{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,1]],"date-time":"2026-06-01T23:04:43Z","timestamp":1780355083778,"version":"3.54.1"},"publisher-location":"Singapore","reference-count":61,"publisher":"Springer Nature Singapore","isbn-type":[{"value":"9789819200412","type":"print"},{"value":"9789819200429","type":"electronic"}],"license":[{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2026]]},"DOI":"10.1007\/978-981-92-0042-9_8","type":"book-chapter","created":{"date-parts":[[2026,6,1]],"date-time":"2026-06-01T22:50:19Z","timestamp":1780354219000},"page":"99-114","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["The Lion Dance VR Revival: Gamified Cultural Preservation Through a Tri-Modal Design Framework"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0003-1740-2487","authenticated-orcid":false,"given":"Tip Ying","family":"Li","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8918-5616","authenticated-orcid":false,"given":"Anthony","family":"Kong","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2026,7,2]]},"reference":[{"key":"8_CR1","unstructured":"Intangible Cultural Heritage Office (LCSD): ICH Inventory of Hong Kong, sec. 2.1. Lion Dance, pp. 4\u20135. (2024)"},{"key":"8_CR2","unstructured":"Census and Statistics Department (HKSAR): Thematic Household Survey Report No. 80: Internet and smartphone penetration (2023). https:\/\/www.info.gov.hk\/gia\/general\/202406\/27\/P2024062700313.htm. Accessed 26 Aug 2025"},{"issue":"5","key":"8_CR3","first-page":"657","volume":"8","author":"JA Serrano-Sanchez","year":"2011","unstructured":"Serrano-Sanchez, J.A., et al.: Associations between screen time and physical activity in adolescents. J. Phys. Act. Health 8(5), 657\u2013665 (2011)","journal-title":"J. Phys. Act. Health"},{"issue":"12","key":"8_CR4","doi-asserted-by":"crossref","first-page":"4280","DOI":"10.3390\/ijerph17124280","volume":"17","author":"RD Lennox","year":"2020","unstructured":"Lennox, R.D., et al.: Physical activity, screen time and subjective well-being in adolescents from a disadvantaged area. Int. J. Environ. Res. Public Health 17(12), 4280 (2020)","journal-title":"Int. J. Environ. Res. Public Health"},{"issue":"4","key":"8_CR5","doi-asserted-by":"publisher","first-page":"470","DOI":"10.1177\/0894439310385643","volume":"29","author":"JP Robinson","year":"2011","unstructured":"Robinson, J.P.: Arts and leisure participation among IT users: further evidence of time enhancement over time displacement. Soc. Sci. Comput. Rev. 29(4), 470\u2013480 (2011)","journal-title":"Soc. Sci. Comput. Rev."},{"issue":"4","key":"8_CR6","first-page":"393","volume":"17","author":"EH Meier","year":"2014","unstructured":"Meier, E.H., Reinecke, L.: Media use, sports participation, and well-being in adolescence. Media Psychol. 17(4), 393\u2013414 (2014)","journal-title":"Media Psychol."},{"key":"8_CR7","doi-asserted-by":"crossref","first-page":"2102","DOI":"10.1186\/s12889-024-19633-0","volume":"24","author":"JR Twenge","year":"2024","unstructured":"Twenge, J.R., et al.: Screen time and mental health: a prospective analysis. BMC Public Health 24, 2102 (2024)","journal-title":"BMC Public Health"},{"key":"8_CR8","unstructured":"Heung, S.: Why lion dance is \u2018dying\u2019 in Singapore and Hong Kong. South China morning post (2019). https:\/\/www.scmp.com\/week-asia\/lifestyle-culture\/article\/2185286\/going-going-gong-why-lion-dance-dying-singapore-a. Accessed 26 Aug 2025"},{"key":"8_CR9","unstructured":"South China Morning Post (Young Post): It takes a lion\u2019s share of discipline and training to lion dance (2015). https:\/\/www.scmp.com\/yp\/discover\/lifestyle\/features\/article\/3067982\/it-takes-lions-share-discipline-and-training-lion. Accessed 26 Aug 2025"},{"key":"8_CR10","unstructured":"Jonie Uniforms: Hong Kong style lion dance head\/tail (Style SL-12AG). https:\/\/www.jonieuniforms.com\/. Accessed 26 