{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T11:01:34Z","timestamp":1725793294716},"publisher-location":"Berlin, Heidelberg","reference-count":35,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783662434536"},{"type":"electronic","value":"9783662434543"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-662-43454-3_21","type":"book-chapter","created":{"date-parts":[[2014,4,30]],"date-time":"2014-04-30T12:22:20Z","timestamp":1398860540000},"page":"201-212","source":"Crossref","is-referenced-by-count":0,"title":["Effect of Multiplayer Interactive Violent Video Games on Players\u2019 Explicit and Implicit Aggression"],"prefix":"10.1007","author":[{"given":"Chang","family":"Liu","sequence":"first","affiliation":[]},{"given":"Xuemin","family":"Zhang","sequence":"additional","affiliation":[]},{"given":"Fawei","family":"Sun","sequence":"additional","affiliation":[]},{"given":"Langlang","family":"Wang","sequence":"additional","affiliation":[]},{"given":"Xinyuan","family":"Fu","sequence":"additional","affiliation":[]},{"given":"Xia","family":"Zhao","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"21_CR1","unstructured":"User\u2019s Consumption in Game Market in 2010 (2010), \n                    \n                      http:\/\/games.qq.com\/a\/20100930\/000081.htm"},{"key":"21_CR2","unstructured":"The 29thAccounting Report of the Internet Development in China, \n                    \n                      http:\/\/finance.chinanews.com\/it\/z\/cnnic29\/index.shtml"},{"issue":"2","key":"21_CR3","doi-asserted-by":"publisher","first-page":"141","DOI":"10.1080\/01449290500331156","volume":"25","author":"R.L. Mandryk","year":"2006","unstructured":"Mandryk, R.L., Inkpen, K.M., Calvert, T.W.: Using psychophysiological techniques to measure user experience with entertainment technologies. Behavior & Information Technology\u00a025(2), 141\u2013158 (2006)","journal-title":"Behavior & Information Technology"},{"key":"21_CR4","doi-asserted-by":"publisher","first-page":"575","DOI":"10.1037\/h0045925","volume":"63","author":"A. Bandura","year":"1961","unstructured":"Bandura, A., Ross, D., Ross, S.A.: Transmission of aggression through imitation of aggressive models. Journal of Abnormal and Social Psychology\u00a063, 575\u2013582 (1961)","journal-title":"Journal of Abnormal and Social Psychology"},{"key":"21_CR5","doi-asserted-by":"publisher","first-page":"125","DOI":"10.1016\/0193-3973(94)90009-4","volume":"15","author":"S.L. Calvert","year":"1994","unstructured":"Calvert, S.L., Tan, S.: Impact of virtual reality on young adults\u2019 physiological arousal and aggressive thoughts: Interaction versus observation. Journal of Applied Developmental Psychology\u00a015, 125\u2013139 (1994)","journal-title":"Journal of Applied Developmental Psychology"},{"issue":"4","key":"21_CR6","doi-asserted-by":"publisher","first-page":"407","DOI":"10.1016\/S1359-1789(97)00001-3","volume":"3","author":"K.E. Dill","year":"1998","unstructured":"Dill, K.E., Dill, J.C.: Video game violence: a review of the empirical literature. Aggression and Violent Behavior\u00a03(4), 407\u2013428 (1998)","journal-title":"Aggression and Violent Behavior"},{"key":"21_CR7","doi-asserted-by":"publisher","first-page":"374","DOI":"10.1111\/j.2044-8260.1973.tb00083.x","volume":"12","author":"J.P. Leyens","year":"1973","unstructured":"Leyens, J.P., Picus, S.: Identification with the winner of a fight and name mediation: Their differential effects upon subsequent aggressive behavior. British Journal of Social and Clinical Psychology\u00a012, 374\u2013377 (1973)","journal-title":"British Journal of Social and Clinical