{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,27]],"date-time":"2025-10-27T16:25:50Z","timestamp":1761582350989},"reference-count":39,"publisher":"Springer Science and Business Media LLC","issue":"8","license":[{"start":{"date-parts":[[2024,5,21]],"date-time":"2024-05-21T00:00:00Z","timestamp":1716249600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,5,21]],"date-time":"2024-05-21T00:00:00Z","timestamp":1716249600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Cluster Comput"],"published-print":{"date-parts":[[2024,11]]},"DOI":"10.1007\/s10586-024-04521-4","type":"journal-article","created":{"date-parts":[[2024,5,21]],"date-time":"2024-05-21T19:01:41Z","timestamp":1716318101000},"page":"11249-11275","update-policy":"http:\/\/dx.doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["A Genetic Algorithm-based approach for placement in the fog of latency-sensitive multiplayer game servers"],"prefix":"10.1007","volume":"27","author":[{"given":"Amira-Rayane","family":"Benamer","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nejib Ben","family":"Hadj-Alouane","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Khaled","family":"Boussetta","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Atidel B.","family":"Hadj-Alouane","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2024,5,21]]},"reference":[{"key":"4521_CR1","doi-asserted-by":"publisher","first-page":"7605","DOI":"10.1109\/ACCESS.2016.2590500","volume":"4","author":"W Cai","year":"2016","unstructured":"Cai, W., Shea, R., Huang, C.-Y., Chen, K.-T., Liu, J., Leung, V.C., Hsu, C.-H.: A survey on cloud gaming: Future of computer games. IEEE Access 4, 7605\u20137620 (2016)","journal-title":"IEEE Access"},{"key":"4521_CR2","unstructured":"Newzoo Free. Global games market report (2021). https:\/\/newzoo.com\/insights\/articles\/the-games-market-in-2021-the-year-in-numbers-esports-cloud-gaming"},{"key":"4521_CR3","doi-asserted-by":"crossref","unstructured":"Liu, S., Claypool, M., Kuwahara, A., Sherman, J., Scovell, J.J.: Lower is better? The effects of local latencies on competitive first-person shooter game players. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1\u201312 (2021)","DOI":"10.1145\/3411764.3445245"},{"issue":"2","key":"4521_CR4","doi-asserted-by":"publisher","first-page":"431","DOI":"10.1109\/TPDS.2016.2563428","volume":"28","author":"Y Lin","year":"2016","unstructured":"Lin, Y., Shen, H.: Cloudfog: leveraging fog to extend cloud gaming for thin-client MMOG with high quality of service. IEEE Trans. Parallel Distrib. Syst. 28(2), 431\u2013445 (2016)","journal-title":"IEEE Trans. Parallel Distrib. Syst."},{"key":"4521_CR5","doi-asserted-by":"crossref","unstructured":"Liu, S., Xu, X., Claypool, M.: A survey and taxonomy of latency compensation techniques for network computer games. ACM Computing Surveys (CSUR) (2022)","DOI":"10.1145\/3519023"},{"key":"4521_CR6","doi-asserted-by":"crossref","unstructured":"Mahmud, R., Kotagiri, R., Buyya, R.: Fog computing: a taxonomy, survey and future directions. Internet of everything, 103\u2013130 (2018)","DOI":"10.1007\/978-981-10-5861-5_5"},{"issue":"5","key":"4521_CR7","doi-asserted-by":"publisher","first-page":"503","DOI":"10.1007\/s00530-014-0367-z","volume":"20","author":"S Choy","year":"2014","unstructured":"Choy, S., Wong, B., Simon, G., Rosenberg, C.: A hybrid edge-cloud architecture for reducing on-demand gaming latency. Multimedia Syst. 20(5), 503\u2013519 (2014)","journal-title":"Multimedia Syst."},{"issue":"1","key":"4521_CR8","doi-asserted-by":"publisher","first-page":"137","DOI":"10.1007\/s12083-019-00725-3","volume":"13","author":"M Boro\u0144","year":"2020","unstructured":"Boro\u0144, M., Brzezi\u0144ski, J., Kobusi\u0144ska, A.: P2p matchmaking solution for online games. Peer-to-peer Network. Appl. 13(1), 137\u2013150 (2020)","journal-title":"Peer-to-peer Network. Appl."},{"key":"4521_CR9","doi-asserted-by":"crossref","unstructured":"Dhib, E., Boussetta, K., Zangar, N., Tabbane, N.: Cost-aware virtual machines placement problem under constraints over a distributed cloud infrastructure. 