{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2023,1,11]],"date-time":"2023-01-11T03:16:30Z","timestamp":1673406990074},"reference-count":12,"publisher":"Springer Science and Business Media LLC","issue":"2","license":[{"start":{"date-parts":[[2012,5,10]],"date-time":"2012-05-10T00:00:00Z","timestamp":1336608000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by\/2.0"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Vis Comput"],"published-print":{"date-parts":[[2013,2]]},"DOI":"10.1007\/s00371-012-0720-1","type":"journal-article","created":{"date-parts":[[2012,5,9]],"date-time":"2012-05-09T16:49:35Z","timestamp":1336582175000},"page":"99-110","source":"Crossref","is-referenced-by-count":2,"title":["Bombs, fish, and coral reefs"],"prefix":"10.1007","volume":"29","author":[{"given":"E. J.","family":"Bergervoet","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"F.","family":"van\u00a0der Sluis","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"E. M. A. G.","family":"van Dijk","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"A.","family":"Nijholt","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2012,5,10]]},"reference":[{"issue":"23","key":"720_CR1","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1541895.1541903","volume":"7","author":"F. Bellotti","year":"2009","unstructured":"Bellotti, F., Berta, R., Gloria, A.D., Primavera, L.: Enhancing the educational value of video games. Comput. Entertain. 7(23), 1\u201318 (2009)","journal-title":"Comput. Entertain."},{"key":"720_CR2","series-title":"Longmans, Green","first-page":"1956","volume-title":"Handbook I: Cognitive Domain New York","author":"B. Bloom","year":"1956","unstructured":"Bloom, B., Engelhart, M., Furst, E., Hill, W., Krathwohl, D.: Taxonomy of educational objectives: the classification of educational goals. In: Handbook I: Cognitive Domain New York. Longmans, Green, p. 1956. Longman, New York (1956)"},{"key":"720_CR3","doi-asserted-by":"publisher","first-page":"6","DOI":"10.1145\/964442.964446","volume-title":"Proceedings of the 9th International Conference on Intelligent User Interfaces, IUI \u201904","author":"C. Conati","year":"2004","unstructured":"Conati, C., Zhao, X.: Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game. In: Proceedings of the 9th International Conference on Intelligent User Interfaces, IUI \u201904, pp. 6\u201313. ACM Press, New York (2004)"},{"key":"720_CR4","volume-title":"Understanding Video Games","author":"S. Egenfeldt-Nielson","year":"2007","unstructured":"Egenfeldt-Nielson, S., Smith, J.H., Tosca, S.P.: Understanding Video Games. Routledge, New York (2007)"},{"key":"720_CR5","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/950566.950595","volume":"1","author":"J.P. Gee","year":"2003","unstructured":"Gee, J.P.: What video games have to teach us about learning and literacy. Comput. Entertain. 1, 1\u20134 (2003)","journal-title":"Comput. Entertain."},{"key":"720_CR6","first-page":"6","volume":"1","author":"R. Halverson","year":"2005","unstructured":"Halverson, R.: What can k-12 school leaders learn from video games and gaming? Innov. J. Online Educ. 1, 6 (2005)","journal-title":"Innov. J. Online Educ."},{"key":"720_CR7","unstructured":"Hostetter, O.: Video games\u2014the necessity of incorporating video games as part of constructivist learning. Game Res.\u2014The art, business, and science of video games (2003)"},{"key":"720_CR8","first-page":"2041","volume-title":"Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI\u201910","author":"K. Isbister","year":"2010","unstructured":"Isbister, K., Flanagan, M., Hash, C.: Designing games for learning: insights from conversations with designers. In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI\u201910, pp. 2041\u20132044. ACM Press, New York (2010)"},{"key":"720_CR9","volume-title":"Experiential Learning: Experience as the Source of Learning and Development","author":"D.A. Kolb","year":"1984","unstructured":"Kolb, D.A.: Experiential Learning: Experience as the Source of Learning and Development. Prentice Hall, Englewood Cliffs (1984)"},{"issue":"2","key":"720_CR10","doi-asserted-by":"publisher","first-page":"113","DOI":"10.1016\/0959-4752(93)90011-N","volume":"3","author":"D. Leutner","year":"1993","unstructured":"Leutner, D.: Guided discovery learning with computer-based simulation games: effects of adaptive and non-adaptive instructional support. Learn. Instr. 3(2), 113\u2013132 (1993)","journal-title":"Learn. Instr."},{"key":"720_CR11","unstructured":"Pauly, D.: Some simple methods for the assessment of tropical fish stocks. Food and Agriculture Organization of the UN (1983)"},{"key":"720_CR12","volume-title":"Ludoliteracy: Defining Understanding and Supporting Games Education","author":"J.P. Zagal","year":"2010","unstructured":"Zagal, J.P.: Ludoliteracy: Defining Understanding and Supporting Games Education. ETC Press, Pittsburgh (2010)"}],"container-title":["The Visual Computer"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00371-012-0720-1.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s00371-012-0720-1\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00371-012-0720-1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00371-012-0720-1.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,1,22]],"date-time":"2019-01-22T16:37:16Z","timestamp":1548175036000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s00371-012-0720-1"}},"subtitle":["The role of in-game explanations and explorative game behavior on comprehension"],"short-title":[],"issued":{"date-parts":[[2012,5,10]]},"references-count":12,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2013,2]]}},"alternative-id":["720"],"URL":"https:\/\/doi.org\/10.1007\/s00371-012-0720-1","relation":{},"ISSN":["0178-2789","1432-2315"],"issn-type":[{"value":"0178-2789","type":"print"},{"value":"1432-2315","type":"electronic"}],"subject":[],"published":{"date-parts":[[2012,5,10]]}}}