{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,1,30]],"date-time":"2025-01-30T15:40:02Z","timestamp":1738251602504,"version":"3.35.0"},"reference-count":27,"publisher":"Springer Science and Business Media LLC","issue":"1","license":[{"start":{"date-parts":[[2008,6,4]],"date-time":"2008-06-04T00:00:00Z","timestamp":1212537600000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Multimedia Systems"],"published-print":{"date-parts":[[2009,2]]},"DOI":"10.1007\/s00530-008-0125-1","type":"journal-article","created":{"date-parts":[[2008,6,3]],"date-time":"2008-06-03T08:53:13Z","timestamp":1212483193000},"page":"33-47","source":"Crossref","is-referenced-by-count":13,"title":["Traffic analysis and synthetic models of second life"],"prefix":"10.1007","volume":"15","author":[{"given":"Rafael","family":"Antonello","sequence":"first","affiliation":[]},{"given":"St\u00eanio","family":"Fernandes","sequence":"additional","affiliation":[]},{"given":"Josilene","family":"Moreira","sequence":"additional","affiliation":[]},{"given":"Paulo","family":"Cunha","sequence":"additional","affiliation":[]},{"given":"Carlos","family":"Kamienski","sequence":"additional","affiliation":[]},{"given":"Djamel","family":"Sadok","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2008,6,4]]},"reference":[{"key":"125_CR1","unstructured":"Book, B.: What is a Virtual World, Virtual World Review. http:\/\/www.virtualworldsreview.com\/info\/whatis.shtml (2008). Accessed April 2008"},{"key":"125_CR2","unstructured":"Rymaszewski, M., James Au, W., Ondrejka, C., Platel, R., Van Gorden, S., C\u00e9zanne, J., C\u00e9zanne, P., Batstone-Cunningham, B., Krotoski, A., Trollop, C., Rossignol, J.: Second Life: The Official Guide, 2nd edn. Sybex (2008)"},{"key":"125_CR3","unstructured":"Fernandes, S., Antonello, R., Moreira, J., Sadok, D., Kamienski, C.: Traffic Analysis Beyond This World: the Case of Second Life. ACM NOSSDAV 2007, 17th International Workshop on Network and Operating Systems Support for Digital Audio & Video, Urbana-Champaign, IL, USA, June 4\u20135 (2007)"},{"key":"125_CR4","doi-asserted-by":"crossref","unstructured":"Kim, J., Choi, J., Chang, D., Kwon, T., Choi, Y., Yuk, E.: Traffic characteristics of a massively multi-player online role playing game. In: Proceedings of 4th ACM SIGCOMM Workshop on Network and System Support For Games (Hawthorne, NY, October 10\u201311, 2005), pp. 1\u20138. NetGames \u201805. ACM, New York, NY (2005)","DOI":"10.1145\/1103599.1103619"},{"issue":"3","key":"125_CR5","doi-asserted-by":"crossref","first-page":"488","DOI":"10.1109\/TNET.2005.850221","volume":"13","author":"W. Feng","year":"2005","unstructured":"Feng W., Chang F., Feng W., Walpole J. (2005) A traffic characterization of popular on-line games. IEEE\/ACM Trans. Netw. 13 (3): 488\u2013500","journal-title":"IEEE\/ACM Trans. Netw."},{"issue":"11","key":"125_CR6","doi-asserted-by":"crossref","first-page":"40","DOI":"10.1145\/1167838.1167860","volume":"49","author":"M. Claypool","year":"2006","unstructured":"Claypool M., Claypool K. (2006) Latency and player actions in online games. Comm. ACM 49(11): 40\u201345","journal-title":"Comm. ACM"},{"key":"125_CR7","doi-asserted-by":"crossref","unstructured":"Chen, K., Huang, P., Huang, C., Lei, C.: Game traffic analysis: an MMORPG perspective. In: Proceedings of the international Workshop on Network and Operating Systems Support For Digital Audio and Video (Stevenson, Washington, USA, June 13\u201314, 2005), pp. 19\u201324. NOSSDAV \u201805. ACM, New York, NY (2005)","DOI":"10.1145\/1065983.1065988"},{"key":"125_CR8","doi-asserted-by":"crossref","unstructured":"Lang, T., Branch, P., Armitage, G.: A synthetic traffic model for Quake3. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (Singapore, June 03\u201305, 2005), pp. 233\u2013238. ACE \u201804, vol. 74. ACM Press, New York, NY (2004)","DOI":"10.1145\/1067343.1067373"},{"key":"125_CR9","unstructured":"Lang, T., Branch, P., Armitage, G.: A synthetic traffic model for Half-Life. In: Proceedings of the Australian Network and Telecommunications Conference (ATNAC), December, 2003 (2004)"},{"key":"125_CR10","doi-asserted-by":"crossref","unstructured":"F\u00e4rber, J.: Network game traffic modelling. In: Proceedings of the 1st Workshop on Network and System Support For Games (Bruanschweig, Germany, April 16\u201317, 2002), pp. 53\u201357. NetGames \u201802. ACM Press, New York, NY (2002)","DOI":"10.1145\/566500.566508"},{"key":"125_CR11","doi-asserted-by":"crossref","unstructured":"Borella, M.S.: Source Models of Network Game Traffic. Comput. Commun. 