{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,29]],"date-time":"2025-10-29T13:16:28Z","timestamp":1761743788961,"version":"3.40.3"},"publisher-location":"Berlin, Heidelberg","reference-count":36,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642391934"},{"type":"electronic","value":"9783642391941"}],"license":[{"start":{"date-parts":[[2013,1,1]],"date-time":"2013-01-01T00:00:00Z","timestamp":1356998400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-642-39194-1_66","type":"book-chapter","created":{"date-parts":[[2013,7,1]],"date-time":"2013-07-01T09:31:17Z","timestamp":1372671077000},"page":"573-582","source":"Crossref","is-referenced-by-count":15,"title":["Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies"],"prefix":"10.1007","author":[{"given":"David","family":"Brown","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Penny","family":"Standen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Maria","family":"Saridaki","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nick","family":"Shopland","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Elina","family":"Roinioti","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Lindsay","family":"Evett","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Simon","family":"Grantham","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Pauline","family":"Smith","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"66_CR1","first-page":"302","volume-title":"Digital Cityscape: Merging Digital and Urban Playspaces","author":"W. Admiraal","year":"2009","unstructured":"Admiraal, W., Akkerman, S., Huizenga, J., van Zeijts, H.: Location-based technology and game-based learning in secondary education: learning about medieval Amsterdam. In: de Souza e Silva, A., Utko, D.M. (eds.) Digital Cityscape: Merging Digital and Urban Playspaces, pp. 302\u2013320. Peter Lang, New York (2009)"},{"key":"66_CR2","unstructured":"Amon, K., Campbell, A.: Biofeedback video games to teach ADHD children relaxation skills to help manage symptoms. Patoss Bulletin (2008)"},{"key":"66_CR3","unstructured":"Ardito, C., Sintoris, C., Raptis, D., Yiannoutsou, N., Avouris, N., Costabile, M.F.: Design Guidelines for Location-based Mobile Games for Learning. In: Proc. Int. Conf. on Social Applications for Lifelong Learning, Patras, Greece (2010)"},{"issue":"4","key":"66_CR4","doi-asserted-by":"publisher","first-page":"223","DOI":"10.1016\/j.ijhcs.2009.12.003","volume":"68","author":"R. Baker","year":"2010","unstructured":"Baker, R., D\u2019Mello, S., Rodrigo, M., Graesser, A.: Better to be frustrated than bored: The incidence and persistence of affect during interactions with three different computer-based learning environments. International Journal of Human-Computer Studies\u00a068(4), 223\u2013241 (2010)","journal-title":"International Journal of Human-Computer Studies"},{"key":"66_CR5","unstructured":"Brown, D.J., Shopland, N., Battersby, S.J., Lewis, J., Evett, L.: Can Serious Games Engage the Disengaged? In: European Conference on Games-Based Learning, University of Paisley, Scotland, pp. 35\u201346 (2007)"},{"issue":"8-9","key":"66_CR6","first-page":"678","volume":"52","author":"D.J. Brown","year":"2008","unstructured":"Brown, D.J., McIver, E., Standen, P.J., Dixon, P.: Can Serious Games Improve Memory Skills in People with ID? Journal of Intellectual Disability Research\u00a052(8-9), 678 (2008)","journal-title":"Journal of Intellectual Disability Research"},{"issue":"2","key":"66_CR7","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1108\/17549450200900012","volume":"3","author":"D.J. Brown","year":"2009","unstructured":"Brown, D.J., Shopland, N., Battersby, S., Tully, A., Richardson, S.: Game On: Accessible Serious Games for Offenders and those at Risk of Offending. Journal of Assistive Technology\u00a03(2), 13\u201325 (2009)","journal-title":"Journal of Assistive Technology"},{"key":"66_CR8","doi-asserted-by":"crossref","unstructured":"Brown, D.J., Ley, J., Evett, L., Standen, P.J.: Can participating in games based learning improve mathematic skills in students with intellectual disabilities? In: IEEE 1st International Conference on Serious Games and Applications for Health (seGAH), pp. 1\u20139 (2011a)","DOI":"10.1109\/SeGAH.2011.6165461"},{"issue":"1","key":"66_CR9","doi-asserted-by":"publisher","first-page":"11","DOI":"10.1016\/j.compedu.2010.04.014","volume":"6","author":"D.J. Brown","year":"2011","unstructured":"Brown, D.J., McHugh, D., Standen, P., Evett, L., Shopland, N., Battersby, S.: Designing Location based Learning Experiences for People with Intellectual Disabilities