{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,5]],"date-time":"2024-09-05T18:56:13Z","timestamp":1725562573889},"reference-count":37,"publisher":"Springer Science and Business Media LLC","issue":"9","license":[{"start":{"date-parts":[[2013,2,6]],"date-time":"2013-02-06T00:00:00Z","timestamp":1360108800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Soft Comput"],"published-print":{"date-parts":[[2013,9]]},"DOI":"10.1007\/s00500-013-0982-1","type":"journal-article","created":{"date-parts":[[2013,2,5]],"date-time":"2013-02-05T07:34:05Z","timestamp":1360049645000},"page":"1733-1744","source":"Crossref","is-referenced-by-count":2,"title":["Learning to win in a first-person shooter game"],"prefix":"10.1007","volume":"17","author":[{"given":"Chishyan","family":"Liaw","sequence":"first","affiliation":[]},{"given":"Wei-Hua","family":"Andrew Wang","sequence":"additional","affiliation":[]},{"given":"Chung-Chi","family":"Lin","sequence":"additional","affiliation":[]},{"given":"Yu-Liang","family":"Hsu","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2013,2,6]]},"reference":[{"key":"982_CR1","unstructured":"Activision (2010) Call of Duty 4. http:\/\/www.callofduty.com\/"},{"key":"982_CR2","first-page":"367","volume-title":"An optimized fuzzy logic architecture for decision-making. AI Game Programming Wisdom","author":"T Alexander","year":"2002","unstructured":"Alexander T (2002a) An optimized fuzzy logic architecture for decision-making. AI Game Programming Wisdom. Charles River Media Press, USA, pp 367\u2013374"},{"key":"982_CR3","first-page":"579","volume-title":"GoCap: game observation capture. AI Game Programming Wisdom","author":"T Alexander","year":"2002","unstructured":"Alexander T (2002b) GoCap: game observation capture. AI Game Programming Wisdom. Charles River Media Press, USA, pp 579\u2013585"},{"key":"982_CR4","unstructured":"Blizzard Entertainment (2010) World of Warcraft. http:\/\/www.worldofwarcraft.com\/"},{"key":"982_CR5","volume-title":"AI for game developers","author":"DM Bourg","year":"2002","unstructured":"Bourg DM, Seeman G (2002) AI for game developers. O\u2019Reilly Media, Inc, USA"},{"key":"982_CR6","doi-asserted-by":"crossref","unstructured":"Cass S (2002) Mind games: to beat the competition, video games are getting smarter. In: IEEE spectrum, pp 40\u201344","DOI":"10.1109\/MSPEC.2002.1088444"},{"key":"982_CR7","doi-asserted-by":"crossref","first-page":"58","DOI":"10.1109\/4235.985692","volume":"6","author":"M Clerc","year":"2002","unstructured":"Clerc M, Kennedy J (2002) The particle swarm\u2014explosion, stability, and convergence in a multidimensional complex space. IEEE Trans Evol Comput 6:58\u201373","journal-title":"IEEE Trans Evol Comput"},{"key":"982_CR8","doi-asserted-by":"crossref","unstructured":"Darken CJ, Anderegg BG, McDowell PL (2007) Game Al in Delta3D. In: Proceedings of the 2007 IEEE symposium on computational intelligence and games, pp 312\u2013319","DOI":"10.1109\/CIG.2007.368114"},{"key":"982_CR10","unstructured":"Duro JA, de Oliveira JV (2008) Particle swarm optimization applied to the chess game. In: IEEE congress on evolutionary computation, pp 3702\u20133709"},{"key":"982_CR11","first-page":"337","volume-title":"A generic fuzzy state machine in C++. Game Programming Gems 2","author":"E Dybsand","year":"2001","unstructured":"Dybsand E (2001) A generic fuzzy state machine in C++. Game Programming Gems 2. Charles River Media Press, USA, pp 337\u2013341"},{"key":"982_CR12","doi-asserted-by":"crossref","unstructured":"El-Abd