{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,27]],"date-time":"2026-01-27T12:17:57Z","timestamp":1769516277840,"version":"3.49.0"},"reference-count":20,"publisher":"Springer Science and Business Media LLC","issue":"2","license":[{"start":{"date-parts":[[2014,8,15]],"date-time":"2014-08-15T00:00:00Z","timestamp":1408060800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Cogn Tech Work"],"published-print":{"date-parts":[[2015,5]]},"DOI":"10.1007\/s10111-014-0289-8","type":"journal-article","created":{"date-parts":[[2014,8,14]],"date-time":"2014-08-14T14:40:27Z","timestamp":1408027227000},"page":"269-278","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":18,"title":["An approach to collaborative learning and the serious game development"],"prefix":"10.1007","volume":"17","author":[{"given":"S.","family":"Corrigan","sequence":"first","affiliation":[]},{"given":"G. D. R.","family":"Zon","sequence":"additional","affiliation":[]},{"given":"A.","family":"Maij","sequence":"additional","affiliation":[]},{"given":"N.","family":"McDonald","sequence":"additional","affiliation":[]},{"given":"L.","family":"M\u00e5rtensson","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2014,8,15]]},"reference":[{"key":"289_CR1","volume-title":"Serious games","author":"C Abt","year":"1970","unstructured":"Abt C (1970) Serious games. The Viking Press, New York"},{"key":"289_CR2","unstructured":"ADAMS (1994\u20131999) Human factors in aircraft dispatch and maintenance. Under the EU BRITE-URAM Programme. Contract No. BRPR-T95\u20130038, Project No. BE95\u20131732. European Commission, Brussels"},{"key":"289_CR3","unstructured":"ADAMS II (2001\u20132004) Human factors in aircraft dispatch and maintenance. Under the EU BRITE-URAM III programme for industrial materials and technology. Project No. GRD1\u20132000\u201325751. European Commission, Brussels"},{"key":"289_CR4","doi-asserted-by":"crossref","first-page":"74","DOI":"10.1016\/j.compedu.2008.12.020","volume":"53","author":"LA Annetta","year":"2009","unstructured":"Annetta LA, Minogue J, Holmes SY, Cheng M (2009) Investigating the impact of video games on high school students\u2019 engagement and learning about genetics. Comput Educ 53:74\u201385","journal-title":"Comput Educ"},{"key":"289_CR5","doi-asserted-by":"crossref","unstructured":"Belanich J, Orvis K, Sibley D (2013) PC-based game features that influence instruction and learner motivation. Military Psychol 25(3): 206\u2013217. doi: 10.1037\/h0094963","DOI":"10.1037\/h0094963"},{"key":"289_CR6","doi-asserted-by":"crossref","first-page":"900","DOI":"10.1016\/j.compedu.2009.05.012","volume":"53","author":"BD Coller","year":"2009","unstructured":"Coller BD, Scott MJ (2009) Effectiveness of using a video game to teach a course in mechanical engineering. Comput Educ 53:900\u2013912","journal-title":"Comput Educ"},{"key":"289_CR7","doi-asserted-by":"crossref","first-page":"661","DOI":"10.1016\/j.compedu.2012.03.004","volume":"59","author":"TM Connolly","year":"2012","unstructured":"Connolly TM, Boyle EA, MacArthur E, Hainey T, Boyle JM (2012) A systematic literature review of empirical evidence on computer games and serious games. Comput Educ 59:661\u2013686","journal-title":"Comput Educ"},{"issue":"4","key":"289_CR8","doi-asserted-by":"crossref","first-page":"441","DOI":"10.1177\/1046878102238607","volume":"33","author":"R Garris","year":"2002","unstructured":"Garris R, Ahlers R, Driskell JE (2002) Games, motivation, and learning: a research and practice model. Simul Gaming 33(4):441\u2013467","journal-title":"Simul Gaming"},{"key":"289_CR9","unstructured":"Hart J (2012) Social learning to work-force collaboration. http:\/\/www.slideshare.net\/janehart\/social-collaborative-learning-in-the-workplace . Accessed 9 Jan 2014"},{"key":"289_CR10","unstructured":"HILAS (2005\u20132009) Human integration into the lifecycle of aviation systems. Priority No. 1.4\u2014Aeronautics and Space Research Area 3. Priority Title: Improving Aircraft Safety and Security, IP8. Proposal\/Contract No. 516181. European