{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,23]],"date-time":"2026-07-23T16:20:15Z","timestamp":1784823615592,"version":"3.55.0"},"reference-count":65,"publisher":"Springer Science and Business Media LLC","issue":"11","license":[{"start":{"date-parts":[[2023,4,4]],"date-time":"2023-04-04T00:00:00Z","timestamp":1680566400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,4,4]],"date-time":"2023-04-04T00:00:00Z","timestamp":1680566400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"funder":[{"DOI":"10.13039\/501100004595","name":"Universiti Sains Malaysia","doi-asserted-by":"publisher","award":["Short Term Grant304\/PJJAUH\/6313208"],"award-info":[{"award-number":["Short Term Grant304\/PJJAUH\/6313208"]}],"id":[{"id":"10.13039\/501100004595","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Educ Inf Technol"],"published-print":{"date-parts":[[2023,11]]},"DOI":"10.1007\/s10639-023-11723-7","type":"journal-article","created":{"date-parts":[[2023,4,4]],"date-time":"2023-04-04T11:41:54Z","timestamp":1680608514000},"page":"14249-14281","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":40,"title":["Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics"],"prefix":"10.1007","volume":"28","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-6839-3344","authenticated-orcid":false,"given":"Muhammad Kamarul","family":"Kabilan","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8600-5624","authenticated-orcid":false,"given":"Nagaletchimee","family":"Annamalai","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7499-5889","authenticated-orcid":false,"given":"Kee-Man","family":"Chuah","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2023,4,4]]},"reference":[{"issue":"1","key":"11723_CR1","doi-asserted-by":"crossref","first-page":"49","DOI":"10.1002\/jaal.315","volume":"58","author":"SS Abrams","year":"2014","unstructured":"Abrams, S. S., & Walsh, S. (2014). Gamified vocabulary. Journal of Adolescent & Adult Literacy, 58(1), 49\u201358.","journal-title":"Journal of Adolescent & Adult Literacy"},{"key":"11723_CR2","volume-title":"Qualitative research for education","author":"R Bogdan","year":"1992","unstructured":"Bogdan, R., & Biklen, S. (1992). Qualitative research for education. Allyn & Bacon."},{"key":"11723_CR3","doi-asserted-by":"crossref","unstructured":"Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., ... & Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178\u2013192.","DOI":"10.1016\/j.compedu.2015.11.003"},{"key":"11723_CR4","doi-asserted-by":"crossref","first-page":"91","DOI":"10.1007\/978-3-642-54146-9_8","volume-title":"Handbook of mobile teaching and learning","author":"KP Brophy","year":"2015","unstructured":"Brophy, K. P. (2015). Gamification and mobile teaching and learning. In Y. Zhang (Ed.), Handbook of mobile teaching and learning (pp. 91\u2013105). Springer."},{"issue":"10","key":"11723_CR5","doi-asserted-by":"crossref","first-page":"132","DOI":"10.3390\/computers10100132","volume":"10","author":"GM Chans","year":"2021","unstructured":"Chans, G. M., & Portuguez-Castro, M. (2021). Gamification as a strategy to increase motivation and engagement in higher education chemistry students. Computers, 10(10), 132.","journal-title":"Computers"},{"issue":"4","key":"11723_CR6","doi-asserted-by":"crossref","first-page":"559","DOI":"10.1111\/j.1467-8535.2005.00554.x","volume":"37","author":"D Churchill","year":"2006","unstructured":"Churchill, D. (2006). Teachers\u2019 private theories and their design of technology-based learning. British Journal of Educational Technology, 37(4), 