{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2022,3,31]],"date-time":"2022-03-31T16:48:17Z","timestamp":1648745297527},"reference-count":5,"publisher":"Springer Science and Business Media LLC","issue":"2","content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Comput Game J"],"published-print":{"date-parts":[[2014,10]]},"DOI":"10.1007\/bf03395951","type":"journal-article","created":{"date-parts":[[2017,7,8]],"date-time":"2017-07-08T17:09:35Z","timestamp":1499533775000},"page":"40-53","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Spatializing play structures and interaction flow using GSML (Game System Modelling Language)"],"prefix":"10.1007","volume":"3","author":[{"given":"Richard","family":"Emms","sequence":"first","affiliation":[]},{"given":"Dennis","family":"Wixon","sequence":"additional","affiliation":[]},{"given":"Simon","family":"Wiscombe","sequence":"additional","affiliation":[]},{"given":"Yasser","family":"Malaika","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2014,10,1]]},"reference":[{"key":"BF03395951_CR1","doi-asserted-by":"crossref","DOI":"10.1201\/9780080919171","volume-title":"The Art of Game Design: A Book of Lenses","author":"J Schell","year":"2008","unstructured":"Schell, J. (2008) The Art of Game Design: A Book of Lenses. Amsterdam: Elsevier\/Morgan Kaufmann. Print."},{"key":"BF03395951_CR2","doi-asserted-by":"crossref","DOI":"10.1201\/b13172","volume-title":"Game Design Workshop: A Playcentric Approach to Creating Innovative Games","author":"T Fullerton","year":"2008","unstructured":"Fullerton, T.; Swain, C. and Hoffman, S. (2008) Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Amsterdam: Elsevier Morgan Kaufmann. Print."},{"key":"BF03395951_CR3","unstructured":"Hunicke, R.; LeBlanc, M. and Zubek, R. (2004) \u2018MDA: A Formal Approach to Game Design and Game Research\u2019 Proceedings of the AAAI-04 Workshop on Challenges in Game AI. July 2004."},{"key":"BF03395951_CR4","volume-title":"A Pattern Language: Towns, Buildings, Construction","author":"C Alexander","year":"1977","unstructured":"Alexander, C.; Ishikawa, S. and Silverstein, M. (1977) A Pattern Language: Towns, Buildings, Construction. New York: Oxford UP. Print."},{"key":"BF03395951_CR5","volume-title":"Patterns in Game Design","author":"S Bjork","year":"2005","unstructured":"Bjork, S. and Holopainen, J. (2005) Patterns in Game Design. Hingham, MA: Charles River Media. Print."}],"container-title":["The Computer Games Journal"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/BF03395951.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,9,29]],"date-time":"2019-09-29T04:39:18Z","timestamp":1569731958000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/BF03395951"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,10]]},"references-count":5,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2014,10]]}},"alternative-id":["BF03395951"],"URL":"https:\/\/doi.org\/10.1007\/bf03395951","relation":{},"ISSN":["2052-773X"],"issn-type":[{"value":"2052-773X","type":"electronic"}],"subject":[],"published":{"date-parts":[[2014,10]]}}}