Aug 2025"},{"key":"8_CR11","unstructured":"Kungfu Direct: Lion & dragon - drums. https:\/\/www.kungfudirect.com\/catalog\/lion-and-dragon. Accessed 26 Aug 2025"},{"key":"8_CR12","unstructured":"Leisure & Cultural Services Dept. (LCSD): Hire charges of leisure facilities (urban area) (2023). https:\/\/www.lcsd.gov.hk\/en\/leisure-link\/ls_booking_charges_urban.html. Accessed 26 Aug 2025"},{"key":"8_CR13","unstructured":"Leisure & Cultural Services Dept. (LCSD): Guide to the booking procedure for use of fee-charging recreation & sports facilities (individuals) (2024)"},{"key":"8_CR14","unstructured":"HKSAR Government: LCQ6: Regulation of lion, dragon and unicorn dances (2022). https:\/\/www.info.gov.hk\/gia\/general\/202211\/16\/P2022111600484.htm. Accessed 26 Aug 2025"},{"key":"8_CR15","unstructured":"UNESCO: What is intangible cultural heritage? https:\/\/ich.unesco.org\/en\/what-is-intangible-heritage-00003. Accessed 26 Aug 2025"},{"key":"8_CR16","unstructured":"Intangible Cultural Heritage Office (LCSD): ICH funding scheme purpose and objectives (2025). https:\/\/www.icho.hk\/en\/web\/icho\/ich_funding_scheme_introduction.html. Accessed 26 Aug 2025"},{"key":"8_CR17","unstructured":"HKSAR Government (LegCo): Safeguarding and promoting intangible cultural heritage, panel paper CB (2)973\/2024(4) (2024)"},{"key":"8_CR18","unstructured":"UNESCO: Text of the 2003 convention for the safeguarding of the intangible cultural heritage. https:\/\/ich.unesco.org\/en\/convention. Accessed 26 Aug 2025"},{"key":"8_CR19","unstructured":"HKSAR Government: LCQ1: Intangible cultural heritage (2023). https:\/\/www.info.gov.hk\/gia\/general\/202305\/31\/P2023053100293.htm. Accessed 26 Aug 2025"},{"key":"8_CR20","unstructured":"UNESCO: Text of the convention for the safeguarding of the intangible cultural heritage, Art. 1 & Art. 2 (Definitions). https:\/\/ich.unesco.org\/en\/convention. Accessed 26 Aug 2025"},{"key":"8_CR21","unstructured":"UNESCO: Operational directives for the implementation of the convention for the safeguarding of the intangible cultural heritage (2022)"},{"key":"8_CR22","unstructured":"Intangible Cultural Heritage Office (LCSD): Representative list of the intangible cultural heritage of Hong Kong. https:\/\/www.icho.hk\/en\/web\/icho\/representative_list.html. Accessed 26 Aug 2025"},{"key":"8_CR23","unstructured":"Intangible Cultural Heritage Office (LCSD): ICH inventory of Hong Kong-general criteria (2024)"},{"key":"8_CR24","unstructured":"HKSAR Government, leisure and cultural services department: safeguarding and promoting intangible cultural heritage, paper CB (2)973\/2024(4) (2024)"},{"key":"8_CR25","doi-asserted-by":"publisher","first-page":"103778","DOI":"10.1016\/j.compedu.2019.103778","volume":"147","author":"J Radianti","year":"2020","unstructured":"Radianti, J., Majchrzak, T.A., Fromm, J., Wohlgenannt, I.: A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda. Comput. Educ. 147, 103778 (2020)","journal-title":"Comput. Educ."},{"key":"8_CR26","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/7221.001.0001","volume-title":"Where the Action Is: The Foundations of Embodied Interaction","author":"P Dourish","year":"2001","unstructured":"Dourish, P.: Where the Action Is: The Foundations of Embodied Interaction. MIT Press, Cambridge (2001)"},{"issue":"3","key":"8_CR27","doi-asserted-by":"publisher","first-page":"355","DOI":"10.1037\/0033-2909.95.3.355","volume":"95","author":"AW Salmoni","year":"1984","unstructured":"Salmoni, A.W., Schmidt, R.A., Walter, C.B.: Knowledge of results and motor learning: a review and critical reappraisal. Psychol. Bull. 95(3), 355\u2013386 (1984)","journal-title":"Psychol. Bull."},{"issue":"4","key":"8_CR28","doi-asserted-by":"crossref","first-page":"775","DOI":"10.1007\/s00268-012-1446-y","volume":"36","author":"AG Gallagher","year":"2012","unstructured":"Gallagher, A.G., Satava, R.M.: Virtual reality as a training and assessment tool in surgery. World J. Surg. 36(4), 775\u2013782 (2012)","journal-title":"World J. Surg."