559\u2013576.","journal-title":"British Journal of Educational Technology"},{"issue":"1","key":"11723_CR7","first-page":"9","volume":"3","author":"J Crawford","year":"2020","unstructured":"Crawford, J., Butler-Henderson, K., Rudolph, J., & Glowatz, M. (2020). COVID-19: 20 Countries\u2019 higher education intra-period digital pedagogy responses. Journal of Applied Teaching and Learning (JALT), 3(1), 9\u201328.","journal-title":"Journal of Applied Teaching and Learning (JALT)"},{"key":"11723_CR8","volume-title":"Designing and conducting mixed methods research","author":"J Creswell","year":"2000","unstructured":"Creswell, J., & Clark, V. (2000). Designing and conducting mixed methods research. Sage."},{"key":"11723_CR9","unstructured":"Creswell, J. W. (2007). Qualitative Inquiry and Research Design: Choosing Among Five Approaches, 2nd edn. Sage Publications, London, UK"},{"key":"11723_CR10","volume-title":"Doing what matters most: Investing in quality teaching","author":"L Darling-Hammond","year":"1997","unstructured":"Darling-Hammond, L. (1997). Doing what matters most: Investing in quality teaching. National Commission on Teaching & America\u2019s Future."},{"issue":"2","key":"11723_CR11","doi-asserted-by":"crossref","first-page":"111","DOI":"10.1080\/07294360903244398","volume":"29","author":"M Devlin","year":"2010","unstructured":"Devlin, M., & Samarawickrema, G. (2010). The criteria of effective teaching in a changing higher education context. Higher Education Research & Development, 29(2), 111\u2013124.","journal-title":"Higher Education Research & Development"},{"issue":"9","key":"11723_CR12","first-page":"1","volume":"14","author":"C Dichev","year":"2017","unstructured":"Dichev, C., & Dicheva, D. (2017). Gamifying education: What is known, what is believed and what remains uncertain: A critical review. International Journal of Educational Technology in Higher Education, 14(9), 1\u201336.","journal-title":"International Journal of Educational Technology in Higher Education"},{"key":"11723_CR13","doi-asserted-by":"crossref","first-page":"13","DOI":"10.1016\/j.tsc.2013.06.001","volume":"10","author":"P Dillon","year":"2013","unstructured":"Dillon, P., Wang, R. L., Vesisenaho, M., Valtonen, T., & Havu-Nuutinen, S. (2013). Using technology to open up learning and teaching through improvisation: Case studies with micro-blogs and short message service communications. Thinking Skills and Creativity, 10, 13\u201322.","journal-title":"Thinking Skills and Creativity"},{"key":"11723_CR14","doi-asserted-by":"crossref","first-page":"380","DOI":"10.1016\/j.compedu.2012.12.020","volume":"63","author":"A Dom\u00ednguez","year":"2013","unstructured":"Dom\u00ednguez, A., Saenz-de-Navarrete, J., De-Marcos, L., Fern\u00e1ndez-Sanz, L., Pag\u00e9s, C., & Mart\u00ednez-Herr\u00e1iz, J. J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 63, 380\u2013392.","journal-title":"Computers & Education"},{"key":"11723_CR15","doi-asserted-by":"crossref","first-page":"453","DOI":"10.1007\/978-3-030-01551-0_23","volume-title":"Didactics of smart pedagogy","author":"S Dreimane","year":"2019","unstructured":"Dreimane, S. (2019). Gamification for education: Review of current publications. In L. Daniela (Ed.), Didactics of smart pedagogy (pp. 453\u2013464). Springer."