{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,4,12]],"date-time":"2024-04-12T18:33:25Z","timestamp":1712946805325},"reference-count":32,"publisher":"Springer Science and Business Media LLC","issue":"6-8","license":[{"start":{"date-parts":[[2014,5,8]],"date-time":"2014-05-08T00:00:00Z","timestamp":1399507200000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Vis Comput"],"published-print":{"date-parts":[[2014,6]]},"DOI":"10.1007\/s00371-014-0968-8","type":"journal-article","created":{"date-parts":[[2014,5,7]],"date-time":"2014-05-07T19:51:28Z","timestamp":1399492288000},"page":"697-706","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":13,"title":["Ray tracing via GPU rasterization"],"prefix":"10.1007","volume":"30","author":[{"given":"Wei","family":"Hu","sequence":"first","affiliation":[]},{"given":"Yangyu","family":"Huang","sequence":"additional","affiliation":[]},{"given":"Fan","family":"Zhang","sequence":"additional","affiliation":[]},{"given":"Guodong","family":"Yuan","sequence":"additional","affiliation":[]},{"given":"Wei","family":"Li","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2014,5,8]]},"reference":[{"issue":"3","key":"968_CR1","doi-asserted-by":"crossref","first-page":"485","DOI":"10.1145\/1141911.1141913","volume":"25","author":"I Wald","year":"1999","unstructured":"Wald, I., Ize, T., Kensler, A., Knoll, A., Parker, S.: Ray tracing animated scenes using coherent grid traversal. ACM Trans. Graph. 25(3), 485\u2013493 (1999)","journal-title":"ACM Trans. Graph."},{"key":"968_CR2","doi-asserted-by":"crossref","unstructured":"Carpenter, L.: The A-buffer, an antialiased hidden surface method. In: Proceedings of the 11th annual conference on computer graphics and interactive techniques (SIGGRAPH\u201984), pp. 103\u2013108 (1984)","DOI":"10.1145\/800031.808585"},{"key":"968_CR3","doi-asserted-by":"crossref","unstructured":"Yang, C., Hensley, J., Grun, H., Thibieroz, N.: Real-time concurrent linked list construction on the gpu. In: Proceedings of the 21st Eurographics conference on Rendering(EGSR\u201910), pp. 1297\u20131304 (2010)","DOI":"10.1111\/j.1467-8659.2010.01725.x"},{"issue":"6","key":"968_CR4","doi-asserted-by":"crossref","first-page":"343","DOI":"10.1145\/358876.358882","volume":"23","author":"T Whitted","year":"1980","unstructured":"Whitted, T.: An improved illumination model for shaded display. Commun. ACM 23(6), 343\u2013349 (1980)","journal-title":"Commun. ACM"},{"key":"968_CR5","doi-asserted-by":"crossref","unstructured":"Zhukov, S., Iones, A., Kronin, G.: Proceedings of the Eurographics, Workshop, pp. 45\u201355 (1998)","DOI":"10.1007\/978-3-7091-6453-2_5"},{"key":"968_CR6","doi-asserted-by":"crossref","unstructured":"Kajiya, J.: The rendering equation. In: Proceedings of the 13th annual conference on Computer graphics and interactive techniques (SIGGRAPH\u201986), pp. 143\u2013150 (1986)","DOI":"10.1145\/15922.15902"},{"key":"968_CR7","unstructured":"Wang, R., Wang, R., Zhou, K., Pan, M., Bao, H.: An efficient GPU-based approach for interactive global illumination. ACM Trans. Graph. 28(3), 1\u20138 (2009) (artical no. 91)"},{"key":"968_CR8","unstructured":"Aila, T., Karras, T.: Architecture considerations for tracing incoherent rays. In: Proceedings of the Conference on High Performance Graphics (HPG\u201910), pp:112\u2013122 (2010)"},{"key":"968_CR9","doi-asserted-by":"crossref","unstructured":"Aila, T., Laine, S.: Understanding the efficiency of ray traversal on GPUs. In: Proceedings of the Conference on High Performance Graphics (HPG\u201909), pp:113\u2013122 (2009)","DOI":"10.1145\/1572769.1572792"},{"key":"968_CR10","unstructured":"Zhou, K., Hou, Q., Wang, R. Guo. B.: Real-time KD-tree construction on graphics hardware. ACM Trans. Graph. 