{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,20]],"date-time":"2026-05-20T16:44:31Z","timestamp":1779295471642,"version":"3.51.4"},"reference-count":39,"publisher":"Springer Science and Business Media LLC","issue":"4","license":[{"start":{"date-parts":[[2020,3,6]],"date-time":"2020-03-06T00:00:00Z","timestamp":1583452800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2020,3,6]],"date-time":"2020-03-06T00:00:00Z","timestamp":1583452800000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"funder":[{"DOI":"10.13039\/501100010198","name":"Ministerio de Econom\u00eda, Industria y Competitividad, Gobierno de Espa\u00f1a","doi-asserted-by":"publisher","award":["TIN2017-88515-C2-1-R"],"award-info":[{"award-number":["TIN2017-88515-C2-1-R"]}],"id":[{"id":"10.13039\/501100010198","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Virtual Reality"],"published-print":{"date-parts":[[2020,12]]},"DOI":"10.1007\/s10055-020-00428-8","type":"journal-article","created":{"date-parts":[[2020,3,6]],"date-time":"2020-03-06T12:02:26Z","timestamp":1583496146000},"page":"683-694","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":29,"title":["Follower behavior under stress in immersive VR"],"prefix":"10.1007","volume":"24","author":[{"given":"Alejandro","family":"R\u00edos","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nuria","family":"Pelechano","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2020,3,6]]},"reference":[{"key":"428_CR1","doi-asserted-by":"crossref","unstructured":"Ahn J, Wang N, Thalmann D, Boulic R (2012) Within-crowd immersive evaluation of collision avoidance behaviors. In: Proceedings of the 11th ACM SIGGRAPH international conference on virtual-reality continuum and its applications in industry, pp 231\u2013238. ACM","DOI":"10.1145\/2407516.2407573"},{"key":"428_CR2","unstructured":"Argelaguet F, Olivier A-H, Bruder G, Pettr\u00e9 J, L\u00e9cuyer (2015) A Virtual proxemics: locomotion in the presence of obstacles in large immersive projection environments. In VR"},{"issue":"4","key":"428_CR3","doi-asserted-by":"publisher","first-page":"520","DOI":"10.1109\/TVCG.2015.2391862","volume":"21","author":"J Bruneau","year":"2015","unstructured":"Bruneau J, Olivier A-H, Pettre J (2015) Going through, going around: a study on individual avoidance of groups. IEEE Trans Vis Comput Gr 21(4):520\u2013528","journal-title":"IEEE Trans Vis Comput Gr"},{"issue":"4","key":"428_CR4","doi-asserted-by":"publisher","first-page":"60","DOI":"10.1109\/MCG.2017.3271454","volume":"37","author":"VJ Cassol","year":"2017","unstructured":"Cassol VJ, Testa ES, Jung CR, Usman M, Faloutsos P, Berseth G, Kapadia M, Badler NI, Musse SR (2017) Evaluating and optimizing evacuation plans for crowd egress. IEEE Comput Gr Appl 37(4):60\u201371","journal-title":"IEEE Comput Gr Appl"},{"key":"428_CR5","unstructured":"Cialdini RB (1993) Influence: the psychology of persuasion (Rev. ed.). Morrow, New York"},{"issue":"4","key":"428_CR6","doi-asserted-by":"publisher","first-page":"317","DOI":"10.1177\/1368430204046141","volume":"7","author":"J\u00a0C Coultas","year":"2004","unstructured":"Coultas J\u00a0C (2004) When in Rome... an evolutionary perspective on conformity. Gr Process Intergr Relat 7(4):317\u2013331","journal-title":"Gr Process Intergr Relat"},{"key":"428_CR7","doi-asserted-by":"crossref","unstructured":"Ennis C, Peters C, O\u2019Sullivan C (2008) Perceptual evaluation of position and orientation context rules for pedestrian formations. In: Proceedings of the 5th symposium on Applied perception in graphics and visualization, pp 75\u201382. ACM","DOI":"10.1145\/1394281.1394295"},{"issue":"2","key":"428_CR8","first-page":"10:1","volume":"8","author":"C Ennis","year":"2011","unstructured":"Ennis C, Peters C, O\u2019Sullivan C (2011) Perceptual effects of