{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,8,20]],"date-time":"2026-08-20T14:56:30Z","timestamp":1787237790470,"version":"build-2736575974"},"reference-count":26,"publisher":"Springer Science and Business Media LLC","issue":"20","license":[{"start":{"date-parts":[[2022,6,14]],"date-time":"2022-06-14T00:00:00Z","timestamp":1655164800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,6,14]],"date-time":"2022-06-14T00:00:00Z","timestamp":1655164800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Soft Comput"],"published-print":{"date-parts":[[2022,10]]},"DOI":"10.1007\/s00500-022-07240-3","type":"journal-article","created":{"date-parts":[[2022,6,14]],"date-time":"2022-06-14T11:04:42Z","timestamp":1655204682000},"page":"10947-10956","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":32,"title":["Key technologies of human\u2013computer interaction for immersive somatosensory interactive games using VR technology"],"prefix":"10.1007","volume":"26","author":[{"given":"Peng","family":"Gao","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2022,6,14]]},"reference":[{"key":"7240_CR1","doi-asserted-by":"crossref","unstructured":"Accot J, Zhai S (1997) Beyond Fitts\u2019 law: models for trajectorybased HCI tasks. In: Proceedings of the ACM SIGCHI conference on human factors in computing systems, ACM Press, New York, 295\u2013302","DOI":"10.1145\/258549.258760"},{"key":"7240_CR2","first-page":"136","volume":"43","author":"L Cai","year":"2015","unstructured":"Cai L, Zhang J, Liu B (2015) Somatosensory interaction with virtual environments based on gesture recognition. J Huazhong Univ Sci Technol (Natl Sci Ed) 43:136\u2013139","journal-title":"J Huazhong Univ Sci Technol (Natl Sci Ed)"},{"key":"7240_CR3","volume-title":"Gestures and direct manipulation for immersive virtual reality","author":"E Chapoulie","year":"2014","unstructured":"Chapoulie E (2014) Gestures and direct manipulation for immersive virtual reality. University of Nice Sophia Antipolis, France"},{"key":"7240_CR4","volume-title":"The cosmic perspective-teaching middle-school children astronomy using ego-centric virtual reality","author":"J Detlefsen","year":"2014","unstructured":"Detlefsen J (2014) The cosmic perspective-teaching middle-school children astronomy using ego-centric virtual reality. Aalborg University, Denmark"},{"key":"7240_CR5","first-page":"146","volume":"125","author":"D Goude","year":"2007","unstructured":"Goude D, Bjoerk S, Rydmark M (2007) Game design in virtual reality systems for stroke rehabilitation. Stud Health Technol Inform 125:146\u2013148","journal-title":"Stud Health Technol Inform"},{"key":"7240_CR7","unstructured":"Ivan ES (1968) A head-mounted three-dimensional display. In: Proceedings of the 1968 fall joint computer conference. ACM Press, Seattle"},{"key":"7240_CR8","first-page":"39","volume":"101","author":"F Kikuta","year":"2002","unstructured":"Kikuta F, Fukaya K, Takizawa T et al (2002) The development of \u201crole-playing game for healthy life through computed virtual reality in dialogical pattern\u201d for experiential self health. IEICE Tech Rep Educ Technol 101:39\u201343","journal-title":"IEICE Tech Rep Educ Technol"},{"issue":"10","key":"7240_CR9","doi-asserted-by":"publisher","first-page":"411","DOI":"10.14257\/ijca.2014.7.10.38","volume":"7","author":"JY Kim","year":"2014","unstructured":"Kim JY, Nam SH (2014) A study of immersive game contents system design and modeling for virtual reality technology. Int J Control Autom 7(10):411\u2013418","journal-title":"Int J Control Autom"},{"issue":"1","key":"7240_CR10","doi-asserted-by":"publisher","first-page":"84","DOI":"10.1093\/jpepsy\/jsq063","volume":"36","author":"EF Law","year":"2011","unstructured":"Law EF, Dahlquist LM, Sil S et al (2011) Videogame distraction using virtual reality technology for children experiencing cold pressor pain: the role of cognitive processing. J Pediatr Psychol 36(1):84\u201394","journal-title":"J Pediatr Psychol"},{"issue":"9","key":"7240_CR11","first-page":"161","volume":"32","author":"H Li","year":"2015","unstructured":"Li H, Ding J, Wu Y et al (2015) Static three-dimensional gesture recognition based on kinect skeleton data. Comput Appl Softw 32(9):161\u2013165","journal-title":"Comput Appl Softw"},{"issue":"5","key":"7240_CR12","doi-asserted-by":"publisher","first-page":"02024","DOI":"10.1051\/matecconf\/20164402024","volume":"44","author":"XB Liang","year":"2016","unstructured":"Liang XB, Wang C, Zhen W (2016) A somatosensory interaction system based on kinect. MATEC Web Conf 44(5):02024","journal-title":"MATEC Web Conf"},{"key":"7240_CR13","unstructured":"Liu X, Tian L, Zhang C, et al (2019) Interactive motion system of intelligent somatosensory virtual reality. Technology Innovation and Application"},{"key":"7240_CR14","first-page":"297","volume":"181","author":"R Llor\u00e9ns","year":"2012","unstructured":"Llor\u00e9ns R, Navarro MD, Alca\u00f1iz M, No\u00e9 E (2012) Therapeutic effectiveness of a virtual reality game in self-awareness after acquired brain injury. Stud Health Technol Inform 181:297\u2013301","journal-title":"Stud Health Technol Inform"},{"key":"7240_CR15","doi-asserted-by":"publisher","first-page":"39","DOI":"10.4028\/www.scientific.net\/AMM.443.39","volume":"443","author":"ShuG Ma","year":"2013","unstructured":"Ma ShuG (2013) The research of next-gen game engine virtual reality in actual