{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,22]],"date-time":"2026-06-22T05:49:01Z","timestamp":1782107341961,"version":"3.54.5"},"reference-count":64,"publisher":"Springer Science and Business Media LLC","issue":"2","license":[{"start":{"date-parts":[[2026,3,16]],"date-time":"2026-03-16T00:00:00Z","timestamp":1773619200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"},{"start":{"date-parts":[[2026,3,19]],"date-time":"2026-03-19T00:00:00Z","timestamp":1773878400000},"content-version":"vor","delay-in-days":3,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"}],"funder":[{"DOI":"10.13039\/100020998","name":"University of Pannonia","doi-asserted-by":"crossref","id":[{"id":"10.13039\/100020998","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Virtual Reality"],"DOI":"10.1007\/s10055-026-01353-y","type":"journal-article","created":{"date-parts":[[2026,3,16]],"date-time":"2026-03-16T09:26:06Z","timestamp":1773653166000},"update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Cybersickness in commercial first-person virtual reality video games: analysis of player experience in steam reviews"],"prefix":"10.1007","volume":"30","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-3273-313X","authenticated-orcid":false,"given":"Tibor","family":"Guzsvinecz","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Krisztian","family":"Nemeth","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9828-3322","authenticated-orcid":false,"given":"Judit","family":"Sz\u0171cs","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2026,3,16]]},"reference":[{"key":"1353_CR1","doi-asserted-by":"crossref","unstructured":"Ang S, Quarles J (2020) GingerVR: An open source repository of cybersickness reduction techniques for unity. In: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE","DOI":"10.1109\/VRW50115.2020.00097"},{"key":"1353_CR2","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3670008","volume":"56","author":"N Biswas","year":"2024","unstructured":"Biswas N, Mukherjee A, Bhattacharya S (2024) \u201cAre you feeling sick?\u201d \u2013 A systematic literature review of cybersickness in virtual reality. ACM Comput Surv 56:1\u201338. https:\/\/doi.org\/10.1145\/3670008","journal-title":"ACM Comput Surv"},{"key":"1353_CR3","doi-asserted-by":"publisher","first-page":"941","DOI":"10.3357\/asem.2394.2009","volume":"80","author":"F Bonato","year":"2009","unstructured":"Bonato F, Bubka A, Palmisano S (2009) Combined pitch and roll and cybersickness in a virtual environment. Aviat Space Environ Med 80:941\u2013945. https:\/\/doi.org\/10.3357\/asem.2394.2009","journal-title":"Aviat Space Environ Med"},{"key":"1353_CR4","doi-asserted-by":"publisher","first-page":"516","DOI":"10.1016\/j.apergo.2009.11.007","volume":"41","author":"JE Bos","year":"2010","unstructured":"Bos JE, de Vries SC, van Emmerik ML, Groen EL (2010) The effect of internal and external fields of view on visually induced motion sickness. Appl Ergon 41:516\u2013521. https:\/\/doi.org\/10.1016\/j.apergo.2009.11.007","journal-title":"Appl Ergon"},{"key":"1353_CR5","doi-asserted-by":"crossref","unstructured":"Busurkina I, Karpenko V, Tulubenskaya E, Bulygin D (2020) Game experience evaluation. A study of game reviews on the steam platform. In: Communications in Computer and Information Science. Springer International Publishing, Cham, 117\u2013127","DOI":"10.1007\/978-3-030-65218-0_9"},{"key":"1353_CR6","doi-asserted-by":"crossref","unstructured":"Campello RJGB, Moulavi D, Sander J (2013) Density-based clustering based on hierarchical density estimates. In: Advances in Knowledge Discovery and Data Mining. Springer Berlin Heidelberg, Berlin, Heidelberg, 