{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T22:42:21Z","timestamp":1725921741783},"publisher-location":"Singapore","reference-count":24,"publisher":"Springer Singapore","isbn-type":[{"type":"print","value":"9789811073885"},{"type":"electronic","value":"9789811073892"}],"license":[{"start":{"date-parts":[[2017,11,26]],"date-time":"2017-11-26T00:00:00Z","timestamp":1511654400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-981-10-7389-2_16","type":"book-chapter","created":{"date-parts":[[2017,11,25]],"date-time":"2017-11-25T02:07:06Z","timestamp":1511575626000},"page":"157-167","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Design of a Computer-Aided-Design System for Museum Exhibition Based on Virtual Reality"],"prefix":"10.1007","author":[{"given":"Xue","family":"Gao","sequence":"first","affiliation":[]},{"given":"Xinyue","family":"Wang","sequence":"additional","affiliation":[]},{"given":"Benzhi","family":"Yang","sequence":"additional","affiliation":[]},{"given":"Yue","family":"Liu","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2017,11,26]]},"reference":[{"key":"16_CR1","unstructured":"https:\/\/en.wikipedia.org\/wiki\/Museum"},{"key":"16_CR2","doi-asserted-by":"crossref","unstructured":"Charitos, D., Lepouras, G., Vassilakis, C., et al.: Designing a virtual museum within a museum. In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, vol. 28(30), p. 284 (2001)","DOI":"10.1145\/584993.585043"},{"key":"16_CR3","doi-asserted-by":"crossref","first-page":"254","DOI":"10.1016\/j.sbspro.2014.10.059","volume":"153","author":"S Ahmad","year":"2014","unstructured":"Ahmad, S., Abbas, M.Y., Taib, M.Z.M., et al.: Museum exhibition design: communication of meaning and the shaping of knowledge. Procedia-Social Behav. Sci. 153, 254\u2013265 (2014)","journal-title":"Procedia-Social Behav. Sci."},{"key":"16_CR4","doi-asserted-by":"crossref","unstructured":"Chianese, A., Piccialli, F.: Designing a smart museum: when cultural heritage joins IoT. In: 2014 Eighth International Conference on Next Generation Mobile Apps, Services and Technologies (NGMAST), pp. 300\u2013306. IEEE (2014)","DOI":"10.1109\/NGMAST.2014.21"},{"key":"16_CR5","unstructured":"https:\/\/en.wikipedia.org\/wiki\/Exhibit_design"},{"key":"16_CR6","doi-asserted-by":"crossref","unstructured":"Liu, X., Qiao, J.: Research on Chinese museum design based on virtual reality. In: International Workshop on Modelling, Simulation and Optimization, WMSO 2008, pp. 372\u2013374. IEEE (2008)","DOI":"10.1109\/WMSO.2008.31"},{"key":"16_CR7","doi-asserted-by":"crossref","unstructured":"Chen, F., Zhang, L., Lin, G.: Web 2.0 based virtual exhibition system design. In: 2012 2nd International Conference on Computer Science and Network Technology (ICCSNT), pp. 297\u2013301. IEEE (2012)","DOI":"10.1109\/ICCSNT.2012.6525942"},{"key":"16_CR8","doi-asserted-by":"crossref","unstructured":"Rohman, A.S., Prihatmanto, A.S., Kayungyun, R.D.: Design and implementation of interactive cyber exhibition on virtual museum of Indonesia. In: 2012 International Conference on System Engineering and Technology (ICSET), pp. 1\u20136. IEEE (2012)","DOI":"10.1109\/ICSEngT.2012.6339306"},{"key":"16_CR9","doi-asserted-by":"crossref","unstructured":"Tanahashi, Y., Ma, K.L.: OnMyWay: a task-oriented visualization and interface design for planning road trip itinerary. In: International Conference on Cyberworlds, pp. 199\u2013205 (2013)","DOI":"10.1109\/CW.2013.16"},{"key":"16_CR10","doi-asserted-by":"crossref","unstructured":"Hsueh, C.H., Chu, J., Ma, K.L., et al.: Fostering comparisons: designing an interactive exhibit that visualizes marine animal behaviors. In: Pacific Visualization Symposium (PacificVis) 2016, pp. 259\u2013263. IEEE (2016)","DOI":"10.1109\/PACIFICVIS.2016.7465282"},{"key":"16_CR11","doi-asserted-by":"crossref","first-page":"984","DOI":"10.1016\/j.culher.2016.06.007","volume":"22","author":"C Kiourt","year":"2016","unstructured":"Kiourt, C., Koutsoudis, A., Pavlidis, G.: DynaMus: a fully dynamic 3D virtual Museum framework. J. Cult. Heritage 22, 984\u2013991 (2016)","journal-title":"J. Cult. Heritage"},{"issue":"1","key":"16_CR12","doi-asserted-by":"crossref","first-page":"80","DOI":"10.1109\/2.895121","volume":"34","author":"M Back","year":"2001","unstructured":"Back, M., Gold, R., Balsamo, A., et al.: Designing innovative reading experiences for a museum exhibition. Computer 34(1), 80\u201387 (2001)","journal-title":"Computer"},{"issue":"1","key":"16_CR13","doi-asserted-by":"crossref","first-page":"1519","DOI":"10.1016\/j.ijinfomgt.2016.04.017","volume":"37","author":"HS Choi","year":"2016","unstructured":"Choi, H.S., Kim, S.H.: A content service deployment plan for metaverse museum exhibitions\u2014centering on the combination of beacons and HMDs. Int. J. Inform. Manage. 