{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,29]],"date-time":"2025-12-29T22:22:53Z","timestamp":1767046973942},"reference-count":27,"publisher":"Springer Science and Business Media LLC","issue":"5","license":[{"start":{"date-parts":[[2010,1,16]],"date-time":"2010-01-16T00:00:00Z","timestamp":1263600000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Pers Ubiquit Comput"],"published-print":{"date-parts":[[2010,7]]},"DOI":"10.1007\/s00779-009-0262-3","type":"journal-article","created":{"date-parts":[[2010,1,15]],"date-time":"2010-01-15T12:09:04Z","timestamp":1263557344000},"page":"425-433","source":"Crossref","is-referenced-by-count":49,"title":["Designing intergenerational play via enactive interaction, competition and acceleration"],"prefix":"10.1007","volume":"14","author":[{"given":"Vero","family":"Vanden Abeele","sequence":"first","affiliation":[]},{"given":"Bob","family":"De Schutter","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2010,1,16]]},"reference":[{"key":"262_CR1","unstructured":"de Jong Gierveld J (2001) Ouderen in Europa. Centraal Bureau voor de Statistiek. http:\/\/www.nidi.knaw.nl\/en\/output\/2001\/indx-08-05-dejonggierveld.pdf\/indx-08-05-dejonggierveld.pdf . Accessed 18 Dec 2009"},{"key":"262_CR2","doi-asserted-by":"crossref","unstructured":"IJsselsteijn W, Nap HH, Kort YD, Poels K (2007) Digital game design for elderly users. In: Proceedings of the 2007 conference on future play. ACM, Toronto, Canada, 2007, pp 17\u201322. doi: 10.1145\/1328202.1328206","DOI":"10.1145\/1328202.1328206"},{"key":"262_CR3","unstructured":"Tarling A (2005) Older people\u2019s social and leisure time, hobbies and games. Masters Thesis. University of Sussex, UK"},{"key":"262_CR4","doi-asserted-by":"crossref","unstructured":"Kern D, Stringer M, Fitzpatrick G, Schmidt A (2006) Curball\u2014a prototype tangible game for inter-generational play. In: IEEE international workshops on enabling technologies: infrastructure for collaborative enterprises, WETICE\u201906","DOI":"10.1109\/WETICE.2006.27"},{"key":"262_CR5","doi-asserted-by":"crossref","unstructured":"Vetere F, Nolan M, Raman RA (2006) Distributed hide-and-seek. In: Proceedings of the 18th Australia conference on computer-human interaction: design: activities, artefacts and environments. ACM, Sydney, Australia, pp 325\u2013328","DOI":"10.1145\/1228175.1228235"},{"key":"262_CR6","unstructured":"De Schutter B, Vanden Abeele V (2008) Meaningful play in elderly life. In: Proceedings of ICA 2008, Le Centre Sheraton Hotel, Montreal, Quebec, Canada"},{"key":"262_CR7","unstructured":"Vanden Abeele V, De Schutter B, Husson J, Vos G, Annema J (2008) e-Treasure: fostering intergenerational play by means of a digital game. In: Proceedings of meaningful play \u201808, Michigan State University, East Lansing, Michigan, USA"},{"key":"262_CR8","unstructured":"Borland S (2007) Elderly \u2018addicted\u2019 to Nintendo Wii at care home. http:\/\/www.telegraph.co.uk\/news\/uknews\/1563076\/ . Accessed 2 March 2009"},{"key":"262_CR9","volume-title":"Studies in cognitive growth","author":"JS Bruner","year":"1966","unstructured":"Bruner JS et al (1966) Studies in cognitive growth. Wiley, New York"},{"key":"262_CR10","unstructured":"Gibson J (1977) The theory of affordances. Perceiving, acting, and knowing: toward an ecological psychology. Lawrence Erlbaum, New Jersey"},{"key":"262_CR11","doi-asserted-by":"crossref","first-page":"499","DOI":"10.1177\/0093650204267930","volume":"31","author":"K Lucas","year":"2004","unstructured":"Lucas K, Sherry JL (2004) Sex differences in video game play: a communication-based explanation. Commun Res 31:499\u2013523","journal-title":"Commun Res"},{"key":"262_CR12","volume-title":"FIRO; 3-dimensional theory of interpersonal behavior","author":"W Schutz","year":"1958","unstructured":"Schutz W (1958) FIRO; 3-dimensional theory of interpersonal behavior. Rinehart, New York"},{"key":"262_CR13","unstructured":"Sherry JL, Lucas K, Greenberg BS, Lachlan K (2006) Video game uses and gratifications as predictors of use and game preference. In: Playing video games: motives, responses, and consequences, pp 213\u2013224"},{"key":"262_CR14","doi-asserted-by":"crossref","first-page":"333","DOI":"10.1177\/1461444805052280","volume":"7","author":"J Jansz","year":"2005","unstructured":"Jansz J, Martens L (2005) Gaming at a LAN event: the social context of playing video games. New Media Soc 7:333\u2013355","journal-title":"New Media Soc"},{"key":"262_CR15","unstructured":"De Schutter B (2008) Never too old to play: the appeal of