Psychology"},{"key":"21_CR8","doi-asserted-by":"publisher","first-page":"136","DOI":"10.1111\/j.1460-2466.1984.tb02165.x","volume":"34","author":"J.R. Dominick","year":"1984","unstructured":"Dominick, J.R.: Videogames, television violence, and aggression in teenagers. Journal of Communication\u00a034, 136\u2013147 (1984)","journal-title":"Journal of Communication"},{"issue":"4","key":"21_CR9","doi-asserted-by":"publisher","first-page":"772","DOI":"10.1037\/0022-3514.78.4.772","volume":"78","author":"C.A. Anderson","year":"2000","unstructured":"Anderson, C.A., Dill, K.E.: Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology\u00a078(4), 772\u2013790 (2000)","journal-title":"Journal of Personality and Social Psychology"},{"key":"21_CR10","doi-asserted-by":"publisher","first-page":"353","DOI":"10.1111\/1467-9280.00366","volume":"12","author":"C.A. Anderson","year":"2001","unstructured":"Anderson, C.A., Bushman, B.J.: Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science\u00a012, 353\u2013359 (2001)","journal-title":"Psychological Science"},{"key":"21_CR11","first-page":"149","volume":"36","author":"C.A. Anderson","year":"2004","unstructured":"Anderson, C.A., Carnagey, N.L., Flanagan, M., Benjamin, A.J., Eubanks, J., Valentine, J.C.: Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Advances in Social Psychology\u00a036, 149\u2013249 (2004)","journal-title":"Advances in Social Psychology"},{"issue":"2","key":"21_CR12","doi-asserted-by":"publisher","first-page":"151","DOI":"10.1037\/a0018251","volume":"136","author":"C.A. Anderson","year":"2010","unstructured":"Anderson, C.A., Shibuya, A., Ihori, N., Swing, E.L., Bushman, B.J., Sakamoto, A., et al.: Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: A meta-analytic review. Psychological Bulletin\u00a0136(2), 151\u2013173 (2010)","journal-title":"Psychological Bulletin"},{"key":"21_CR13","doi-asserted-by":"publisher","first-page":"27","DOI":"10.1146\/annurev.psych.53.100901.135231","volume":"53","author":"C.A. Anderson","year":"2002","unstructured":"Anderson, C.A., Bushman, B.J.: Human aggression. Annual Review of Psychology\u00a053, 27\u201351 (2002)","journal-title":"Annual Review of Psychology"},{"key":"21_CR14","doi-asserted-by":"publisher","first-page":"717","DOI":"10.1111\/j.1559-1816.1996.tb02740.x","volume":"26","author":"M.E. Ballard","year":"1996","unstructured":"Ballard, M.E., Weist, J.R.: Mortal Kombate: The effects of violent videogame play on males\u2019 hostility and cardiovascular responding. Journal of Applied Social Psychology\u00a026, 717\u2013730 (1996)","journal-title":"Journal of Applied Social Psychology"},{"key":"21_CR15","doi-asserted-by":"publisher","first-page":"539","DOI":"10.1016\/j.jesp.2007.10.003","volume":"44","author":"C.P. Barlett","year":"2008","unstructured":"Barlett, C.P., Harrisb, R.J., Bruey, C.: The effect of the amount of blood in a violent video game on aggression, hostility, and arousal. Journal of Experimental Social Psychology\u00a044, 539\u2013546 (2008)","journal-title":"Journal of Experimental Social Psychology"},{"issue":"12","key":"21_CR16","first-page":"1228","volume":"41","author":"X.M. Zhang","year":"2009","unstructured":"Zhang, X.M., Li, M., Song, Y., Li, Y.N., Wei, L.Q.: The Effect of the Violent Elements in Violent Games on the Players and the Observers\u2019 Aggression. Acta Psychologica Sinica\u00a041(12), 1228\u20131236 (2009)","journal-title":"Acta Psychologica Sinica"},{"key":"21_CR17","doi-asserted-by":"publisher","first-page":"213","DOI":"10.1002\/ab.20279","volume":"35","author":"C.P. Barlett","year":"2009","unstructured":"Barlett, C.P., Rodeheffer, C.: Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal. Aggressive Behavior\u00a035, 