{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,28]],"date-time":"2026-04-28T00:41:23Z","timestamp":1777336883458,"version":"3.51.4"},"reference-count":26,"publisher":"Springer Science and Business Media LLC","issue":"1","license":[{"start":{"date-parts":[[2020,11,17]],"date-time":"2020-11-17T00:00:00Z","timestamp":1605571200000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2020,11,17]],"date-time":"2020-11-17T00:00:00Z","timestamp":1605571200000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["J Digit Imaging"],"published-print":{"date-parts":[[2021,2]]},"DOI":"10.1007\/s10278-020-00392-4","type":"journal-article","created":{"date-parts":[[2020,11,17]],"date-time":"2020-11-17T20:18:52Z","timestamp":1605644332000},"page":"16-26","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":16,"title":["Color Rendering in Medical Extended-Reality Applications"],"prefix":"10.1007","volume":"34","author":[{"given":"Andrea Seung","family":"Kim","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Wei-Chung","family":"Cheng","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ryan","family":"Beams","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3712-6670","authenticated-orcid":false,"given":"Aldo","family":"Badano","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2020,11,17]]},"reference":[{"key":"392_CR1","unstructured":"Valcasara N, Unreal Engine Game Development Blueprints. Packt Publishing, 2015."},{"key":"392_CR2","doi-asserted-by":"crossref","unstructured":"Kim SL, Suk HJ, Kang JH, Jung JM, Laine TH, Westlin J, Using Unity 3D to facilitate mobile augmented reality game development, 2014 IEEE World Forum on Internet of Things (WF-IoT), 2014. https:\/\/doi.org\/10.1109\/WF-IoT.2014.6803110","DOI":"10.1109\/WF-IoT.2014.6803110"},{"key":"392_CR3","unstructured":"Burley B, Physically-based shading at Disney. In ACM SIGGRAPH 2012 Courses, ACM, SIGGRAPH 2012."},{"issue":"5","key":"392_CR4","doi-asserted-by":"publisher","first-page":"7","DOI":"10.1145\/357290.357293","volume":"1","author":"RL Cook","year":"1982","unstructured":"Cook RL, Torrance KE, A reflectance model for computer graphics. ACM Trans. Graph. 1, 5, pp.7-24, 1982.","journal-title":"ACM Trans. Graph."},{"key":"392_CR5","unstructured":"Walter B, Marschner SR, Li HS, Torrance KE, Microfacet models for refraction through rough surfaces, The Eurographics Association, Proceedings of the 18th Eurographics Conference on Rendering Techniques, pp.195-206, 2007."},{"key":"392_CR6","doi-asserted-by":"crossref","unstructured":"Blinn JF, Models of light reflection for computer synthesized pictures. Proceedings of the 4th Annual Conference on Computer Graphics and Interactive Techniques, Association for Computing Machinery, New York, NY, pp.192-198, 1977. https:\/\/doi.org\/10.1145\/563858.563893","DOI":"10.1145\/563858.563893"},{"issue":"3","key":"392_CR7","doi-asserted-by":"publisher","first-page":"223","DOI":"10.1111\/1467-8659.1330233","volume":"13","author":"C Schlick","year":"1994","unstructured":"Schlick C, An inexpensive BRDF model for physically-based rendering, Computer Graphics Forum, 13(3), pp.223-246, 1994.","journal-title":"Computer Graphics Forum"},{"issue":"3","key":"392_CR8","doi-asserted-by":"publisher","first-page":"322","DOI":"10.1002\/col.22365","volume":"44","author":"WC Cheng","year":"2019","unstructured":"Cheng WC, Saleheen F, Badano A, Assessing color performance of whole-slide imaging scanners for digital pathology, Color Research & Application, 44(3), pp.322-334, 2019. https:\/\/doi.org\/10.1002\/col.22365","journal-title":"Color Research & Application"},{"key":"392_CR9","unstructured":"Samei E, Badano A, Chakraborty D, Compton K, Cornelius C, Corrigan K, Flynn MJ, Hemminger B, Hangiandreou N, Johnson J, and others, Assessment of display performance for medical imaging systems: executive summary of AAPM TG18 report, Medical Physics, 32(4), pp.1205-1225, 2005."},{"key":"392_CR10","unstructured":"Unity. https:\/\/unity3d.com\/. Accessed 15 Jan 2020"},{"issue":"5","key":"392_CR11","doi-asserted-by":"publisher","first-page":"148","DOI":"10.1049\/htl.2018.5064","volume":"5","author":"G Wheeler","year":"2018","unstructured":"Wheeler G, Deng S, Toussaint N, Pushparajah K, Schnabel JA, Simpson JM, Gomez A, Virtual interaction and visualisation of 3D medical imaging data with VTK and Unity, Healthcare technology letters, 5(5), pp.148\u2013153, 2018. https:\/\/doi.org\/10.1049\/htl.2018.5064","journal-title":"Healthcare technology letters"},{"key":"392_CR12","unstructured":"Seif M, Umeda R, Uehara Y, Higa H, A Data Conversion for Medical Training System, IEEJ 2016 Conference, 2016."