{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,8,5]],"date-time":"2026-08-05T00:59:55Z","timestamp":1785891595471,"version":"3.56.0"},"reference-count":60,"publisher":"Springer Science and Business Media LLC","issue":"17-18","license":[{"start":{"date-parts":[[2024,7,20]],"date-time":"2024-07-20T00:00:00Z","timestamp":1721433600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"},{"start":{"date-parts":[[2024,7,20]],"date-time":"2024-07-20T00:00:00Z","timestamp":1721433600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"}],"funder":[{"DOI":"10.13039\/100015963","name":"Scuola IMT Alti Studi Lucca","doi-asserted-by":"crossref","id":[{"id":"10.13039\/100015963","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Soft Comput"],"published-print":{"date-parts":[[2024,9]]},"abstract":"<jats:title>Abstract<\/jats:title><jats:p>Playing games is an important way to promote the integration, inclusion, and socialization of participants. This is especially the case of persons with disabilities, such as visually impaired people. Unfortunately, very few games are accessible to such persons. Hopefully, in many digital games, this accessibility can be enabled in principle by assistive technologies, such as screen readers. The aim of this work consists in reviewing the recent literature on game accessibility for people with visual impairment and discussing benefits, limitations, and possible improvements of currently available accessibility solutions. After providing a definition of visual impairment and describing its relationship with gaming, the work reviews general techniques for designing more accessible games. Subsequently, it focuses on specific techniques based on replacing visual stimuli with auditory stimuli (e.g., sonification and sound-source simulation), also presenting some recently proposed sonification-mapping strategies. Then, the application of machine-learning techniques to the development of accessible interfaces for online versions of board games is illustrated by a recent case study. Finally, a discussion and some conclusions are provided, with a particular focus on policy implications of improvements in game accessibility for visually impaired people.<\/jats:p>","DOI":"10.1007\/s00500-024-09827-4","type":"journal-article","created":{"date-parts":[[2024,7,20]],"date-time":"2024-07-20T09:01:44Z","timestamp":1721466104000},"page":"10475-10489","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":18,"title":["Game accessibility for visually impaired people: a review"],"prefix":"10.1007","volume":"28","author":[{"given":"Emanuele","family":"Agrimi","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Chiara","family":"Battaglini","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Davide","family":"Bottari","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5427-4328","authenticated-orcid":false,"given":"Giorgio","family":"Gnecco","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Barbara","family":"Leporini","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2024,7,20]]},"reference":[{"key":"9827_CR1","doi-asserted-by":"publisher","DOI":"10.1145\/3565029","author":"D Ahmetovic","year":"2022","unstructured":"Ahmetovic D, Bernareggi C, Leporini B, Mascetti S (2022) WordMelodies: supporting the acquisition of literacy skills by children with visual impairment through a mobile app. ACM Trans Access Comput. https:\/\/doi.org\/10.1145\/3565029","journal-title":"ACM Trans Access Comput"},{"key":"9827_CR2","doi-asserted-by":"publisher","first-page":"53","DOI":"10.1186\/s40537-021-00444-8","volume":"8","author":"L Alzubaidi","year":"2021","unstructured":"Alzubaidi L, Zhang J, Humaidi AJ, Al-Dujaili