213\u2013224 (2009)","journal-title":"Aggressive Behavior"},{"issue":"1","key":"21_CR18","doi-asserted-by":"publisher","first-page":"192","DOI":"10.1016\/j.jesp.2009.06.010","volume":"46","author":"P. Fischer","year":"2010","unstructured":"Fischer, P., Kastenm\u00fcller, A., Greitemeyer, T.: Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior. Journal of Experimental Social Psychology\u00a046(1), 192\u2013195 (2010)","journal-title":"Journal of Experimental Social Psychology"},{"issue":"5","key":"21_CR19","doi-asserted-by":"publisher","first-page":"2274","DOI":"10.1016\/j.chb.2007.11.002","volume":"24","author":"D. Weibel","year":"2008","unstructured":"Weibel, D., Wissmath, B., Habegger, S., Steiner, Y., Groner, R.: Playing online games against computer vs. human-controlled opponents: Effects on presence, flow, and enjoyment. Computers in Human Behavior\u00a024(5), 2274\u20132291 (2008)","journal-title":"Computers in Human Behavior"},{"issue":"1-2","key":"21_CR20","doi-asserted-by":"publisher","first-page":"57","DOI":"10.1016\/j.ijhcs.2009.09.008","volume":"68","author":"S. Lim","year":"2010","unstructured":"Lim, S., Reeves, B.: Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player. International Journal of Human-Computer Studies\u00a068(1-2), 57\u201368 (2010)","journal-title":"International Journal of Human-Computer Studies"},{"issue":"5","key":"21_CR21","doi-asserted-by":"publisher","first-page":"495","DOI":"10.1016\/S0747-5632(02)00009-2","volume":"18","author":"R.B. Williams","year":"2002","unstructured":"Williams, R.B., Clippinger, C.A.: Aggression, competition and computer games: computer and human opponents. Computers in Human Behavior\u00a018(5), 495\u2013506 (2002)","journal-title":"Computers in Human Behavior"},{"issue":"3","key":"21_CR22","doi-asserted-by":"publisher","first-page":"351","DOI":"10.1111\/j.1468-2958.2006.00279.x","volume":"31","author":"M.S. Eastin","year":"2006","unstructured":"Eastin, M.S.: Video game violence and the female game player: self- and opponent gender effects on presence and aggressive thoughts. Human Communication Research\u00a031(3), 351\u2013372 (2006)","journal-title":"Human Communication Research"},{"key":"21_CR23","doi-asserted-by":"publisher","first-page":"256","DOI":"10.1177\/0093650209356394","volume":"37","author":"M. Schmierbach","year":"2010","unstructured":"Schmierbach, M.: \u201cKilling Spree\u201d: Exploring the connection between competitive game play and aggressive cognition. Communication Research\u00a037, 256\u2013274 (2010)","journal-title":"Communication Research"},{"key":"21_CR24","unstructured":"Salem, S.K.: The effects on pro-social video games on empathy. Unpublished Doctorial Dissertation, California State University, Chico (2009)"},{"issue":"3","key":"21_CR25","first-page":"570","volume":"29","author":"L.J. Cui","year":"2006","unstructured":"Cui, L.J., Hu, H.L.: A Study on the Implicit Aggressiveness of Gaming Addicts. Psychological Science\u00a029(3), 570\u2013573 (2006)","journal-title":"Psychological Science"},{"key":"21_CR26","doi-asserted-by":"publisher","first-page":"452","DOI":"10.1037\/0022-3514.63.3.452","volume":"63","author":"A.H. Buss","year":"1992","unstructured":"Buss, A.H., Perry, M.: The aggression questionnaire. Journal of Personality and Social Psychology\u00a063, 452\u2013459 (1992)","journal-title":"Journal of Personality and Social Psychology"},{"key":"21_CR27","doi-asserted-by":"publisher","first-page":"390","DOI":"10.1177\/0146167286124002","volume":"12","author":"C.A. Anderson","year":"1986","unstructured":"Anderson, C.A., Ford, C.M.: Affect of the game player: Short-term consequences of playing ag-gressive