27(5), 1\u201311 (2008) (artical no. 126)"},{"issue":"3","key":"968_CR11","doi-asserted-by":"crossref","first-page":"703","DOI":"10.1145\/566654.566640","volume":"21","author":"T Purcell","year":"2002","unstructured":"Purcell, T., Buck, I., Mark, W., Hanrahan, P.: Ray tracing on programmable graphics hardware. ACM Trans. Graph. 21(3), 703\u2013712 (2002)","journal-title":"ACM Trans. Graph."},{"key":"968_CR12","unstructured":"Parker, S., Bigler, J., Dietrich, A., Friedrich, H., Hoberock, J., Luebke, D., Mcallister, D., Mcguire, M., Morley, K., Robison, A., Stich, M.: Optix: a general purpose ray tracing engine. ACM Trans. Graph. 29(4), 1\u201313 (2010) (artical no. 66)"},{"key":"968_CR13","first-page":"387","volume":"3","author":"T Umenhoffer","year":"2010","unstructured":"Umenhoffer, T., Patow, G., Kalos, L.: Robust multiple specular reflections and refractions. GPU Gems 3, 387\u2013407 (2010)","journal-title":"GPU Gems"},{"issue":"6","key":"968_CR14","doi-asserted-by":"crossref","first-page":"68","DOI":"10.1109\/MCG.2011.32","volume":"31","author":"P Rosen","year":"2011","unstructured":"Rosen, P., Popescu, V., Hayward, K., Wyman, C.: Non-pinhole approximations for interactive rendering. IEEE Comput. Graph. Appl. 31(6), 68\u201383 (2011)","journal-title":"IEEE Comput. Graph. Appl."},{"key":"968_CR15","doi-asserted-by":"crossref","unstructured":"Wyman, C.: Interactive image-space refraction of nearby geometry. In: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia (GRAPHITE\u201905), pp. 205\u2013211 (2005)","DOI":"10.1145\/1101389.1101431"},{"issue":"6","key":"968_CR16","doi-asserted-by":"crossref","first-page":"1586","DOI":"10.1111\/j.1467-8659.2009.01350.x","volume":"28","author":"L Kalos","year":"2009","unstructured":"Kalos, L., Umenhoffer, T.: Specular effects on the GPU: state of the art. Comput. Graph. Forum 28(6), 1586\u20131617 (2009)","journal-title":"Comput. Graph. Forum"},{"issue":"4","key":"968_CR17","doi-asserted-by":"crossref","first-page":"1315","DOI":"10.1111\/j.1467-8659.2010.01727.x","volume":"29","author":"C Yao","year":"2010","unstructured":"Yao, C., Wang, B., Chan, B., Yong, J., Paul, J.: Multi-image based photon tracing for interactive global illumination of dynamic scenes. Comput. Graph. Forum 29(4), 1315\u20131324 (2010)","journal-title":"Comput. Graph. Forum"},{"key":"968_CR18","unstructured":"Burger, K., Hertel, S., Kruger, J., Westermann, R.: GPU rendering of secondary effects. In: Proceedings of International Workshop on Vision, Modeling and Visualization (VMV\u201907), pp. 51\u201361 (2007)"},{"key":"968_CR19","unstructured":"Niebner, M., Schafer, H., Stamminger, M.: Fast indirect illumination using layered depth images. Vis. Comput. 26(6), 679\u2013686 (2010)"},{"key":"968_CR20","unstructured":"Zhang, C., Hsieh, H, Shen, H.: Real-time reflections on curved objects using layered depth textures. In Proceedings of IADIS International Conference on Computer Graphis and Visualization (2008)"},{"key":"968_CR21","doi-asserted-by":"crossref","unstructured":"Kaplanyan, A., Dachsbacher, C.: Cascaded light propagation volumes for real-time indirect illumination. In: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games (I3D\u201910), pp. 99\u2013107 (2010)","DOI":"10.1145\/1730804.1730821"},{"key":"968_CR22","doi-asserted-by":"crossref","unstructured":"Thiedemann, S., Henrich, N., Muller, S.: Voxel-based global illumination. In: Proceedings of the 2011 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games (I3D\u201910), pp. 103\u2013110 (2011)","DOI":"10.1145\/1944745.1944763"},{"issue":"5","key":"968_CR23","doi-asserted-by":"crossref","first-page":"752","DOI":"10.1109\/TVCG.2010.18","volume":"16","author":"G Papaioannou","year":"2010","unstructured":"Papaioannou, G., Menexi, M., Papadopoulos, C.: Real-time volume-based ambient occlusion. IEEE Trans. Vis. Comput. Graph. 