160\u2013172","DOI":"10.1007\/978-3-642-37456-2_14"},{"key":"1353_CR7","doi-asserted-by":"publisher","first-page":"34","DOI":"10.1109\/MCG.2015.98","volume":"35","author":"K Carnegie","year":"2015","unstructured":"Carnegie K, Rhee T (2015) Reducing visual discomfort with HMDs using dynamic depth of field. IEEE Comput Graph Appl 35:34\u201341. https:\/\/doi.org\/10.1109\/MCG.2015.98","journal-title":"IEEE Comput Graph Appl"},{"key":"1353_CR8","doi-asserted-by":"publisher","first-page":"1658","DOI":"10.1080\/10447318.2020.1778351","volume":"36","author":"E Chang","year":"2020","unstructured":"Chang E, Kim HT, Yoo B (2020) Virtual reality sickness: A review of causes and measurements. Int J Hum Comput Interact 36:1658\u20131682. https:\/\/doi.org\/10.1080\/10447318.2020.1778351","journal-title":"Int J Hum Comput Interact"},{"key":"1353_CR9","unstructured":"Cohen J. (1988) Statistical Power Analysis for the Behavioral Sciences (2nd ed.). Routledge."},{"key":"1353_CR10","volume-title":"Mathematical methods of statistics (PMS-9)","author":"H Cramer","year":"1999","unstructured":"Cramer H (1999) Mathematical methods of statistics (PMS-9). Princeton University Press, Princeton, NJ"},{"key":"1353_CR11","doi-asserted-by":"publisher","first-page":"1161","DOI":"10.1080\/10447318.2020.1726108","volume":"36","author":"C Curry","year":"2020","unstructured":"Curry C, Li R, Peterson N, Stoffregen TA (2020) Cybersickness in virtual reality head-mounted displays: Examining the influence of sex differences and vehicle control. Int J Hum Comput Interact 36:1161\u20131167. https:\/\/doi.org\/10.1080\/10447318.2020.1726108","journal-title":"Int J Hum Comput Interact"},{"key":"1353_CR12","doi-asserted-by":"publisher","first-page":"2811","DOI":"10.1007\/s00221-017-5009-1","volume":"235","author":"S D\u2019Amour","year":"2017","unstructured":"D\u2019Amour S, Bos JE, Keshavarz B (2017) The efficacy of airflow and seat vibration on reducing visually induced motion sickness. Exp Brain Res 235:2811\u20132820. https:\/\/doi.org\/10.1007\/s00221-017-5009-1","journal-title":"Exp Brain Res"},{"key":"1353_CR13","unstructured":"Davis S, Nesbitt K, Nalivaiko E (2015) Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters. In: Proceedings of the 11th Australasian conference on interactive entertainment (IE 2015). Australian Computing Society, Sydney, Australia"},{"key":"1353_CR14","unstructured":"Deng D, Bujic M, Lee W, Li M, Hamari J (2024) Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews. In: 8th International GamiFIN Conference"},{"key":"1353_CR15","doi-asserted-by":"publisher","first-page":"42","DOI":"10.1016\/j.displa.2016.07.002","volume":"44","author":"MS Dennison","year":"2016","unstructured":"Dennison MS, Wisti AZ, D\u2019Zmura M (2016) Use of physiological signals to predict cybersickness. Displays 44:42\u201352. https:\/\/doi.org\/10.1016\/j.displa.2016.07.002","journal-title":"Displays"},{"key":"1353_CR16","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3663739","volume":"2","author":"J Dong","year":"2024","unstructured":"Dong J, Ota K, Dong M (2024) What are the points of concern for players about VR games: An empirical study based on user reviews in different languages. ACM Games Res Pract 2:1\u201318. https:\/\/doi.org\/10.1145\/3663739","journal-title":"ACM Games Res Pract"},{"key":"1353_CR17","doi-asserted-by":"publisher","first-page":"129","DOI":"10.1518\/001872001775992552","volume":"43","author":"MH Draper","year":"2001","unstructured":"Draper MH, Viire ES, Furness TA, Gawron VJ (2001) Effects of image scale and system time delay on simulator sickness within head-coupled virtual environments. Hum Factors 