},{"issue":"3","key":"11723_CR16","doi-asserted-by":"crossref","first-page":"361","DOI":"10.1023\/B:HIGH.0000016461.98676.30","volume":"47","author":"J Enders","year":"2004","unstructured":"Enders, J. (2004). Higher education, internationalisation, and the nation-state: Recent developments and challenges to governance theory. Higher Education, 47(3), 361\u2013382.","journal-title":"Higher Education"},{"issue":"3","key":"11723_CR17","first-page":"14","volume":"11","author":"F Faiella","year":"2015","unstructured":"Faiella, F., & Ricciardi, M. (2015). Gamification and learning: A review of issues and research. Journal of e-Learning and Knowledge Society, 11(3), 14\u201321.","journal-title":"Journal of e-Learning and Knowledge Society"},{"key":"11723_CR18","doi-asserted-by":"publisher","unstructured":"Figg, C., & Jaipal-Jamani, K. (2018).\u00a0Developing teacher knowledge about gamification as an instructional strategy. In M. Khosrow-Pour (Ed.) Teacher training and professional development: Concepts, methodologies, tools, and applications. (pp. 1215\u20131243). IGI Global. https:\/\/doi.org\/10.4018\/978-1-5225-5631-2.","DOI":"10.4018\/978-1-5225-5631-2"},{"key":"11723_CR19","doi-asserted-by":"crossref","unstructured":"Gorbanev, I., Agudelo-Londo\u00f1o, S., Gonz\u00e1lez, R. A., Cortes, A., Pomares, A., Delgadillo, V., ... & Mu\u00f1oz, \u00d3. (2018). A systematic review of serious games in medical education: quality of evidence and pedagogical strategy. Medical Education Online, 23(1), 1438718.","DOI":"10.1080\/10872981.2018.1438718"},{"key":"11723_CR20","doi-asserted-by":"crossref","unstructured":"Guenaga, M., Arranz, S., Florido, I. R., Aguilar, E., Guinea, A. O., Ray\u00f3n, A., ... Menchaca, I. (2013). Serious games for the development of employment oriented competences. IEEE Journal of Latin-American Learning Technologies, 8(4), 176\u2013183","DOI":"10.1109\/RITA.2013.2285024"},{"issue":"3","key":"11723_CR21","doi-asserted-by":"publisher","first-page":"341","DOI":"10.1108\/IJEM-04-2021-0126","volume":"36","author":"P Gupta","year":"2022","unstructured":"Gupta, P., & Goyal, P. (2022). Is game-based pedagogy just a fad? A self-determination theory approach to gamification in higher education. International Journal of Educational Management., 36(3), 341\u2013356. https:\/\/doi.org\/10.1108\/IJEM-04-2021-0126","journal-title":"International Journal of Educational Management."},{"key":"11723_CR22","doi-asserted-by":"publisher","unstructured":"Hassan, M. A., Habiba, U., Majeed, F., & Shoaib, M. (2019). Adaptive gamification in e-learning based on students\u2019 learning styles. Interactive Learning Environments, 1\u201321. https:\/\/doi.org\/10.1080\/10494820.2019.1588745","DOI":"10.1080\/10494820.2019.1588745"},{"key":"11723_CR23","doi-asserted-by":"publisher","unstructured":"Howard, N. J. (2022). Lecturer professional identities in gamification: A socio-material perspective.\u00a0Learning, Media and Technology, 1\u201317. https:\/\/doi.org\/10.1080\/17439884.2022.2086569","DOI":"10.1080\/17439884.2022.2086569"},{"key":"11723_CR24","doi-asserted-by":"crossref","DOI":"10.1007\/978-981-13-6643-7","volume-title":"Educational technology a primer for the 21st century","author":"R Huang","year":"2019","unstructured":"Huang, R., Spector, J. M., & Yang, J. (2019). Educational technology a primer for the 21st century. Springer."},{"issue":"8","key":"11723_CR25","doi-asserted-by":"crossref","first-page":"1028","DOI":"10.1080\/10494820.2018.1481103","volume":"27","author":"CY Hung","year":"2019","unstructured":"Hung, C. Y., Sun, J. C., & Liu, J. Y. (2019). Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds. Interactive Learning Environments, 27(8), 1028\u20131046.","journal-title":"Interactive Learning Environments"},{"key":"11723_CR26","unstructured":"Junior, E., Reis, A. C. B., Mariano, A. M., Barros, L. B., de Almeida Moys\u00e9s, D., & da Silva, C. M. A. (2019). Systematic literature review of gamification and game-based learning in the context of problem and project based learning approaches. In 11th International Symposium on Project Approaches in Engineering Education (PAEE) 16th Active Learning in Engineering Education Workshop (ALE). Hammamet, Tunisia."},{"key":"11723_CR27","doi-asserted-by":"publisher","first-page":"33","DOI":"10.1016\/j.cosrev.2017.10.003","volume":"27","author":"J Kasurinen","year":"2018","unstructured":"Kasurinen, J., & Knutas, A. (2018). Publication trends in gamification: A systematic mapping study. Computer Science Review, 27, 33\u201344. https:\/\/doi.org\/10.1016\/j.cosrev.2017.10.003","journal-title":"Computer Science Review"},{"key":"11723_CR28","doi-asserted-by":"crossref","first-page":"25","DOI":"10.1007\/978-3-319-47283-6_4","volume-title":"Gamification in learning and education","author":"S Kim","year":"2018","unstructured":"Kim, S., Song, K., Lockee, B., & Burton, J. (2018). What is gamification in learning and education? In S. Kim, K. Song, B. Lockee, & J. Burke (Eds.), Gamification in learning and education (pp. 25\u201338). Springer."},{"issue":"1","key":"11723_CR29","doi-asserted-by":"crossref","first-page":"6","DOI":"10.1177\/004005990704000101","volume":"40","author":"M King-Sears","year":"2007","unstructured":"King-Sears, M., & Evmenova, A. (2007). Premises, principles, and processes for integrating technology into instruction. Teaching Exceptional Children, 40(1), 6\u201314.","journal-title":"Teaching Exceptional Children"},{"issue":"1","key":"11723_CR30","doi-asserted-by":"crossref","first-page":"1","DOI":"10.3390\/educsci8010025","volume":"8","author":"R Klemke","year":"2018","unstructured":"Klemke, R., Eradze, M., & Antonaci, A. (2018). The flipped MOOC: Using gamification and learning analytics in MOOC design\u2014a conceptual approach. Education Sciences, 8(1), 1\u201313.","journal-title":"Education Sciences"},{"issue":"3","key":"11723_CR31","doi-asserted-by":"publisher","first-page":"241","DOI":"10.1111\/jcal.12412","volume":"36","author":"JW Lai","year":"2020","unstructured":"Lai, J. W., & Bower, M. (2020). Evaluation of technology use in education: Findings from a critical analysis of systematic literature reviews. Journal of Computer Assisted Learning, 36(3), 241\u2013259. https:\/\/doi.org\/10.1111\/jcal.12412","journal-title":"Journal of Computer Assisted Learning"},{"key":"11723_CR32","unstructured":"Majuri, J., Koivisto, J., & Hamari, J. (2018). Gamification of education and learning: A review of empirical literature. In Proceedings of the 2nd International GamiFIN Conference, GamiFIN 2018. CEUR-WS."},{"key":"11723_CR33","doi-asserted-by":"crossref","first-page":"319","DOI":"10.1007\/1-4020-5742-3_9","volume-title":"Scholarship of teaching and learning in higher education: An evidence-based perspective","author":"HW Marsh","year":"2007","unstructured":"Marsh, H. W. (2007). Students\u2019 evaluations of university teaching: Dimensionality, reliability, validity, potential bias and usefulness. In R. P. Perry & J. C. Smart (Eds.), Scholarship of teaching and learning in higher education: An evidence-based perspective (pp. 319\u2013383). Springer."