2017 sixth international conference on communications and networking (ComNet), 1\u20135 (2017)","DOI":"10.1109\/COMNET.2017.8285591"},{"key":"4521_CR10","doi-asserted-by":"crossref","unstructured":"Chen, Y., Liu, J., Cui, Y.: Inter-player delay optimization in multiplayer cloud gaming. 2016 IEEE 9th International Conference on Cloud Computing (CLOUD), 702\u2013709 (2016)","DOI":"10.1109\/CLOUD.2016.0098"},{"key":"4521_CR11","doi-asserted-by":"publisher","first-page":"60468","DOI":"10.1109\/ACCESS.2020.2983080","volume":"8","author":"HE Dinaki","year":"2020","unstructured":"Dinaki, H.E., Shirmohammadi, S., Hashemi, M.R.: Boosted metaheuristic algorithms for qoe-aware server selection in multiplayer cloud gaming. IEEE Access 8, 60468\u201360483 (2020)","journal-title":"IEEE Access"},{"key":"4521_CR12","doi-asserted-by":"publisher","first-page":"142574","DOI":"10.1109\/ACCESS.2019.2944405","volume":"7","author":"Y Gao","year":"2019","unstructured":"Gao, Y., Wang, L., Zhou, J.: Cost-efficient and quality of experience-aware provisioning of virtual machines for multiplayer cloud gaming in geographically distributed data centers. IEEE Access 7, 142574\u2013142585 (2019)","journal-title":"IEEE Access"},{"issue":"14","key":"4521_CR13","doi-asserted-by":"publisher","first-page":"4090","DOI":"10.1002\/dac.4090","volume":"32","author":"MS Aslanpour","year":"2019","unstructured":"Aslanpour, M.S., Ghobaei-Arani, M., Heydari, M., Mahmoudi, N.: Larpa: a learning automata-based resource provisioning approach for massively multiplayer online games in cloud environments. Int. J. Commun. Syst. 32(14), 4090 (2019)","journal-title":"Int. J. Commun. Syst."},{"issue":"4","key":"4521_CR14","doi-asserted-by":"publisher","first-page":"972","DOI":"10.1109\/TCSVT.2016.2632121","volume":"28","author":"M Basiri","year":"2016","unstructured":"Basiri, M., Rasoolzadegan, A.: Delay-aware resource provisioning for cost-efficient cloud gaming. IEEE Trans. Circuits Syst. Video Technol. 28(4), 972\u2013983 (2016)","journal-title":"IEEE Trans. Circuits Syst. Video Technol."},{"key":"4521_CR15","doi-asserted-by":"crossref","unstructured":"Dhib, E., Boussetta, K., Zangar, N., Tabbane, N.: Modeling cloud gaming experience for massively multiplayer online games. 2016 13th IEEE Annual Consumer Communications & Networking Conference (CCNC), 381\u2013386 (2016)","DOI":"10.1109\/CCNC.2016.7444810"},{"key":"4521_CR16","doi-asserted-by":"crossref","unstructured":"Gao, Y., Wang, L., Xie, Z., Guo, W., Zhou, J.: Energy-efficient and quality of experience-aware resource provisioning for massively multiplayer online games in the cloud. International Conference on Service-Oriented Computing, 854\u2013869 (2018)","DOI":"10.1007\/978-3-030-03596-9_61"},{"key":"4521_CR17","doi-asserted-by":"publisher","first-page":"76","DOI":"10.1016\/j.jnca.2019.06.002","volume":"142","author":"M Ghobaei-Arani","year":"2019","unstructured":"Ghobaei-Arani, M., Khorsand, R., Ramezanpour, M.: An autonomous resource provisioning framework for massively multiplayer online games in cloud environment. J. Network Comput. Appl. 142, 76\u201397 (2019)","journal-title":"J. Network Comput. Appl."},{"key":"4521_CR18","doi-asserted-by":"crossref","unstructured":"Khorsand, R., Ghobaei-Arani, M., Ramezanpour, M.: A self-learning fuzzy approach for proactive resource provisioning in cloud environment. Software: Pract. Exper. 49(11), 1618\u20131642 , (2019)","DOI":"10.1002\/spe.2737"},{"key":"4521_CR19","doi-asserted-by":"crossref","unstructured":"Zhang, W., Chen, J., Zhang, Y., Raychaudhuri, D.: Towards efficient edge cloud augmentation for virtual reality mmogs. Proceedings of the Second ACM\/IEEE Symposium on Edge Computing 8 (2017)","DOI":"10.1145\/3132211.3134463"},{"issue":"3","key":"4521_CR20","first-page":"22","volume":"16","author":"Y Jie","year":"2019","unstructured":"Jie, Y., Li, M., Guo, C., Chen, L.: Game-theoretic online resource allocation scheme on fog computing for mobile multimedia users. China Commun. 