{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,19]],"date-time":"2026-05-19T05:34:46Z","timestamp":1779168886483,"version":"3.51.4"},"publisher-location":"Singapore","reference-count":43,"publisher":"Springer Nature Singapore","isbn-type":[{"value":"9789819635214","type":"print"},{"value":"9789819635221","type":"electronic"}],"license":[{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-981-96-3522-1_6","type":"book-chapter","created":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T06:05:18Z","timestamp":1742882718000},"page":"40-55","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["What Makes an\u00a0Educational Robot Game Fun? Framework Analysis of\u00a0Children\u2019s Design Ideas"],"prefix":"10.1007","author":[{"given":"Elaheh","family":"Sanoubari","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"John Edison","family":"Mu\u00f1oz","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ali","family":"Yamini","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Neil","family":"Randall","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kerstin","family":"Dautenhahn","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2025,3,25]]},"reference":[{"key":"6_CR1","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"114","DOI":"10.1007\/978-3-642-34584-5_9","volume-title":"Cognitive Behavioural Systems","author":"S Al Moubayed","year":"2012","unstructured":"Al Moubayed, S., Beskow, J., Skantze, G., Granstr\u00f6m, B.: Furhat: a back-projected human-like robot head for multiparty human-machine interaction. In: Esposito, A., Esposito, A.M., Vinciarelli, A., Hoffmann, R., M\u00fcller, V.C. (eds.) Cognitive Behavioural Systems. LNCS, vol. 7403, pp. 114\u2013130. Springer, Heidelberg (2012). https:\/\/doi.org\/10.1007\/978-3-642-34584-5_9"},{"key":"6_CR2","doi-asserted-by":"crossref","unstructured":"Belpaeme, T., Kennedy, J., Ramachandran, A., Scassellati, B., Tanaka, F.: Social robots for education: a review. Sci. Robot. 3(21) (2018)","DOI":"10.1126\/scirobotics.aat5954"},{"key":"6_CR3","unstructured":"Belpaeme, T., Tanaka, F.: Social robots as educators. In: OECD Digital Education Outlook, p.\u00a0143. OECD Publishing Paris (2021)"},{"key":"6_CR4","unstructured":"Boal, A.: Games for actors and non-actors. Psychology Press (2002)"},{"key":"6_CR5","doi-asserted-by":"crossref","unstructured":"Csikszentmihalyi, M., Csikszentmihalyi, M.: Toward a psychology of optimal experience. Flow and the foundations of positive psychology, pp. 209\u2013226 (2014)","DOI":"10.1007\/978-94-017-9088-8_14"},{"issue":"10","key":"6_CR6","doi-asserted-by":"crossref","first-page":"1889","DOI":"10.1177\/0886260511431436","volume":"27","author":"I Cuadrado-Gordillo","year":"2012","unstructured":"Cuadrado-Gordillo, I.: Repetition, power imbalance, and intentionality: Do these criteria conform to teenagers perception of bullying? arole-based analysis. J. Interpers. Violence 27(10), 1889\u20131910 (2012)","journal-title":"J. Interpers. Violence"},{"issue":"1480","key":"6_CR7","doi-asserted-by":"crossref","first-page":"679","DOI":"10.1098\/rstb.2006.2004","volume":"362","author":"K Dautenhahn","year":"2007","unstructured":"Dautenhahn, K.: Socially intelligent robots: dimensions of human-robot interaction. Philos. Trans. R. Soc. B 362(1480), 679\u2013704 (2007)","journal-title":"Philos. Trans. R. Soc. B"},{"key":"6_CR8","unstructured":"Design Sprint Kit - Google: Crazy 8\u2019s"},{"issue":"6","key":"6_CR9","doi-asserted-by":"crossref","first-page":"1055","DOI":"10.1037\/0021-9010.87.6.1055","volume":"87","author":"A Erez","year":"2002","unstructured":"Erez, A., Isen, A.M.: The influence of positive affect on the components of expectancy motivation. J. of Appli. Psychol. 