M, Kamel MS (2008) A taxonomy of cooperative particle swarm optimizers. Int J Comput Intell Res 4(2):137\u2013144. http:\/\/www.ripublication.com\/ijcirv4\/ijcirv4n2_7.pdf","DOI":"10.5019\/j.ijcir.2008.133"},{"key":"982_CR13","unstructured":"Electronic Arts (2010) Ultima Online. http:\/\/www.uoherald.com\/"},{"key":"982_CR14","unstructured":"Fairclough C, Fagan M, Mac Namee B, Cunningham P (2001) Research directions for AI in computer games. In: Proceedings of the twelfth Irish conference on artificial intelligence and cognitive science"},{"key":"982_CR15","unstructured":"File Transit Inc. (2009) http:\/\/www.filetransit.com\/files.php?name=Particle_Swarm_Optimization"},{"key":"982_CR16","doi-asserted-by":"crossref","unstructured":"Kennedy J, Eberhart RC (1995) Particle swarm optimization. In: Proceedings IEEE international conference on neural networks IV, pp 1942\u20131948","DOI":"10.1109\/ICNN.1995.488968"},{"key":"982_CR17","doi-asserted-by":"crossref","unstructured":"Laird J (2001) It knows what you\u2019re going to do: adding anticipation to a Quake bot. In: Proceedings of the fifth international conference on autonomous agents. ACM Press, New York, pp 385\u2013392","DOI":"10.1145\/375735.376343"},{"key":"982_CR18","unstructured":"Laird J, van Lent M (1999) Developing an artificial intelligence engine. In: Proceedings of the game developers\u2019 conference, pp 577\u2013588"},{"key":"982_CR19","first-page":"596","volume-title":"Using N-Gram statistical models to predict player behavior. AI Game Programming Wisdom","author":"FD Laramee","year":"2002","unstructured":"Laramee FD (2002) Using N-Gram statistical models to predict player behavior. AI Game Programming Wisdom. Charles River Media Press, USA, pp 596\u2013601"},{"key":"982_CR20","unstructured":"Liaw C, Tsai CT, Lin CC, Wu JL (2012) Evolving a character in a first-person shooter. In: Proceedings of the forth international joint conference on a computational intelligence, Spain, pp 265\u2013267"},{"key":"982_CR21","first-page":"319","volume-title":"Fuzzy logic for video games. Game Programming Gems","author":"M McCuskey","year":"2000","unstructured":"McCuskey M (2000) Fuzzy logic for video games. Game Programming Gems. Charles River Media Press, USA, pp 319\u2013329"},{"issue":"3","key":"982_CR22","doi-asserted-by":"crossref","first-page":"280","DOI":"10.1109\/TEVC.2004.826070","volume":"8","author":"L Messerschmidt","year":"2004","unstructured":"Messerschmidt L, Engelbrecht AP (2004) Learning to play games using a PSO-based competitive learning approach. IEEE Trans Evol Comput 8(3):280\u2013288","journal-title":"IEEE Trans Evol Comput"},{"key":"982_CR23","unstructured":"Microsoft Game Studios (2010) Halo. http:\/\/www.halo.xbox.com"},{"key":"982_CR24","first-page":"586","volume-title":"Pattern recognition with sequential prediction. AI Game Programming Wisdom","author":"F Mommersteeg","year":"2002","unstructured":"Mommersteeg F (2002) Pattern recognition with sequential prediction. AI Game Programming Wisdom. Charles River Media Press, USA, pp 586\u2013595"},{"issue":"10","key":"982_CR25","first-page":"58","volume":"1","author":"A Nareyek","year":"2004","unstructured":"Nareyek A (2004) AI in computer games. Game Dev 1(10):58\u201365","journal-title":"Game Dev"},{"key":"982_CR26","unstructured":"Ponsen M (2004) Improving adaptive game AI with evolutionary learning. Delft University of Technology"},{"key":"982_CR27","doi-asserted-by":"crossref","first-page":"59","DOI":"10.1016\/j.scico.2007.01.006","volume":"67","author":"M