16(3), 22\u201331 (2019)","journal-title":"China Commun."},{"issue":"8","key":"4521_CR21","doi-asserted-by":"publisher","first-page":"1881","DOI":"10.1109\/JSAC.2019.2927071","volume":"37","author":"Y Zhang","year":"2019","unstructured":"Zhang, Y., Jiao, L., Yan, J., Lin, X.: Dynamic service placement for virtual reality group gaming on mobile edge cloudlets. IEEE J. Select Areas Commun. 37(8), 1881\u20131897 (2019)","journal-title":"IEEE J. Select Areas Commun."},{"issue":"7","key":"4521_CR22","doi-asserted-by":"publisher","first-page":"1689","DOI":"10.1016\/j.apm.2009.10.005","volume":"34","author":"RZ Farahani","year":"2010","unstructured":"Farahani, R.Z., SteadieSeifi, M., Asgari, N.: Multiple criteria facility location problems: a survey. Appl. Math. Modell. 34(7), 1689\u20131709 (2010)","journal-title":"Appl. Math. Modell."},{"issue":"1","key":"4521_CR23","doi-asserted-by":"publisher","first-page":"92","DOI":"10.1287\/opre.45.1.92","volume":"45","author":"A Ben Hadj-Alouane","year":"1997","unstructured":"Ben Hadj-Alouane, A., Bean, J.C.: A genetic algorithm for the multiple-choice integer program. Oper. Res. 45(1), 92\u2013101 (1997)","journal-title":"Oper. Res."},{"key":"4521_CR24","doi-asserted-by":"crossref","unstructured":"Benamer, A.R., Hadj-Alouane, N.B., Boussetta, K.: Online games servers placement in fog computing: an hybrid bio-inspired approach. 2020 IEEE 45th LCN Symposium on Emerging Topics in Networking (LCN Symposium), 141\u2013149 (2020)","DOI":"10.1109\/LCNSymposium50271.2020.9363254"},{"key":"4521_CR25","doi-asserted-by":"crossref","unstructured":"Jia, M., Liang, W.: Delay-sensitive multiplayer augmented reality game planning in mobile edge computing. Proceedings of the 21st ACM International Conference on Modeling, Analysis and Simulation of Wireless and Mobile Systems, 147\u2013154 (2018)","DOI":"10.1145\/3242102.3242129"},{"key":"4521_CR26","doi-asserted-by":"crossref","unstructured":"Wang, Z., Sun, G., Xu, D.: Online optimization algorithms for edge computing-based cloud gaming user experience, 70\u201375 (2023). IEEE","DOI":"10.1109\/ICFEICT59519.2023.00022"},{"issue":"5","key":"4521_CR27","doi-asserted-by":"publisher","first-page":"1233","DOI":"10.1109\/TMM.2017.2760621","volume":"20","author":"Y Deng","year":"2017","unstructured":"Deng, Y., Li, Y., Seet, R., Tang, X., Cai, W.: The server allocation problem for session-based multiplayer cloud gaming. IEEE Trans. Multimedia 20(5), 1233\u20131245 (2017)","journal-title":"IEEE Trans. Multimedia"},{"issue":"1","key":"4521_CR28","doi-asserted-by":"publisher","first-page":"42","DOI":"10.1109\/TCC.2014.2338295","volume":"3","author":"H-J Hong","year":"2014","unstructured":"Hong, H.-J., Chen, D.-Y., Huang, C.-Y., Chen, K.-T., Hsu, C.-H.: Placing virtual machines to optimize cloud gaming experience. IEEE Trans. Cloud Comput. 3(1), 42\u201353 (2014)","journal-title":"IEEE Trans. Cloud Comput."},{"issue":"8","key":"4521_CR29","doi-asserted-by":"publisher","first-page":"1405","DOI":"10.1109\/TCSVT.2014.2302543","volume":"24","author":"D Wu","year":"2014","unstructured":"Wu, D., Xue, Z., He, J.: icloudaccess: Cost-effective streaming of video games from the cloud with low latency. IEEE Trans. Circuits Syst. Video Technol. 24(8), 1405\u20131416 (2014)","journal-title":"IEEE Trans. Circuits Syst. Video Technol."},{"issue":"12","key":"4521_CR30","doi-asserted-by":"publisher","first-page":"2064","DOI":"10.1109\/TCSVT.2015.2416563","volume":"25","author":"H Tian","year":"2015","unstructured":"Tian, H., Wu, D., He, J., Xu, Y., Chen, M.: On achieving cost-effective adaptive cloud gaming in geo-distributed data centers. IEEE Trans. Circuits Syst. Video Technol. 25(12), 2064\u20132077 (2015)","journal-title":"IEEE Trans. Circuits Syst. Video Technol."},{"key":"4521_CR31","doi-asserted-by":"crossref","unstructured":"Saeed, A., Olsen, R.L., Pedersen, J.M.: Optimizing the loads of multi-player online game servers using markov chains. 2015 24th International Conference on Computer Communication and Networks (ICCCN), 1\u20135 (2015)","DOI":"10.1109\/ICCCN.2015.7288445"},{"key":"4521_CR32","doi-asserted-by":"crossref","unstructured":"Weng, C.