{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,1]],"date-time":"2025-11-01T03:42:46Z","timestamp":1761968566354,"version":"build-2065373602"},"publisher-location":"Vienna","reference-count":29,"publisher":"Springer Vienna","isbn-type":[{"type":"print","value":"9783211835494"},{"type":"electronic","value":"9783709163443"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2000]]},"DOI":"10.1007\/978-3-7091-6344-3_4","type":"book-chapter","created":{"date-parts":[[2011,12,23]],"date-time":"2011-12-23T17:05:03Z","timestamp":1324659903000},"page":"43-58","source":"Crossref","is-referenced-by-count":5,"title":["A Grasp-based Motion Planning Algorithm for Character Animation"],"prefix":"10.1007","author":[{"given":"Maciej","family":"Kalisiak","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michiel","family":"van de Panne","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"4_CR1","unstructured":"Kenji Amaya, Armin Bruderlin, and Tom Calvert. Emotion from motion. In Graphics Interface\u2019 96, pages 222-229, May 1996."},{"key":"4_CR2","doi-asserted-by":"crossref","unstructured":"Norman I. Badler, Cary B. Phillips, and Bonnie L. Webber. Simulating Humans: Computer Graphics Animation and Control. Oxford University Press, 1993.","DOI":"10.1093\/oso\/9780195073591.001.0001"},{"issue":"6","key":"4_CR3","doi-asserted-by":"publisher","first-page":"628","DOI":"10.1177\/027836499101000604","volume":"10","author":"J Barraquand","year":"1991","unstructured":"J\u00e9r\u00f4me Barraquand and Jean-Claude Latombe. Robot motion planning: A distributed representation approach. The Internationaljournal of Robotics Research, 10(6): 628\u2013649, December 1991.","journal-title":"The Internationaljournal of Robotics Research"},{"key":"4_CR4","doi-asserted-by":"publisher","first-page":"344","DOI":"10.1007\/BF01901021","volume":"6","author":"R Boulic","year":"1990","unstructured":"R. Boulic, N. M. Thalmann, and D. Thalmann. A global human walking model with realtime kinematic personification. The Visual Computer, 6: 344\u2013358, 1990.","journal-title":"The Visual Computer"},{"issue":"4","key":"4_CR5","doi-asserted-by":"publisher","first-page":"233","DOI":"10.1145\/74333.74357","volume":"23","author":"A Bruderlin","year":"1989","unstructured":"A. Bruderlin and T. W. Calvert. Goal-directed animation of human walking. Proceedings of ACM SIGGRAPH, 23(4): 233\u2013242, 1989.","journal-title":"Proceedings of ACM SIGGRAPH"},{"key":"4_CR6","unstructured":"Armin Bruderlin and Tom Calvert. Knowledge-driven, interactive animation of human running. In Graphics Interface\u2019 96, pages 213-221, May 1996."},{"key":"4_CR7","doi-asserted-by":"crossref","unstructured":"Armin Bruderlin and Lance Williams. Motion signal processing. In Computer Graphics Proceedings, Annual Conference Series, pages 97-104. SIGGRAPH, 1995.","DOI":"10.1145\/218380.218421"},{"key":"4_CR8","unstructured":"Motion Factory. Motivate 3D Game Development System, http:\/\/www.motionfactory.com\/."},{"issue":"6","key":"4_CR9","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1109\/MCG.1987.276895","volume":"7","author":"M Girard","year":"1987","unstructured":"M. Girard. Interactive design of computer-animated legged animal motion. IEEE Comptuer Graphics and Applications, 7(6): 39\u201351, June 1987.","journal-title":"IEEE Comptuer Graphics and Applications"},{"key":"4_CR10","doi-asserted-by":"crossref","unstructured":"Michael Gleicher. Retargeting motion to new characters. In Computer Graphics Proceedings, Annual Conference Series, pages 33-42. SIGGRAPH, 1998.","DOI":"10.1145\/280814.280820"},{"key":"4_CR11","doi-asserted-by":"crossref","unstructured":"J. K. Hodgins. Simulation of human running. Proceedings, IEEE International Conference on Robotics and Automation, pages 1320-1325, 1994.","DOI":"10.1109\/ROBOT.1994.351304"},{"key":"4_CR12","doi-asserted-by":"crossref","unstructured":"Maciej Kalisiak. A grasp-based motion planning algorithm for intelligent character animation. Master\u2019s thesis, University of Toronto, 1999. Available online at http:\/ \/www.dgp.utoronto.ca\/~mac\/thesis.","DOI":"10.1007\/978-3-7091-6344-3_4"},{"key":"4_CR13","unstructured":"Hyeongseok Ko and Norman I. Badler. Straight line walking animation based on kinematic generalization that preserves the original characteristics. In Proceedings of Graphics Interface\u2019 92, pages 273-281, 1992."},{"key":"4_CR14","doi-asserted-by":"crossref","unstructured":"Yoshihito Koga, Koichi Kondo, James Kuffner, and Jean-Claude Latombe. Planning motions with intentions. In Computer Graphics Proceedings, Annual Conference Series, pages 395-108. SIGGRAPH, 1994.","DOI":"10.1145\/192161.192266"},{"key":"4_CR15","unstructured":"Yotto Koga, Geoff Annesley, Craig Becker, Mike Svihura, and David Zhu. On intelligent digital actors. http:\/ \/www.motionfactory.com\/products \/whppr_imagina.htm."