43:129\u2013146. https:\/\/doi.org\/10.1518\/001872001775992552","journal-title":"Hum Factors"},{"issue":"3","key":"1353_CR18","doi-asserted-by":"publisher","first-page":"275","DOI":"10.1109\/TG.2021.3057288","volume":"13","author":"R Epp","year":"2021","unstructured":"Epp R, Lin D, Bezemer CP (2021) An empirical study of trends of popular virtual reality games and their complaints. IEEE Trans Games 13(3):275\u2013286. https:\/\/doi.org\/10.1109\/TG.2021.3057288","journal-title":"IEEE Trans Games"},{"key":"1353_CR19","doi-asserted-by":"crossref","unstructured":"Fernandes AS, Feiner SK (2016) Combating cybersickness through subtle dynamic field-of-view modification. In: 2016 IEEE Symposium on 3D User Interfaces (3DUI). pp 201\u2013210. IEEE","DOI":"10.1109\/3DUI.2016.7460053"},{"key":"1353_CR20","doi-asserted-by":"publisher","first-page":"507","DOI":"10.1016\/s0361-9230(98)00091-4","volume":"47","author":"JF Golding","year":"1998","unstructured":"Golding JF (1998) Motion sickness susceptibility questionnaire revised and its relationship to other forms of sickness. Brain Res Bull 47:507\u2013516. https:\/\/doi.org\/10.1016\/s0361-9230(98)00091-4","journal-title":"Brain Res Bull"},{"key":"1353_CR21","doi-asserted-by":"publisher","first-page":"65","DOI":"10.3357\/AMHP.4295.2016","volume":"87","author":"JF Golding","year":"2016","unstructured":"Golding JF, Gresty MA (2016) Biodynamic hypothesis for the frequency tuning of motion sickness. Aerosp Med Hum Perform 87:65\u201368. https:\/\/doi.org\/10.3357\/AMHP.4295.2016","journal-title":"Aerosp Med Hum Perform"},{"key":"1353_CR22","doi-asserted-by":"publisher","unstructured":"Grootendorst M (2022) BERTopic: Leveraging BERT and c-TF-IDF to create easily interpretable topics. arXiv. https:\/\/doi.org\/10.48550\/arXiv.2203.05794","DOI":"10.48550\/arXiv.2203.05794"},{"key":"1353_CR62","doi-asserted-by":"publisher","unstructured":"Guzsvinecz T, Sz\u0171cs J (2023) Length and sentiment analysis of reviews about top-level video game genres on the steam platform. Comput Hum Behav 149:107955 https:\/\/doi.org\/10.1016\/j.chb.2023.107955","DOI":"10.1016\/j.chb.2023.107955"},{"key":"1353_CR64","doi-asserted-by":"crossref","unstructured":"H\u00e4kkinenJ,Vuori T, Paakka M (2002) Postural stability and sickness symptoms after HMD use. In: IEEE international conference on systems, man and cybernetics (Vol. 1, pp. 147-152). Yasmine Hammamet: IEEE. http:\/\/publicationslist.org.s3.amazonaws.com\/data\/jukka.hakkinen\/ref-22\/Hakkinen%202002.pdf","DOI":"10.1109\/ICSMC.2002.1167964"},{"key":"1353_CR23","unstructured":"Hakkinen J, Vuori T, Paakka M (2005) Postural stability and sickness symptoms after HMD use. In: IEEE International Conference on Systems, Man and Cybernetics. IEEE"},{"key":"1353_CR24","doi-asserted-by":"publisher","first-page":"216","DOI":"10.1609\/icwsm.v8i1.14550","volume":"8","author":"C Hutto","year":"2014","unstructured":"Hutto C, Gilbert E (2014) VADER: a parsimonious rule-based model for sentiment analysis of social media text. Proc Int AAAI Conf Web Soc Med 8:216\u2013225. https:\/\/doi.org\/10.1609\/icwsm.v8i1.14550","journal-title":"Proc Int AAAI Conf Web Soc Med"},{"key":"1353_CR25","doi-asserted-by":"publisher","unstructured":"Kang H-N (2017) A study of analyzing on online game reviews using a data mining approach: STEAM community data. Int J Innov Manag Technol 90\u201394. https:\/\/doi.org\/10.18178\/ijimt.2017.8.2.709","DOI":"10.18178\/ijimt.2017.8.2.709"},{"key":"1353_CR26","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1207\/s15327108ijap0303_3","volume":"3","author":"RS Kennedy","year":"1993","unstructured":"Kennedy RS, Lane NE, Berbaum KS, Lilienthal MG (1993) Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness. Int J Aviat Psychol 3:203\u2013220. https:\/\/doi.org\/10.1207\/s15327108ijap0303_3","journal-title":"Int J Aviat Psychol"},{"key":"1353_CR27","doi-asserted-by":"publisher","first-page":"1023","DOI":"10.3357\/asem.3078.2011","volume":"82","author":"B Keshavarz","year":"2011","unstructured":"Keshavarz B, Hecht H (2011a) Axis rotation and visually induced motion sickness: the role of combined roll, pitch, and yaw motion. Aviat Space Environ Med 82:1023\u20131029. https:\/\/doi.org\/10.3357\/asem.3078.2011","journal-title":"Aviat Space Environ Med"},{"key":"1353_CR28","doi-asserted-by":"publisher","first-page":"415","DOI":"10.1177\/0018720811403736","volume":"53","author":"B Keshavarz","year":"2011","unstructured":"Keshavarz B, Hecht H (2011b) Validating an efficient method to quantify motion sickness. Hum Factors 53:415\u2013426. https:\/\/doi.org\/10.1177\/0018720811403736","journal-title":"Hum Factors"},{"key":"1353_CR63","doi-asserted-by":"publisher","first-page":"521","DOI":"10.1016\/j.apergo.2013.07.009","volume":"45","author":"H KeshavarzB, Hecht","year":"2014","unstructured":"KeshavarzB,Hecht H (2014) Pleasant music as a countermeasure against visually induced motion sickness. Appl Ergon 45:521\u2013527. https:\/\/doi.org\/10.1016\/j.apergo.2013.07.009","journal-title":"Appl Ergon"},{"key":"1353_CR29","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1162\/pres.17.1.1","volume":"17","author":"YY Kim","year":"2008","unstructured":"Kim YY, Kim EN, Park MJ, Park KS, Ko HD, Kim HT (2008) The application of biosignal feedback for reducing cybersickness from exposure to a virtual environment. Presence (Camb) 17:1\u201316. https:\/\/doi.org\/10.1162\/pres.17.1.1","journal-title":"Presence (Camb)"},{"key":"1353_CR30","doi-asserted-by":"publisher","first-page":"882","DOI":"10.1016\/j.cmpb.2013.12.024","volume":"113","author":"K Kim","year":"2014","unstructured":"Kim K, Rosenthal MZ, Zielinski DJ, Brady R (2014) Effects of virtual environment platforms on emotional responses. Comput Methods Programs Biomed 113:882\u2013893. https:\/\/doi.org\/10.1016\/j.cmpb.2013.12.024","journal-title":"Comput Methods Programs Biomed"},{"key":"1353_CR31","doi-asserted-by":"crossref","unstructured":"Kolasinski EM (1995) Simulator sickness in virtual environments","DOI":"10.21236\/ADA295861"},{"key":"1353_CR32","doi-asserted-by":"publisher","first-page":"47","DOI":"10.1145\/333329.333344","volume":"32","author":"JJ LaViola Jr","year":"2000","unstructured":"LaViola JJ Jr (2000) A discussion of cybersickness in virtual environments. SIGCHI Bull 32:47\u201356. https:\/\/doi.org\/10.1145\/333329.333344","journal-title":"SIGCHI Bull"},{"key":"1353_CR33","doi-asserted-by":"publisher","first-page":"129","DOI":"10.3390\/info12030129","volume":"12","author":"X Li","year":"2021","unstructured":"Li X, Zhang Z, Stefanidis K (2021) A data-driven approach for video game playability analysis based on players\u2019 reviews. Information Basel 12:129. https:\/\/doi.org\/10.3390\/info12030129","journal-title":"Information Basel"},{"key":"1353_CR34","doi-asserted-by":"publisher","first-page":"170","DOI":"10.1007\/s10664-018-9627-4","volume":"24","author":"D Lin","year":"2019","unstructured":"Lin D, Bezemer C-P, Zou Y, Hassan AE (2019) An empirical study of game reviews on the Steam platform. Empir Softw Eng 24:170\u2013207. https:\/\/doi.org\/10.1007\/s10664-018-9627-4","journal-title":"Empir Softw Eng"},{"key":"1353_CR35","doi-asserted-by":"crossref","unstructured":"Liu C-L, Uang S-T (2012) A study of sickness induced within a 3D virtual store and combated with fuzzy control in the elderly. In: 