{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,13]],"date-time":"2026-05-13T13:46:47Z","timestamp":1778680007143,"version":"3.51.4"},"reference-count":50,"publisher":"Springer Science and Business Media LLC","issue":"3-4","license":[{"start":{"date-parts":[[2015,5,23]],"date-time":"2015-05-23T00:00:00Z","timestamp":1432339200000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Pers Ubiquit Comput"],"published-print":{"date-parts":[[2015,7]]},"DOI":"10.1007\/s00779-015-0845-0","type":"journal-article","created":{"date-parts":[[2015,5,22]],"date-time":"2015-05-22T17:57:46Z","timestamp":1432317466000},"page":"495-508","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":14,"title":["Expanding social mobile games beyond the device screen"],"prefix":"10.1007","volume":"19","author":[{"given":"Misha","family":"Sra","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Chris","family":"Schmandt","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2015,5,23]]},"reference":[{"key":"845_CR1","doi-asserted-by":"crossref","unstructured":"Ballagas RA, Kratz SG, Borchers J, Yu E, Walz SP, Fuhr CO, Hovestadt L, Tann M (2007) REXplorer: a mobile, pervasive spell-casting game for tourists. In: CHI\u201907 extended abstracts on Human factors in computing systems, ACM, pp 1929\u20131934","DOI":"10.1145\/1240866.1240927"},{"issue":"5","key":"845_CR2","doi-asserted-by":"crossref","first-page":"385","DOI":"10.1007\/s00779-009-0264-1","volume":"14","author":"T Bekker","year":"2010","unstructured":"Bekker T, Sturm J, Eggen B (2010) Designing playful interactions for social interaction and physical play. Pers Ubiquitous Comput 14(5):385\u2013396","journal-title":"Pers Ubiquitous Comput"},{"key":"845_CR3","doi-asserted-by":"crossref","unstructured":"Bell M, Chalmers M, Barkhuus L, Hall M, Sherwood S, Tennent P, Brown B, Rowland D, Benford S, Capra M, Hampshire A (2006) Interweaving mobile games with everyday life. In: CHI \u201906, CHI \u201906, ACM, pp 417\u2013426","DOI":"10.1145\/1124772.1124835"},{"issue":"1","key":"845_CR4","doi-asserted-by":"crossref","first-page":"100","DOI":"10.1145\/1143518.1143522","volume":"13","author":"S Benford","year":"2006","unstructured":"Benford S, Crabtree A, Flintham M, Drozd A, Anastasi R, Paxton M, Tandavanitj N, Adams M, Row-Farr J (2006) Can you see me now? ACM Trans Comput Hum Interact 13(1):100\u2013133","journal-title":"ACM Trans Comput Hum Interact"},{"key":"845_CR5","doi-asserted-by":"crossref","unstructured":"Benford S, Greenhalgh C, Giannachi G, Walker B, Marshall J, Rodden T (2012) Uncomfortable interactions. In: Proceedings of CHI \u201912, CHI \u201912, ACM, pp 2005\u20132014","DOI":"10.1145\/2207676.2208347"},{"key":"845_CR6","doi-asserted-by":"crossref","unstructured":"Bianchi-Berthouze N, Kim W, Patel D (2007) Body movement engage you more in digital game play? and why?. In: ACII \u201907, pp 102\u2013113","DOI":"10.1007\/978-3-540-74889-2_10"},{"key":"845_CR7","unstructured":"Brain M (2000) How laughter works. HowStuffWorks. com. http:\/\/people.howstuffworks.com\/laughter7.htm . Accessed 1 Oct 2006"},{"key":"845_CR8","unstructured":"Brewster S, Brown LM (2004) Tactons: structured tactile messages for non-visual information display. In: Proceedings of the fifth conference on Australasian user interface-volume 28, AUIC \u201904, Australian Computer Society, Inc., pp 15\u201323"},{"key":"845_CR9","doi-asserted-by":"crossref","unstructured":"Capra M, Radenkovic M, Benford S, Oppermann L, Drozd A, Flintham M (2005) The multimedia challenges raised by pervasive games. In: Proceedings of the 13th annual ACM international conference on multimedia, ACM, pp 89\u201395","DOI":"10.1145\/1101149.1101163"},{"key":"845_CR10","unstructured":"Chatzigiannakis I, Mylonas G, Akribopoulos O, Logaras M, Kokkinos P, Spirakis P (2010) The \u201chot potato\u201d case: challenges in multiplayer pervasive games based on ad hoc mobile sensor networks and the experimental evaluation of