Ponsen","year":"2007","unstructured":"Ponsen M, Spronck P, Mu\u00f1oz-Avila H, Aha DW (2007) Knowledge acquisition for adaptive game AI. Sci Comput Program 67:59\u201375","journal-title":"Sci Comput Program"},{"key":"982_CR28","unstructured":"Rabin S (2002) AI Game Programming Wisdom. Charles River Media Press, USA, pp xi\u2013xiv"},{"key":"982_CR29","doi-asserted-by":"crossref","unstructured":"Revello TE (2002) Generating war game strategies using a genetic algorithm. In: Proceedings of IEEE evolutionary computation \u201902, pp 1086\u20131091","DOI":"10.1109\/CEC.2002.1004394"},{"key":"982_CR31","unstructured":"Smith M, Lee-Urban S, Mu\u00f1oz-Avila H (2007) RETALIATE: learning winning policies in first-person shooter games. American Association for Artificial Intelligence. http:\/\/www.aaai.org"},{"key":"982_CR32","doi-asserted-by":"crossref","unstructured":"Tatar N, Holban S (2011) Introducing bee colony algorithm for hexxagon game. In: Sixth IEEE international symposium on applied computational intelligence and informatics, Romania, pp 117\u2013121","DOI":"10.1109\/SACI.2011.5872983"},{"key":"982_CR30","unstructured":"Thurau C, Bauckhage C, Sagerer G (2003) Combining self organizing maps and multilayer perceptions to learn bot-behavior for a commercial game. In: Proceedings of GAME-ON \u201903, UK, pp 119\u2013123"},{"key":"982_CR33","doi-asserted-by":"crossref","unstructured":"Tong CK, On CK, Teo J, Kiring A (2011) Evolving neural controllers using GA for Warcraft 3-real time strategy game. In: Sixth international conference on bio-inspired computing: theories and applications, Malaysia, pp 15\u201320","DOI":"10.1109\/BIC-TA.2011.70"},{"key":"982_CR34","unstructured":"van den Bergh F (2002) An analysis of particle swarm optimizers. Department of Computer Science, University of Pretoria, South Africa"},{"key":"982_CR35","unstructured":"Woodcock S (2005) The game AI page: building artificial intelligence into games. http:\/\/www.gameai.com"},{"key":"982_CR36","doi-asserted-by":"crossref","unstructured":"Zanetti S, El Rhalibi A (2004) Machine learning techniques for FPS in Q3. In: ACM \u201904, Singapore","DOI":"10.1145\/1067343.1067374"},{"key":"982_CR37","unstructured":"Zarozinski M (2001) Imploding combinatorial explosion in a fuzzy system. Game Programming Gems 2. Charles River Media Press, USA, pp 342\u2013350"},{"key":"982_CR38","first-page":"90","volume-title":"An open source fuzzy logic library. AI Game Programming Wisdom","author":"M Zarozinski","year":"2002","unstructured":"Zarozinski M (2002) An open source fuzzy logic library. AI Game Programming Wisdom. Charles River Media Press, USA, pp 90\u2013101"}],"container-title":["Soft Computing"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00500-013-0982-1.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s00500-013-0982-1\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00500-013-0982-1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,7,9]],"date-time":"2019-07-09T07:33:46Z","timestamp":1562657626000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s00500-013-0982-1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,2,6]]},"references-count":37,"journal-issue":{"issue":"9","published-print":{"date-parts":[[2013,9]]}},"alternative-id":["982"],"URL":"https:\/\/doi.org\/10.1007\/s00500-013-0982-1","relation":{},"ISSN":["1432-7643","1433-7479"],"issn-type":[{"value":"1432-7643","type":"print"},{"value":"1433-7479","type":"electronic"}],"subject":[],"published":{"date-parts":[[2013,2,6]]}}}