2012 9th International Conference on Fuzzy Systems and Knowledge Discovery. IEEE","DOI":"10.1109\/FSKD.2012.6234149"},{"key":"1353_CR36","doi-asserted-by":"crossref","unstructured":"Llorach G, Evans A, Blat J (2014) Simulator sickness and presence using HMDs: Comparing use of a game controller and a position estimation system. In: Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology. ACM, New York, NY, USA","DOI":"10.1145\/2671015.2671120"},{"key":"1353_CR37","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/s0003-6870(00)00059-4","volume":"32","author":"WT Lo","year":"2001","unstructured":"Lo WT, So RH (2001) Cybersickness in the presence of scene rotational movements along different axes. Appl Ergon 32:1\u201314. https:\/\/doi.org\/10.1016\/s0003-6870(00)00059-4","journal-title":"Appl Ergon"},{"key":"1353_CR38","doi-asserted-by":"crossref","unstructured":"McInnes L, Healy J, Melville J (2018) UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction. arXiv. https:\/\/arxiv.org\/abs\/1802.03426","DOI":"10.21105\/joss.00861"},{"key":"1353_CR39","doi-asserted-by":"crossref","unstructured":"Monteiro D, Chen H, Liang H-N, Tu H, Dub H (2021) Evaluating performance and gameplay of virtual reality sickness techniques in a first-person shooter game. In: 2021 IEEE Conference on Games (CoG). IEEE","DOI":"10.1109\/CoG52621.2021.9619145"},{"key":"1353_CR40","doi-asserted-by":"publisher","first-page":"721","DOI":"10.1007\/s13246-015-0379-9","volume":"38","author":"SAA Naqvi","year":"2015","unstructured":"Naqvi SAA, Badruddin N, Jatoi MA, Nakuj AS, Hazabbah W, Abdullah B (2015) EEG based time and frequency dynamics analysis of visually induced motion sickness (VIMS). Australas Phys Eng Sci Med 38:721\u2013729. https:\/\/doi.org\/10.1007\/s13246-015-0379-9","journal-title":"Australas Phys Eng Sci Med"},{"key":"1353_CR41","doi-asserted-by":"crossref","unstructured":"Norouzi N, Bruder G, Welch G (2018) Assessing vignetting as a means to reduce cybersickness during amplified head rotations. In: Proceedings of the 15th ACM Symposium on Applied Perception. ACM, New York, NY, USA","DOI":"10.1145\/3225153.3225162"},{"key":"1353_CR42","doi-asserted-by":"publisher","first-page":"1314","DOI":"10.3390\/s22041314","volume":"22","author":"H Oh","year":"2022","unstructured":"Oh H, Son W (2022) Cybersickness and its severity arising from virtual reality content: a comprehensive study. Sensors (Basel) 22:1314. https:\/\/doi.org\/10.3390\/s22041314","journal-title":"Sensors (Basel)"},{"key":"1353_CR43","doi-asserted-by":"publisher","first-page":"2702","DOI":"10.1177\/154193120605002607","volume":"50","author":"GD Park","year":"2006","unstructured":"Park GD, Allen RW, Fiorentino D, Rosenthal TJ, Cook ML (2006) Simulator sickness scores according to symptom susceptibility, age, and gender for an older driver assessment study. Proc Hum Factors Ergon Soc Annu Meet 50:2702\u20132706. https:\/\/doi.org\/10.1177\/154193120605002607","journal-title":"Proc Hum Factors Ergon Soc Annu Meet"},{"key":"1353_CR44","unstructured":"Plouzeau J, Paillot D, Chardonnet J-R, Merienne F (2015) Effect of proprioceptive vibrations on simulator sickness during navigation task in virtual environment. In: International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments. Kyoto, Japan, 1\u20136"},{"key":"1353_CR45","doi-asserted-by":"publisher","first-page":"730792","DOI":"10.3389\/frvir.2021.730792","volume":"2","author":"A Prithul","year":"2021","unstructured":"Prithul A, Adhanom IB, Folmer E (2021) Teleportation in virtual reality; a mini-review. Front Virtual Real 2:730792. https:\/\/doi.org\/10.3389\/frvir.2021.730792","journal-title":"Front Virtual Real"},{"key":"1353_CR46","first-page":"277","volume":"70","author":"JD Prothero","year":"1999","unstructured":"Prothero JD, Draper MH, Furness TA 3rd, Parker DE, Wells MJ (1999) The use of an independent visual background to reduce simulator side-effects. Aviat Space Environ Med 70:277\u2013283","journal-title":"Aviat Space Environ Med"},{"key":"1353_CR47","unstructured":"Reason JT, Brand, JJ (1975) Motion sickness. Academic press."