{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,25]],"date-time":"2026-02-25T23:51:42Z","timestamp":1772063502024,"version":"3.50.1"},"reference-count":45,"publisher":"Springer Science and Business Media LLC","issue":"6","license":[{"start":{"date-parts":[[2012,8,24]],"date-time":"2012-08-24T00:00:00Z","timestamp":1345766400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Neural Comput Applic"],"published-print":{"date-parts":[[2013,11]]},"DOI":"10.1007\/s00521-012-1132-x","type":"journal-article","created":{"date-parts":[[2012,8,23]],"date-time":"2012-08-23T06:56:02Z","timestamp":1345704962000},"page":"1711-1728","source":"Crossref","is-referenced-by-count":7,"title":["Neural network-based detection of virtual environment anomalies"],"prefix":"10.1007","volume":"23","author":[{"given":"Alfredo","family":"Nantes","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ross","family":"Brown","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Frederic","family":"Maire","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2012,8,24]]},"reference":[{"key":"1132_CR1","unstructured":"Association EES (2012) Industry facts. World Wide Web electronic publication. June 2012, http:\/\/www.theesa.com\/"},{"issue":"1","key":"1132_CR2","doi-asserted-by":"crossref","first-page":"108","DOI":"10.1002\/cae.20186","volume":"17","author":"B Balamuralithara","year":"2009","unstructured":"Balamuralithara B, Woods PC (2009) Virtual laboratories in engineering education: the simulation lab and remote lab. Comput Appl Eng Edu 17(1):108\u2013118","journal-title":"Comput Appl Eng Edu"},{"key":"1132_CR3","volume-title":"Neural networks for pattern recognition","author":"CM Bishop","year":"1996","unstructured":"Bishop CM (1996) Neural networks for pattern recognition. Oxford University Press, New York"},{"key":"1132_CR4","doi-asserted-by":"crossref","unstructured":"Bogacz R, Brown MW, Giraud-Carrier C (1999) High capacity neural networks for familiarity discrimination. In: Proceedings of the 9th international conference on artificial neural networks (ICANN\u201999), Edinburgh, pp 773\u2013778","DOI":"10.1049\/cp:19991205"},{"key":"1132_CR5","volume-title":"Classification and regression trees","author":"L Breiman","year":"1984","unstructured":"Breiman L, Friedman J, Olshen R, Stone C (1984) Classification and regression trees. Wadsworth and Brooks, Monterey"},{"issue":"1","key":"1132_CR6","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1109\/TCIAIG.2010.2041928","volume":"2","author":"C Browne","year":"2010","unstructured":"Browne C, Maire F (2010) Evolutionary game design. IEEE Trans Comput Intell AI Games 2(1):1\u201316","journal-title":"IEEE Trans Comput Intell AI Games"},{"issue":"3","key":"1132_CR7","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1145\/1541880.1541882","volume":"41","author":"V Chandola","year":"2009","unstructured":"Chandola V, Banerjee A, Kumar V (2009) Anomaly detection: a survey. ACM Comput Surv 41(3):1\u201358","journal-title":"ACM Comput Surv"},{"key":"1132_CR8","volume-title":"Neural network toolbox: for use with MATLAB: user\u2019s guide","author":"H Demuth","year":"1993","unstructured":"Demuth H, Beale M (1993) Neural network toolbox: for use with MATLAB: user\u2019s guide. The Mathworks, Massachusetts"},{"key":"1132_CR9","doi-asserted-by":"crossref","unstructured":"Desurvire H, Caplan M, Toth JA (2004) Using heuristics to evaluate the playability of games. In: Extended abstracts of conference on human factors in computing systems (CHI\u201904), New York, pp 1509\u20131512","DOI":"10.1145\/985921.986102"},{"key":"1132_CR10","volume-title":"Game programming gems 6 (game development series)","author":"M Dickheiser","year":"2006","unstructured":"Dickheiser M (2006) Game