A, Duan Y, Al-Shamma O, Santamaria J, Fadhel MA, Al-Amidie M, Farhan L (2021) Review of deep learning: concepts, CNN architectures, challenges, applications, future directions. J Big Data 8:53","journal-title":"J Big Data"},{"issue":"7","key":"9827_CR3","doi-asserted-by":"publisher","first-page":"758","DOI":"10.1038\/nn1072","volume":"6","author":"A Amedi","year":"2003","unstructured":"Amedi A, Raz N, Pianka P, Malach R (2003) Early \u2018visual\u2019 cortex activation correlates with superior verbal memory in the blind. Nat Neurosci 6(7):758\u2013766","journal-title":"Nat Neurosci"},{"key":"9827_CR4","doi-asserted-by":"crossref","unstructured":"Andrade R, Rogerson MJ, Waycott J, Baker S, Vetere F (2019) Playing blind: revealing the world of gamers with visual impairment. In: Proceedings of CHI \u201819: CHI conference on human factors in computing systems, article no. 116, pp 1\u201314","DOI":"10.1145\/3290605.3300346"},{"issue":"2","key":"9827_CR5","first-page":"43","volume":"8","author":"D Archambault","year":"2007","unstructured":"Archambault D, Ossmann R, Gaudy T, Miesenberger K (2007) Computer games and visually impaired people. Upgrade 8(2):43\u201353","journal-title":"Upgrade"},{"key":"9827_CR6","volume-title":"Visual impairment: an overview","author":"IL Bailey","year":"1990","unstructured":"Bailey IL, Hall A (1990) Visual impairment: an overview. American Foundation for the Blind, New York"},{"key":"9827_CR7","doi-asserted-by":"crossref","unstructured":"Balata J, Mikovec Z, Slavik P (2015) Problems of blind chess players. In: Proceedings of CogInfoCom 2015: the 6th IEEE international conference on cognitive infocommunications, pp 179\u2013183","DOI":"10.1109\/CogInfoCom.2015.7390587"},{"key":"9827_CR8","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1007\/s11023-022-09592-z","volume":"13","author":"B Bargagli Stoffi","year":"2022","unstructured":"Bargagli Stoffi B, Cevolani G, Gnecco G (2022) Simple models in complex worlds: Occam\u2019s razor and statistical learning theory. Mind Mach 13:13\u201342","journal-title":"Mind Mach"},{"issue":"12","key":"9827_CR9","doi-asserted-by":"publisher","first-page":"2208","DOI":"10.1523\/JNEUROSCI.2289-18.2018","volume":"39","author":"C Battal","year":"2019","unstructured":"Battal C, Rezk M, Mattioni S, Vadlamudi J, Collignon O (2019) Representation of auditory motion directions and sound source locations in the human planum temporale. J Neurosci 39(12):2208\u20132220","journal-title":"J Neurosci"},{"key":"9827_CR10","unstructured":"Beeston J, Power C, Cairns P, Barlet M (2018) Characteristics and motivations of players with disabilities in digital games. arXiv:1805.11352"},{"key":"9827_CR11","doi-asserted-by":"crossref","unstructured":"Berge D, Bettencourt D, Lageweg S, Overman W, Zaidi A, Bidarra R (2020) Pinball for the visually impaired\u2014an audio spatialization and sonification mobile game. In: Proceedings of CHI PLAY \u201820: the annual symposium on computer-human interaction in play, pp 43\u201346","DOI":"10.1145\/3383668.3419919"},{"key":"9827_CR12","volume-title":"Abstract dynamic programming","author":"DP Bertsekas","year":"2022","unstructured":"Bertsekas DP (2022) Abstract dynamic programming. Athena Scientific, Nashua"},{"key":"9827_CR13","doi-asserted-by":"publisher","first-page":"2000181","DOI":"10.1002\/admt.202000181","volume":"5","author":"OR Bilal","year":"2020","unstructured":"Bilal OR, Costanza V, Israr A, Palermo A, Celli P, Lau F, Daraio C (2020) A flexible spiraling-metasurface as a versatile haptic interface. Adv Mater Technol 5:2000181","journal-title":"Adv Mater Technol"},{"key":"9827_CR14","doi-asserted-by":"crossref","unstructured":"Bolesnikov