scene context and viewpoint for virtual pedestrian crowds. ACM Trans Appl Percept (TAP) 8(2):10:1\u201310:22","journal-title":"ACM Trans Appl Percept (TAP)"},{"key":"428_CR9","doi-asserted-by":"publisher","first-page":"1125","DOI":"10.3389\/fpsyg.2017.01125","volume":"8","author":"M Gonzalez-Franco","year":"2017","unstructured":"Gonzalez-Franco M, Lanier J (2017) Model of illusions and virtual reality. Front Psychol 8:1125","journal-title":"Front Psychol"},{"issue":"12","key":"428_CR10","doi-asserted-by":"publisher","first-page":"e0209704","DOI":"10.1371\/journal.pone.0209704","volume":"13","author":"M Gonzalez-Franco","year":"2018","unstructured":"Gonzalez-Franco M, Slater M, Birney ME, Swapp D, Haslam SA, Reicher SD (2018) Participant concerns for the learner in a virtual reality replication of the milgram obedience study. PloS One 13(12):e0209704","journal-title":"PloS One"},{"key":"428_CR11","doi-asserted-by":"crossref","unstructured":"Gupta N, Singh A, Butail S (2017) The effect of instructional priming on postural responses to virtual crowds. In: Virtual humans and crowds for immersive environments (VHCIE), IEEE, 1\u20138","DOI":"10.1109\/VHCIE.2017.7935622"},{"key":"428_CR12","unstructured":"Guy S J, Chhugani J, Curtis S, Dubey P, Lin M, Manocha D (2010) Pledestrians: a least-effort approach to crowd simulation. In: Proceedings of the 2010 ACM SIGGRAPH\/Eurographics symposium on computer animation, Eurographics Association, 119\u2013128"},{"key":"428_CR13","doi-asserted-by":"crossref","unstructured":"Guy S J, Kim S, Lin M C, Manocha D (2010) Simulating heterogeneous crowd behaviors using personality trait theory. In: Proceedings of the 2011 ACM SIGGRAPH\/Eurographics symposium on computer animation, pp 43\u201352. ACM","DOI":"10.1145\/2019406.2019413"},{"issue":"6","key":"428_CR14","doi-asserted-by":"publisher","first-page":"190","DOI":"10.1145\/2366145.2366209","volume":"31","author":"SJ Guy","year":"2012","unstructured":"Guy SJ, Van Den Berg J, Liu W, Lau R, Lin MC, Manocha D (2012) A statistical similarity measure for aggregate crowd dynamics. ACM Trans Graph (TOG) 31(6):190","journal-title":"ACM Trans Graph (TOG)"},{"key":"428_CR15","doi-asserted-by":"crossref","unstructured":"Haworth B, Usman M, Berseth G, Kapadia M, Faloutsos P (2015) Evaluating and optimizing level of service for crowd evacuations. In: Proceedings of the 8th ACM SIGGRAPH conference on motion in games, MIG \u201915, pp 91\u201396, New York, NY, USA, ACM","DOI":"10.1145\/2822013.2822040"},{"key":"428_CR16","volume-title":"Encyclopedia of psychology","author":"AE Kazdin","year":"2000","unstructured":"Kazdin AE, Kazdin AE (2000) Encyclopedia of psychology, vol 2. American Psychological Association, Washington"},{"key":"428_CR17","doi-asserted-by":"crossref","unstructured":"Knob P, Balotin M, Musse SR (2018) Simulating crowds with ocean personality traits. In: Proceedings of the 18th international conference on intelligent virtual agents, pp 233\u2013238. ACM","DOI":"10.1145\/3267851.3267871"},{"key":"428_CR18","doi-asserted-by":"crossref","unstructured":"Kyriakou M, Chrysanthou Y (2018) How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds. In: Proceedings of the 11th annual international conference on motion, interaction, and games, p\u00a012. ACM","DOI":"10.1145\/3274247.3274509"},{"issue":"7","key":"428_CR19","first-page":"2197","volume":"29","author":"A Lerner","year":"2010","unstructured":"Lerner A, Chrysanthou Y, Shamir A, Cohen-Or D (2010) Context-dependent crowd evaluation. Comput Graph. Forum 29(7):2197\u20132206","journal-title":"Forum"},{"issue":"1","key":"428_CR20","first-page":"3","volume":"8","author":"J Llobera","year":"2010","unstructured":"Llobera J, Spanlang B, Ruffini G, Slater M (2010) Proxemics with multiple dynamic characters in an immersive virtual