{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,11]],"date-time":"2026-02-11T19:23:55Z","timestamp":1770837835742,"version":"3.50.1"},"publisher-location":"Berlin, Heidelberg","reference-count":12,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"value":"9783642392405","type":"print"},{"value":"9783642392412","type":"electronic"}],"license":[{"start":{"date-parts":[[2013,1,1]],"date-time":"2013-01-01T00:00:00Z","timestamp":1356998400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-642-39241-2_67","type":"book-chapter","created":{"date-parts":[[2013,7,1]],"date-time":"2013-07-01T23:16:05Z","timestamp":1372720565000},"page":"608-614","source":"Crossref","is-referenced-by-count":22,"title":["Gamification: When It Works, When It Doesn\u2019t"],"prefix":"10.1007","author":[{"given":"Erika Noll","family":"Webb","sequence":"first","affiliation":[]}],"member":"297","reference":[{"key":"67_CR1","doi-asserted-by":"crossref","unstructured":"Deterding, S., Sicart, M., Nacke, L., O\u2019Hara, K., Dixon, D.: Gamification. Using game-design elements in non-gaming contexts. In: Proceedings of CHI Extended Abstracts, pp. 2425\u20132428. ACM (2011)","DOI":"10.1145\/1979742.1979575"},{"key":"67_CR2","unstructured":"Burke, B.: Gartner Says by 2014, 80 Percent of Current Gamified Applications Will Fail to Meet Business Objectives Primarily Due to Poor Design, Gartner.com (November 27, 2012), \n                    \n                      http:\/\/www.gartner.com\/technology\/research\/gamification\/\n                    \n                    \n                   (Cited: January 6, 2013)"},{"key":"67_CR3","unstructured":"Deterding, S.: Just add points? What UX can (and cannot) learn from games. SlideShare (June 1, 2010), \n                    \n                      http:\/\/www.slideshare.net\/dings\/just-add-points-what-ux-can-and-cannot-learn-from-games\n                    \n                    \n                   (Cited: December 15, 2011)"},{"key":"67_CR4","unstructured":"Paharia, R.: Gamification = Motivation by Rajat Paharia, CPO, Bunchball.com. Slideshare (May 24, 2012), \n                    \n                      http:\/\/www.slideshare.net\/Vator\/gamification-motivation-by-rajat-paharia-cpo-bunchballcom\n                    \n                    \n                   (Cited: March 7, 2013)"},{"key":"67_CR5","unstructured":"Badgeville Solutions. Badgeville.com, \n                    \n                      http:\/\/badgeville.com\/solutions\/sales\n                    \n                    \n                   (Cited: March 6 , 2013)"},{"key":"67_CR6","volume-title":"Business Gamification for Dummies","author":"K. Duggan","year":"2013","unstructured":"Duggan, K., Shoup, K.: Business Gamification for Dummies. John Wiley & Sons, Inc., Hoboken (2013)"},{"key":"67_CR7","volume-title":"For the Win: How Game Thinking Can Revolutionize Your Business","author":"K. Werbach","year":"2012","unstructured":"Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, Philadelphia (2012)"},{"key":"67_CR8","doi-asserted-by":"publisher","first-page":"141","DOI":"10.1007\/s10618-008-0114-1","volume":"18","author":"R. Kohavi","year":"2009","unstructured":"Kohavi, R., Longbotham, R., Sommerfield, D., Henne, R.: Controlled experiments on the web: survey and practical guide. Data Min. Knowl. Disc.\u00a018, 141\u2013180 (2009)","journal-title":"Data Min. Knowl. Disc."},{"key":"67_CR9","unstructured":"Bartle, R.: Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds (April 1996), \n                    \n                      http:\/\/www.mud.co.uk\/richard\/hcds.htm\n                    \n                    \n                   (Cited: March 6, 2013)"},{"key":"67_CR10","unstructured":"Develop Personas. Usability.gov,\n                    \n                      http:\/\/usability.gov\/methods\/analyze_current\/personas.html\n                    \n                    \n                   (Cited: March 6, 2013)"},{"key":"67_CR11","volume-title":"A Behavior Model for Persuasive Design. Persuasive","author":"B.J. Fogg","year":"2009","unstructured":"Fogg, B.J.: A Behavior Model for Persuasive Design. Persuasive. ACM, Claremont (2009)"},{"key":"67_CR12","unstructured":"Zicherman, G.: Cash is for SAPS. Gamification Co. (October 18, 2010), \n                    \n                      http:\/\/www.gamification.co\/2010\/10\/18\/cash-is-for-saps\/\n                    \n                    \n                   (Cited: March 6, 2013)"}],"container-title":["Lecture Notes in Computer Science","Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-39241-2_67","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,2,22]],"date-time":"2020-02-22T22:40:35Z","timestamp":1582411235000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-39241-2_67"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783642392405","9783642392412"],"references-count":12,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-39241-2_67","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2013]]}}}