87(6), 1055 (2002)","journal-title":"J. of Appli. Psychol."},{"key":"6_CR10","doi-asserted-by":"crossref","unstructured":"Fredrickson, B.L., Branigan, C.: Positive emotions broaden the scope of attention and thought-action repertoires. Cognition & Emotion 19(3), 313\u2013332 (2005)","DOI":"10.1080\/02699930441000238"},{"key":"6_CR11","unstructured":"Garneau, P.A.: Fourteen forms of fun. Game Developer (2001). www.gamedeveloper.com\/design\/fourteen-forms-of-fun, Accessed 16 Sep 2024"},{"key":"6_CR12","doi-asserted-by":"crossref","unstructured":"Gaver, W.: What should we expect from research through design? In: SIGCHI Conference on Human Factors in Computing Systems, pp. 937\u2013946 (2012)","DOI":"10.1145\/2207676.2208538"},{"issue":"1","key":"6_CR13","doi-asserted-by":"crossref","first-page":"20","DOI":"10.1145\/950566.950595","volume":"1","author":"JP Gee","year":"2003","unstructured":"Gee, J.P.: What video games have to teach us about learning and literacy. Comput. Entertainment (CIE) 1(1), 20 (2003)","journal-title":"Comput. Entertainment (CIE)"},{"key":"6_CR14","doi-asserted-by":"crossref","unstructured":"Goldsmith, L.J.: Using framework analysis in applied qualitative research. Qual. Rep. 26(6) (2021)","DOI":"10.46743\/2160-3715\/2021.5011"},{"key":"6_CR15","unstructured":"Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: AAAI Workshop on Challenges in Game AI, vol. 4, 1722 (2004)"},{"key":"6_CR16","unstructured":"International, Q.S.R.: NVivo (2021). www.qsrinternational.com\/nvivo-qualitative-data-analysis-software\/home"},{"issue":"6","key":"6_CR17","doi-asserted-by":"crossref","first-page":"1122","DOI":"10.1037\/0022-3514.52.6.1122","volume":"52","author":"AM Isen","year":"1987","unstructured":"Isen, A.M., Daubman, K.A., Nowicki, G.P.: Positive affect facilitates creative problem solving. J. Personality Soc. Psychol. 52(6), 1122 (1987)","journal-title":"J. Personality Soc. Psychol."},{"issue":"1","key":"6_CR18","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1037\/0022-3514.36.1.1","volume":"36","author":"AM Isen","year":"1978","unstructured":"Isen, A.M., Shalker, T.E., Clark, M., Karp, L.: Affect, accessibility of material in memory, and behavior. J. Personality Soc. Psychol. 36(1), 1 (1978)","journal-title":"J. Personality Soc. Psychol."},{"issue":"1","key":"6_CR19","doi-asserted-by":"crossref","first-page":"68","DOI":"10.1037\/0033-295X.100.1.68","volume":"100","author":"CE Izard","year":"1993","unstructured":"Izard, C.E.: Four systems for emotion activation: cognitive and noncognitive processes. Psychol. Rev. 100(1), 68 (1993)","journal-title":"Psychol. Rev."},{"key":"6_CR20","first-page":"919","volume":"13","author":"K Kabaci\u0144ska","year":"2021","unstructured":"Kabaci\u0144ska, K., Prescott, T.J., Robillard, J.M.: Socially assistive robots as mental health interventions for children: a scoping review. IJSR 13, 919\u2013935 (2021)","journal-title":"IJSR"},{"key":"6_CR21","doi-asserted-by":"crossref","unstructured":"Kahn, P., Kanda, T., Ishiguro, H., Gill, B., Shen, S., Ruckert, J., Gary, H.: Human creativity can be facilitated through interacting with a social robot. In: ACM\/IEEE HRI Conference (2016)","DOI":"10.1109\/HRI.2016.7451749"},{"key":"6_CR22","doi-asserted-by":"crossref","first-page":"679","DOI":"10.1016\/j.robot.2015.09.007","volume":"75","author":"M Kandlhofer","year":"2016","unstructured":"Kandlhofer, M., Steinbauer, G.: Evaluating the impact of educational robotics on pupils\u2019 technical-and social-skills and science related attitudes. Robot. Auton. Syst. 75, 679\u2013685 (2016)","journal-title":"Robot. Auton. Syst."