digital games to an older audience. Games Cult J Interact Media. Sage, CA (in press)"},{"key":"262_CR16","doi-asserted-by":"crossref","first-page":"133","DOI":"10.1089\/cpb.2006.9981","volume":"10","author":"J Jansz","year":"2007","unstructured":"Jansz J, Tanis M (2007) Appeal of playing online first person shooter games. Cyberpsychol Behav 10:133\u2013136","journal-title":"Cyberpsychol Behav"},{"key":"262_CR17","doi-asserted-by":"crossref","unstructured":"Mandryk RL, Inkpen KM (2004) Physiological indicators for the evaluation of co-located collaborative play. In: Proceedings of the 2004 ACM conference on computer supported cooperative work. ACM, Chicago, Illinois, USA, pp 102\u2013111","DOI":"10.1145\/1031607.1031625"},{"key":"262_CR18","doi-asserted-by":"crossref","first-page":"381","DOI":"10.1162\/pres.15.4.381","volume":"15","author":"N Ravaja","year":"2006","unstructured":"Ravaja N, Saari T, Turpeinen M, Laarni J, Salminen M, Kivikangas M (2006) Spatial presence and emotions during video game playing: does it matter with whom you play? Presence Teleoper Virtual Environ 15:381\u2013392","journal-title":"Presence Teleoper Virtual Environ"},{"key":"262_CR19","doi-asserted-by":"crossref","unstructured":"Gajadhar B, de Kort Y, Ijsselsteijn W (2008) Shared fun is doubled fun: player enjoyment as a function of social setting. In: Fun and games, pp 106\u2013117","DOI":"10.1007\/978-3-540-88322-7_11"},{"key":"262_CR20","doi-asserted-by":"crossref","unstructured":"Frazer A, Argles D, Wills G (2007) Is less actually more? The usefulness of educational mini-games. In: Conference or workshop item. http:\/\/eprints.ecs.soton.ac.uk\/14175\/ . Accessed 18 Dec 2009","DOI":"10.1109\/ICALT.2007.173"},{"key":"262_CR21","doi-asserted-by":"crossref","unstructured":"Mueller F, Gibbs MR, Vetere F (2008) Taxonomy of exertion games. In: Proceedings of the 20th Australasian conference on computer-human interaction: designing for habitus and habitat. ACM, Cairns, Australia, pp 263\u2013266. doi: 10.1145\/1517744.1517772","DOI":"10.1145\/1517744.1517772"},{"key":"262_CR22","doi-asserted-by":"crossref","unstructured":"Mueller F, Agamanolis S, Picard R (2003) Exertion interfaces: sports over a distance for social bonding and fun. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, Ft. Lauderdale, Florida, USA, pp 561\u2013568","DOI":"10.1145\/642611.642709"},{"key":"262_CR23","unstructured":"Kopchak J (2008) Wiimote technology exposed! How Nintendo Wii Controller Works. http:\/\/www.xgaming.com\/newsletter\/Wii%20Dupe.shtml . Accessed 1 March 2009"},{"key":"262_CR24","volume-title":"The design of everyday things","author":"DA Norman","year":"2002","unstructured":"Norman DA (2002) The design of everyday things. Basic Books, New York"},{"key":"262_CR25","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1145\/1371216.1371221","volume":"6","author":"YAW Kort de","year":"2008","unstructured":"de Kort YAW, Ijsselsteijn WA (2008) People, places, and play: player experience in a socio-spatial context. Comput Entertain 6:1\u201311. doi: 10.1145\/1371216.1371221","journal-title":"Comput Entertain"},{"key":"262_CR26","unstructured":"Losowsky A (2005) Eye life. Losowsky. http:\/\/www.losowsky.co.uk\/weblog\/archives\/2005\/01\/07\/eye_life.html . Accessed 28 Feb 2009"},{"issue":"3","key":"262_CR27","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1145\/1453152.1453156","volume":"15","author":"P Dalsgaard","year":"2008","unstructured":"Dalsgaard P, Hansen LK (2008) Performing perception\u2014staging aesthetics of interaction. ACM Trans Comput Hum Interact 15(3):1\u201333. doi: 10.1145\/1453152.1453156","journal-title":"ACM Trans Comput Hum Interact"}],"container-title":["Personal and Ubiquitous Computing"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00779-009-0262-3.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s00779-009-0262-3\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00779-009-0262-3","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,29]],"date-time":"2019-05-29T06:28:53Z","timestamp":1559111333000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s00779-009-0262-3"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,1,16]]},"references-count":27,"journal-issue":{"issue":"5","published-print":{"date-parts":[[2010,7]]}},"alternative-id":["262"],"URL":"https:\/\/doi.org\/10.1007\/s00779-009-0262-3","relation":{},"ISSN":["1617-4909","1617-4917"],"issn-type":[{"value":"1617-4909","type":"print"},{"value":"1617-4917","type":"electronic"}],"subject":[],"published":{"date-parts":[[2010,1,16]]}}}