programming gems 6 (game development series). Charles River Media, Rockland"},{"key":"1132_CR11","doi-asserted-by":"crossref","unstructured":"Fink A, Denzinger J, Aycock J (2007) Extracting npc behavior from computer games using computer vision and machine learning techniques. In: IEEE symposium on computational intelligence and games, IEEE Press, Hawaii, pp 24\u201331","DOI":"10.1109\/CIG.2007.368075"},{"key":"1132_CR12","doi-asserted-by":"crossref","unstructured":"Flanagan T, Thornton C, Denzinger J (2009) Testing harbour patrol and interception policies using particle-swarm-based learning of cooperative behavior. In Proceedings of the 2nd IEEE international conference on computational intelligence for security and defense applications (CISDA\u201909), IEEE Press, Piscataway, pp 215\u2013222","DOI":"10.1109\/CISDA.2009.5356561"},{"key":"1132_CR13","unstructured":"Fredrickson S, Roberts S, Townsend N, Tarassenko L (1994) Speaker identification using networks of radial-basis functions. In: 7th European signal processing conference (EUSIPCO\u201994), Edinburgh, pp 812\u2013815"},{"key":"1132_CR14","unstructured":"Harris T (1993) Neural network in machine health monitoring. Professional engineering. July\/August, pp 23\u201328"},{"key":"1132_CR15","doi-asserted-by":"crossref","unstructured":"Hawkins S, He H, Williams G, Baxter R (2002) Outlier detection using replicator neural networks. In: 5th international conference on data warehousing and knowledge discovery (DaWaK\u201902), Provence, pp 170\u2013180","DOI":"10.1007\/3-540-46145-0_17"},{"key":"1132_CR16","unstructured":"Hebb D (2002) The organization of behavior: a neuropsychological theory. Lawrence Erlbaum Associates, Mahwah (reprint)"},{"key":"1132_CR17","unstructured":"Ho TV, Rouat J (1997) Novelty detection based on relaxation time of a network of integrate-and-fire neurons. In: Proceedings of the 7th international conference on artificial neural networks, Losanna, Switzerland, pp 103\u2013108"},{"key":"1132_CR18","volume-title":"Engineering statistics. Mathematics and statistics","author":"R Hogg","year":"1987","unstructured":"Hogg R, Ledolter J (1987) Engineering statistics. Mathematics and statistics. Macmillan, New York"},{"key":"1132_CR19","unstructured":"I T, D A (2003) Sonic intelligence as a virtual therapeutic environment. CyberPsychol Behav 6(3):309\u2013314"},{"key":"1132_CR20","volume-title":"The game producer\u2019s handbook","author":"D Irish","year":"2005","unstructured":"Irish D (2005) The game producer\u2019s handbook. Course Technology Press, Boston"},{"key":"1132_CR21","doi-asserted-by":"crossref","unstructured":"Jagota A (1991) Novelty detection on a very large number of memories stored in a hopfield-style network. In: Proceedings of the international joint conference on neural networks, vol 2. Seattle, p 905","DOI":"10.1109\/IJCNN.1991.155491"},{"key":"1132_CR22","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-642-88163-3","volume-title":"Self-organization and associative memory","author":"T Kohonen","year":"1989","unstructured":"Kohonen T (1989) Self-organization and associative memory. Springer, New York"},{"key":"1132_CR23","unstructured":"Laird JE (2000) An exploration into computer games and computer generated forces. In: 9th Conference on computer generated forces and behavioural representations, Orlando, pp 241\u2013250"},{"issue":"5","key":"1132_CR24","doi-asserted-by":"crossref","first-page":"569","DOI":"10.1016\/S0167-8655(01)00133-7","volume":"23","author":"Y Li","year":"2002","unstructured":"Li Y, Pont MJ, Jones NB (2002) Improving the performance of radial basis function classifiers in condition monitoring and fault diagnosis applications where \u2018unknown\u2019 faults may occur. Pattern Recognit