{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T08:09:23Z","timestamp":1742976563188,"version":"3.40.3"},"publisher-location":"Berlin, Heidelberg","reference-count":8,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"type":"print","value":"9783662438794"},{"type":"electronic","value":"9783662438800"}],"license":[{"start":{"date-parts":[[2014,1,1]],"date-time":"2014-01-01T00:00:00Z","timestamp":1388534400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2014,1,1]],"date-time":"2014-01-01T00:00:00Z","timestamp":1388534400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-662-43880-0_28","type":"book-chapter","created":{"date-parts":[[2014,6,25]],"date-time":"2014-06-25T09:42:01Z","timestamp":1403689321000},"page":"256-263","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game"],"prefix":"10.1007","author":[{"given":"Ra\u00fal","family":"Lara-Cabrera","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Carlos","family":"Cotta","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Antonio J.","family":"Fern\u00e1ndez-Leiva","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2014,6,26]]},"reference":[{"unstructured":"Entertainment Software Association: Essential facts about the computer and video game industry (2012). http:\/\/www.theesa.com\/facts\/pdfs\/esa_ef_2012.pdf","key":"28_CR1"},{"key":"28_CR2","first-page":"2171","volume":"13","author":"FA Fortin","year":"2012","unstructured":"Fortin, F.A., Rainville, F.M.D., Gardner, M.A., Parizeau, M., Gagn\u00e9, C.: DEAP: evolutionary algorithms made easy. J. Mach. Learn. Res. 13, 2171\u20132175 (2012)","journal-title":"J. Mach. Learn. Res."},{"unstructured":"Lara-Cabrera, R., Cotta, C., Fern\u00e1ndez-Leiva, A.J.: Procedural map generation for a RTS game. In: Leiva, A.F., et al. (eds.) 13th International GAME-ON Conference on Intelligent Games and Simulation, Eurosis, Malaga (Spain), pp. 53\u201358 (2012)","key":"28_CR3"},{"key":"28_CR4","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"274","DOI":"10.1007\/978-3-642-37192-9_28","volume-title":"Applications of Evolutionary Computation","author":"R Lara-Cabrera","year":"2013","unstructured":"Lara-Cabrera, R., Cotta, C., Fern\u00e1ndez-Leiva, A.J.: A procedural balanced map generator with self-adaptive complexity for the real-time strategy game planet wars. In: Esparcia-Alc\u00e1zar, A.I. (ed.) EvoApplications 2013. LNCS, vol. 7835, pp. 274\u2013283. Springer, Heidelberg (2013)"},{"unstructured":"Li, R.: Mixed-integer evolution strategies for parameter optimization and their applications to medical image analysis. Ph.D. Thesis, Leiden University (2009)","key":"28_CR5"},{"issue":"5","key":"28_CR6","first-page":"43","volume":"2","author":"SM Lucas","year":"2012","unstructured":"Lucas, S.M., Mateas, M., Preuss, M., Spronck, P., Togelius, J.: Artificial and computational intelligence in games (Dagstuhl Seminar 12191). Dagstuhl Rep. 2(5), 43\u201370 (2012)","journal-title":"Dagstuhl Rep."},{"key":"28_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"245","DOI":"10.1007\/978-3-642-29178-4_25","volume-title":"Applications of Evolutionary Computation","author":"M Nogueira","year":"2012","unstructured":"Nogueira, M., Cotta, C., Fern\u00e1ndez-Leiva, A.J.: On modeling, evaluating and increasing players\u2019 satisfaction quantitatively: steps towards a taxonomy. In: Di Chio, C., et al. (eds.) EvoApplications 2012. LNCS, vol. 7248, pp. 245\u2013254. Springer, Heidelberg (2012)"},{"key":"28_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"139","DOI":"10.1007\/3-540-58484-6_258","volume-title":"Parallel Problem Solving from Nature - PPSN III","author":"G Rudolph","year":"1994","unstructured":"Rudolph, G.: An evolutionary algorithm for integer programming. In: Davidor, Y., M\u00e4nner, R., Schwefel, H.-P. (eds.) PPSN 1994. LNCS, vol. 866, pp. 139\u2013148. Springer, Heidelberg (1994)"}],"container-title":["Lecture Notes in Computer Science","Large-Scale Scientific Computing"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-662-43880-0_28","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,1,19]],"date-time":"2023-01-19T19:38:45Z","timestamp":1674157125000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-662-43880-0_28"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783662438794","9783662438800"],"references-count":8,"URL":"https:\/\/doi.org\/10.1007\/978-3-662-43880-0_28","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2014]]},"assertion":[{"value":"26 June 2014","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}