environment. ACM Trans Appl Percept (TAP) 8(1):3","journal-title":"ACM Trans Appl Percept (TAP)"},{"key":"428_CR21","doi-asserted-by":"publisher","first-page":"554","DOI":"10.1007\/s13311-017-0534-y","volume":"14","author":"JL Maples-Keller","year":"2017","unstructured":"Maples-Keller JL, Yasinski CW, Manjin N, Rothbaum BO (2017) Virtual reality-enhanced extinction of phobias and post-traumatic stress. Neurotherapeutics 14:554\u2013563","journal-title":"Neurotherapeutics"},{"issue":"122","key":"428_CR22","doi-asserted-by":"publisher","first-page":"20160414","DOI":"10.1098\/rsif.2016.0414","volume":"13","author":"M Moussa\u00efd","year":"2016","unstructured":"Moussa\u00efd M, Kapadia M, Thrash T, Sumner RW, Gross M, Helbing D, H\u00f6lscher C (2016) Crowd behaviour during high-stress evacuations in an immersive virtual environment. J R Soc Interface 13(122):20160414","journal-title":"J R Soc Interface"},{"key":"428_CR23","doi-asserted-by":"crossref","unstructured":"Narang, S, Best A, Randhavane T, Shapiro A, Manocha D (2016) Pedvr: simulating gaze-based interactions between a real user and virtual crowds. In: Proceedings of the 22nd ACM conference on virtual reality software and technology, pp 91\u2013100. ACM, 2016","DOI":"10.1145\/2993369.2993378"},{"key":"428_CR24","doi-asserted-by":"publisher","first-page":"114","DOI":"10.1016\/j.trpro.2014.09.015","volume":"2","author":"A-H Olivier","year":"2014","unstructured":"Olivier A-H, Bruneau J, Cirio G, Pettr\u00e9 J (2014) A virtual reality platform to study crowd behaviors. Transp Res Procedia 2:114\u2013122","journal-title":"Transp Res Procedia"},{"issue":"4","key":"428_CR25","doi-asserted-by":"publisher","first-page":"751","DOI":"10.1016\/j.gaitpost.2013.03.017","volume":"38","author":"A-H Olivier","year":"2013","unstructured":"Olivier A-H, Marin A, Cr\u00e9tual A, Berthoz A, Pettr\u00e9 J (2013) Collision avoidance between two walkers: role-dependent strategies. Gait Posture 38(4):751\u2013756","journal-title":"Gait Posture"},{"issue":"4","key":"428_CR26","first-page":"123","volume":"29","author":"J Ond\u0159ej","year":"2010","unstructured":"Ond\u0159ej J, Pettr\u00e9 J, Olivier A-H, Donikian S (2010) A synthetic-vision based steering approach for crowd simulation. ACM Trans Gr (TOG) 29(4):123","journal-title":"ACM Trans Gr (TOG)"},{"key":"428_CR27","doi-asserted-by":"crossref","unstructured":"Pelechano N, Allbecky JM (2016) Feeling crowded yet?: crowd simulations for VR. In: Virtual humans and crowds for immersive environments (VHCIE), pp 17\u201321. IEEE","DOI":"10.1109\/VHCIE.2016.7563568"},{"issue":"6","key":"428_CR28","doi-asserted-by":"publisher","first-page":"80","DOI":"10.1109\/MCG.2006.133","volume":"26","author":"N Pelechano","year":"2006","unstructured":"Pelechano N, Badler NI (2006) Modeling crowd and trained leader behavior during building evacuation. IEEE Comput Gr Appl 26(6):80\u201386","journal-title":"IEEE Comput Gr Appl"},{"key":"428_CR29","unstructured":"Pelechano N, Stocker C, Allbeck J, Badler N (2008) Being a part of the crowd: towards validating vr crowds using presence. In: Proceedings of the 7th international joint conference on autonomous agents and multiagent systems, vol 1, p 136\u2013142"},{"key":"428_CR30","unstructured":"Pelechano\u00a0G\u00f3mez N, Stocker C, Allbeck J, Badler N (2007) Feeling crowded? exploring presence in virtual crowds. In: Proceedings of PRESENCE 2007, pp 373\u2013376"},{"key":"428_CR31","doi-asserted-by":"crossref","unstructured":"R\u00edos A, Palomar M, Pelechano N (2018) Users\u2019 locomotor behavior in collaborative virtual reality. In: Proceedings of the 11th annual international conference on motion, interaction, and games, pp\u00a015. ACM","DOI":"10.1145\/3274247.3274513"},{"key":"428_CR32","doi-asserted-by":"crossref","unstructured":"Rojas