Commission, Brussels"},{"key":"289_CR11","doi-asserted-by":"crossref","unstructured":"Johnsson M, Boud D, Solomon N (2012) Learning in-between, across and beyond workplace boundaries. In: Special issue of international journal of human resources development and management on the boundaries of workplace learning, vol 12, No. \u00bd pp 61\u201376","DOI":"10.1504\/IJHRDM.2012.044200"},{"issue":"2","key":"289_CR12","doi-asserted-by":"crossref","first-page":"193","DOI":"10.5465\/AMLE.2005.17268566","volume":"4","author":"A Kolb","year":"2005","unstructured":"Kolb A, Kolb D (2005) Learning styles and learning spaces: enhancing experiential learning in higher education. Acad Manag Learn Educ 4(2):193\u2013212","journal-title":"Acad Manag Learn Educ"},{"issue":"11","key":"289_CR13","first-page":"229","volume":"15","author":"S Mansour","year":"2008","unstructured":"Mansour S, El-Said M (2008) Multi-player role playing educational serious games: a link between fun and learning. Int J Learn 15(11):229\u2013240","journal-title":"Int J Learn"},{"key":"289_CR14","volume-title":"Serious games: games that educate, train and inform","author":"D Michael","year":"2006","unstructured":"Michael D, Chen S (2006) Serious games: games that educate, train and inform. Thomson, Boston"},{"issue":"4","key":"289_CR15","doi-asserted-by":"crossref","first-page":"1050","DOI":"10.1037\/a0032688","volume":"105","author":"J Plass","year":"2013","unstructured":"Plass J, O\u2019Keefe P, Homer B, Case J, Hayward E, Stein M, Perlin K (2013) The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation. J Educ Psychol 105(4):1050\u20131066. doi: 10.1037\/a0032688","journal-title":"J Educ Psychol"},{"issue":"1","key":"289_CR16","doi-asserted-by":"crossref","first-page":"21","DOI":"10.1145\/950566.950596","volume":"1","author":"M Prensky","year":"2003","unstructured":"Prensky M (2003) Digital game-based learning. Comput Entertain 1(1):21","journal-title":"Comput Entertain"},{"issue":"6","key":"289_CR17","doi-asserted-by":"crossref","first-page":"691","DOI":"10.1089\/cpb.2009.0099","volume":"12","author":"U Ritterfeld","year":"2009","unstructured":"Ritterfeld U, Shen C, Wang H, Nocera L, Ling Wong W (2009) Multimodality and interactivity: connecting properties of serious games with educational outcomes. CyberPsychol Behav 12(6):691\u2013697","journal-title":"CyberPsychol Behav"},{"issue":"2","key":"289_CR18","doi-asserted-by":"crossref","first-page":"130","DOI":"10.1016\/j.edurev.2007.12.001","volume":"3","author":"P Tynj\u00e4l\u00e4","year":"2008","unstructured":"Tynj\u00e4l\u00e4 P (2008) Perspectives into learning at the workplace. Educ Res Rev 3(2):130\u2013154","journal-title":"Educ Res Rev"},{"key":"289_CR19","unstructured":"Zon GD, Corrigan S, McDonald N, Maij A (2012) A learning, training and mentoring framework (LTM) and the role of serious games to facilitate sustainable change in the aviation industry. PSAM-11 ESREL 2012. Helsinki, Finland"},{"issue":"9","key":"289_CR20","doi-asserted-by":"crossref","first-page":"25","DOI":"10.1109\/MC.2005.297","volume":"38","author":"M Zyda","year":"2005","unstructured":"Zyda M (2005) From visual simulation to virtual reality to games. Computer 38(9):25\u201332","journal-title":"Computer"}],"container-title":["Cognition, Technology &amp; Work"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s10111-014-0289-8.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s10111-014-0289-8\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s10111-014-0289-8","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,29]],"date-time":"2019-05-29T20:26:03Z","timestamp":1559161563000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s10111-014-0289-8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,8,15]]},"references-count":20,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2015,5]]}},"alternative-id":["289"],"URL":"https:\/\/doi.org\/10.1007\/s10111-014-0289-8","relation":{},"ISSN":["1435-5558","1435-5566"],"issn-type":[{"value":"1435-5558","type":"print"},{"value":"1435-5566","type":"electronic"}],"subject":[],"published":{"date-parts":[[2014,8,15]]}}}