating User Experiences in Games","author":"C. K\u00f6ffel","year":"2008","unstructured":"K\u00f6ffel, C., Haller, M.: Heuristics for the Evaluation of Tabletop Games. In: CHI Workshop: Evaluating User Experiences in Games, pp. 233\u2013256. ACM Press, Florence (2008)"},{"key":"7_CR19","doi-asserted-by":"publisher","first-page":"74","DOI":"10.1145\/1621841.1621856","volume-title":"MindTrek Conference","author":"H. Korhonen","year":"2009","unstructured":"Korhonen, H., Paavilainen, J., Saarenenpaa, H.: Expert Review Method in Game Evaluations Comparison of Two Playability Heuristic Sets. In: MindTrek Conference, pp. 74\u201381. ACM Press, Tampere (2009)"},{"key":"7_CR20","doi-asserted-by":"publisher","first-page":"9","DOI":"10.1145\/1152215.1152218","volume-title":"The 8th Conference on Human-Computer Interaction With Mobile Devices and Services","author":"H. Korhonen","year":"2006","unstructured":"Korhonen, H., Koivisto, E.: Playability Heuristics for Mobile Games. In: The 8th Conference on Human-Computer Interaction With Mobile Devices and Services, pp. 9\u201316. ACM Press, Helsinki (2006)"},{"key":"7_CR21","doi-asserted-by":"publisher","first-page":"333","DOI":"10.1207\/s15516709cog0504_2","volume":"4","author":"T. Malone","year":"1981","unstructured":"Malone, T.: Toward a Theory of Intrinsically Motivating Instruction. Cognitive & Science\u00a04, 333\u2013369 (1981)","journal-title":"Cognitive & Science"},{"key":"7_CR22","doi-asserted-by":"publisher","first-page":"263","DOI":"10.1080\/01449290600959062","volume":"27","author":"R. Molich","year":"2008","unstructured":"Molich, R., Dumas, J.S.: Comparative Usability Evaluation. Behaviour & Information Technology\u00a027, 263\u2013281 (2008)","journal-title":"Behaviour & Information Technology"},{"key":"7_CR23","doi-asserted-by":"publisher","first-page":"61","DOI":"10.1111\/j.1467-8659.2010.01829.x","volume":"30","author":"M. Muratet","year":"2011","unstructured":"Muratet, M., Torguet, P., Viallet, F., Jessel, J.P.: Experimental Feedback on Prog&Play, a Serious Game for Programming Practice. Computer Graphics Forum, The Eurographics Association and Blackwell Publishing Ltd.\u00a030, 61\u201373 (2011)","journal-title":"Computer Graphics Forum, The Eurographics Association and Blackwell Publishing Ltd."},{"key":"7_CR24","unstructured":"Nelson, M.: Robocode. IBM alphaWorks (2001)"},{"key":"7_CR25","first-page":"249","volume-title":"The CHI 1990 Conferenxe","author":"J. Nielsen","year":"1990","unstructured":"Nielsen, J., Molich, R.: Heuristic Evaluation of User Interfaces. In: The CHI 1990 Conferenxe, pp. 249\u2013256. ACM Press, Seattle (1990)"},{"key":"7_CR26","unstructured":"Pattis, R.E.: Karel the Robot: a Gentle Introduction to the Art of Programming. John Wiley & Sons (1981)"},{"key":"7_CR27","volume-title":"What is Logo and Who Needs It?","author":"S. Papert","year":"1999","unstructured":"Papert, S.: What is Logo and Who Needs It? Logo Computer Systems Inc., Quebec (1999)"},{"key":"7_CR28","unstructured":"Pech, S.: Marvin\u2019s arena (January 16, 2013), http:\/\/www.marvinsarena.com"},{"key":"7_CR29","unstructured":"Petrov\u01d0c, P.: Mathematics with Robotn\u01cecka and Imagine Logo. In: The Eurologo, pp. 353\u2013360. Warsaw (2005)"},{"key":"7_CR30","doi-asserted-by":"crossref","unstructured":"Phelps, A.M., Bierre, K.J., Parks, D.M.: MUPPETS: Multi-user Programming Pedagogy for Enhancing Traditional Study. In: Proceedings of CITC4 2003, Lafayette, Indiana, pp. 100\u2013105 (2003)","DOI":"10.1145\/947121.947143"},{"key":"7_CR31","unstructured":"Shelton, B.E., Wiley, D.: Instructional Designers Take All the Fun Out of Games: Rethinking Elements of Engagement for Designing Instructional Games. In: Annual Meeting of the American Educational Research Association, San Francisco (2006)"},{"key":"7_CR32","unstructured":"Introduction to StarLogo (January 16, 2013), http:\/\/education.mit.edu\/starlogo\/"},{"key":"7_CR33","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"622","DOI":"10.1007\/978-3-540-73287-7_72","volume-title":"Usability and Internationalization. HCI and Culture","author":"D.L. Wang","year":"2007","unstructured":"Wang, D.L., Li, J., Dai, G.: Usability and Internationalization. In: Aykin, N. (ed.) HCII 2007. LNCS, vol.\u00a04559, pp. 622\u2013630. Springer, Heidelberg (2007)"},{"key":"7_CR34","unstructured":"Logo (January 16, 2013), http:\/\/en.wikipedia.org\/wiki\/Logo_ (programming_language)"}],"container-title":["Lecture Notes in Computer Science","Transactions on Edutainment IX"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-37042-7_7","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,2,9]],"date-time":"2022-02-09T17:16:16Z","timestamp":1644426976000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-37042-7_7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783642370410","9783642370427"],"references-count":34,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-37042-7_7","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2013]]}}}