video games. Personality and Social Psychology Bulletin\u00a012, 390\u2013402 (1986)","journal-title":"Personality and Social Psychology Bulletin"},{"issue":"2","key":"21_CR28","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1026\/\/1618-3169.50.2.77","volume":"50","author":"D.J. Houwer","year":"2003","unstructured":"Houwer, D.J.: The extrinsic affective Simon task. Experimental Psychology\u00a050(2), 77\u201385 (2003)","journal-title":"Experimental Psychology"},{"key":"21_CR29","doi-asserted-by":"publisher","first-page":"19","DOI":"10.1037\/1089-2680.1.1.19","volume":"1","author":"C.A. Anderson","year":"1997","unstructured":"Anderson, C.A., Bushman, B.J.: External validity of \u201ctrivial\u201d experiments: The case of laboratory aggression. Review of General Psychology\u00a01, 19\u201341 (1997)","journal-title":"Review of General Psychology"},{"key":"21_CR30","doi-asserted-by":"publisher","first-page":"15","DOI":"10.1037\/12346-001","volume-title":"Human Aggression and Violence: Causes, Manifestations, and Consequences","author":"C.N. DeWall","year":"2011","unstructured":"DeWall, C.N., Anderson, C.A.: The General Aggression Model. In: Shaver, P., Mikulincer, M. (eds.) Human Aggression and Violence: Causes, Manifestations, and Consequences, pp. 15\u201333. APA, Washington, DC (2011)"},{"key":"21_CR31","unstructured":"Axelsson, A.S., Regan, T.: How belonging to an online group affects social behavior: A case study of Asheron\u2019s Call. In: IADIS International Conference Web Based Communities (2004)"},{"issue":"2","key":"21_CR32","doi-asserted-by":"publisher","first-page":"168","DOI":"10.1016\/0022-1031(90)90074-V","volume":"26","author":"S.K. Robinson","year":"1990","unstructured":"Robinson, S.K., Cooper, J.: Mere presence, gender, and reactions to computers: studying human-computer interaction in the social context. Journal of Experimental Social Psychology\u00a026(2), 168\u2013183 (1990)","journal-title":"Journal of Experimental Social Psychology"},{"issue":"4","key":"21_CR33","first-page":"62","volume":"7","author":"C.X. Li","year":"1999","unstructured":"Li, C.X., Feng, W.L.: The past and the present studies of social facilitation theories. Journal of Developments in Psychology\u00a07(4), 62\u201368 (1999)","journal-title":"Journal of Developments in Psychology"},{"key":"21_CR34","first-page":"82","volume-title":"Emotion in human-computer interaction. The Human-ComputerInteraction Handbook: Fundamentals, Evolving Technologies and Emerging Applications","author":"S. Brave","year":"2003","unstructured":"Brave, S., Nass, C.: Emotion in human-computer interaction. The Human-ComputerInteraction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, pp. 82\u201394. Lawrence Erlbaum Associates, Hillsdale (2003)"},{"issue":"3","key":"21_CR35","doi-asserted-by":"publisher","first-page":"12","DOI":"10.1111\/j.1460-2466.1978.tb01621.x","volume":"28","author":"A. Bandura","year":"1978","unstructured":"Bandura, A.: Social learning theory of aggression. Journal of Communication\u00a028(3), 12\u201329 (1978)","journal-title":"Journal of Communication"}],"container-title":["Lecture Notes in Computer Science","New Horizons in Web Based Learning"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-662-43454-3_21","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,26]],"date-time":"2019-05-26T18:25:36Z","timestamp":1558895136000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-662-43454-3_21"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783662434536","9783662434543"],"references-count":35,"URL":"https:\/\/doi.org\/10.1007\/978-3-662-43454-3_21","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2014]]}}}