and Additional Sensory Impairments. Computers and Education\u00a06(1), 11\u201320 (2011b)","journal-title":"Computers and Education"},{"key":"66_CR10","unstructured":"Carr, J., Blanchfield, P.: A game to aid behavioral education. In: European Conference on Game-Based Learning, Graz (2009)"},{"issue":"3","key":"66_CR11","first-page":"28","volume":"8","author":"W.E. Cartwright","year":"2006","unstructured":"Cartwright, W.E.: Exploring games and gameplay as a means of accessing and using geographical information. Human IT\u00a08(3), 28\u201367 (2006)","journal-title":"Human IT"},{"key":"66_CR12","volume-title":"Flow: the psychology of optimal experience","author":"M. Csikszentmihalyi","year":"1990","unstructured":"Csikszentmihalyi, M.: Flow: the psychology of optimal experience. Harper and Row, New York (1990)"},{"issue":"2","key":"66_CR13","doi-asserted-by":"publisher","first-page":"30","DOI":"10.1108\/17549450200900013","volume":"3","author":"L. Evett","year":"2009","unstructured":"Evett, L., Battersby, S., Ridley, A., Brown, D.J.: An interface to virtual environments for people who are blind using Wii technology - mental models and navigation. Journal of Assistive Technologies\u00a03(2), 30\u201339 (2009)","journal-title":"Journal of Assistive Technologies"},{"key":"66_CR14","unstructured":"Fitros, K.: IT in special education. In: 2nd National Conference of Educational Technologies, Siros, Greece (2005)"},{"key":"66_CR15","volume-title":"The Construction of Cognitive Maps","author":"R.G. Golledge","year":"1996","unstructured":"Golledge, R.G., Klatzky, R.L., Loomis, J.M.: Cognitive mapping and wayfinding by adults without vision. In: Portugali, J. (ed.) The Construction of Cognitive Maps. Kluwer Academic Publishers, Netherlands (1996)"},{"key":"66_CR16","unstructured":"Grantham, S.: Usability Analysis of the Route Mate Software. Undergraduate Thesis, NTU (2010)"},{"issue":"4","key":"66_CR17","doi-asserted-by":"publisher","first-page":"483","DOI":"10.1177\/1046878105282276","volume":"36","author":"M.P.J. Habgood","year":"2005","unstructured":"Habgood, M.P.J., Ainsworth, S.E., Benford, S.: Endogenous fantasy and learning in digital games. Simulation & Gaming\u00a036(4), 483\u2013498 (2005)","journal-title":"Simulation & Gaming"},{"key":"66_CR18","first-page":"11","volume-title":"Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research","author":"S. Hinske","year":"2007","unstructured":"Hinske, S., Lampe, M., Magerkurth, C., R\u00f6cker, C.: Classifying pervasive games: on pervasive computing and mixed reality. In: Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research, vol.\u00a01, pp. 11\u201338. Shaker Verlag, Aachen (2007)"},{"key":"66_CR19","doi-asserted-by":"crossref","unstructured":"Klawe, M., Philips, E.: A classroom Study: Electronic Games Engage Children as Researchers. In: Proc. of CSCL 1995 Conf., Bloomington, Indiana, pp. 209\u2013213 (1995)","DOI":"10.3115\/222020.222177"},{"key":"66_CR20","doi-asserted-by":"crossref","unstructured":"MacKeith, J.: The Development of the Outcomes Star: A Participatory Approach to Assessment and Outcome Measurement. Housing Care and Support: A Journal on Policy, Research and Practice\u00a014(3) (2011)","DOI":"10.1108\/14608791111199778"},{"issue":"4","key":"66_CR21","doi-asserted-by":"publisher","first-page":"333","DOI":"10.1207\/s15516709cog0504_2","volume":"5","author":"T.W. Malone","year":"1981","unstructured":"Malone, T.W.: Toward a theory of intrinsically motivating instruction. Cognitive Science\u00a05(4), 333\u2013369 (1981)","journal-title":"Cognitive Science"},{"key":"66_CR22","volume-title":"Human Factors for Design - Making Systems Human-Centered","author":"C.P. Nemeth","year":"2002","unstructured":"Nemeth, C.P.: Human Factors for Design - Making Systems Human-Centered. Taylor & Francis, London (2002)"},{"key":"66_CR23","doi-asserted-by":"crossref","unstructured":"Oliver, K.J., Burnett, G.E.: Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator. In: Proc. of the 10th Int. Conf. on Human\u2013Computer Interaction with Mobile Devices and Services, pp. 119\u2013126 (2008)","DOI":"10.1145\/1409240.1409254"},{"key":"66_CR24","volume-title":"Psychology of Intelligence","author":"J. Piaget","year":"1951","unstructured":"Piaget, J.: Psychology of Intelligence. Routledge and Kegan Paul. Provenzo, London (1951)"},{"issue":"3","key":"66_CR25","doi-asserted-by":"publisher","first-page":"387","DOI":"10.1111\/j.1467-8535.2007.00722.x","volume":"38","author":"M. Pivec","year":"2007","unstructured":"Pivec, M.: Play and learn: potentials of game-based learning. British Journal of Educational