{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,7]],"date-time":"2024-09-07T21:32:32Z","timestamp":1725744752725},"publisher-location":"Berlin, Heidelberg","reference-count":4,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783642408137"},{"type":"electronic","value":"9783642408144"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-642-40814-4_92","type":"book-chapter","created":{"date-parts":[[2013,8,14]],"date-time":"2013-08-14T14:37:01Z","timestamp":1376491021000},"page":"643-644","source":"Crossref","is-referenced-by-count":3,"title":["Enabling Educators to Design Serious Games \u2013 A Serious Game Logic and Structure Modeling Language"],"prefix":"10.1007","author":[{"given":"Niroshan","family":"Thillainathan","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Holger","family":"Hoffmann","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Eike M.","family":"Hirdes","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jan Marco","family":"Leimeister","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"92_CR1","unstructured":"Brennecke, A., Schumann, H.: A General Framework for Digital Game-Based Training Systems. In: IADIS International Conference Game and Entertainment Technologies, Algarve, Portugal (2009)"},{"issue":"3","key":"92_CR2","doi-asserted-by":"publisher","first-page":"387","DOI":"10.1111\/j.1467-8535.2007.00722.x","volume":"38","author":"M. Pivec","year":"2007","unstructured":"Pivec, M.: Editorial: Play and learn: potentials of gamebased learning. British Journal of Educational Technology\u00a038(3), 387\u2013393 (2007)","journal-title":"British Journal of Educational Technology"},{"key":"92_CR3","volume-title":"The Game Production Handbook","author":"H.M. Chandler","year":"2010","unstructured":"Chandler, H.M.: The Game Production Handbook, 2nd edn. Jones & Bartlett Publishers, Ontario (2010)","edition":"2"},{"key":"92_CR4","doi-asserted-by":"crossref","unstructured":"Torrente, J., et al.: <e-Adventure>: Introducing educational games in the learning process. in Education Engineering, EDUCON (2010)","DOI":"10.1109\/EDUCON.2010.5493056"}],"container-title":["Lecture Notes in Computer Science","Scaling up Learning for Sustained Impact"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-642-40814-4_92","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,16]],"date-time":"2019-05-16T16:21:11Z","timestamp":1558023671000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-642-40814-4_92"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783642408137","9783642408144"],"references-count":4,"URL":"https:\/\/doi.org\/10.1007\/978-3-642-40814-4_92","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2013]]}}}