23(4), 403\u2013410(8) (2000)","DOI":"10.1016\/S0140-3664(99)00197-8"},{"key":"125_CR12","unstructured":"Lang, T., Armitage, G.: A ns2 model for the Xbox system link game Halo. Aust Telecommun Netw Appl Conference, June (2003)"},{"key":"125_CR13","doi-asserted-by":"crossref","unstructured":"Zander, S., Armitage, G.: A traffic model for the Xbox game Halo 2. In: Proceedings of the international Workshop on Network and Operating Systems Support For Digital Audio and Video (Stevenson, Washington, USA, June 13\u201314, 2005), pp. 13\u201318. NOSSDAV \u201805. ACM, New York, NY (2005)","DOI":"10.1145\/1065983.1065987"},{"key":"125_CR14","doi-asserted-by":"crossref","unstructured":"Branch, P., Armitage, G.: Extrapolating server to client IP traffic from empirical measurements of first person shooter games. In: Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support For Games (Singapore, October 30\u201331, 2006), p. 24. NetGames \u201806. ACM, New York, NY (2006)","DOI":"10.1145\/1230040.1230092"},{"key":"125_CR15","doi-asserted-by":"crossref","unstructured":"Gao Huang; Meng Ye; Long Cheng: \u201cModeling system performance in MMORPG,\u201d Global Telecommunications Conference Workshops, 2004. GlobeCom Workshops 2004. IEEE, vol., no., pp. 512\u2013518, 29\u00a0Nov.-3\u00a0Dec. 2004","DOI":"10.1109\/GLOCOMW.2004.1417630"},{"key":"125_CR16","doi-asserted-by":"crossref","unstructured":"Dainotti, A., Pescape, A., Ventre, G.: A packet-level traffic model of Starcraft, Hot Topics in Peer-to-Peer Systems, 2005. HOT-P2P 2005, vol., no., pp. 33\u201342, 21\u00a0July 2005","DOI":"10.1109\/HOT-P2P.2005.4"},{"issue":"3","key":"125_CR17","doi-asserted-by":"crossref","first-page":"305","DOI":"10.1080\/00401706.1990.10484683","volume":"32","author":"S.P. Pederson","year":"1990","unstructured":"Pederson S.P., Johnson M.E. (1990) Estimating model discrepancy. Technometrics 32(3): 305\u2013314","journal-title":"Technometrics"},{"key":"125_CR18","doi-asserted-by":"crossref","unstructured":"Cricenti, A., Branch, P.: ARMA(1,1) modeling of Quake4 Server to client game traffic. In: Proceedings of the 6th ACM SIGCOMM Workshop on Network and System Support For Games (Melbourne, Australia, September 19\u201320, 2007), pp. 70\u201374. NetGames \u201807. ACM, New York, NY (2007)","DOI":"10.1145\/1326257.1326270"},{"key":"125_CR19","unstructured":"Rosedale, P., Ondrejka, C.: Enabling Player-Created Online Worlds with Grid Computing and Streaming, Gamasutra, Sept. 2003. http:\/\/www.gamasutra.com"},{"key":"125_CR20","unstructured":"Second Life Inc., Open Source Portal. https:\/\/wiki.secondlife.com\/wiki\/Open_Source_Portal (2007)"},{"key":"125_CR21","unstructured":"Havok Inc., Havok Physics. http:\/\/www.havok.com (2006)"},{"key":"125_CR22","unstructured":"Tcpdump, Dump traffic on a network. http:\/\/www.tcpdump.org"},{"key":"125_CR23","unstructured":"Lakkakorpi, J., Heiner, A., Ruutu, J.: Measurement and Characterization of Internet Gaming Traffic. Research Seminar on Networking, Helsinki University of Technology, Networking Laboratory, February (2002)"},{"key":"125_CR24","unstructured":"R Development Core Team (2008). R: A language and environment for statistical computing. R Foundation for Statistical Computing, Vienna, Austria. ISBN 3-900051-07-0. http:\/\/www.R-project.org"},{"key":"125_CR25","volume-title":"Simulation","author":"S.M. Ross","year":"2001","unstructured":"Ross S.M. (2001) Simulation, 3rd edn. Academic Press, New York","edition":"3"},{"key":"125_CR26","doi-asserted-by":"crossref","first-page":"1100","DOI":"10.1214\/aos\/1176346324","volume":"11","author":"L.J. Glesser","year":"1983","unstructured":"Glesser L.J., Moore D.S. (1983) The effect of dependence on chi-squared and empiric distribution tests of fit. Ann. Stat. 11: 1100\u20131108","journal-title":"Ann. Stat."},{"key":"125_CR27","unstructured":"NS-2, The Network Simulator - ns-2. http:\/\/www.isi.edu\/nsnam\/ns"}],"container-title":["Multimedia Systems"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00530-008-0125-1.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s00530-008-0125-1\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00530-008-0125-1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,1,30]],"date-time":"2025-01-30T14:59:23Z","timestamp":1738249163000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s00530-008-0125-1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008,6,4]]},"references-count":27,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2009,2]]}},"alternative-id":["125"],"URL":"https:\/\/doi.org\/10.1007\/s00530-008-0125-1","relation":{},"ISSN":["0942-4962","1432-1882"],"issn-type":[{"type":"print","value":"0942-4962"},{"type":"electronic","value":"1432-1882"}],"subject":[],"published":{"date-parts":[[2008,6,4]]}}}