a prototype game. arXiv preprint arXiv:1002.1099"},{"issue":"2","key":"845_CR11","doi-asserted-by":"crossref","first-page":"71","DOI":"10.1007\/s00779-004-0267-x","volume":"8","author":"AD Cheok","year":"2004","unstructured":"Cheok AD, Goh KH, Liu W, Farbiz F, Fong SW, Teo SL, Li Y, Yang X (2004) Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Pers Ubiquitous Comput 8(2):71\u201381","journal-title":"Pers Ubiquitous Comput"},{"key":"845_CR12","doi-asserted-by":"crossref","unstructured":"Crabtree A, Benford S, Rodden T, Greenhalgh C, Flintham M, Anastasi R, Drozd A, Adams M, Row-Farr J, Tandavanitj N et al. (2004) Orchestrating a mixed reality game\u2018on the ground\u2019. In: Proceedings of the SIGCHI conference on Human factors in computing systems, ACM, pp 391\u2013398","DOI":"10.1145\/985692.985742"},{"key":"845_CR13","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/7221.001.0001","volume-title":"Where the action is: the foundations of embodied interaction","author":"P Dourish","year":"2001","unstructured":"Dourish P (2001) Where the action is: the foundations of embodied interaction. MIT Press, cambridge"},{"key":"845_CR14","volume-title":"Bodily democracy: towards a philosophy of sport for all","author":"H Eichberg","year":"2010","unstructured":"Eichberg H et al (2010) Bodily democracy: towards a philosophy of sport for all. Taylor & Francis, Routledge"},{"issue":"8","key":"845_CR15","doi-asserted-by":"crossref","first-page":"621","DOI":"10.1007\/s00779-006-0134-z","volume":"11","author":"E Eriksson","year":"2007","unstructured":"Eriksson E, Hansen TR, Lykke-Olesen A (2007) Movement-based interaction in camera spaces: a conceptual framework. Pers Ubiquitous Comput 11(8):621\u2013632","journal-title":"Pers Ubiquitous Comput"},{"key":"845_CR16","doi-asserted-by":"crossref","unstructured":"Garner J, Wood G, Pijnappel S, Murer M, Mueller F (2013) Combining moving bodies with digital elements: design space between players and screens. In: IE \u201913, ACM, 17:1\u201317:10","DOI":"10.1145\/2513002.2513014"},{"key":"845_CR17","doi-asserted-by":"crossref","unstructured":"Gerling K, Livingston I, Nacke L, Mandryk R (2012) Full-body motion-based game interaction for older adults. In: CHI \u201912, ACM Press, pp 1873\u20131882","DOI":"10.1145\/2207676.2208324"},{"issue":"7","key":"845_CR18","first-page":"592","volume":"42","author":"L Graves","year":"2008","unstructured":"Graves L, Stratton G, Ridgers ND, Cable NT (2008) Energy expenditure in adolescents playing new generation computer games. Br J Sports Med 42(7):592\u2013594","journal-title":"Br J Sports Med"},{"key":"845_CR19","unstructured":"Gunther EEL (2001) Skinscape: a tool for composition in the tactile modality. PhD thesis, Massachusetts Institute of Technology"},{"key":"845_CR20","first-page":"5","volume":"4","author":"KN Hampton","year":"2009","unstructured":"Hampton KN, Sessions LF, Her EJ, Rainie L (2009) Social isolation and new technology. Pew Internet Am Life Proj 4:5\u201322","journal-title":"Pew Internet Am Life Proj"},{"key":"845_CR21","doi-asserted-by":"crossref","unstructured":"Herbst I, Braun A-K, McCall R, Broll W (2008) TimeWarp: interactive time travel with a mobile mixed reality game. In: Proceedings of the 10th international conference on human computer interaction with mobile devices and services, ACM, pp 235\u2013244","DOI":"10.1145\/1409240.1409266"},{"issue":"5","key":"845_CR22","doi-asserted-by":"crossref","first-page":"24","DOI":"10.1145\/2008176.2008184","volume":"18","author":"K Isbister","year":"2011","unstructured":"Isbister K (2011) Emotion and motion: games as inspiration for shaping the future of interface. Interactions 18(5):24\u201327","journal-title":"Interactions"},{"key":"845_CR23","doi-asserted-by":"crossref","unstructured":"Isbister K, Schwekendiek U, Frye J (2011) Wriggle: an exploration of emotional and social effects of movement. In: Extended Abstracts CHI \u201911, ACM Press, pp 