Lett 23(5):569\u2013577","journal-title":"Pattern Recognit Lett"},{"key":"1132_CR25","unstructured":"Lindley C, Nacke L (2008) Boredom, immersion, flow\u2014a pilot study investigating player experience. In: Proceedings of the IADIS gaming 2008: design for engaging experience and social interaction, IADIS, Amsterdam, pp 103\u2013107"},{"issue":"2","key":"1132_CR26","doi-asserted-by":"crossref","first-page":"129","DOI":"10.1109\/TIT.1982.1056489","volume":"28","author":"SP Lloyd","year":"1982","unstructured":"Lloyd SP (1982) Least squares quantization in pcm. IEEE Trans Inf Theory 28(2):129\u2013137","journal-title":"IEEE Trans Inf Theory"},{"key":"1132_CR27","doi-asserted-by":"crossref","unstructured":"Macleod A (2005) Game design through self-play experiments. In: Proceedings of the 2005 ACM SIGCHI international conference on advances in computer entertainment technology (ACE\u201905), ACM, New York, pp 421\u2013428","DOI":"10.1145\/1178477.1178572"},{"key":"1132_CR28","doi-asserted-by":"crossref","unstructured":"Mahlmann T, Drachen A, Togelius J, Canossa A, Yannakakis GN (2010) Predicting player behavior in tomb raider: Underworld. In: IEEE symposium on computational intelligence and games (CIG\u201910), Copenhagen, pp 178\u2013185","DOI":"10.1109\/ITW.2010.5593355"},{"issue":"12","key":"1132_CR29","doi-asserted-by":"crossref","first-page":"2499","DOI":"10.1016\/j.sigpro.2003.07.019","volume":"83","author":"M Markou","year":"2003","unstructured":"Markou M, Singh S (2003) Novelty detection: a review\u2014part 2: neural network based approaches. Signal Process 83(12):2499\u20132521","journal-title":"Signal Process"},{"key":"1132_CR30","first-page":"157","volume":"3","author":"S Marsland","year":"2003","unstructured":"Marsland S (2003) Novelty detection in learning systems. Neural Comput Surv 3:157\u2013195","journal-title":"Neural Comput Surv"},{"issue":"2","key":"1132_CR31","doi-asserted-by":"crossref","first-page":"330","DOI":"10.1109\/72.661127","volume":"9","author":"D Martinez","year":"1998","unstructured":"Martinez D (1998) Neural tree density estimation for novelty detection. IEEE Trans Neural Netw 9(2):330\u2013338","journal-title":"IEEE Trans Neural Netw"},{"issue":"1","key":"1132_CR32","doi-asserted-by":"crossref","first-page":"63","DOI":"10.1023\/B:VISI.0000027790.02288.f2","volume":"60","author":"K Mikolajczyk","year":"2004","unstructured":"Mikolajczyk K, Schmid C (2004) Scale & affine invariant interest point detectors. Int J Comput Vis 60(1):63\u201386","journal-title":"Int J Comput Vis"},{"key":"1132_CR33","unstructured":"Nantes A, Brown R, Maire F (2008) A framework for the semi-automatic testing of video games. In: Proceedings of the 4th conference on artificial intelligence and interactive digital entertainment (AIIDE\u201908), Stanford, pp 197\u2013202"},{"key":"1132_CR34","unstructured":"Nantes A, Brown R, Maire F (2010) Measuring visual consistency in 3d rendering systems. In: Proceedings of the 33rd Australian computer science conference (ACSC\u201910), Brisbane, pp 43\u201351"},{"key":"1132_CR35","doi-asserted-by":"crossref","unstructured":"Pinelle D, Wong N, Stach T (2008) Heuristic evaluation for games: usability principles for video game design. In: Proceedings of the 26th annual SIGCHI conference on human factors in computing systems (CHI\u201908), Florence, pp 1453\u20131462","DOI":"10.1145\/1357054.1357282"},{"key":"1132_CR36","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-642-61068-4","volume-title":"Neural networks: a systematic introduction, 1st edn","author":"R Rojas","year":"1996","unstructured":"Rojas R (1996) Neural networks: a systematic introduction, 1st edn. Springer, New York"},{"issue":"2","key":"1132_CR37","doi-asserted-by":"crossref","first-page":"277","DOI":"10.1177\/193229681100500212","volume":"5","author":"B