{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,13]],"date-time":"2026-01-13T22:29:32Z","timestamp":1768343372393,"version":"3.49.0"},"reference-count":19,"publisher":"Springer Science and Business Media LLC","issue":"9-11","license":[{"start":{"date-parts":[[2007,7,6]],"date-time":"2007-07-06T00:00:00Z","timestamp":1183680000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Visual Comput"],"published-print":{"date-parts":[[2007,8,7]]},"DOI":"10.1007\/s00371-007-0151-6","type":"journal-article","created":{"date-parts":[[2007,7,5]],"date-time":"2007-07-05T15:09:03Z","timestamp":1183648143000},"page":"851-860","source":"Crossref","is-referenced-by-count":5,"title":["GPU-based particle simulation with inter-collisions"],"prefix":"10.1007","volume":"23","author":[{"given":"Jeronimo S.","family":"Venetillo","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Waldemar","family":"Celes","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2007,7,6]]},"reference":[{"issue":"2","key":"151_CR1","doi-asserted-by":"crossref","first-page":"459","DOI":"10.1063\/1.1730376","volume":"31","author":"B.J. Alder","year":"1959","unstructured":"Alder, B.J., Wainwright, T.E.: Studies in molecular dynamics \u2013 I. General Method. J. Chem. Phys. 31(2), 459\u2013466 (1959)","journal-title":"General Method. J. Chem. Phys."},{"key":"151_CR2","doi-asserted-by":"crossref","first-page":"31","DOI":"10.1007\/s10035-004-0187-5","volume":"7","author":"K. Bagi","year":"2005","unstructured":"Bagi, K.: An algorithm to generate random dense arrangements for discrete element simulations of granular assemblies. Granular Matter. 7, 31\u201343 (2005)","journal-title":"Granular Matter."},{"key":"151_CR3","doi-asserted-by":"crossref","unstructured":"Bell, N., Yu, Y., Mucha, P.J.: Particle-based simulation of granular materials. In: ACM SIGGRAPH\/Eurographics Symposium on Computer Animation, pp. 77\u201386 (2005)","DOI":"10.1145\/1073368.1073379"},{"key":"151_CR4","doi-asserted-by":"crossref","unstructured":"Clavet, S., Beaudoin, P., Poulin, P.: Particle-based viscoelastic fluid simulation. In: ACM SIGGRAPH\/Eurographics Symposium on Computer Animation, pp. 219\u2013228 (2005)","DOI":"10.1145\/1073368.1073400"},{"key":"151_CR5","doi-asserted-by":"crossref","unstructured":"Courty, N., Musse, S.R.: Simulation of large crowds in emergency situations including gaseous phenomena. In: Proceedings of Computer Graphics International, pp. 206\u2013212. IEEE Computer Society (2005)","DOI":"10.1109\/CGI.2005.1500417"},{"key":"151_CR6","volume-title":"Game Physics","author":"D.H. Eberly","year":"2004","unstructured":"Eberly, D.H., Shoemake, K.: Game Physics. Morgan Kaufmann, New York (2004)"},{"key":"151_CR7","volume-title":"Real-Time Collision Detection","author":"C. Ericson","year":"2005","unstructured":"Ericson, C.: Real-Time Collision Detection. Morgan Kaufmann, New York (2005)"},{"key":"151_CR8","doi-asserted-by":"crossref","unstructured":"Govindaraju, N.K., Henson, M., Lin, M.C., Manocha, D.: Interactive visibility ordering and transparency computations among geometric primitives in complex environments. In: Proceedings of the Symposium on Interactive 3D Graphics and Games, pp. 49\u201356. ACM Press (2005)","DOI":"10.1145\/1053427.1053435"},{"key":"151_CR9","unstructured":"Jakobsen, T.: Advanced character physics. In: Proceedings of Game Developers Conference (2001)"},{"key":"151_CR10","doi-asserted-by":"crossref","unstructured":"Kipfer, P., Segal, M., Westermann, R.: UberFlow: a GPU-based particle engine. In: ACM SIGGRAPH\/Eurographics Conference on Graphics Hardware, pp. 115\u2013122 (2004)","DOI":"10.1145\/1058129.1058146"},{"key":"151_CR11","unstructured":"Latta, L.: Building a million particle system. In: Proceedings of Game Developers Conference (2004)"},{"key":"151_CR12","volume-title":"Smoothed Particle Hydrodynamics \u2013 a Meshfree Particle Method","author":"G.R. Liu","year":"2003","unstructured":"Liu, G.R., Liu M.B.: Smoothed Particle Hydrodynamics \u2013 a Meshfree Particle Method. World Scientific, Hackensack, NJ (2003)"},{"key":"151_CR13","doi-asserted-by":"crossref","unstructured":"Mirtich, B.: Timewrap rigid body simulator. In: ACM SIGGRAPH International Conference on Computer Graphics and Interactive Techniques, pp. 193\u2013200 (2000).","DOI":"10.1145\/344779.344866"},{"key":"151_CR14","unstructured":"M\u00fcller, M., Charypar, D., Gross, M.: Particle-based fluid simulation for interactive applications. In: ACM SIGGRAPH\/Eurographics Symposium on Computer Animation, pp. 154\u2013159 (2003)"},{"key":"151_CR15","doi-asserted-by":"crossref","unstructured":"M\u00fcller, M., Solenthaler, B., Keiser, R., Gross, M.: Particle-based fluid\u2013fluid interaction. In: ACM SIGGRAPH\/Eurographics Symposium on Computer Animation, pp. 237\u2013244 (2005)","DOI":"10.1145\/1073368.1073402"},{"key":"151_CR16","volume-title":"Numerical Recipes in C: The Art of Scientific Computing","author":"W.H. Press","year":"1992","unstructured":"Press, W.H., Flannery, B.P., Teukolsky, S.A., Vetterling, W.T.: Numerical Recipes in C: The Art of Scientific Computing, 2nd edn.. Cambridge University Press, Cambridge (1992)"},{"key":"151_CR17","unstructured":"Purcell, T.J., Donner, C., Cammarano, M., Jensen, H.W., Hanrahan, P.: Photon mapping on programmable graphics hardware. In: ACM SIGGRAPH\/Eurographics Conference on Graphics Hardware, pp. 41\u201350 (2003)"},{"key":"151_CR18","doi-asserted-by":"crossref","unstructured":"Selle, A., Rasmussen, N., Fedkiw, R.: A vortex particle method for smoke, water and explosions. In: ACM SIGGRAPH International Conference on Computer Graphics and Interactive Techniques, pp. 910\u2013914 (2005)","DOI":"10.1145\/1073204.1073282"},{"key":"151_CR19","doi-asserted-by":"crossref","first-page":"766","DOI":"10.1006\/jcph.2001.6858","volume":"172","author":"H. Sigurgeirsson","year":"2001","unstructured":"Sigurgeirsson, H., Stuart, A., Wan, W.-L.: Algorithms for particle-field simulations with collisions. J. Comput. Phys. 172, 766\u2013807 (2001)","journal-title":"J. Comput. Phys."}],"container-title":["The Visual Computer"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00371-007-0151-6.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s00371-007-0151-6\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00371-007-0151-6","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,28]],"date-time":"2019-05-28T14:59:16Z","timestamp":1559055556000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s00371-007-0151-6"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2007,7,6]]},"references-count":19,"journal-issue":{"issue":"9-11","published-print":{"date-parts":[[2007,8,7]]}},"alternative-id":["151"],"URL":"https:\/\/doi.org\/10.1007\/s00371-007-0151-6","relation":{},"ISSN":["0178-2789","1432-2315"],"issn-type":[{"value":"0178-2789","type":"print"},{"value":"1432-2315","type":"electronic"}],"subject":[],"published":{"date-parts":[[2007,7,6]]}}}