},{"issue":"1","key":"8_CR29","first-page":"1","volume":"37","author":"C Faure","year":"2019","unstructured":"Faure, C., Bideau, B.: Virtual reality for sports training: a review. J. Sports Sci. 37(1), 1\u201310 (2019)","journal-title":"J. Sports Sci."},{"key":"8_CR30","volume-title":"The Science and Psychology of Music Performance: Creative Strategies for Teaching and Learning","year":"2002","unstructured":"Parncutt, R., McPherson, G.E. (eds.): The Science and Psychology of Music Performance: Creative Strategies for Teaching and Learning. Oxford University Press, New York (2002)"},{"key":"8_CR31","unstructured":"Virtual Reality Stereoscopic 180-degree video-based immersive environments: applications for training surgeons and other medical professionals. ResearchGate (n.d.)"},{"key":"8_CR32","unstructured":"Impacts of Immersive 3D videos on students\u2019 surgical learning. PMC (n.d.). https:\/\/pmc.ncbi.nlm.nih.gov\/articles\/PMC11634195\/. Accessed 26 Aug 2025"},{"key":"8_CR33","doi-asserted-by":"publisher","unstructured":"Yazdi, M.: Augmented reality (AR) and virtual reality (VR) in maintenance training. In: Advances in Computational Mathematics for Industrial Applications, pp. 165\u2013174. Springer (2024). https:\/\/doi.org\/10.1007\/978-3-031-53514-7_10","DOI":"10.1007\/978-3-031-53514-7_10"},{"key":"8_CR34","doi-asserted-by":"crossref","unstructured":"Deterding, S., Sicart, M., Nacke, L., O\u2019Hara, K., Dixon, D.: From game design elements to gamefulness: defining gamification. In: CHI 2011 Extended Abstracts on Human Factors in Computing Systems, pp. 9\u201312 (2011)","DOI":"10.1145\/2181037.2181040"},{"issue":"1","key":"8_CR35","doi-asserted-by":"publisher","first-page":"68","DOI":"10.1037\/0003-066X.55.1.68","volume":"55","author":"RM Ryan","year":"2000","unstructured":"Ryan, R.M., Deci, E.L.: Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. Am. Psychol. 55(1), 68\u201378 (2000)","journal-title":"Am. Psychol."},{"key":"8_CR36","doi-asserted-by":"crossref","unstructured":"Hamari, J., Koivisto, J., Sarsa, H.: Does gamification work? \u2014A literature review of empirical studies on gamification. In: Proceedings of the 47th Hawaii International Conference on System Sciences, pp. 3025\u20133034. IEEE (2014)","DOI":"10.1109\/HICSS.2014.377"},{"key":"8_CR37","doi-asserted-by":"crossref","unstructured":"Kapp, K.M.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. John Wiley & Sons (2012)","DOI":"10.1145\/2207270.2211316"},{"issue":"3","key":"8_CR38","first-page":"75","volume":"18","author":"D Dicheva","year":"2015","unstructured":"Dicheva, D., Dichev, C., Agre, G., Angelova, G.: Gamification in education: a systematic mapping study. J. Educ. Technol. Soc. 18(3), 75\u201388 (2015)","journal-title":"J. Educ. Technol. Soc."},{"key":"8_CR39","doi-asserted-by":"publisher","first-page":"192","DOI":"10.1016\/j.chb.2018.05.028","volume":"87","author":"S Subhash","year":"2018","unstructured":"Subhash, S., Cudney, E.A.: Gamified learning in higher education: a systematic review of the literature. Comput. Hum. Behav. 87, 192\u2013206 (2018)","journal-title":"Comput. Hum. Behav."},{"issue":"2","key":"8_CR40","doi-asserted-by":"crossref","first-page":"199","DOI":"10.1111\/iops.12132","volume":"7","author":"RN Landers","year":"2014","unstructured":"Landers, R.N.: An uncomfortable truth about gamification and motivation. Ind. Organ. Psychol. 7(2), 199\u2013203 (2014)","journal-title":"Ind. Organ. Psychol."},{"key":"8_CR41","unstructured":"Styliani, M., Kounavis, M., Vrailas, N.: Virtual reality in cultural heritage: a review of applications. In: Proceedings of the 2009 International Conference on Virtual Reality and Visualization, pp. 1\u20138. IEEE (2009)"},{"issue":"4","key":"8_CR42","doi-asserted-by":"crossref","first-page":"438","DOI":"10.1016\/j.culher.2010.02.005","volume":"11","author":"F Bruno","year":"2010","unstructured":"Bruno, F., Bruno, S., De Sarno, L., Muzzupappa, M.: Virtual Museum: an immersive experience for cultural heritage. J. Cult. Herit. 