},{"key":"11723_CR34","doi-asserted-by":"crossref","first-page":"682","DOI":"10.1016\/j.sbspro.2016.07.104","volume":"228","author":"J Mart\u00ed-Parre\u00f1o","year":"2016","unstructured":"Mart\u00ed-Parre\u00f1o, J., Segu\u00ed-Mas, D., & Segu\u00ed-Mas, E. (2016). Teachers\u2019 attitude towards and actual use of gamification. Procedia-Social and Behavioral Sciences, 228, 682\u2013688.","journal-title":"Procedia-Social and Behavioral Sciences"},{"issue":"1","key":"11723_CR35","doi-asserted-by":"crossref","first-page":"217","DOI":"10.1007\/s11423-020-09880-4","volume":"69","author":"EB Meier","year":"2021","unstructured":"Meier, E. B. (2021). Designing and using digital platforms for 21st century learning. Educational Technology Research and Development, 69(1), 217\u2013220.","journal-title":"Educational Technology Research and Development"},{"issue":"6","key":"11723_CR36","doi-asserted-by":"crossref","first-page":"1017","DOI":"10.1111\/j.1467-9620.2006.00684.x","volume":"108","author":"P Mishra","year":"2006","unstructured":"Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for integrating technology in teachers\u2019 knowledge. Teachers College Record, 108(6), 1017\u20131054.","journal-title":"Teachers College Record"},{"key":"11723_CR37","doi-asserted-by":"crossref","first-page":"87","DOI":"10.1007\/978-3-658-13809-7_5","volume-title":"Tablets in Schule und Unterricht. Forschungsergebnisse zum Einsatz digitaler Medien","author":"I Molenaar","year":"2017","unstructured":"Molenaar, I., & van Schaik, A. (2017). A methodology to investigate classroom usage of educational technologies on tablets. In S. Aufenanger & J. Bastian (Eds.), Tablets in Schule und Unterricht. Forschungsergebnisse zum Einsatz digitaler Medien (pp. 87\u20131116). Springer."},{"issue":"1","key":"11723_CR38","doi-asserted-by":"crossref","first-page":"3","DOI":"10.1080\/87567555.2017.1295016","volume":"66","author":"D Moore-Russo","year":"2018","unstructured":"Moore-Russo, D., Wiss, A., & Grabowski, J. (2018). Integration of gamification into course design: A noble endeavor with potential pitfalls. College Teaching, 66(1), 3\u20135.","journal-title":"College Teaching"},{"key":"11723_CR39","unstructured":"Muntean, C. I. (2011). Raising engagement in e-learning through gamification. In Proc. 6th international conference on virtual learning ICVL (Vol. 1, pp. 323\u2013329)."},{"issue":"1","key":"11723_CR40","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1186\/s41239-021-00249-y","volume":"18","author":"LR Murillo-Zamorano","year":"2021","unstructured":"Murillo-Zamorano, L. R., L\u00f3pez S\u00e1nchez, J. \u00c1., Godoy-Caballero, A. L., & Bueno Mu\u00f1oz, C. (2021). Gamification and active learning in higher education: Is it possible to match digital society, academia and students\u2019 interests? International Journal of Educational Technology in Higher Education, 18(1), 1\u201327.","journal-title":"International Journal of Educational Technology in Higher Education"},{"key":"11723_CR41","doi-asserted-by":"crossref","first-page":"450","DOI":"10.1016\/j.chb.2016.11.062","volume":"71","author":"L Nacke","year":"2017","unstructured":"Nacke, L., & Deterding, S. (2017). The maturing of gamification research. Computers in Human Behavior, 71, 450\u2013454.","journal-title":"Computers in Human Behavior"},{"issue":"2","key":"11723_CR42","doi-asserted-by":"publisher","first-page":"77","DOI":"10.21315\/apjee2021.36.2.5","volume":"36","author":"S Namoco","year":"2021","unstructured":"Namoco, S. (2021). Determinants in the use of Web 2.0 tools in teaching among the Philippine public university educators: A PLS-SEM analysis of UTAUT. Asia Pacific Journal of Educators and Education, 36(2), 77\u201398. https:\/\/doi.org\/10.21315\/apjee2021.36.2.5","journal-title":"Asia Pacific Journal of Educators and Education"},{"issue":"2","key":"11723_CR43","doi-asserted-by":"publisher","first-page":"65","DOI":"10.21315\/apjee2021.36.2.4","volume":"36","author":"AKP