A, Kang J, Girouad A (2022) Understanding tabletop games accessibility: exploring board and card gaming experiences of people who are blind and low vision. In: Proceedings of TEI \u201822: the 16th international conference on tangible, embedded, and embodied interaction, article no. 21, pp 1\u201317","DOI":"10.1145\/3490149.3501327"},{"key":"9827_CR15","doi-asserted-by":"crossref","unstructured":"Buzzi MC, Buzzi M, Leporini B, Senette C (2015) Playing with geometry: a multimodal android app for blind children. In: Proceedings of CHItaly 2015: the 11th biannual conference on Italian SIGCHI Chapter, pp 134\u2013137","DOI":"10.1145\/2808435.2808458"},{"issue":"2","key":"9827_CR16","doi-asserted-by":"publisher","first-page":"248","DOI":"10.1109\/TITB.2009.2034739","volume":"14","author":"N Caporusso","year":"2010","unstructured":"Caporusso N, Mkrtchyan L, Badia L (2010) A multimodal interface device for online board games designed for sight-impaired people. IEEE Trans Inf Technol Biomed 14(2):248\u2013254","journal-title":"IEEE Trans Inf Technol Biomed"},{"issue":"4","key":"9827_CR17","doi-asserted-by":"publisher","first-page":"244","DOI":"10.3233\/ICG-200157","volume":"42","author":"T Cazenave","year":"2020","unstructured":"Cazenave T, Chen Y-C, Chen GW, Chen S-Y, Chiu X-D, Dehos J, Elsa M, Gong Q, Hu H, Khalidov V, Li C-L, Lin H-I, Lin Y-J, Martinet X, Mella V, Rapin J, Roziere B, Synnaeve G, Teytaud F, Teytaud O, Ye S-C, Ye Y-J, Yen S-J, Zagoruyko S (2020) Polygames: improved zero learning. ICGA J 42(4):244\u2013256","journal-title":"ICGA J"},{"key":"9827_CR18","doi-asserted-by":"crossref","unstructured":"Chav\u00e9z-S\u00e1nchez N, Martinez de la Pe\u00f1a GA, Mendoza Franco GA, Heredia Carrillo EI (2020) Exploring audio game design with visually impaired players: a Mexican case study. In: Proceedings of AM \u201821: the 16th international audio mostly conference, pp 24\u201331","DOI":"10.1145\/3478384.3478410"},{"key":"9827_CR19","doi-asserted-by":"publisher","first-page":"4712","DOI":"10.3390\/rs13224712","volume":"13","author":"L Chen","year":"2021","unstructured":"Chen L, Li S, Bai Q, Yang J, Jiang S, Miao Y (2021) Review of image classification algorithms based on convolutional neural networks. Remote Sens 13:4712","journal-title":"Remote Sens"},{"issue":"2","key":"9827_CR20","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/2543581.2543586","volume":"46","author":"\u00c1 Csap\u00f3","year":"2013","unstructured":"Csap\u00f3 \u00c1, Wers\u00e9nyi G (2013) Overview of auditory representations in human-machine interfaces. ACM Comput Surv 46(2):1\u201323","journal-title":"ACM Comput Surv"},{"key":"9827_CR21","doi-asserted-by":"crossref","unstructured":"da Rocha Tom\u00e9 Filho F, Mirza-Babaei P, Kapralos B, Moreira Mendon\u00e7a Junior G (2019) Let\u2019s play together: adaptation guidelines of board games for players with visual impairment. In: Proceedings of CHI\u201819: CHI conference on human factors in computing systems, article no. 631, pp 1\u201314","DOI":"10.1145\/3290605.3300861"},{"key":"9827_CR22","doi-asserted-by":"publisher","first-page":"487","DOI":"10.1007\/978-3-030-59608-8_26","volume-title":"Recent advances in technologies for inclusive well-being","author":"F da Rocha Tom\u00e9 Filho","year":"2021","unstructured":"da Rocha Tom\u00e9 Filho F, Kapralos B, Mirza-Babaei P (2021) Exploring current board games\u2019 accessibility efforts for persons with visual impairment. Recent advances in technologies for inclusive well-being. Springer, Cham, pp 487\u2013501"},{"key":"9827_CR23","doi-asserted-by":"publisher","first-page":"74","DOI":"10.1186\/1471-2202-14-74","volume":"14","author":"S