},{"key":"392_CR13","doi-asserted-by":"crossref","unstructured":"Wang R, Yao J, Wang L, Liu X, Wang H, Zheng L, A surgical training system for four medical punctures based on virtual reality and haptic feedback, 2017 IEEE Symposium on 3D User Interfaces (3DUI), pp.215-216, 2017. https:\/\/doi.org\/10.1109\/3DUI.2017.7893348","DOI":"10.1109\/3DUI.2017.7893348"},{"key":"392_CR14","doi-asserted-by":"crossref","unstructured":"Peters TM, Linte CA, Yaniv Z, Williams J, Mixed and augmented reality in medicine, CRC, 2018.","DOI":"10.1201\/9781315157702"},{"key":"392_CR15","doi-asserted-by":"crossref","unstructured":"Escobar-Castillejos D, Noguez J, Neri L, Magana A, Benes B, A Review of Simulators with Haptic Devices for Medical Training, Journal of Medical Systems, 40(104), 2016. https:\/\/doi.org\/10.1007\/s10916-016-0459-8","DOI":"10.1007\/s10916-016-0459-8"},{"key":"392_CR16","unstructured":"Unity Technologies, Unity Manual 2019.2: Standard Shader. https:\/\/docs.unity3d.com\/Manual\/shader-StandardShader.html. Accessed 15 Jan 2020."},{"key":"392_CR17","unstructured":"Lagarde S, The High Definition Render Pipeline: Focused on visual quality. https:\/\/blogs.unity3d.com\/2018\/03\/16\/the-high-definition-render-pipeline-focused-on-visual-quality\/. Accessed 15 Jan 2020."},{"key":"392_CR18","unstructured":"Unity Technologies, Unity Manual 2019.2: Global Illuminance. https:\/\/docs.unity3d.com\/Manual\/GIIntro.html. Accessed 15 Jan 2020."},{"key":"392_CR19","doi-asserted-by":"crossref","unstructured":"Khor WS, Baker B, Amin K, Chan A, Patel K, Woong J, Augmented and virtual reality in surgery the digital surgical environment: applications, limitations and legal pitfalls, Annals of translational medicine, 4(23), 2016.","DOI":"10.21037\/atm.2016.12.23"},{"key":"392_CR20","doi-asserted-by":"crossref","unstructured":"Chen L, Day TW, Tang W, John NW, Recent developments and future challenges in medical mixed reality, 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.123-135, 2017.","DOI":"10.1109\/ISMAR.2017.29"},{"key":"392_CR21","doi-asserted-by":"crossref","unstructured":"V\u00e1vra P, Roman J, Zon\u010da P, Ihn\u00e1t P, N\u011bmec M, Kumar J, Habib N, El-Gendi A, Recent development of augmented reality in surgery: a review, Journal of healthcare engineering, 2017.","DOI":"10.1155\/2017\/4574172"},{"key":"392_CR22","unstructured":"Unity Technologies, Unity Manual 2019.2: Textures. https:\/\/docs.unity3d.com\/Manual\/class-TextureImporter.html. Accessed 15 Jan 2020."},{"key":"392_CR23","unstructured":"International Electrotechnical Commission and others, Multimedia systems and equipment-Colour measurement and management-Part 2-1: Colour management-Default RGB colour space-sRGB, IEC 61966-2-1, 1999."},{"key":"392_CR24","unstructured":"Ohta N, Robertson A, Colorimetry: fundamentals and applications. John Wiley & Sons, 2016."},{"key":"392_CR25","unstructured":"Unity Technologies, Unity Scripting API 2019.2: Texture Importer Platform Settings. docs.unity3d.com\/ScriptReference\/TextureImporterPlatformSettings.html. Accessed 15 Jan 2020."},{"key":"392_CR26","volume-title":"Real-time tone mapping- An evaluation of color-accurate methods for luminance compression, Tagungsband des 22","author":"S Dille","year":"2016","unstructured":"Dille S, Fuhrmann A, Fischer G, Real-time tone mapping- An evaluation of color-accurate methods for luminance compression, Tagungsband des 22. Workshop Farbbildverarbeitung, Ilmenau, Germany, 2016."}],"container-title":["Journal of Digital Imaging"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s10278-020-00392-4.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s10278-020-00392-4\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s10278-020-00392-4.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,2,19]],"date-time":"2021-02-19T10:39:05Z","timestamp":1613731145000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s10278-020-00392-4"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,11,17]]},"references-count":26,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2021,2]]}},"alternative-id":["392"],"URL":"https:\/\/doi.org\/10.1007\/s10278-020-00392-4","relation":{},"ISSN":["0897-1889","1618-727X"],"issn-type":[{"value":"0897-1889","type":"print"},{"value":"1618-727X","type":"electronic"}],"subject":[],"published":{"date-parts":[[2020,11,17]]},"assertion":[{"value":"19 February 2020","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"15 September 2020","order":2,"name":"revised","label":"Revised","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"30 September 2020","order":3,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"17 November 2020","order":4,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}}]}}