16(5), 752\u2013762 (2010)","journal-title":"IEEE Trans. Vis. Comput. Graph."},{"key":"968_CR24","doi-asserted-by":"crossref","unstructured":"Laine, S., Karras, T.: Efficient sparse voxel octrees. In: Proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D\u201910), pp. 55\u201363 (2010)","DOI":"10.1145\/1730804.1730814"},{"key":"968_CR25","doi-asserted-by":"crossref","unstructured":"Crassin, C., Neyret, F., Lefebvre, S., Eisemann, E.: Gigavoxels: ray-guided streaming for efficient and detailed voxel rendering. In: Proceedings of the 2009 symposium on Interactive 3D graphics and games, pp. 15\u201322 (2009)","DOI":"10.1145\/1507149.1507152"},{"issue":"7","key":"968_CR26","doi-asserted-by":"crossref","first-page":"1921","DOI":"10.1111\/j.1467-8659.2011.02063.x","volume":"30","author":"C Crassin","year":"2011","unstructured":"Crassin, C., Neyret, F., Sainz, M., Green, S., Eisemann, E.: Interactive indirect illumination using voxel cone tracing. Comput. Graph. Forum 30(7), 1921\u20131930 (2011)","journal-title":"Comput. Graph. Forum"},{"issue":"2","key":"968_CR27","doi-asserted-by":"crossref","first-page":"403","DOI":"10.1111\/j.1467-8659.2012.03019.x","volume":"31","author":"J Novak","year":"2012","unstructured":"Novak, J., Dachsbacher, C.: Rasterized bounding volume hierarchies. Comput. Graph. Forum 31(2), 403\u2013412 (2012)","journal-title":"Comput. Graph. Forum"},{"key":"968_CR28","doi-asserted-by":"crossref","unstructured":"Tokuyoshi, Y., Ogaki, S.: Real-time bidirectional path tracing via rasterization. In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(I3D\u201912), 183\u2013190 (2012)","DOI":"10.1145\/2159616.2159647"},{"key":"968_CR29","doi-asserted-by":"crossref","unstructured":"Crassin, C., Green, S.: Octree-based sparse voxelization using the GPU hardware rasterizer. In: OpenGL Insights, pp. 303\u2013318 (2012)","DOI":"10.1201\/b12288-26"},{"key":"968_CR30","unstructured":"Amanatides, J., Woo, A.: A fast voxel traversal algorithm for ray tracing. In: Proceedings of EuroGraphics\u201987, pp. 3\u201310 (1987)"},{"key":"968_CR31","doi-asserted-by":"crossref","unstructured":"Policarpo, F., Oliveira, M., Comba, J.: Real-time relief mapping on arbitrary polygonal surfaces. In: Proceedings of the 2005 symposium on Interactive 3D graphics and games(I3D\u201905), pp. 155\u2013162 (2005)","DOI":"10.1145\/1053427.1053453"},{"issue":"4","key":"968_CR32","doi-asserted-by":"crossref","first-page":"1147","DOI":"10.1111\/j.1467-8659.2008.01252.x","volume":"27","author":"M Colbert","year":"2008","unstructured":"Colbert, M., Krivanek, J.: Real-time shading with filtered importance sampling. Comput. Graph. Forum 27(4), 1147\u20131154 (2008)","journal-title":"Comput. Graph. Forum"}],"container-title":["The Visual Computer"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00371-014-0968-8.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s00371-014-0968-8\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00371-014-0968-8","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,8,10]],"date-time":"2019-08-10T08:18:22Z","timestamp":1565425102000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s00371-014-0968-8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,5,8]]},"references-count":32,"journal-issue":{"issue":"6-8","published-print":{"date-parts":[[2014,6]]}},"alternative-id":["968"],"URL":"https:\/\/doi.org\/10.1007\/s00371-014-0968-8","relation":{},"ISSN":["0178-2789","1432-2315"],"issn-type":[{"value":"0178-2789","type":"print"},{"value":"1432-2315","type":"electronic"}],"subject":[],"published":{"date-parts":[[2014,5,8]]}}}