37(1), 1519\u20131527 (2016)","journal-title":"Int. J. Inform. Manage."},{"issue":"3","key":"16_CR14","doi-asserted-by":"crossref","first-page":"318","DOI":"10.1016\/j.culher.2013.04.004","volume":"15","author":"M Mortara","year":"2014","unstructured":"Mortara, M., Catalano, C.E., Bellotti, F., et al.: Learning cultural heritage by serious games. J. Cult. Heritage 15(3), 318\u2013325 (2014)","journal-title":"J. Cult. Heritage"},{"key":"16_CR15","unstructured":"Tanikawa, T., Ando, M., Wang, Y., et al.: A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization. In: Virtual Reality, Proceedings, pp. 257\u2013258. IEEE, 2004"},{"issue":"3","key":"16_CR16","doi-asserted-by":"crossref","first-page":"84","DOI":"10.1109\/MCG.2010.49","volume":"30","author":"W Chen","year":"2010","unstructured":"Chen, W., Zhang, M., Pan, Z., et al.: Animations, games, and virtual reality for the Jing-Hang Grand Canal. IEEE Comput. Graphics Appl. 30(3), 84 (2010)","journal-title":"IEEE Comput. Graphics Appl."},{"key":"16_CR17","doi-asserted-by":"crossref","first-page":"129","DOI":"10.1016\/j.procs.2015.12.184","volume":"75","author":"EG Mend\u00edvil","year":"2015","unstructured":"Mend\u00edvil, E.G., Flores, P.G.R., Guti\u00e9rrez, J.M., et al.: Virtual reconstruction of cultural and historical monuments of the Middle Volga. Procedia Comput. Sci. 75, 129\u2013136 (2015)","journal-title":"Procedia Comput. Sci."},{"key":"16_CR18","doi-asserted-by":"crossref","unstructured":"Christopoulos, D., Mavridis, P., Andreadis, A., et al.: Using virtual environments to tell the story: \u201cThe Battle of Thermopylae\u201d. In: Third International Conference on Games and Virtual Worlds for Serious Applications, pp. 84\u201391. IEEE Xplore (2011)","DOI":"10.1109\/VS-GAMES.2011.18"},{"key":"16_CR19","unstructured":"Gaitatzes, A., Christopoulos, D., Papaioannou, G.: The ancient olympic games: being part of the experience. In: International Conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage, pp. 19\u201328. Eurographics Association (2004)"},{"key":"16_CR20","doi-asserted-by":"crossref","unstructured":"Awang, N., Yaakub, A.R., Othman, Z.: Assessing user acceptance towards virtual museum: the case in Kedah State Museum, Malaysia. In: International Conference on Computer Graphics, Imaging and Visualization, pp. 158\u2013163. IEEE (2009)","DOI":"10.1109\/CGIV.2009.67"},{"key":"16_CR21","doi-asserted-by":"crossref","first-page":"832","DOI":"10.1016\/j.procs.2016.09.232","volume":"100","author":"RIF Vaz","year":"2016","unstructured":"Vaz, R.I.F., Fernandes, P.O., Veiga, A.C.R.: Proposal of a tangible user interface to enhance accessibility in geological exhibitions and the experience of museum visitors. Procedia Comput. Sci. 100, 832\u2013839 (2016)","journal-title":"Procedia Comput. Sci."},{"key":"16_CR22","doi-asserted-by":"crossref","first-page":"40","DOI":"10.1016\/j.culher.2016.09.003","volume":"23","author":"BJ Fern\u00e1ndez-Palacios","year":"2016","unstructured":"Fern\u00e1ndez-Palacios, B.J., Morabito, D., Remondino, F.: Access to complex reality-based 3D models using virtual reality solutions. J. Cult. Heritage 23, 40\u201348 (2016)","journal-title":"J. Cult. Heritage"},{"issue":"2","key":"16_CR23","doi-asserted-by":"crossref","first-page":"55","DOI":"10.1016\/j.daach.2014.01.001","volume":"1","author":"G Guidi","year":"2014","unstructured":"Guidi, G., Russo, M., Angheleddu, D.: 3D survey and virtual reconstruction of archeological sites. Digital Appl. Archaeol. Cult. Heritage 1(2), 55\u201369 (2014)","journal-title":"Digital Appl. Archaeol. Cult. Heritage"},{"issue":"3","key":"16_CR24","doi-asserted-by":"crossref","first-page":"1171","DOI":"10.1016\/j.compedu.2010.05.014","volume":"55","author":"HM Huang","year":"2010","unstructured":"Huang, H.M., Rauch, U., Liaw, S.S.: Investigating learners\u2019 attitudes toward virtual reality learning environments: based on a constructivist approach. Comput. Educ. 55(3), 1171\u20131182 (2010)","journal-title":"Comput. Educ."}],"container-title":["Communications in Computer and Information Science","Advances in Image and Graphics Technologies"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-981-10-7389-2_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,10,6]],"date-time":"2019-10-06T20:33:51Z","timestamp":1570394031000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-981-10-7389-2_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,11,26]]},"ISBN":["9789811073885","9789811073892"],"references-count":24,"URL":"https:\/\/doi.org\/10.1007\/978-981-10-7389-2_16","relation":{},"ISSN":["1865-0929","1865-0937"],"issn-type":[{"type":"print","value":"1865-0929"},{"type":"electronic","value":"1865-0937"}],"subject":[],"published":{"date-parts":[[2017,11,26]]}}}