Dietrich","year":"2013","unstructured":"Dietrich S, Hertrich I, Ackermann H (2013) Ultra-fast speech comprehension in blind subjects engages primary visual cortex, fusiform gyrus, and pulvinar\u2014a functional magnetic imaging (fMRI) study. BMC Neurosci 14:74","journal-title":"BMC Neurosci"},{"key":"9827_CR24","doi-asserted-by":"publisher","first-page":"108195","DOI":"10.1016\/j.ijmecsci.2023.108195","volume":"248","author":"F Fantoni","year":"2023","unstructured":"Fantoni F, Bacigalupo A, Gnecco G, Gambarotta L (2023) Multi-objective optimal design of mechanical metafilters via principal component analysis. Int J Mech Sci 248:108195","journal-title":"Int J Mech Sci"},{"issue":"8","key":"9827_CR25","doi-asserted-by":"publisher","first-page":"2056","DOI":"10.1016\/j.neuropsychologia.2012.05.006","volume":"50","author":"J F\u00f6cker","year":"2012","unstructured":"F\u00f6cker J, Best A, H\u00f6lig C, R\u00f6der B (2012) The superiority in voice processing of the blind arises from neural plasticity at sensory processing stages. Neuropsychologia 50(8):2056\u20132067","journal-title":"Neuropsychologia"},{"issue":"1","key":"9827_CR26","first-page":"15","volume":"33","author":"J F\u00f6cker","year":"2015","unstructured":"F\u00f6cker J, H\u00f6lig C, Best A, R\u00f6der B (2015) Neural plasticity of voice processing: evidence from event-related potentials in late-onset blind and sighted individuals. Restor Neurol Neurosci 33(1):15\u201330","journal-title":"Restor Neurol Neurosci"},{"key":"9827_CR27","doi-asserted-by":"crossref","unstructured":"Friberg J, G\u00e4rdenfors D (2004) Audio games: new perspectives on game audio. In: Proceedings of ACE \u201804: the 2004 ACM SIGCHI international conference on advances in computer entertainment technology, pp 148\u2013154","DOI":"10.1145\/1067343.1067361"},{"issue":"3","key":"9827_CR28","doi-asserted-by":"publisher","first-page":"9","DOI":"10.1145\/3528171","volume":"19","author":"Z Gao","year":"2022","unstructured":"Gao Z, Wang H, Feng G, Lv H (2022) Exploring sonification mapping strategies for spatial auditory guidance in immersive virtual environments. ACM Trans Appl Percept 19(3):9","journal-title":"ACM Trans Appl Percept"},{"key":"9827_CR29","doi-asserted-by":"publisher","first-page":"253","DOI":"10.3934\/mfc.2021014","volume":"4","author":"G Gnecco","year":"2021","unstructured":"Gnecco G, Bacigalupo A (2021) Convex combination of data matrices: PCA perturbation bounds for multi-objective optimal design of mechanical metafilters. Math Found Comput 4:253\u2013269","journal-title":"Math Found Comput"},{"key":"9827_CR30","doi-asserted-by":"publisher","DOI":"10.1007\/s40797-022-00200-8","author":"G Gnecco","year":"2022","unstructured":"Gnecco G, Landi S, Riccaboni M (2022) Can machines learn creativity needs? An approach based on matrix completion. Ital Econ J. https:\/\/doi.org\/10.1007\/s40797-022-00200-8","journal-title":"Ital Econ J"},{"key":"9827_CR31","doi-asserted-by":"publisher","unstructured":"Gnecco G, Battaglini C, Biancalani F, Bottari D, Leporini B (2024) Increasing accessibility of online board games to visually impaired people: the case of \u201cQuantik\u201d. In: Proceedings of EAI international conference on intelligent technologies for interactive entertainment. Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering, vol 560, chap 12. https:\/\/doi.org\/10.1007\/978-3-031-55722-4_12","DOI":"10.1007\/978-3-031-55722-4_12"},{"key":"9827_CR32","doi-asserted-by":"crossref","unstructured":"Grabski A, Toni T, Zigrand T, Weller R, Zachmann G (2016) Kinaptic\u2014techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users. In: Proceedings of haptics symposium \u201816: the 2016 IEEE haptics symposium, pp 325\u2013331","DOI":"10.1109\/HAPTICS.2016.7463198"},{"key":"9827_CR33","unstructured":"Heuten W, Henze N, Boll S, Klante P (2007) AuditoryPong\u2013playing pong in the dark. In: Proceedings of audio mostly 2007: the 2nd conference on interaction with sound, pp 134\u2013147"},{"issue":"26","key":"9827_CR34","doi-asserted-by":"publisher","first-page":"5143","DOI":"10.1523\/JNEUROSCI.2896-18.2019","volume":"39","author":"E Huber","year":"2019","unstructured":"Huber E, Chang K, Alvarez I, Hundle A, Bridge H, Fine I (2019) Early blindness shapes cortical representations of auditory frequency within auditory cortex. J Neurosci 39(26):5143\u20135152","journal-title":"J Neurosci"},{"key":"9827_CR35","doi-asserted-by":"crossref","unstructured":"Johnson GM, Kane S (2020) Game changer: accessible audio and tactile guidance for board and card games. In: Proceedings of W4A \u201820: the 17th international web for all conference, article no. 9, pp 1\u201312","DOI":"10.1145\/3371300.3383347"},{"key":"9827_CR36","doi-asserted-by":"publisher","DOI":"10.1201\/9781003002611","volume-title":"Machine learning: theory and practice","author":"J Kalita","year":"2022","unstructured":"Kalita J (2022) Machine learning: theory and practice. CRC Press, Boca Raton"},{"key":"9827_CR37","doi-asserted-by":"publisher","DOI":"10.1002\/9781119859048","volume-title":"Image segmentation: principles, techniques, and applications","author":"T Lei","year":"2022","unstructured":"Lei T, Nandi AK (2022) Image segmentation: principles, techniques, and applications. Wiley, Hoboken"},{"key":"9827_CR38","doi-asserted-by":"crossref","unstructured":"Leporini B, Palmucci E (2018) Accessible question types on a touch-screen device: the case of a mobile game app for blind people. In: Proceedings of ICCHP 2018: the 16th international conference on computers helping people with special needs, part I, pp 262\u2013269","DOI":"10.1007\/978-3-319-94277-3_42"},{"key":"9827_CR39","doi-asserted-by":"crossref","unstructured":"Lozano MD, Penichet VM, Leporini B, Fernando A (2018) Tangible user interfaces to ease the learning process of visually impaired children. In: Proceedings of BCS HCI 2018: the 32nd international BCS human computer interaction conference, article no. 32, pp 1\u20135","DOI":"10.14236\/ewic\/HCI2018.87"},{"key":"9827_CR40","doi-asserted-by":"publisher","first-page":"750","DOI":"10.3390\/electronics10060750","volume":"10","author":"H Miyakawa","year":"2021","unstructured":"Miyakawa H, Kuratomo N, Bilal Salih HE, Zempo K (2021) Auditory Uta-Karuta: development and evaluation of an accessible card game system using audible cards for the visually impaired. Electronics 10:750","journal-title":"Electronics"},{"key":"9827_CR41","doi-asserted-by":"crossref","unstructured":"Morelli T, Folmer E (2011) Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. In: Proceedings of FDG \u201811: the 6th international conference on foundations of digital games, pp 147\u2013153","DOI":"10.1145\/2159365.2159385"},{"issue":"1","key":"9827_CR42","doi-asserted-by":"publisher","first-page":"19","DOI":"10.3109\/01050399109070785","volume":"20","author":"C Muchnik","year":"1991","unstructured":"Muchnik C, Efrati M, Nemeth E, Malin M, Hildesheimer M (1991) Central auditory skills in blind and sighted subjects. Scand Audiol 20(1):19\u201323","journal-title":"Scand Audiol"},{"key":"9827_CR43","unstructured":"National Federation of the Blind (2009) The braille literacy crisis in America: facing the truth, reversing the trend, empowering the blind. Technical report"},{"key":"9827_CR44","doi-asserted-by":"publisher","first-page":"4","DOI":"10.1186\/s40561-019-0103-4","volume":"7","author":"LV