},{"key":"6_CR23","doi-asserted-by":"crossref","unstructured":"Kapp, K.M.: The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons (2012)","DOI":"10.1145\/2207270.2211316"},{"issue":"2","key":"6_CR24","doi-asserted-by":"crossref","first-page":"427","DOI":"10.1016\/j.compedu.2010.02.007","volume":"55","author":"M Kebritchi","year":"2010","unstructured":"Kebritchi, M., Hirumi, A., Bai, H.: The effects of modern mathematics computer games on mathematics achievement and class motivation. Comput. Educ. 55(2), 427\u2013443 (2010)","journal-title":"Comput. Educ."},{"key":"6_CR25","doi-asserted-by":"crossref","first-page":"1038","DOI":"10.1007\/s10803-012-1645-2","volume":"43","author":"ES Kim","year":"2013","unstructured":"Kim, E.S., et al.: Social robots as embedded reinforcers of social behavior in children with autism. J. Autism & Developm. Disorders 43, 1038\u20131049 (2013)","journal-title":"J. Autism & Developm. Disorders"},{"key":"6_CR26","unstructured":"Koster, R.: Theory of fun for game design. Inc, O\u2019Reilly Media (2013)"},{"key":"6_CR27","first-page":"679","volume":"155","author":"N Lazzaro","year":"2009","unstructured":"Lazzaro, N.: Why we play: affect and the fun of games. Hum.-Comput. Interact. Des. Diverse Users Domains 155, 679\u2013700 (2009)","journal-title":"Hum.-Comput. Interact. Des. Diverse Users Domains"},{"key":"6_CR28","doi-asserted-by":"crossref","unstructured":"Malone, T.: What makes computer games fun? In: Joint Conference on Easier and More Productive Use of Computer Systems, p.\u00a0143 (1981)","DOI":"10.1145\/800276.810990"},{"key":"6_CR29","doi-asserted-by":"crossref","unstructured":"O\u2019Connor, C., Joffe, H.: Intercoder reliability in qualitative research: debates and practical guidelines. Intl. J. Qual. Methods 19 (2020)","DOI":"10.1177\/1609406919899220"},{"issue":"4","key":"6_CR30","doi-asserted-by":"crossref","first-page":"258","DOI":"10.1080\/00461520.2015.1122533","volume":"50","author":"JL Plass","year":"2015","unstructured":"Plass, J.L., Homer, B.D., Kinzer, C.K.: Foundations of game-based learning. Educ. Psychol. 50(4), 258\u2013283 (2015)","journal-title":"Educ. Psychol."},{"key":"6_CR31","unstructured":"Plass, J.L., Mayer, R.E., Homer, B.D.: Handbook of game-based learning. MIT Press (2020)"},{"issue":"1","key":"6_CR32","doi-asserted-by":"crossref","first-page":"37","DOI":"10.1007\/s12369-022-00944-4","volume":"15","author":"D Rato","year":"2023","unstructured":"Rato, D., Correia, F., Pereira, A., Prada, R.: Robots in games. Intl. J. of Soc. Robot. 15(1), 37\u201357 (2023)","journal-title":"Intl. J. of Soc. Robot."