{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,7]],"date-time":"2024-09-07T21:09:19Z","timestamp":1725743359280},"publisher-location":"Berlin, Heidelberg","reference-count":9,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642404979"},{"type":"electronic","value":"9783642404986"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-642-40498-6_41","type":"book-chapter","created":{"date-parts":[[2013,7,29]],"date-time":"2013-07-29T20:34:09Z","timestamp":1375130049000},"page":"523-530","source":"Crossref","is-referenced-by-count":2,"title":["Beats Down: Using Heart Rate for Game Interaction in Mobile Settings"],"prefix":"10.1007","author":[{"given":"Claudia","family":"Stockhausen","sequence":"first","affiliation":[]},{"given":"Justine","family":"Smyzek","sequence":"additional","affiliation":[]},{"given":"Detlef","family":"Kr\u00f6mker","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"41_CR1","unstructured":"Dekker, A., Champion, E.: Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. In: Situated Play Proceedings of DiGRA 2007 Conference, pp. 550\u2013558 (2007)"},{"key":"41_CR2","unstructured":"Mandryk, R.L.: Physiological Measures for Game Evaluation. In: Isbister, K., Schaffer, N. (eds.) Game Usability. Morgan Kaufmann (2008)"},{"key":"41_CR3","doi-asserted-by":"crossref","unstructured":"Nacke, L., Kalyn, M., Lough, C., Mandryk, R.L.: Biofeedback game design: using direct and indirect physiological control to enhance game interaction. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2011), pp. 103\u2013112. ACM (2011)","DOI":"10.1145\/1978942.1978958"},{"key":"41_CR4","doi-asserted-by":"crossref","unstructured":"Nenonen, V., Lindblad, A., H\u00e4kkinen, V., Laitinen, T., Jouhtio, M., H\u00e4m\u00e4l\u00e4inen, P.: Using heart rate to control an interactive game. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2007), pp. 853\u2013856. ACM (2007)","DOI":"10.1145\/1240624.1240752"},{"key":"41_CR5","doi-asserted-by":"crossref","unstructured":"Reitz, K., Stockhausen, C., Kr\u00f6mker, D.: Zone of impulse: physiological data enhanced gaming. In: Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services Companion (MobileHCI 2012), pp. 221\u2013224. ACM (2012)","DOI":"10.1145\/2371664.2371718"},{"key":"41_CR6","doi-asserted-by":"crossref","unstructured":"Magielse, R., Markopoulos, P.: HeartBeat: an outdoor pervasive game for children. In: Proc. of the 27th International Conference on Human Factors in Computing Systems, pp. 2181\u20132184. ACM (2009)","DOI":"10.1145\/1518701.1519033"},{"key":"41_CR7","unstructured":"Stach, T., Graham, T.C., Yim, J., Rhodes, R.E.: Heart rate control of exercise video games. In: Proc. of Graphics Interface 2009, pp. 125\u2013132. Canadian Information Processing Society (2009)"},{"key":"41_CR8","doi-asserted-by":"publisher","first-page":"480","DOI":"10.1145\/274644.274709","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 1998)","author":"D.W. Rowe","year":"1998","unstructured":"Rowe, D.W., Sibert, J., Irwin, D.: Heart rate variability: indicator of user state as an aid to human-computer interaction. In: Karat, C.-M., Lund, A., Coutaz, J., Karat, J. (eds.) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 1998), pp. 480\u2013487. ACM Press\/Addison-Wesley Publishing Co., New York (1998)"},{"key":"41_CR9","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"499","DOI":"10.1007\/978-3-642-23768-3_67","volume-title":"Human-Computer Interaction \u2013 INTERACT 2011","author":"L. Duarte","year":"2011","unstructured":"Duarte, L., Carri\u00e7o, L.: Coupling interaction and physiological metrics for interaction adaptation. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (eds.) INTERACT 2011, Part IV. LNCS, vol.\u00a06949, pp. 499\u2013502. Springer, Heidelberg (2011)"}],"container-title":["Lecture Notes in Computer Science","Human-Computer Interaction \u2013 INTERACT 2013"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-40498-6_41","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,16]],"date-time":"2019-05-16T06:02:21Z","timestamp":1557986541000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-40498-6_41"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783642404979","9783642404986"],"references-count":9,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-40498-6_41","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2013]]}}}