{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,8,2]],"date-time":"2026-08-02T08:03:28Z","timestamp":1785657808999,"version":"3.56.0"},"publisher-location":"Berlin, Heidelberg","reference-count":29,"publisher":"Springer Berlin Heidelberg","isbn-type":[{"value":"9783662593509","type":"print"},{"value":"9783662593516","type":"electronic"}],"license":[{"start":{"date-parts":[[2019,1,1]],"date-time":"2019-01-01T00:00:00Z","timestamp":1546300800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019]]},"DOI":"10.1007\/978-3-662-59351-6_12","type":"book-chapter","created":{"date-parts":[[2019,4,26]],"date-time":"2019-04-26T23:38:02Z","timestamp":1556321882000},"page":"141-172","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":7,"title":["Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course"],"prefix":"10.1007","author":[{"given":"Tom","family":"Chothia","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Chris","family":"Novakovic","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Andreea-Ina","family":"Radu","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Richard J.","family":"Thomas","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2019,4,27]]},"reference":[{"key":"12_CR1","unstructured":"Beuran, R., Chinen, K.i., Tan, Y., Shinoda, Y.: Towards effective cybersecurity education and training (2016)"},{"key":"12_CR2","unstructured":"British Board of Film Classification. \n                      http:\/\/www.bbfc.co.uk"},{"key":"12_CR3","unstructured":"Bursztein, E., et al.: Webseclab security education workbench. In: 3rd Workshop on Cyber Security Experimentation and Test (CSET 2010) (2010)"},{"key":"12_CR4","unstructured":"Carnegie Mellon University: picoCTF 2017. \n                      https:\/\/2017.picoctf.com\/about"},{"key":"12_CR5","unstructured":"Chapman, P., Burket, J., Brumley, D.: PicoCTF: a game-based computer security competition for high school students. In: USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 2014) (2014)"},{"key":"12_CR6","unstructured":"Chothia, T., Holdcroft, S., Radu, A.I., Thomas, R.J.: Jail, hero or drug lord? Turning a cyber security course into an 11 week choose your own adventure story. In: USENIX Workshop on Advances in Security Education (ASE 2017). USENIX Association (2017)"},{"key":"12_CR7","unstructured":"Chothia, T., Novakovic, C.: An offline capture the flag-style virtual machine and an assessment of its value for cybersecurity education. In: USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 2015) (2015)"},{"key":"12_CR8","unstructured":"Cyber Security Challenge UK. \n                      https:\/\/www.cybersecuritychallenge.org.uk"},{"key":"12_CR9","unstructured":"Davis, A., Leek, T., Zhivich, M., Gwinnup, K., Leonard, W.: The fun and future of CTF. In: USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 2014) (2014)"},{"key":"12_CR10","unstructured":"Entertainment Software Rating Board. \n                      http:\/\/www.esrb.org"},{"key":"12_CR11","unstructured":"Feng, W.: A \u201cDivergent\u201d-themed CTF and urban race for introducing security and cryptography. In: USENIX Workshop on Advances in Security Education (ASE 2016). USENIX Association, Austin (2016). \n                      https:\/\/www.usenix.org\/conference\/ase16\/workshop-program\/presentation\/feng"},{"key":"12_CR12","doi-asserted-by":"crossref","unstructured":"Ford, V., Siraj, A., Haynes, A., Brown, E.: Capture the flag unplugged: an offline cyber competition. In: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, pp. 225\u2013230. ACM (2017)","DOI":"10.1145\/3017680.3017783"},{"key":"12_CR13","unstructured":"Hex-Rays SA: IDA: Freeware Version. \n                      https:\/\/www.hex-rays.com\/products\/ida\/support\/download_freeware.shtml"},{"key":"12_CR14","doi-asserted-by":"crossref","unstructured":"Higgins, R., Hartley, P., Skelton, A.: The conscientious consumer: reconsidering the role of assessment feedback in student learning. In: Studies in Higher Education, vol. 27 (2002)","DOI":"10.1080\/03075070120099368"},{"key":"12_CR15","volume-title":"The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education","author":"KM Kapp","year":"2012","unstructured":"Kapp, K.M.