Nasution","year":"2021","unstructured":"Nasution, A. K. P. (2021). Education technology research trends in Indonesia during the COVID-19 pandemic. Asia Pacific Journal of Educators and Education, 36(2), 65\u201376. https:\/\/doi.org\/10.21315\/apjee2021.36.2.4","journal-title":"Asia Pacific Journal of Educators and Education"},{"key":"11723_CR44","doi-asserted-by":"crossref","first-page":"85","DOI":"10.1016\/j.tate.2018.04.012","volume":"74","author":"T Nousiainen","year":"2018","unstructured":"Nousiainen, T., Kangas, M., Rikala, J., & Vesisenaho, M. (2018). Teacher competencies in gamebased pedagogy. Teaching and Teacher Education, 74, 85\u201397.","journal-title":"Teaching and Teacher Education"},{"key":"11723_CR45","doi-asserted-by":"publisher","DOI":"10.1007\/s10639-022-11122-4","author":"W Oliveira","year":"2022","unstructured":"Oliveira, W., Hamari, J., Shi, L., Toda, A., Rodrigues, L., Palomino, P., & Isotani, S. (2022). Tailored gamification in education: A literature review and future agenda. Education and Information Technologies. https:\/\/doi.org\/10.1007\/s10639-022-11122-4","journal-title":"Education and Information Technologies"},{"issue":"3","key":"11723_CR46","doi-asserted-by":"crossref","first-page":"327","DOI":"10.1016\/j.ijme.2016.07.001","volume":"14","author":"C Perryer","year":"2016","unstructured":"Perryer, C., Celestine, N. A., Scott-Ladd, B., & Leighton, C. (2016). Enhancing workplace motivation through gamification: Transferrable lessons from pedagogy. The International Journal of Management Education, 14(3), 327\u2013335.","journal-title":"The International Journal of Management Education"},{"issue":"4","key":"11723_CR47","doi-asserted-by":"crossref","first-page":"257","DOI":"10.1016\/j.cedpsych.2011.05.002","volume":"36","author":"J Reeve","year":"2011","unstructured":"Reeve, J., & Tseng, C. M. (2011). Agency as a fourth aspect of students\u2019 engagement during learning activities. Contemporary Educational Psychology, 36(4), 257\u2013267.","journal-title":"Contemporary Educational Psychology"},{"issue":"5","key":"11723_CR48","first-page":"434","volume":"15","author":"A S\u00e1nchez-Mena","year":"2017","unstructured":"S\u00e1nchez-Mena, A., & Mart\u00ed-Parre\u00f1o, J. (2017). Drivers and barriers to adopting gamification: Teachers\u2019 perspectives. Electronic Journal of e-Learning, 15(5), 434\u2013443.","journal-title":"Electronic Journal of e-Learning"},{"issue":"20","key":"11723_CR49","doi-asserted-by":"publisher","first-page":"8513","DOI":"10.3390\/su12208513","volume":"12","author":"M Santos-Villalba","year":"2020","unstructured":"Santos-Villalba, M., Leiva Olivencia, J., Navas-Parejo, M., & Ben\u00edtez-M\u00e1rquez, M. (2020). Higher education students\u2019 assessments towards gamification and sustainability: A case study. Sustainability, 12(20), 8513. https:\/\/doi.org\/10.3390\/su12208513","journal-title":"Sustainability"},{"key":"11723_CR50","doi-asserted-by":"publisher","first-page":"14","DOI":"10.1016\/j.ijhcs.2014.09.006","volume":"74","author":"K Seaborn","year":"2015","unstructured":"Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A survey. International Journal of Human-Computer Studies, 74, 14\u201331. https:\/\/doi.org\/10.1016\/j.ijhcs.2014.09.006","journal-title":"International Journal of Human-Computer Studies"},{"key":"11723_CR51","doi-asserted-by":"crossref","unstructured":"Shahid, M., Wajid, A., Haq, K. U., Saleem, I., & Shujja, A. H. (2019). A review of gamification for learning programming fundamental. In 2019 International