Neto","year":"2020","unstructured":"Neto LV, Fontoura Junior PHF, Bordini RA, Otsuka JL, Beder DM (2020) Design and implementation of an educational game considering issues for visually impaired people inclusion. Smart Learn Environ 7:4","journal-title":"Smart Learn Environ"},{"key":"9827_CR45","doi-asserted-by":"publisher","first-page":"684137","DOI":"10.3389\/fhumd.2021.684137","volume":"3","author":"A Pandya","year":"2021","unstructured":"Pandya A, Lodha P (2021) Social connectedness, excessive screen time during COVID-19 and mental health: a review of current evidence. Front Hum Dyn 3:684137","journal-title":"Front Hum Dyn"},{"key":"9827_CR46","doi-asserted-by":"crossref","unstructured":"Pedrini G, Ludovico LA, Presti G (2020) Evaluating the accessibility of digital audio workstations for blind or visually impaired people. In: Proceedings of CHIRA 2020: the 4th international conference on computer-human interaction research and applications, pp 225\u2013232","DOI":"10.5220\/0010167002250232"},{"key":"9827_CR47","doi-asserted-by":"publisher","DOI":"10.1007\/978-981-19-0638-1","volume-title":"Deep reinforcement learning","author":"A Platt","year":"2022","unstructured":"Platt A (2022) Deep reinforcement learning. Springer, Singapore"},{"key":"9827_CR48","doi-asserted-by":"crossref","unstructured":"Prarazu A, Balan O, Moldoveanu A, Moldoveanu F, Morar A, Ivascu S (2020) Overview on visually impaired gamers and game accessibility. In: Proceedings of EDULEARN20: the 12th international conference on education and new learning technologies, pp 5491\u20135501","DOI":"10.21125\/edulearn.2020.1439"},{"key":"9827_CR49","doi-asserted-by":"publisher","first-page":"78","DOI":"10.1016\/j.neubiorev.2019.10.017","volume":"108","author":"E Ricciardi","year":"2020","unstructured":"Ricciardi E, Bottari D, Ptito M, R\u00f6der B, Pietrini P (2020) The sensory-deprived brain as a unique tool to understand brain development and function. Neurosci Biobehav Rev 108:78\u201382","journal-title":"Neurosci Biobehav Rev"},{"key":"9827_CR50","unstructured":"Rob M (2018) What to know ... Before you buy a braille display. Canadian Assistive Technologies Ltd. https:\/\/canasstech.com\/blogs\/news\/what-to-know-before-you-buy-a-braille-display"},{"issue":"1\u20132","key":"9827_CR51","doi-asserted-by":"publisher","first-page":"27","DOI":"10.1016\/S0167-8760(03)00122-3","volume":"50","author":"B R\u00f6der","year":"2003","unstructured":"R\u00f6der B, R\u00f6sler F (2003) Memory for environmental sounds in sighted, congenitally blind and late blind adults: evidence for cross-modal compensation. Int J Psychophysiol 50(1\u20132):27\u201339","journal-title":"Int J Psychophysiol"},{"key":"9827_CR52","doi-asserted-by":"publisher","first-page":"86","DOI":"10.1016\/j.neubiorev.2020.10.030","volume":"120","author":"B R\u00f6der","year":"2020","unstructured":"R\u00f6der B, Kekunnaya R, Guerreiro MJS (2020) Neural mechanisms of visual sensitive periods in humans. Neurosci Biobehav Rev 120:86\u201399","journal-title":"Neurosci Biobehav Rev"},{"issue":"11","key":"9827_CR53","doi-asserted-by":"publisher","first-page":"999","DOI":"10.1016\/j.tics.2022.08.016","volume":"26","author":"CJ Sabourin","year":"2022","unstructured":"Sabourin CJ, Merrikhi Y, Lomber SG (2022) Do blind people hear better? Trends Cogn Sci 26(11):999\u20131012","journal-title":"Trends Cogn Sci"},{"key":"9827_CR54","doi-asserted-by":"publisher","first-page":"7847","DOI":"10.1007\/s11042-022-11984-3","volume":"81","author":"YA Sekhavat","year":"2022","unstructured":"Sekhavat YA, Azadehfar MR, Zarei H, Roohi S (2022) Sonification and interaction design in computer games for visually