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, 1st edn. Pfeiffer & Company, San Francisco (2012)","edition":"1"},{"issue":"1","key":"12_CR16","doi-asserted-by":"publisher","first-page":"157","DOI":"10.1145\/1047124.1047405","volume":"37","author":"PY Logan","year":"2005","unstructured":"Logan, P.Y., Clarkson, A.: Teaching students to hack: curriculum issues in information security. SIGCSE Bull. 37(1), 157\u2013161 (2005). \n                      http:\/\/doi.acm.org\/10.1145\/1047124.1047405","journal-title":"SIGCSE Bull."},{"key":"12_CR17","unstructured":"Massachusetts Institute of Technology, University of Cambridge: Cambridge 2 Cambridge. \n                      https:\/\/cambridge2cambridge.csail.mit.edu"},{"key":"12_CR18","doi-asserted-by":"crossref","unstructured":"McDaniel, L., Talvi, E., Hay, B.: Capture the flag as cyber security introduction. In: 49th Hawaii International Conference on System Sciences (HICSS), pp. 5479\u20135486. IEEE (2016)","DOI":"10.1109\/HICSS.2016.677"},{"key":"12_CR19","unstructured":"Mirkovic, J., Peterson, P.: Class capture-the-flag exercises. In: USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 2014) (2014)"},{"key":"12_CR20","unstructured":"MWR InfoSecurity: HackFu: Run your own event, Part 3: creating the theatrics (2017). \n                      https:\/\/hackfu.mwrinfosecurity.com\/run-your-own-event\/the-theatrics\/index.html"},{"key":"12_CR21","unstructured":"National Cyber Security Centre: CyberFirst courses. \n                      https:\/\/www.ncsc.gov.uk\/information\/cyberfirst-courses"},{"key":"12_CR22","unstructured":"Oracle Corporation: VirtualBox. \n                      https:\/\/www.virtualbox.org"},{"key":"12_CR23","unstructured":"Radu, A.I., Thomas, S.L.: Organising monkeys or how to run a hacking club. In: Workshop on Cybersecurity Training & Education (VIBRANT 2015) (2015)"},{"key":"12_CR24","unstructured":"Schreuders, Z.C., Ardern, L.: Generating randomised virtualised scenarios for ethical hacking and computer security education: SecGen implementation and deployment. In: Workshop on Cybersecurity Training & Education (VIBRANT 2015) (2015)"},{"key":"12_CR25","volume-title":"The Multiplayer Classroom: Designing Coursework as a Game","author":"L Sheldon","year":"2011","unstructured":"Sheldon, L.: The Multiplayer Classroom: Designing Coursework as a Game, 1st edn. Course Technology Press, Boston (2011)","edition":"1"},{"key":"12_CR26","volume-title":"Analysis of Gamification in Education","author":"A Stott","year":"2013","unstructured":"Stott, A., Neustaedter, C.: Analysis of Gamification in Education. Surrey, Canada (2013)"},{"key":"12_CR27","volume-title":"The screenwriter\u2019s Bible: A Complete Guide to Writing, Formatting, and Selling Your Script","author":"D Trottier","year":"1998","unstructured":"Trottier, D.: The screenwriter\u2019s Bible: A Complete Guide to Writing, Formatting, and Selling Your Script. Silman-James Press, Los Angeles (1998)"},{"key":"12_CR28","unstructured":"University of Cambridge: Inter-ACE. \n                      https:\/\/inter-ace.org"},{"key":"12_CR29","unstructured":"Vigna, G., et al.: Ten years of iCTF: the good, the bad, and the ugly. In: USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 2014) (2014)"}],"container-title":["Lecture Notes in Computer Science","Transactions on Edutainment XV"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-662-59351-6_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,20]],"date-time":"2019-05-20T11:06:16Z","timestamp":1558350376000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-662-59351-6_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019]]},"ISBN":["9783662593509","9783662593516"],"references-count":29,"URL":"https:\/\/doi.org\/10.1007\/978-3-662-59351-6_12","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2019]]},"assertion":[{"value":"27 April 2019","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}