11(4), 438\u2013445 (2010)","journal-title":"J. Cult. Herit."},{"key":"8_CR43","first-page":"1","volume":"38","author":"M Tsiouris","year":"2019","unstructured":"Tsiouris, M., Koutsabasis, P.: Virtual reality in museums: a systematic review. J. Cult. Herit. 38, 1\u201310 (2019)","journal-title":"J. Cult. Herit."},{"issue":"1","key":"8_CR44","first-page":"2","volume":"1","author":"M Forte","year":"2014","unstructured":"Forte, M.: Cyber-archaeology: towards a new paradigm for archaeological research. Digit. Appl. Archaeol. Cult. Heritage 1(1), 2\u201310 (2014)","journal-title":"Digit. Appl. Archaeol. Cult. Heritage"},{"key":"8_CR45","doi-asserted-by":"publisher","unstructured":"Champion, E.: Playing with the Past: Digital Games and the Simulation of History. Springer (2011). https:\/\/doi.org\/10.1007\/978-1-84996-501-9","DOI":"10.1007\/978-1-84996-501-9"},{"key":"8_CR46","first-page":"1","volume":"33","author":"C Garau","year":"2018","unstructured":"Garau, C.: Virtual reality for cultural heritage: a review of recent applications. J. Cult. Herit. 33, 1\u201310 (2018)","journal-title":"J. Cult. Herit."},{"key":"8_CR47","unstructured":"Jung, T., Han, D.: Augmented reality (AR) and virtual reality (VR) in cultural heritage tourism. In: Information and Communication Technologies in Tourism 2014, pp. 521\u2013532. Springer (2014)."},{"issue":"1","key":"8_CR48","doi-asserted-by":"publisher","first-page":"42","DOI":"10.1016\/j.culher.2009.02.006","volume":"11","author":"F Bruno","year":"2010","unstructured":"Bruno, F., Bruno, S., De Sensi, G., Luchi, M.L., Mancuso, A., Muzzupappa, M.: From 3D reconstruction to virtual reality: a complete methodology for digital archaeological exhibition. J. Cult. Herit. 11(1), 42\u201349 (2010)","journal-title":"J. Cult. Herit."},{"issue":"1","key":"8_CR49","doi-asserted-by":"publisher","first-page":"143","DOI":"10.1007\/s40692-018-0128-7","volume":"6","author":"S Rizvic","year":"2019","unstructured":"Rizvic, S., Boskovic, D., Okanovic, V., Sljivo, S., Zukic, M.: Interactive digital storytelling: bringing cultural heritage in a classroom. J. Comput. Educ. 6(1), 143\u2013166 (2019)","journal-title":"J. Comput. Educ."},{"issue":"3","key":"8_CR50","doi-asserted-by":"publisher","first-page":"363","DOI":"10.1037\/0033-295X.100.3.363","volume":"100","author":"KA Ericsson","year":"1993","unstructured":"Ericsson, K.A., Krampe, R.T., Tesch-R\u00f6mer, C.: The role of deliberate practice in the acquisition of expert performance. Psychol. Rev. 100(3), 363\u2013406 (1993)","journal-title":"Psychol. Rev."},{"issue":"11","key":"8_CR51","first-page":"1485","volume":"25","author":"RM Satava","year":"2001","unstructured":"Satava, R.M.: Virtual reality and surgical simulation. World J. Surg. 25(11), 1485\u20131489 (2001)","journal-title":"World J. Surg."},{"issue":"4","key":"8_CR52","doi-asserted-by":"publisher","first-page":"458","DOI":"10.1097\/00000658-200210000-00008","volume":"236","author":"NE Seymour","year":"2002","unstructured":"Seymour, N.E., Gallagher, A.G., Roman, S.A., O\u2019Brien, M.K., Andersen, D.K., Satava, R.M.: Virtual reality training improves operating room performance: results of a randomised, controlled trial. Ann. Surg. 236(4), 458\u2013464 (2002)","journal-title":"Ann. Surg."},{"issue":"6","key":"8_CR53","first-page":"723","volume":"81","author":"PR Aggarwal","year":"2024","unstructured":"Aggarwal, P.R., Singh, A.K., Singh, S.K.: Immersive virtual reality as a surgical training tool: a cohort study. J. Surg. Educ. 81(6), 723\u2013730 (2024)","journal-title":"J. Surg. Educ."