Ruppert","year":"2011","unstructured":"Ruppert B (2011) New directions in virtual environments and gaming to address obesity and diabetes: Industry perspective. J Diabetes Sci Technol 5(2):277\u2013282","journal-title":"J Diabetes Sci Technol"},{"key":"1132_CR38","unstructured":"Stellmach S, Nacke LE, Dachselt R, Lindley CA (2009) Trends and techniques in visual gaze analysis. In: Proceedings of the 5th conference on communication by gaze interaction (COGAIN\u201909), Lyngby, pp 89\u201393"},{"key":"1132_CR39","doi-asserted-by":"crossref","unstructured":"Thurau C, Bauckhage C (2010) Analyzing the evolution of social groups in world of warcraft. In: Proceedings of the IEEE conference on computational intelligence and games (CIG\u201910), Copenhagen, pp 170\u2013177","DOI":"10.1109\/ITW.2010.5593358"},{"key":"1132_CR40","doi-asserted-by":"crossref","unstructured":"Togelius J, De Nardi R, Lucas SM (2007) Towards automatic personalised content creation in racing games. In: Proceedings of the IEEE symposium on computational intelligence and games (CIG\u201907), Honolulu, pp 252\u2013259","DOI":"10.1109\/CIG.2007.368106"},{"key":"1132_CR41","unstructured":"Xiao G, Southey F, Holte RC, Wilkinson D (2005) Software testing by active learning for commercial games. In: Proceedings of the 20th national conference on artificial intelligence (AAAI\u201905), vol 2, Pittsburgh, pp 898\u2013903"},{"key":"1132_CR42","doi-asserted-by":"crossref","first-page":"933","DOI":"10.1080\/08839510701527580","volume":"21","author":"GN Yannakakis","year":"2007","unstructured":"Yannakakis GN, Hallam J (2007) Towards optimizing entertainment in computer games. Appl Artif Intell 21:933\u2013971","journal-title":"Appl Artif Intell"},{"key":"1132_CR43","doi-asserted-by":"crossref","first-page":"147","DOI":"10.1109\/T-AFFC.2011.6","volume":"2","author":"GN Yannakakis","year":"2011","unstructured":"Yannakakis GN, Togelius J (2011) Experience-driven procedural content generation. IEEE Trans Affect Comput 2:147\u2013161","journal-title":"IEEE Trans Affect Comput"},{"issue":"1","key":"1132_CR44","doi-asserted-by":"crossref","first-page":"39","DOI":"10.1145\/383745.383748","volume":"20","author":"YH Yee","year":"2001","unstructured":"Yee YH, Pattanaik SN, Greenberg DP (2001) Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments. ACM Trans Graph (TOG) 20(1):39\u201365","journal-title":"ACM Trans Graph (TOG)"},{"key":"1132_CR45","doi-asserted-by":"crossref","unstructured":"Yuan M, Farbiz F, Manders CM, Tang KY (2008) Robust hand tracking using a simple color classification technique. In: Proceedings of the 7th ACM SIGGRAPH international conference on virtual-reality continuum and its applications in industry (VRCAI\u201908), ACM, New York, pp 1\u20135","DOI":"10.1145\/1477862.1477870"}],"container-title":["Neural Computing and Applications"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00521-012-1132-x.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s00521-012-1132-x\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00521-012-1132-x","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,27]],"date-time":"2022-01-27T05:31:43Z","timestamp":1643261503000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s00521-012-1132-x"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012,8,24]]},"references-count":45,"journal-issue":{"issue":"6","published-print":{"date-parts":[[2013,11]]}},"alternative-id":["1132"],"URL":"https:\/\/doi.org\/10.1007\/s00521-012-1132-x","relation":{},"ISSN":["0941-0643","1433-3058"],"issn-type":[{"value":"0941-0643","type":"print"},{"value":"1433-3058","type":"electronic"}],"subject":[],"published":{"date-parts":[[2012,8,24]]}}}