},{"issue":"1","key":"6_CR33","first-page":"5","volume":"4","author":"EBN Sanders","year":"2008","unstructured":"Sanders, E.B.N., Stappers, P.J.: Co-creation and the new landscapes of design. J. of Co-design 4(1), 5\u201318 (2008)","journal-title":"J. of Co-design"},{"key":"6_CR34","doi-asserted-by":"crossref","unstructured":"Sanoubari, E., Cardona, J.E.M., Houston, A., Young, J., Dautenhahn, K.: Designing an anti-bullying serious game: insights from interviews with teachers. In: Joint International Conference on Serious Games (JCSG), pp. 102\u2013121 (2022)","DOI":"10.1007\/978-3-031-15325-9_9"},{"key":"6_CR35","doi-asserted-by":"crossref","unstructured":"Sanoubari, E., Johnson, A., Munoz, J.E., Houston, A., Dautenhahn, K.: Using robot-mediated applied drama to foster anti-bullying peer support. Robophilosophy (2022)","DOI":"10.3233\/FAIA220618"},{"key":"6_CR36","doi-asserted-by":"crossref","unstructured":"Sanoubari, E., Mu\u00f1oz\u00a0Cardona, J.E., Mahdi, H., Young, J.E., Houston, A., Dautenhahn, K.: Robots, bullies and stories: a remote co-design study with children. ACM Interact. Design Children, 171\u2013182 (2021)","DOI":"10.1145\/3459990.3460725"},{"key":"6_CR37","doi-asserted-by":"crossref","first-page":"71","DOI":"10.1023\/A:1015630930326","volume":"3","author":"WB Schaufeli","year":"2002","unstructured":"Schaufeli, W.B., Salanova, M., Gonz\u00e1lez-Rom\u00e1, V., Bakker, A.B.: The measurement of engagement and burnout: a two sample confirmatory factor analytic approach. J. Happiness Stud. 3, 71\u201392 (2002)","journal-title":"J. Happiness Stud."},{"key":"6_CR38","unstructured":"Schell, J.: The Art of Game Design: A book of lenses. CRC press (2008)"},{"key":"6_CR39","unstructured":"Sellers, M.: Advanced game design: a systems approach. Addison-Wesley Professional (2017)"},{"key":"6_CR40","doi-asserted-by":"crossref","unstructured":"Speicher, M., Hall, B.D., Nebeling, M.: What is mixed reality? In: ACM CHI Conference, pp. 1\u201315 (2019)","DOI":"10.1145\/3290605.3300767"},{"key":"6_CR41","unstructured":"Stewart, D.W., Shamdasani, P.N., Rook, D.W.: The focus group moderator. In: Focus Groups: Theory and Practice, pp. 69\u201389 (2014)"},{"key":"6_CR42","doi-asserted-by":"crossref","unstructured":"Supriana, I., Agustin, R.D., Bakar, M.A., Zin, N.A.M.: Serious games for effective learning. In: International Conference on Electrical Engineering & Informatics, pp.\u00a01\u20136. IEEE (2017)","DOI":"10.1109\/ICEEI.2017.8312466"},{"issue":"2","key":"6_CR43","first-page":"148","volume":"19","author":"L Toh","year":"2016","unstructured":"Toh, L., Causo, A., Tzuo, P., Chen, I., Yeo, S.: A review on the use of robots in education and young children. J. of Edu. Tech. Soc. 19(2), 148\u2013163 (2016)","journal-title":"J. of Edu. Tech. Soc."}],"container-title":["Lecture Notes in Computer Science","Social Robotics"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-981-96-3522-1_6","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T06:05:35Z","timestamp":1742882735000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-981-96-3522-1_6"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025]]},"ISBN":["9789819635214","9789819635221"],"references-count":43,"URL":"https:\/\/doi.org\/10.1007\/978-981-96-3522-1_6","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2025]]},"assertion":[{"value":"25 March 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICSR + AI","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Social Robotics","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Odense","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Denmark","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24 October 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27 October 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"16","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"socrob2024a","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icsr2024.dk","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}