{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,4,30]],"date-time":"2025-04-30T04:25:01Z","timestamp":1745987101269,"version":"3.40.4"},"publisher-location":"Berlin, Heidelberg","reference-count":22,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642374210"},{"type":"electronic","value":"9783642374227"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-642-37422-7_23","type":"book-chapter","created":{"date-parts":[[2013,3,25]],"date-time":"2013-03-25T04:31:51Z","timestamp":1364185911000},"page":"315-330","source":"Crossref","is-referenced-by-count":5,"title":["Requirements Engineering Meets Physiotherapy: An Experience with Motion-Based Games"],"prefix":"10.1007","author":[{"given":"Liliana","family":"Pasquale","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Paola","family":"Spoletini","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Dario","family":"Pometto","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Francesco","family":"Blasi","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tiziana","family":"Redaelli","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"23_CR1","unstructured":"Baylor News: Players Get More Pleasure from Motion-based Video Games, Baylor University Researchers Find (March 2012), http:\/\/www.baylor.edu\/mediacommunications\/news.php?action=story&story=110920"},{"issue":"7509","key":"23_CR2","doi-asserted-by":"publisher","first-page":"122","DOI":"10.1136\/bmj.331.7509.122","volume":"331","author":"M. Griffiths","year":"2005","unstructured":"Griffiths, M.: Video Games and Health: Video Gaming is Safe for Most Players and Can Be Useful in Health Care. British Medical Journal\u00a0331(7509), 122\u2013123 (2005)","journal-title":"British Medical Journal"},{"key":"23_CR3","doi-asserted-by":"crossref","unstructured":"Cameir\u00e3o, M., Berm\u00fadez i Badia, S., Duarte Oller, E., Verschure, P.F.M.J.: Neurorehabilitation Using the Virtual Reality Based Rehabilitation Gaming System: Methodology, Design, Psychometrics, Usability and Validation. Journal of NeuroEngineering and Rehabilitation\u00a07 (2010)","DOI":"10.1186\/1743-0003-7-48"},{"key":"23_CR4","doi-asserted-by":"crossref","unstructured":"Burke, J., McNeill, M., Charles, D., Morrow, P., Crosbie, J., McDonough, S.: Serious Games for Upper Limb Rehabilitation Following Stroke. In: Proc. of the 1st Int. Conference on Serious Games and Virtual World, pp. 103\u2013110 (2009)","DOI":"10.1109\/VS-GAMES.2009.17"},{"key":"23_CR5","doi-asserted-by":"publisher","first-page":"1085","DOI":"10.1007\/s00371-009-0387-4","volume":"25","author":"J. Burke","year":"2009","unstructured":"Burke, J., McNeill, M., Charles, D., Morrow, P., Crosbie, J., McDonough, S.: Optimising Engagement for Stroke Rehabilitation Using Serious Games. The Visual Computer\u00a025, 1085\u20131099 (2009)","journal-title":"The Visual Computer"},{"issue":"1","key":"23_CR6","doi-asserted-by":"publisher","first-page":"27","DOI":"10.1089\/cpb.2007.0014","volume":"11","author":"M. Jannink","year":"2008","unstructured":"Jannink, M., van der Wilden, G., Navis, D., Visser, G., Gussinklo, J., Ijzerman, M.: A Low-Cost Video Game Applied for Training of Upper Extremity Function in Children with Cerebral Palsy: A Pilot Study. Cyber Psychology & Behavior\u00a011(1), 27\u201332 (2008)","journal-title":"Cyber Psychology & Behavior"},{"issue":"6","key":"23_CR7","doi-asserted-by":"crossref","first-page":"419","DOI":"10.3233\/THC-1999-7606","volume":"7","author":"H. Krebs","year":"1999","unstructured":"Krebs, H., Hogan, N., Volpe, B., Aisen, M., Edelstein, L., Diels, C.: Overview of Clinical Trials With MIT-MANUS: A Robot-Aided Neuro-Rehabilitation Facility. Technology and Health Care\u00a07(6), 419\u2013423 (1999)","journal-title":"Technology and Health Care"},{"key":"23_CR8","doi-asserted-by":"crossref","unstructured":"Baresi, L., Pasquale, L., Spoletini, P.: Fuzzy Goals for Requirements-Driven Adaptation. In: Proc. of the 18th International Requirements Engineering Conference, pp. 125\u2013134 (2010)","DOI":"10.1109\/RE.2010.25"},{"key":"23_CR9","unstructured":"Frigeri, A., Pasquale, L., Spoletini, P.: Fuzzy Time in LTL. CoRR abs\/1203.6278 (2012)"},{"key":"23_CR10","doi-asserted-by":"crossref","unstructured":"Pasquale, L., Spoletini, P.: Monitoring Fuzzy Temporal Requirements for Service Compositions: Motivations, Challenges and