project. Appl Mech Mater 443:39\u201343","journal-title":"Appl Mech Mater"},{"key":"7240_CR16","unstructured":"Mangera R (2013) Static gesture recognition using features extracted from skeletal data. In: Proceedings of the 2013 annual symposium of the pattern recognition. PRASA, Aukland, 59\u201363"},{"key":"7240_CR17","doi-asserted-by":"crossref","unstructured":"Nancel M, Wagner J, Pietriga E, et al (2011) Mid-air pan-and-zoom on wall-sized displays. In: Proceedings of the SIGCH conference on human factors in computing systems, ACM Press, New York, pp 177\u2013186","DOI":"10.1145\/1978942.1978969"},{"issue":"6","key":"7240_CR18","doi-asserted-by":"publisher","first-page":"381","DOI":"10.1037\/h0055392","volume":"47","author":"MF Paul","year":"1954","unstructured":"Paul MF (1954) The information capacity of the human motor system in controlling the amplitude of movement[J]. J Exp Psychol 47(6):381","journal-title":"J Exp Psychol"},{"issue":"3","key":"7240_CR19","doi-asserted-by":"publisher","first-page":"296","DOI":"10.1037\/0090-5550.46.3.296","volume":"46","author":"MT Schultheis","year":"2001","unstructured":"Schultheis MT, Rizzo AA (2001) The application of virtual reality technology in rehabilitation. Rehabil Psychol 46(3):296\u2013311","journal-title":"Rehabil Psychol"},{"issue":"1","key":"7240_CR20","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1186\/1743-0003-11-32","volume":"11","author":"JH Shin","year":"2014","unstructured":"Shin JH, Ryu H, Jang S (2014) A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments. J Neuroeng Rehabil 11(1):1\u201310","journal-title":"J Neuroeng Rehabil"},{"issue":"1535","key":"7240_CR21","doi-asserted-by":"publisher","first-page":"3549","DOI":"10.1098\/rstb.2009.0138","volume":"364","author":"M Slater","year":"2009","unstructured":"Slater M (2009) Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos Trans R Soc B 364(1535):3549\u20133557","journal-title":"Philos Trans R Soc B"},{"issue":"3","key":"7240_CR22","doi-asserted-by":"publisher","first-page":"201","DOI":"10.1145\/210079.210084","volume":"2","author":"M Slater","year":"1995","unstructured":"Slater M, Usoh M, Steed A (1995) Taking steps: the influence of a walking technique on presence in virtual reality. ACM Trans Comput Hum Interact 2(3):201\u2013219","journal-title":"ACM Trans Comput Hum Interact"},{"key":"7240_CR23","doi-asserted-by":"crossref","unstructured":"Suresh R, Riead LH, Straub J, et al. Using virtual reality and game technology to assist command and control. In: Society of photo-optical instrumentation engineers. Society of photo-optical instrumentation engineers (SPIE) conference series, 2017:1020508","DOI":"10.1117\/12.2263206"},{"key":"7240_CR24","unstructured":"Youngblut C (1998) Educational use of virtual reality technology. Ida Document D, 2128"},{"key":"7240_CR25","doi-asserted-by":"publisher","DOI":"10.1063\/1.4936044","volume-title":"Using virtual reality technology and hand tracking technology to create software for training surgical skills in 3D game","author":"AA Zakirova","year":"2015","unstructured":"Zakirova AA, Ganiev BA, Mullin RI (2015) Using virtual reality technology and hand tracking technology to create software for training surgical skills in 3D game. AIP Publishing LLC, New Operational Technologies, New York"},{"key":"7240_CR26","doi-asserted-by":"publisher","first-page":"207","DOI":"10.1515\/sjpain-2018-0123","volume":"19","author":"JA Zeroth","year":"2018","unstructured":"Zeroth JA, Dahlquist LM, Foxen-Craft EC (2018) The effects of auditory background noise and virtual reality technology on video game distraction analgesia. Scand J Pain 19:207\u2013217","journal-title":"Scand J Pain"},{"key":"7240_CR27","doi-asserted-by":"crossref","unstructured":"Zhu C, Lu Y, Jiang L, et al (2021) Liquid crystal soft actuators and robots toward mixed reality. Adv Funct Mater, 2009835.","DOI":"10.1002\/adfm.202009835"}],"container-title":["Soft Computing"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s00500-022-07240-3.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s00500-022-07240-3\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s00500-022-07240-3.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,10,5]],"date-time":"2022-10-05T13:28:47Z","timestamp":1664976527000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s00500-022-07240-3"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,6,14]]},"references-count":26,"journal-issue":{"issue":"20","published-print":{"date-parts":[[2022,10]]}},"alternative-id":["7240"],"URL":"https:\/\/doi.org\/10.1007\/s00500-022-07240-3","relation":{},"ISSN":["1432-7643","1433-7479"],"issn-type":[{"value":"1432-7643","type":"print"},{"value":"1433-7479","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022,6,14]]},"assertion":[{"value":"26 December 2021","order":1,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"14 June 2022","order":2,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"The author declared that he has no conflicts of interest to this work.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Conflict of interest"}},{"value":"My paper does not deal with any ethical problems.","order":3,"name":"Ethics","group":{"name":"EthicsHeading","label":"Ethical approval"}},{"value":"I declare that I have informed Consent.","order":4,"name":"Ethics","group":{"name":"EthicsHeading","label":"Informed consent"}}]}}