},{"key":"8_CR54","doi-asserted-by":"crossref","unstructured":"Feng, Z., Lovreglio, R., Yiu, T.W., Acosta, D.M.: Immersive virtual reality training for excavation safety and hazard identification. Smart Sustain. Built Environ. (2024)","DOI":"10.1108\/SASBE-10-2022-0235"},{"key":"8_CR55","doi-asserted-by":"publisher","first-page":"37","DOI":"10.1016\/B978-0-12-387691-1.00002-8","volume":"55","author":"J Sweller","year":"2011","unstructured":"Sweller, J.: Cognitive load theory. Psychol. Learn. Motiv. 55, 37\u201376 (2011)","journal-title":"Psychol. Learn. Motiv."},{"issue":"2","key":"8_CR56","doi-asserted-by":"publisher","first-page":"89","DOI":"10.1111\/j.1469-7610.1976.tb00381.x","volume":"17","author":"D Wood","year":"1976","unstructured":"Wood, D., Bruner, J.S., Ross, G.: The role of tutoring in problem solving. J. Child Psychol. Psychiatry 17(2), 89\u2013100 (1976)","journal-title":"J. Child Psychol. Psychiatry"},{"issue":"2","key":"8_CR57","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1191\/1478088706qp063oa","volume":"3","author":"V Braun","year":"2006","unstructured":"Braun, V., Clarke, V.: Using thematic analysis in psychology. Qual. Res. Psychol. 3(2), 77\u2013101 (2006)","journal-title":"Qual. Res. Psychol."},{"issue":"2","key":"8_CR58","doi-asserted-by":"publisher","first-page":"257","DOI":"10.1207\/s15516709cog1202_4","volume":"12","author":"J Sweller","year":"1988","unstructured":"Sweller, J.: Cognitive load during problem solving: effects on learning. Cogn. Sci. 12(2), 257\u2013285 (1988)","journal-title":"Cogn. Sci."},{"key":"8_CR59","doi-asserted-by":"publisher","unstructured":"Gaitatzes, A., Christopoulos, D., Roussou, M.: Reviving the past: cultural heritage meets virtual reality. In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage (VAST 2001). Association for Computing Machinery, New York, NY, USA, pp. 103\u2013110 (2001). https:\/\/doi.org\/10.1145\/584993.585011","DOI":"10.1145\/584993.585011"},{"key":"8_CR60","doi-asserted-by":"publisher","unstructured":"Zhang, L., Qi, W., Zhao, K., Wang, L., Tan, J., Jiao, L.: VR games and the dissemination of cultural heritage. In: Streitz, N., Konomi, S. (eds.) Distributed, Ambient and Pervasive Interactions: Understanding Humans. DAPI 2018. Lecture Notes in Computer Science, vol. 10921. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-319-91125-0_35","DOI":"10.1007\/978-3-319-91125-0_35"},{"key":"8_CR61","doi-asserted-by":"publisher","unstructured":"Ch\u2019ng, E., Li, Y., Cai, S., Leow, F.T.: The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning. J. Comput. Cult. Herit. 13(1), 21 (2020). https:\/\/doi.org\/10.1145\/3352933","DOI":"10.1145\/3352933"}],"container-title":["Lecture Notes in Computer Science","Learning Technologies and Systems"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-981-92-0042-9_8","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,6,1]],"date-time":"2026-06-01T22:50:26Z","timestamp":1780354226000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-981-92-0042-9_8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026]]},"ISBN":["9789819200412","9789819200429"],"references-count":61,"URL":"https:\/\/doi.org\/10.1007\/978-981-92-0042-9_8","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2026]]},"assertion":[{"value":"2 July 2026","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"SETE","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Symposium on Emerging Technologies for Education","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Hongkong","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"China","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"30 November 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"3 December 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"10","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"sete2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icwl-sete.comp.polyu.edu.hk\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}