{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T18:58:53Z","timestamp":1742929133097,"version":"3.40.3"},"publisher-location":"Wiesbaden","reference-count":8,"publisher":"Springer Fachmedien Wiesbaden","isbn-type":[{"type":"print","value":"9783658253257"},{"type":"electronic","value":"9783658253264"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-658-25326-4_32","type":"book-chapter","created":{"date-parts":[[2019,2,6]],"date-time":"2019-02-06T01:42:34Z","timestamp":1549417354000},"page":"152-157","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["MedicVR"],"prefix":"10.1007","author":[{"given":"Ingrid","family":"Scholl","sequence":"first","affiliation":[]},{"given":"Alex","family":"Bartella","sequence":"additional","affiliation":[]},{"given":"Cem","family":"Moluluo","sequence":"additional","affiliation":[]},{"given":"Berat","family":"Ertural","sequence":"additional","affiliation":[]},{"given":"Frederic","family":"Laing","sequence":"additional","affiliation":[]},{"given":"Sebastian","family":"Suder","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2019,2,7]]},"reference":[{"key":"32_CR1","doi-asserted-by":"crossref","unstructured":"Engel K, Hadwiger M, Kniss J, et al. Real-time volume graphics. CRC Press; 2006.","DOI":"10.1201\/b10629"},{"key":"32_CR2","doi-asserted-by":"crossref","unstructured":"H\u00e4nel C, Weyers B, Hentschel B, et al.; IEEE. Interactive volume rendering for immersive virtual environments. IEEE VIS Int Workshop 3DVis. 2014; p. 73-74.","DOI":"10.1109\/3DVis.2014.7160104"},{"key":"32_CR3","unstructured":"Mastmeyer A, Fortmeier D, Handels H. Direct haptic volume rendering in lumbar puncture simulation. Med Meet Virtual Real 19: NextMed. 2012;173:280-286."},{"issue":"1","key":"32_CR4","doi-asserted-by":"publisher","first-page":"355","DOI":"10.1109\/JBHI.2014.2381772","volume":"20","author":"Dirk Fortmeier","year":"2016","unstructured":"Fortmeier D, Mastmeyer A, Schr\u00f6der J, et al. A virtual reality system for PTCD simulation using direct visuo-haptic rendering of partially segmented image data. IEEE J Biomed Health Inform. 2016;20(1):355-366.","journal-title":"IEEE Journal of Biomedical and Health Informatics"},{"key":"32_CR5","doi-asserted-by":"crossref","unstructured":"Scholl I, Suder S, Schiffer S. Direct volume rendering in virtual reality. Procs BVM. 2018; p. 297-302.","DOI":"10.1007\/978-3-662-56537-7_79"},{"key":"32_CR6","unstructured":"Edward L. Lens matched shading and unreal engine 4 integration Ppart 1; 2018. [Accessed 26-10-2018]. [Online]. Available from: \n                  https:\/\/developer.nvidia.com\/lensmatched-shading-and-unreal-engine-4-integration-part-1\n                  \n                ."},{"issue":"3","key":"32_CR7","doi-asserted-by":"publisher","first-page":"29","DOI":"10.1109\/38.511","volume":"8","author":"M. Levoy","year":"1988","unstructured":"Levoy M. Display of surfaces from volume data. IEEE Comput Graph Appl. 1988;(3):29-30.","journal-title":"IEEE Computer Graphics and Applications"},{"key":"32_CR8","unstructured":"Ropinski T, Kasten J, Hinrichs. Efficient shadows for GPU-based volume raycasting. WSCG Full Pap. 2008; p. 17-24."}],"container-title":["Informatik aktuell","Bildverarbeitung f\u00fcr die Medizin 2019"],"original-title":[],"language":"de","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-658-25326-4_32","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,18]],"date-time":"2019-05-18T06:02:51Z","timestamp":1558159371000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-658-25326-4_32"}},"subtitle":["Acceleration and Enhancement Techniques for Direct Volume Rendering in Virtual Reality"],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783658253257","9783658253264"],"references-count":8,"URL":"https:\/\/doi.org\/10.1007\/978-3-658-25326-4_32","relation":{},"ISSN":["1431-472X"],"issn-type":[{"type":"print","value":"1431-472X"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"7 February 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}