FA, Yang HS (2013) Immersive human-in-the-loop hmd evaluation of dynamic group behavior in a pedestrian crowd simulation that uses group agent-based steering. In: Proceedings of the 12th ACM SIGGRAPH international conference on virtual-reality continuum and its applications in industry, VRCAI \u201913, pp 31\u201340, New York, NY, USA, ACM","DOI":"10.1145\/2534329.2534336"},{"key":"428_CR33","unstructured":"R\u00edos A, Pelechano N (2018) Follower behavior in a virtual environment. In: Virtual humans and crowds in immersive environments (VHCIE), March"},{"key":"428_CR34","doi-asserted-by":"crossref","unstructured":"Sohre N, Mackin C, Interrante V, Guy SJ (2017) Evaluating collision avoidance effects on discomfort in virtual environments. In: Virtual humans and crowds for immersive environments (VHCIE), pp 1\u20135. IEEE","DOI":"10.1109\/VHCIE.2017.7935624"},{"key":"428_CR35","doi-asserted-by":"publisher","first-page":"112","DOI":"10.3389\/frobt.2018.00112","volume":"5","author":"A Steed","year":"2018","unstructured":"Steed A, Pan Y, Watson Z, Slater M (2018) \u201cWe wait\u201d\u2014the impact of character responsiveness and self embodiment on presence and interest in an immersive news experience. Front Robot AI 5:112","journal-title":"Front Robot AI"},{"issue":"4","key":"428_CR36","doi-asserted-by":"publisher","first-page":"473","DOI":"10.1068\/b12850","volume":"29","author":"A Turner","year":"2002","unstructured":"Turner A, Penn A (2002) Encoding natural movement as an agent-based system: an investigation into human pedestrian behaviour in the built environment. Environ Plan B Plan Des 29(4):473\u2013490","journal-title":"Environ Plan B Plan Des"},{"key":"428_CR37","doi-asserted-by":"crossref","unstructured":"Turner A, Penn A (2007) Evolving direct perception models of human behavior in building systems. In: Pedestrian and Evacuation Dynamics 2005. Springer, Berlin, Heidelberg, pp 411\u2013422","DOI":"10.1007\/978-3-540-47064-9_39"},{"issue":"1","key":"428_CR38","doi-asserted-by":"publisher","first-page":"59","DOI":"10.1002\/cav.1424","volume":"23","author":"WG Van Toll","year":"2012","unstructured":"Van Toll WG, Cook AF, Geraerts R (2012) Real-time density-based crowd simulation. Comput Anim Virtual Worlds 23(1):59\u201369","journal-title":"Comput Anim Virtual Worlds"},{"issue":"2","key":"428_CR39","doi-asserted-by":"publisher","first-page":"303","DOI":"10.1111\/cgf.12328","volume":"33","author":"D Wolinski","year":"2014","unstructured":"Wolinski D, Guy SJ, Olivier A-H, Lin M, Manocha D, Pettr\u00e9 J (2014) Parameter estimation and comparative evaluation of crowd simulations. Comput Graph Forum 33(2):303\u2013312","journal-title":"Comput Graph Forum"}],"container-title":["Virtual Reality"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s10055-020-00428-8.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s10055-020-00428-8\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s10055-020-00428-8.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,3,6]],"date-time":"2021-03-06T00:36:08Z","timestamp":1614990968000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s10055-020-00428-8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,3,6]]},"references-count":39,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2020,12]]}},"alternative-id":["428"],"URL":"https:\/\/doi.org\/10.1007\/s10055-020-00428-8","relation":{},"ISSN":["1359-4338","1434-9957"],"issn-type":[{"value":"1359-4338","type":"print"},{"value":"1434-9957","type":"electronic"}],"subject":[],"published":{"date-parts":[[2020,3,6]]},"assertion":[{"value":"13 June 2019","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"22 February 2020","order":2,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"6 March 2020","order":3,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}}]}}