Conference on Innovative Computing (ICIC) (pp. 1\u20138). IEEE.","DOI":"10.1109\/ICIC48496.2019.8966685"},{"issue":"1","key":"11723_CR52","first-page":"104","volume":"17","author":"R Shroff","year":"2020","unstructured":"Shroff, R., Keyes, C., & Wee, L. H. (2020). Gamified pedagogy: Examining how a phonetics app coupled with effective pedagogy can support learning. Electronic Journal of Foreign Language Teaching, 17(1), 104\u2013116.","journal-title":"Electronic Journal of Foreign Language Teaching"},{"issue":"1","key":"11723_CR53","doi-asserted-by":"crossref","first-page":"1","DOI":"10.17763\/haer.57.1.j463w79r56455411","volume":"57","author":"LS Shulman","year":"1987","unstructured":"Shulman, L. S. (1987). Knowledge and teaching: Foundations of the new reform. Harvard Educational Review, 57(1), 1\u201322.","journal-title":"Harvard Educational Review"},{"issue":"1","key":"11723_CR54","doi-asserted-by":"crossref","first-page":"1","DOI":"10.5206\/cjsotl-rcacea.2019.1.7995","volume":"10","author":"N Simmons","year":"2019","unstructured":"Simmons, N., & Taylor, K. (2019). Leadership for the scholarship of teaching and learning: Understanding bridges and gaps in practice. The Canadian Journal for the Scholarship of Teaching and Learning, 10(1), 1\u201318.","journal-title":"The Canadian Journal for the Scholarship of Teaching and Learning"},{"issue":"12","key":"11723_CR55","doi-asserted-by":"crossref","first-page":"1108","DOI":"10.3844\/jcssp.2015.1108.1117","volume":"11","author":"D Strme\u010dki","year":"2015","unstructured":"Strme\u010dki, D., Bernik, A., & Rado\u0161evi\u0107, D. (2015). Gamification in e-learning: Introducing gamified design elements into e-learning systems. Journal of Computer Science, 11(12), 1108\u20131117.","journal-title":"Journal of Computer Science"},{"key":"11723_CR56","doi-asserted-by":"crossref","first-page":"192","DOI":"10.1016\/j.chb.2018.05.028","volume":"87","author":"S Subhash","year":"2018","unstructured":"Subhash, S., & Cudney, A. (2018). Gamified learning in higher education: A systematic review of the literature. Computers in Human Behavior, 87, 192\u2013206.","journal-title":"Computers in Human Behavior"},{"issue":"2","key":"11723_CR57","doi-asserted-by":"publisher","first-page":"1","DOI":"10.3390\/educsci11020069","volume":"11","author":"J Swacha","year":"2021","unstructured":"Swacha, J. (2021). State of research on gamification in education: A bibliometric survey. Education Sciences, 11(2), 1\u201315. https:\/\/doi.org\/10.3390\/educsci11020069","journal-title":"Education Sciences"},{"issue":"1","key":"11723_CR58","doi-asserted-by":"publisher","first-page":"157","DOI":"10.21315\/apjee2022.37.1.8","volume":"37","author":"L Tan","year":"2022","unstructured":"Tan, L., Balakrishnan, N., & Varma, N. (2022). Teaching ST concepts during a pandemic: Modes for engaging learners. Asia Pacific Journal of Educators and Education, 37(1), 157\u2013179. https:\/\/doi.org\/10.21315\/apjee2022.37.1.8","journal-title":"Asia Pacific Journal of Educators and Education"},{"issue":"4","key":"11723_CR59","doi-asserted-by":"crossref","first-page":"371","DOI":"10.1080\/1360144X.2013.786720","volume":"18","author":"G Torrisi-Steele","year":"2013","unstructured":"Torrisi-Steele, G., & Drew, S. (2013). The literature landscape of blended learning in higher education: The need for better understanding of academic blended practice. International Journal for Academic Development, 18(4), 371\u2013383.","journal-title":"International Journal for Academic