},{"key":"1353_CR48","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1007\/s10055-016-0285-9","volume":"20","author":"L Rebenitsch","year":"2016","unstructured":"Rebenitsch L, Owen C (2016) Review on cybersickness in applications and visual displays. Virtual Real 20:101\u2013125. https:\/\/doi.org\/10.1007\/s10055-016-0285-9","journal-title":"Virtual Real"},{"key":"1353_CR49","doi-asserted-by":"publisher","unstructured":"Reimers N, Gurevych I (2019) Sentence-BERT: Sentence embeddings using Siamese BERT-networks. In: Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). Association for Computational Linguistics, Stroudsburg, PA, USA. 3982\u20133992. https:\/\/doi.org\/10.18653\/v1\/D19-1410","DOI":"10.18653\/v1\/D19-1410"},{"key":"1353_CR50","doi-asserted-by":"publisher","first-page":"102807","DOI":"10.1016\/j.displa.2024.102807","volume":"84","author":"R Rouhani","year":"2024","unstructured":"Rouhani R, Umatheva N, Brockerhoff J, Keshavarz B, Kruijff E, Gugenheimer J, Riecke BE (2024) Towards benchmarking VR sickness: a novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recovery. Displays 84:102807. https:\/\/doi.org\/10.1016\/j.displa.2024.102807","journal-title":"Displays"},{"key":"1353_CR51","doi-asserted-by":"publisher","first-page":"1641","DOI":"10.1002\/sdtp.11954","volume":"48","author":"M-W Seo","year":"2017","unstructured":"Seo M-W, Choi S-W, Kang S-J (2017) P-105: sensor-based latency reduction method for virtual reality head mounted display. Dig Tech Pap 48:1641\u20131644. https:\/\/doi.org\/10.1002\/sdtp.11954","journal-title":"Dig Tech Pap"},{"key":"1353_CR52","doi-asserted-by":"publisher","first-page":"251","DOI":"10.2310\/7060.2002.24145","volume":"9","author":"CR Sherman","year":"2002","unstructured":"Sherman CR (2002) Motion sickness: review of causes and preventive strategies. J Travel Med 9:251\u2013256. https:\/\/doi.org\/10.2310\/7060.2002.24145","journal-title":"J Travel Med"},{"key":"1353_CR53","doi-asserted-by":"crossref","unstructured":"Shigemasu H, Morita T, Matsuzaki N, Sato T, Harasawa M, Aizawa K (2006) Effects of physical display size and amplitude of oscillation on visually induced motion sickness. In: Proceedings of the ACM symposium on Virtual reality software and technology. 372\u2013375. ACM, New York, NY, USA","DOI":"10.1145\/1180495.1180571"},{"key":"1353_CR54","doi-asserted-by":"publisher","first-page":"193","DOI":"10.1162\/105474601750216803","volume":"10","author":"RHY So","year":"2001","unstructured":"So RHY, Ho A, Lo WT (2001) A metric to quantify virtual scene movement for the study of cybersickness: definition, implementation, and verification. Presence (Camb) 10:193\u2013215. https:\/\/doi.org\/10.1162\/105474601750216803","journal-title":"Presence (Camb)"},{"key":"1353_CR55","doi-asserted-by":"publisher","unstructured":"So RHY, Lo WT (2003) Cybersickness: an experimental study to isolate the effects of rotational scene oscillations. In: Proceedings IEEE Virtual Reality (Cat. No. 99CB36316). IEEE Comput Soc https:\/\/doi.org\/10.1109\/VR.1999.756957","DOI":"10.1109\/VR.1999.756957"},{"key":"1353_CR56","doi-asserted-by":"publisher","first-page":"504","DOI":"10.1518\/hfes.45.3.504.27254","volume":"45","author":"KM