1885\u20131890","DOI":"10.1145\/1979742.1979919"},{"key":"845_CR24","doi-asserted-by":"crossref","unstructured":"Jantke KP, Arnold O, Spundflasch S (2013) Aliens on the bus: a family of pervasive games. In: Consumer electronics (GCCE), 2013 IEEE 2nd global conference on, IEEE, pp 387\u2013391","DOI":"10.1109\/GCCE.2013.6664866"},{"key":"845_CR25","doi-asserted-by":"crossref","unstructured":"Kasapakis V, Gavalas D (2014) Blending history and fiction in a pervasive game prototype. In: Proceedings of the 13th international conference on mobile and ubiquitous multimedia, MUM \u201914, ACM","DOI":"10.1145\/2677972.2677981"},{"key":"845_CR26","volume-title":"A theory of fun for game design","author":"R Koster","year":"2004","unstructured":"Koster R (2004) A theory of fun for game design. Paraglyph Press, Scottsdale"},{"key":"845_CR27","doi-asserted-by":"crossref","unstructured":"Kurczak J, Graham TCN, Joly C, Mandryk RL (2011) Hearing is believing: evaluating ambient audio for location-based games. In: ACE \u201911, ACM, 32:1\u201332:8","DOI":"10.1145\/2071423.2071463"},{"key":"845_CR28","unstructured":"Labs N (2013) Ingress, https:\/\/www.ingress.com\/"},{"key":"845_CR29","doi-asserted-by":"crossref","unstructured":"Lindley SE, Le Couteur J, Berthouze NL (2008) Stirring up experience through movement in game play: effects on engagement and social behaviour. In: Proceedings of the SIGCHI conference on human factors in computing systems, ACM, pp 511\u2013514","DOI":"10.1145\/1357054.1357136"},{"issue":"1","key":"845_CR30","doi-asserted-by":"crossref","first-page":"8","DOI":"10.1145\/1236224.1236237","volume":"5","author":"I Lindt","year":"2007","unstructured":"Lindt I, Ohlenburg J, Pankoke-Babatz U, Ghellal S (2007) A report on the crossmedia game epidemic menace. Comput Entertain (CIE) 5(1):8","journal-title":"Comput Entertain (CIE)"},{"key":"845_CR31","doi-asserted-by":"crossref","unstructured":"Lundgren S, Fischer JE, Reeves S, Torgersson O (2015) Designing mobile experiences for collocated interaction. In: Proceedings of CSCW?15","DOI":"10.1145\/2675133.2675171"},{"key":"845_CR32","doi-asserted-by":"crossref","first-page":"1987","DOI":"10.1249\/MSS.0b013e318216ebf3","volume":"43","author":"EJ Lyons","year":"2011","unstructured":"Lyons EJ, Tate DF, Ward DS, Bowling JM, Ribisl KM, Kalyararaman S (2011) Energy expenditure and enjoyment during video game play: differences by game type. Med Sci Sports Exerc 43:1987\u20131993","journal-title":"Med Sci Sports Exerc"},{"issue":"3","key":"845_CR33","doi-asserted-by":"crossref","first-page":"4","DOI":"10.1145\/1077246.1077257","volume":"3","author":"C Magerkurth","year":"2005","unstructured":"Magerkurth C, Cheok AD, Mandryk RL, Nilsen T (2005) Pervasive games: bringing computer entertainment back to the real world. Comput Entertain 3(3):4","journal-title":"Comput Entertain"},{"issue":"4","key":"845_CR34","doi-asserted-by":"crossref","first-page":"333","DOI":"10.1207\/s15516709cog0504_2","volume":"5","author":"TW Malone","year":"1981","unstructured":"Malone TW (1981) Toward a theory of intrinsically motivating instruction. Cogn Sci 5(4):333\u2013369","journal-title":"Cogn Sci"},{"key":"845_CR35","unstructured":"McGonigal J (2011) Reality is broken: why games make us better and how they can change the world. Penguin group, London"},{"key":"845_CR36","doi-asserted-by":"crossref","unstructured":"Misund G, Holone H, Karlsen J, Tolsby H (2009) Chase and catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. In: ACE \u201909, ACM, pp 73\u201380","DOI":"10.1145\/1690388.1690402"},{"key":"845_CR37","doi-asserted-by":"crossref","unstructured":"Moran S, Pantidi N, Bachour K, Fischer JE, Flintham M, Rodden T, Evans S, Johnson S (2013) Team reactions to voiced agent instructions in a pervasive game. In: Proceedings of the 2013 international conference on intelligent user interfaces, ACM, pp 371\u2013382","DOI":"10.1145\/2449396.2449445"},{"key":"845_CR38","doi-asserted-by":"crossref","unstructured":"Mueller