},{"key":"4_CR16","unstructured":"James Kuffner, Jr. Autonomous Agents for Real-Time Animation. PhD thesis, Stanford University, 1999."},{"key":"4_CR17","doi-asserted-by":"crossref","unstructured":"Joseph Laszlo, Michiel van de Panne, and Eugene Fiume. Limit cycle control and its application to the animation of balancing and walking. In Computer Graphics Proceedings, Annual Conference Series, pages 155-162. SIGGRAPH, 1996.","DOI":"10.1145\/237170.237231"},{"key":"4_CR18","doi-asserted-by":"crossref","unstructured":"Jean-Claude Latombe, Cary B. Phillips, and Bonnie L. Webber. Robot Motion Planning. Kluwer Academic Publishers, 1991.","DOI":"10.1007\/978-1-4615-4022-9"},{"key":"4_CR19","doi-asserted-by":"publisher","first-page":"253","DOI":"10.1145\/97880.97907","volume":"24","author":"P Lee","year":"1990","unstructured":"Philip Lee, Susanna Wei, Jianmin Zhao, and Norman I. Badler. Strength guided motion. In Computer Graphics, volume 24, pages 253\u2013262. SIGGRAPH, 1990.","journal-title":"Computer Graphics"},{"key":"4_CR20","doi-asserted-by":"publisher","first-page":"359","DOI":"10.1145\/127719.122756","volume":"25","author":"CB Phillips","year":"1991","unstructured":"Cary B. Phillips and Norman I. Badler. Interactive behaviors for bipedal articulated figures. In Computer Graphics, volume 25, pages 359\u2013362. SIGGRAPH, July 1991.","journal-title":"Computer Graphics"},{"key":"4_CR21","doi-asserted-by":"crossref","unstructured":"Zoran Popovic and Andrew Witkin. Physically based motion transformation. Proceedings of SIGGRAPH 99, pages 11-20, August 1999.","DOI":"10.1145\/311535.311536"},{"key":"4_CR22","doi-asserted-by":"publisher","first-page":"349","DOI":"10.1145\/127719.122755","volume":"25","author":"MH Raibert","year":"1991","unstructured":"Marc H. Raibert and Jessica K. Hodgins. Animation of dynamic legged locomotion. In Computer Graphics, volume 25, pages 349\u2013358. SIGGRAPH, July 1991.","journal-title":"Computer Graphics"},{"key":"4_CR23","doi-asserted-by":"crossref","unstructured":"Charles F. Rose, Brian Guenter, Bobby Bodenheimer, and Michael F. Cohen. Efficient generation of motion transitions using spacetime constraints. Proceedings of SIGGRAPH 96, pages 147-154, August 1996. ISBN 0-201-94800-1. Held in New Orleans, Louisiana.","DOI":"10.1145\/237170.237229"},{"key":"4_CR24","unstructured":"Nick Torkos and Michiel van de Panne. Footprint-based quadruped motion synthesis. In Proceedings of Graphics Interface\u2019 98, pages 151-160, 1998."},{"key":"4_CR25","unstructured":"Transom Technologies. Ann Arbor, Michigan, http:\/ \/www.transom.com."},{"key":"4_CR26","doi-asserted-by":"crossref","unstructured":"Munetoshi Unuma, Ken Anjyo, and Ryozo Takeuchi. Fourier principles for emotion-based human figure animation. In Computer Graphics Proceedings, Annual Conference Series, pages 91-95. SIGGRAPH, 1995.","DOI":"10.1145\/218380.218419"},{"key":"4_CR27","doi-asserted-by":"publisher","first-page":"211","DOI":"10.1111\/1467-8659.00181","volume":"16","author":"M Panne van de","year":"1997","unstructured":"Michiel van de Panne. From footprints to animation. In COMPUTER GRAPHICS forum, volume 16, pages 211\u2013223, 1997.","journal-title":"COMPUTER GRAPHICS forum"},{"key":"4_CR28","doi-asserted-by":"publisher","first-page":"159","DOI":"10.1145\/378456.378507","volume":"22","author":"A Witkin","year":"1988","unstructured":"A. Witkin and M. Kass. Spacetime constraints. In Computer Graphics, volume 22, pages 159\u2013168. SIGGRAPH, August 1988.","journal-title":"Computer Graphics"},{"key":"4_CR29","doi-asserted-by":"crossref","unstructured":"Andrew Witkin and Zoran Popovi\u0107. Motion warping. In Computer Graphics Proceedings, Annual Conference Series, pages 105-108. SIGGRAPH, 1995.","DOI":"10.1145\/218380.218422"}],"container-title":["Eurographics","Computer Animation and Simulation 2000"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-7091-6344-3_4","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,3,16]],"date-time":"2025-03-16T14:01:10Z","timestamp":1742133670000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-7091-6344-3_4"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2000]]},"ISBN":["9783211835494","9783709163443"],"references-count":29,"URL":"https:\/\/doi.org\/10.1007\/978-3-7091-6344-3_4","relation":{},"ISSN":["0946-2767"],"issn-type":[{"type":"print","value":"0946-2767"}],"subject":[],"published":{"date-parts":[[2000]]}}}