Development"},{"issue":"1","key":"11723_CR60","doi-asserted-by":"publisher","first-page":"589","DOI":"10.1007\/s10639-021-10793-9","volume":"27","author":"S Vikas","year":"2022","unstructured":"Vikas, S., & Mathur, A. (2022). An empirical study of student perception towards pedagogy, teaching style and effectiveness of online classes. Education and Information Technologies, 27(1), 589\u2013610. https:\/\/doi.org\/10.1007\/s10639-021-10793-9","journal-title":"Education and Information Technologies"},{"key":"11723_CR61","doi-asserted-by":"publisher","unstructured":"Wang, A. Y. (2022). Understanding levels of technology integration: A TPACK scale for EFL teachers to promote 21st-century learning.\u00a0Education and Information Technologies, 1\u201318. https:\/\/doi.org\/10.1007\/s10639-022-11033-4","DOI":"10.1007\/s10639-022-11033-4"},{"issue":"3","key":"11723_CR62","doi-asserted-by":"publisher","first-page":"88","DOI":"10.1080\/87567555.2012.752338","volume":"61","author":"SL Wismath","year":"2013","unstructured":"Wismath, S. L. (2013). Shifting the teacher-learner paradigm: Teaching for the 21st century. College Teaching, 61(3), 88\u201389. https:\/\/doi.org\/10.1080\/87567555.2012.752338","journal-title":"College Teaching"},{"key":"11723_CR63","doi-asserted-by":"crossref","first-page":"75","DOI":"10.1016\/j.compedu.2018.07.003","volume":"126","author":"Z Zainuddin","year":"2018","unstructured":"Zainuddin, Z. (2018). Students\u2019 learning performance and perceived motivation in gamified flipped-class instruction. Computers & Education, 126, 75\u201388.","journal-title":"Computers & Education"},{"key":"11723_CR64","doi-asserted-by":"crossref","first-page":"100326","DOI":"10.1016\/j.edurev.2020.100326","volume":"30","author":"Z Zainuddin","year":"2020","unstructured":"Zainuddin, Z., Chu, S. K. W., Shujahat, M., & Perera, C. J. (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational Research Review, 30, 100326.","journal-title":"Educational Research Review"},{"issue":"4","key":"11723_CR65","doi-asserted-by":"crossref","first-page":"468","DOI":"10.1080\/17405904.2013.813777","volume":"10","author":"Y Zhang","year":"2013","unstructured":"Zhang, Y., & O\u2019Halloran, K. L. (2013). Toward a global knowledge enterprise: University websites as portals to the ongoing marketization of higher education. Critical Discourse Studies, 10(4), 468\u2013485.","journal-title":"Critical Discourse Studies"}],"container-title":["Education and Information Technologies"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10639-023-11723-7.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s10639-023-11723-7\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10639-023-11723-7.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,9]],"date-time":"2025-04-09T15:52:52Z","timestamp":1744213972000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s10639-023-11723-7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,4,4]]},"references-count":65,"journal-issue":{"issue":"11","published-print":{"date-parts":[[2023,11]]}},"alternative-id":["11723"],"URL":"https:\/\/doi.org\/10.1007\/s10639-023-11723-7","relation":{},"ISSN":["1360-2357","1573-7608"],"issn-type":[{"value":"1360-2357","type":"print"},{"value":"1573-7608","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,4,4]]},"assertion":[{"value":"31 August 2022","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"8 March 2023","order":2,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"4 April 2023","order":3,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"None.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Conflict of interests"}}]}}