F, Edge D, Vetere F, Gibbs MR, Agamanolis S, Bongers B, Sheridan JG (2011) Designing sports: a framework for exertion games. In: Proceedings of CHI \u201911, ACM Press, pp 2651\u20132660","DOI":"10.1145\/1978942.1979330"},{"key":"845_CR39","doi-asserted-by":"crossref","unstructured":"Mueller F, Gibbs MR, Vetere F (2009) Design influence on social play in distributed exertion games. In: Proceedings of the SIGCHI conference on human factors in computing systems, ACM, pp 1539\u20131548","DOI":"10.1145\/1518701.1518938"},{"key":"845_CR40","doi-asserted-by":"crossref","unstructured":"Mueller F, Isbister K (2014) Movement-based game guidelines. In: CHI \u201914, ACM Press","DOI":"10.1145\/2556288.2557163"},{"key":"845_CR41","unstructured":"Salem K, Zimmerman E (2004) Rules of play. MIT Press, Cambridge"},{"key":"845_CR42","unstructured":"Stine E (2011) Location-based games: from screen to street. PhD thesis, The Danish School of Education, Aarhus University, Center for Playware"},{"key":"845_CR43","doi-asserted-by":"crossref","unstructured":"Str\u00f6mberg H, V\u00e4\u00e4t\u00e4nen A, R\u00e4ty V-P (2002) A group game played in interactive virtual space: design and evaluation. In: Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques, ACM, pp 56\u201363","DOI":"10.1145\/778712.778724"},{"key":"845_CR44","volume-title":"The ambiguity of play","author":"B Sutton-Smith","year":"2009","unstructured":"Sutton-Smith B (2009) The ambiguity of play. Harvard University Press, Cambridge"},{"key":"845_CR45","doi-asserted-by":"crossref","unstructured":"Tan HZ, Pentland A (2005) Tactual displays for sensory substitution and wearable computers. In: ACM SIGGRAPH 2005 Courses, ACM, p 105","DOI":"10.1145\/1198555.1198611"},{"issue":"1","key":"845_CR46","doi-asserted-by":"crossref","first-page":"75","DOI":"10.1007\/s007790200007","volume":"6","author":"B Thomas","year":"2002","unstructured":"Thomas B, Close B, Donoghue J, Squires J, Bondi PD, Piekarski W (2002) First person indoor\/outdoor augmented reality application: Arquake. Pers Ubiquitous Comput 6(1):75\u201386","journal-title":"Pers Ubiquitous Comput"},{"key":"845_CR47","unstructured":"Six to Start (2013) Zombies, run!. https:\/\/www.zombiesrungame.com\/"},{"key":"845_CR48","unstructured":"Van Erp JB (2002) Guidelines for the use of vibro-tactile displays in human computer interaction. In: Proceedings of eurohaptics vol 2002, pp 18\u201322"},{"key":"845_CR49","doi-asserted-by":"crossref","unstructured":"Wakkary R, Hatala M, Jiang Y, Droumeva M, Hosseini M (2008) Making sense of group interaction in an ambient intelligent environment for physical play. In: Proceedings of the 2nd international conference on Tangible and embedded interaction, ACM, pp 179\u2013186","DOI":"10.1145\/1347390.1347431"},{"issue":"3","key":"845_CR50","doi-asserted-by":"crossref","first-page":"94","DOI":"10.1038\/scientificamerican0991-94","volume":"265","author":"M Weiser","year":"1991","unstructured":"Weiser M (1991) The computer for the 21st century. Sci Am 265(3):94\u2013104","journal-title":"Sci Am"}],"container-title":["Personal and Ubiquitous Computing"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00779-015-0845-0.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s00779-015-0845-0\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s00779-015-0845-0","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,5,8]],"date-time":"2022-05-08T23:38:18Z","timestamp":1652053098000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s00779-015-0845-0"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,5,23]]},"references-count":50,"journal-issue":{"issue":"3-4","published-print":{"date-parts":[[2015,7]]}},"alternative-id":["845"],"URL":"https:\/\/doi.org\/10.1007\/s00779-015-0845-0","relation":{},"ISSN":["1617-4909","1617-4917"],"issn-type":[{"value":"1617-4909","type":"print"},{"value":"1617-4917","type":"electronic"}],"subject":[],"published":{"date-parts":[[2015,5,23]]}}}