Technology\u00a038(3), 387\u2013393 (2007)","journal-title":"British Journal of Educational Technology"},{"key":"66_CR26","unstructured":"Quinn, B., Cartwright, W.E.: Location based mobile games for learning and decision making. In: 24th International Cartographic Conference, p. 8. International Cartographic Association, Springer, Paris, Heidelberg (2011)"},{"key":"66_CR27","doi-asserted-by":"crossref","unstructured":"Saridaki, M., Gouscos, D., Meimaris, M.: Digital Games-Based Learning for Students with Intellectual Disability. In: Stansfield, M., Boyle, L., Connolly, T. (eds.) Game-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices. Information Science Reference Publications (2009)","DOI":"10.4018\/978-1-60566-360-9.ch018"},{"key":"66_CR28","volume-title":"Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches","author":"M. Saridaki","year":"2011","unstructured":"Saridaki, M., Mourlas, C.: Motivating the demotivated classroom: gaming as a motivation-al medium for students with intellectual disability and their educators. In: Felicia, P. (ed.) Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches. IGI Global, Hershey (2011)"},{"key":"66_CR29","volume-title":"Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches","author":"J. Staalduinen","year":"2011","unstructured":"Staalduinen, J.: A First Step Towards Integrating Educational Theory And Game Design. In: Felicia, P. (ed.) Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches. IGI Global, Hershey (2011)"},{"key":"66_CR30","unstructured":"Sedighian, K.: Challenge-driven learning: A model for children\u2019s multimedia mathematics learning environments. In: ED-MEDIA 1997: World Conference on Educational Multimedia and Hypermedia, Calgary, Canada (1997)"},{"key":"66_CR31","volume-title":"Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches","author":"J. Staalduinen","year":"2011","unstructured":"Staalduinen, J.: A First Step Towards Integrating Educational Theory And Game Design. In: Felicia, P. (ed.) Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches. IGI Global, Hershey (2011)"},{"issue":"5","key":"66_CR32","doi-asserted-by":"crossref","first-page":"608","DOI":"10.1089\/cpb.2006.9.608","volume":"9","author":"P.J. Standen","year":"2006","unstructured":"Standen, P.J., Brown, D.J., Anderton, N., Battersby, S.: A systematic evaluation of current control devices used by people with intellectual disabilities in non-immersive virtual environments. Cyberpsychology and Behavior 9(5), 608\u2013613 (2006)","journal-title":"Cyberpsychology and Behavior"},{"issue":"4","key":"66_CR33","doi-asserted-by":"publisher","first-page":"4","DOI":"10.1108\/17549450200900029","volume":"3","author":"P.J. Standen","year":"2009","unstructured":"Standen, P.J., Karsandas, R.B., Anderton, N., Battersby, S., Brown, D.J.: An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities. Journal of Assistive Technologies\u00a03(4), 4\u201311 (2009)","journal-title":"Journal of Assistive Technologies"},{"issue":"2","key":"66_CR34","doi-asserted-by":"publisher","first-page":"4","DOI":"10.1108\/17549450200900011","volume":"3","author":"P.J. Standen","year":"2009","unstructured":"Standen, P.J., Rees, F., Brown, D.J.: Effect of playing computer games on decision making in people with intellectual disabilities. Journal of Assistive Technologies\u00a03(2), 4\u201312 (2009)","journal-title":"Journal of Assistive Technologies"},{"key":"66_CR35","volume-title":"Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches","author":"P. Toprac","year":"2011","unstructured":"Toprac, P.: Motivating by design: an interesting digital-game based learning environment. In: Felicia, P. (ed.) Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches. Idea Group Reference, Hershey (2011)"},{"key":"66_CR36","doi-asserted-by":"crossref","unstructured":"Williams, C., Wright, B., Callaghan, G., Couglan, B.: Do Children with Autism Learn to Read more Readily by Computer Assisted Instruction or Traditional Book Methods? Autism\u00a0(6), 71\u201391 (2002)","DOI":"10.1177\/1362361302006001006"}],"container-title":["Lecture Notes in Computer Science","Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-39194-1_66","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,2,22]],"date-time":"2020-02-22T23:06:42Z","timestamp":1582412802000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-39194-1_66"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783642391934","9783642391941"],"references-count":36,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-39194-1_66","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2013]]}}}