Experimental Results. In: Proc. of the Workshop on Requirements Engineering for Systems, Services, and Systems of Systems (2011)","DOI":"10.1109\/RESS.2011.6043924"},{"issue":"3","key":"23_CR11","doi-asserted-by":"publisher","first-page":"338","DOI":"10.1016\/S0019-9958(65)90241-X","volume":"8","author":"L.A. Zadeh","year":"1965","unstructured":"Zadeh, L.A.: Fuzzy sets. Information and Control\u00a08(3), 338\u2013353 (1965)","journal-title":"Information and Control"},{"key":"23_CR12","doi-asserted-by":"crossref","unstructured":"Callele, D., Neufeld, E., Schneider, K.: Requirements Engineering and the Creative Process in the Video Game Industry. In: Proc. of the 13th International Requirements Engineering Conference, pp. 240\u2013252 (2005)","DOI":"10.1109\/RE.2005.58"},{"key":"23_CR13","unstructured":"Hunicke, R., Leblanc, M., Zubek, R.: MDA: A Formal Approach to Game Design and Game Research. In: Proc. of the Challenges in Games AI Workshop, co-located with the National Conference of Artificial Intelligence, pp. 1\u20135 (2004)"},{"issue":"3","key":"23_CR14","first-page":"117","volume":"3","author":"S.W. Draper","year":"1999","unstructured":"Draper, S.W.: Analysing Fun as a Candidate Software Requirement. Personal and Ubiquitous Computing\u00a03(3), 117\u2013122 (1999)","journal-title":"Personal and Ubiquitous Computing"},{"key":"23_CR15","unstructured":"Bentley, T., Johnston, L., von Baggo, K.: Putting some Emotion into Requirements Engineering. In: Proc. of the 7th Australian Workshop on Requirements Engineering, pp. 227\u2013244 (2002)"},{"key":"23_CR16","doi-asserted-by":"crossref","unstructured":"Cysneiros, L.M.: Requirements Engineering in the Health Care Domain. In: Proc. of the 10th Anniversary IEEE Joint International Conference on Requirements Engineering, pp. 350\u2013356 (2002)","DOI":"10.1109\/ICRE.2002.1048548"},{"key":"23_CR17","doi-asserted-by":"crossref","unstructured":"Conboy, H.M., Avrunin, G.S., Clarke, L.A.: Process-Based Derivation of Requirements for Medical Devices. In: Proc. of the 1st International Health Informatics Symposium, pp. 656\u2013665 (2010)","DOI":"10.1145\/1882992.1883095"},{"key":"23_CR18","doi-asserted-by":"crossref","unstructured":"Doerr, J., Kerkow, D., Landmann, D., Graf, C., Denger, C., Hoffmann, A.: Supporting Requirements Engineering for Medical Products: Early Consideration of User-Perceived Quality. In: Proc. of the 30th International Conference on Software Engineering, pp. 639\u2013648 (2008)","DOI":"10.1145\/1368088.1368177"},{"issue":"4","key":"23_CR19","doi-asserted-by":"publisher","first-page":"265","DOI":"10.1007\/s00766-006-0029-6","volume":"11","author":"S. Garde","year":"2006","unstructured":"Garde, S., Knaup, P.: Requirements Engineering in Health Care: the Example of Chemotherapy Planning in Pediatric Oncology. Requir. Eng.\u00a011(4), 265\u2013278 (2006)","journal-title":"Requir. Eng."},{"key":"23_CR20","doi-asserted-by":"crossref","unstructured":"Borghese, N.A., Pirovano, M., Mainetti, R., Lanzi, P.L.: An Integrated Low-Cost System for At-Home Rehabilitation. In: Proc. of the 18th International Conference on Virtual Systems Multi Media (2012)","DOI":"10.1109\/VSMM.2012.6365975"},{"key":"23_CR21","doi-asserted-by":"crossref","unstructured":"Pirovano, M., Mainetti, R., Baud-Bovy, G., Lanzi, P.L., Borghese, N.A.: Self-Adaptive Games for Rehabilitation at Home. In: Proc. of the 18th Interational Conference on Computational Intelligence in Games (2012)","DOI":"10.1109\/CIG.2012.6374154"},{"key":"23_CR22","doi-asserted-by":"crossref","unstructured":"Runeson, P., H\u00f6st, M.: Guidelines for Conducting and Reporting Case Study Research in Software Engineering. Empirical Softw. Engg.\u00a014(2) (2009)","DOI":"10.1007\/s10664-008-9102-8"}],"container-title":["Lecture Notes in Computer Science","Requirements Engineering: Foundation for Software Quality"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-37422-7_23","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,30]],"date-time":"2025-04-30T01:50:38Z","timestamp":1745977838000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-37422-7_23"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783642374210","9783642374227"],"references-count":22,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-37422-7_23","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2013]]}}}