-F., Wang, K.: Dynamic resource allocation for mmogs in cloud computing environments. 2012 8th International Wireless Communications and Mobile Computing Conference (IWCMC), 142\u2013146 (2012)","DOI":"10.1109\/IWCMC.2012.6314192"},{"key":"4521_CR33","doi-asserted-by":"crossref","unstructured":"Gao, Y., Li, Z.: Deep reinforcement learning based rendering service placement for cloud gaming in mobile edge computing systems. In: 2023 IEEE 47th Annual Computers, Software, and Applications Conference (COMPSAC), pp. 502\u2013511 (2023)","DOI":"10.1109\/COMPSAC57700.2023.00073"},{"issue":"1","key":"4521_CR34","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/s10723-019-09491-1","volume":"18","author":"M Ghobaei-Arani","year":"2020","unstructured":"Ghobaei-Arani, M., Souri, A., Rahmanian, A.A.: Resource management approaches in fog computing: a comprehensive review. J. Grid Comput. 18(1), 1\u201342 (2020)","journal-title":"J. Grid Comput."},{"issue":"4","key":"4521_CR35","doi-asserted-by":"publisher","first-page":"2494","DOI":"10.1109\/JIOT.2020.3022699","volume":"8","author":"I Martinez","year":"2020","unstructured":"Martinez, I., Hafid, A.S., Jarray, A.: Design, resource management, and evaluation of fog computing systems: a survey. IEEE Internet Things J. 8(4), 2494\u20132516 (2020)","journal-title":"IEEE Internet Things J."},{"key":"4521_CR36","doi-asserted-by":"crossref","unstructured":"Benamer, A.R., Teyeb, H., Hadj-Alouane, N.B.: Penguin search aware proactive application placement. In: Algorithms and Architectures for Parallel Processing: 19th International Conference, ICA3PP 2019, Melbourne, VIC, Australia, December 9\u201311, 2019, Proceedings, Part II 19, pp. 229\u2013244 (2020). Springer","DOI":"10.1007\/978-3-030-38961-1_20"},{"key":"4521_CR37","unstructured":"Python Valve Library. https:\/\/github.com\/thel3l\/python-valve (2019)"},{"key":"4521_CR38","doi-asserted-by":"crossref","unstructured":"Benamer, A.R., Hadj-Alouane, N.B., Boussetta, K.: On-the-fly servers placement for online multiplayer games in the fog. 2021 IEEE 23rd Int Conf on High Performance Computing & Communications; 7th Int Conf on Data Science & Systems; 19th Int Conf on Smart City; 7th Int Conf on Dependability in Sensor, Cloud & Big Data Systems & Application (HPCC\/DSS\/SmartCity\/DependSys), 115\u2013122 (2021)","DOI":"10.1109\/HPCC-DSS-SmartCity-DependSys53884.2021.00042"},{"issue":"1","key":"4521_CR39","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1038\/s41598-018-37186-2","volume":"9","author":"I Papp","year":"2019","unstructured":"Papp, I., Varga, L., Afifi, M., Gere, I., N\u00e9da, Z.: Scaling in the space-time of the internet. Scient. Rep. 9(1), 1\u20139 (2019)","journal-title":"Scient. Rep."}],"container-title":["Cluster Computing"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10586-024-04521-4.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s10586-024-04521-4\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10586-024-04521-4.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,9,9]],"date-time":"2024-09-09T19:04:37Z","timestamp":1725908677000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s10586-024-04521-4"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,5,21]]},"references-count":39,"journal-issue":{"issue":"8","published-print":{"date-parts":[[2024,11]]}},"alternative-id":["4521"],"URL":"https:\/\/doi.org\/10.1007\/s10586-024-04521-4","relation":{},"ISSN":["1386-7857","1573-7543"],"issn-type":[{"type":"print","value":"1386-7857"},{"type":"electronic","value":"1573-7543"}],"subject":[],"published":{"date-parts":[[2024,5,21]]},"assertion":[{"value":"3 January 2024","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"17 April 2024","order":2,"name":"revised","label":"Revised","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"18 April 2024","order":3,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"21 May 2024","order":4,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}}]}}