Stanney","year":"2003","unstructured":"Stanney KM, Hale KS, Nahmens I, Kennedy RS (2003) What to expect from immersive virtual environment exposure: influences of gender, body mass index, and past experience. Hum Factors 45:504\u2013520. https:\/\/doi.org\/10.1518\/hfes.45.3.504.27254","journal-title":"Hum Factors"},{"key":"1353_CR57","doi-asserted-by":"publisher","first-page":"4","DOI":"10.3389\/frobt.2020.00004","volume":"7","author":"K Stanney","year":"2020","unstructured":"Stanney K, Fidopiastis C, Foster L (2020) Virtual reality is sexist: but it does not have to be. Front Robot AI 7:4. https:\/\/doi.org\/10.3389\/frobt.2020.00004","journal-title":"Front Robot AI"},{"key":"1353_CR58","unstructured":"Whittinghill DM, Ziegler B, Moore J, Case T (2015) Nasum virtualis: A simple technique for reducing simulator sickness in head mounted VR. Proceedings of the Game Developers Conference (GDC)"},{"key":"1353_CR59","doi-asserted-by":"publisher","first-page":"35","DOI":"10.1016\/j.displa.2019.07.002","volume":"59","author":"C Yildirim","year":"2019","unstructured":"Yildirim C (2019) Cybersickness during VR gaming undermines game enjoyment: a mediation model. Displays 59:35\u201343. https:\/\/doi.org\/10.1016\/j.displa.2019.07.002","journal-title":"Displays"},{"key":"1353_CR60","doi-asserted-by":"publisher","first-page":"74","DOI":"10.1186\/s41235-024-00593-3","volume":"9","author":"SH Yip","year":"2024","unstructured":"Yip SH, Ng AKT, Lau HYK, Saunders JA (2024) Preregistered test of whether a virtual nose reduces cybersickness. Cogn Res Princ Implic 9:74. https:\/\/doi.org\/10.1186\/s41235-024-00593-3","journal-title":"Cogn Res Princ Implic"},{"key":"1353_CR61","doi-asserted-by":"publisher","first-page":"6243","DOI":"10.3390\/app12126243","volume":"12","author":"D Youm","year":"2022","unstructured":"Youm D, Kim J (2022) Text mining approach to improve mobile role playing games using users\u2019 reviews. Appl Sci (Basel) 12:6243. https:\/\/doi.org\/10.3390\/app12126243","journal-title":"Appl Sci (Basel)"}],"container-title":["Virtual Reality"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s10055-026-01353-y","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10055-026-01353-y.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10055-026-01353-y.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,6,22]],"date-time":"2026-06-22T05:32:31Z","timestamp":1782106351000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s10055-026-01353-y"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026,3,16]]},"references-count":64,"journal-issue":{"issue":"2","published-online":{"date-parts":[[2026,6]]}},"alternative-id":["1353"],"URL":"https:\/\/doi.org\/10.1007\/s10055-026-01353-y","relation":{},"ISSN":["1434-9957"],"issn-type":[{"value":"1434-9957","type":"electronic"}],"subject":[],"published":{"date-parts":[[2026,3,16]]},"assertion":[{"value":"14 June 2025","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"22 February 2026","order":2,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"16 March 2026","order":3,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"Review and\/or approval by an ethics committee was not required for this study because it relied exclusively on publicly available, anonymized user-generated content obtained via the official Steam Web API. The research did not involve any interaction with human subjects, collection of personal data, or interventions of any kind.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Ethical approval"}},{"value":"The authors declare no competing interests.","order":3,"name":"Ethics","group":{"name":"EthicsHeading","label":"Conflict of interest"}}],"article-number":"83"}}