impaired individuals. Multimedia Tools Appl 81:7847\u20137871","journal-title":"Multimedia Tools Appl"},{"key":"9827_CR55","unstructured":"Simonyan K, Vedaldi A, Zisserman A (2014) Deep inside convolutional networks: visualising image classification models and saliency maps. In: Proceedings of the workshop at international conference on learning representations"},{"issue":"3","key":"9827_CR56","doi-asserted-by":"publisher","first-page":"146","DOI":"10.3233\/ICG-220197","volume":"43","author":"DJNJ Soemers","year":"2021","unstructured":"Soemers DJNJ, Mella V, Browne C, Teytaud O (2021) Deep learning for general game playing with Ludii and Polygames. ICGA J 43(3):146\u2013161","journal-title":"ICGA J"},{"issue":"ISS","key":"9827_CR57","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3488550","volume":"5","author":"L Thevin","year":"2021","unstructured":"Thevin L, Rodier N, Oriola B, Hachet M, Jouffrais C, Brock AM (2021) Inclusive adaptation of existing board games for gamers with and without visual impairments using a spatial augmented reality framework for touch detection and audio feedback. Proc ACM Hum Comput Interact 5(ISS):1\u201333 (article no. 505)","journal-title":"Proc ACM Hum Comput Interact"},{"key":"9827_CR58","first-page":"353","volume-title":"Mobility of visually impaired people","author":"G Uzan","year":"2017","unstructured":"Uzan G, Wagstaff P (2017) Solid: a model to analyse the accessibility of transport systems for visually impaired people. Mobility of visually impaired people. Springer, Cham, pp 353\u2013373"},{"key":"9827_CR59","doi-asserted-by":"crossref","unstructured":"Yuan B, Folmer E (2008) Blind Hero: enabling Guitar Hero for the visually impaired. In: Proceedings of assets \u201808: The 10th international ACM SIGACCESS conference on computers and accessibility, pp 169\u2013176","DOI":"10.1145\/1414471.1414503"},{"key":"9827_CR60","doi-asserted-by":"publisher","first-page":"81","DOI":"10.1007\/s10209-010-0189-5","volume":"10","author":"B Yuan","year":"2011","unstructured":"Yuan B, Folmer E, Harris FC Jr (2011) Game accessibility: a survey. Univ Access Inf Soc 10:81\u2013100","journal-title":"Univ Access Inf Soc"}],"container-title":["Soft Computing"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s00500-024-09827-4.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s00500-024-09827-4\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s00500-024-09827-4.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,10,17]],"date-time":"2024-10-17T19:19:14Z","timestamp":1729192754000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s00500-024-09827-4"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,7,20]]},"references-count":60,"journal-issue":{"issue":"17-18","published-print":{"date-parts":[[2024,9]]}},"alternative-id":["9827"],"URL":"https:\/\/doi.org\/10.1007\/s00500-024-09827-4","relation":{},"ISSN":["1432-7643","1433-7479"],"issn-type":[{"value":"1432-7643","type":"print"},{"value":"1433-7479","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,7,20]]},"assertion":[{"value":"12 March 2024","order":1,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"20 July 2024","order":2,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"The authors declare that they have no competing interests.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Conflict of interest"}},{"value":"This article does not contain any studies with human participants or animals performed by any of the authors.","order":3,"name":"Ethics","group":{"name":"EthicsHeading","label":"Ethical approval"}},{"value":"Not applicable.","order":4,"name":"Ethics","group":{"name":"EthicsHeading","label":"Informed consent"}}]}}