{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,10]],"date-time":"2026-05-10T11:22:09Z","timestamp":1778412129898,"version":"3.51.4"},"reference-count":72,"publisher":"Springer Science and Business Media LLC","issue":"6","license":[{"start":{"date-parts":[[2024,10,28]],"date-time":"2024-10-28T00:00:00Z","timestamp":1730073600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,10,28]],"date-time":"2024-10-28T00:00:00Z","timestamp":1730073600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Educ Inf Technol"],"published-print":{"date-parts":[[2025,4]]},"DOI":"10.1007\/s10639-024-13080-5","type":"journal-article","created":{"date-parts":[[2024,10,28]],"date-time":"2024-10-28T10:16:42Z","timestamp":1730110602000},"page":"7689-7717","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":14,"title":["i-TAM: A model for immersive technology acceptance"],"prefix":"10.1007","volume":"30","author":[{"given":"Mehrbakhsh","family":"Nilashi","sequence":"first","affiliation":[]},{"given":"Rabab Ali","family":"Abumalloh","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,10,28]]},"reference":[{"key":"13080_CR1","doi-asserted-by":"publisher","unstructured":"Abumalloh, R. A., Nilashi, M., Ooi, K. B., Wei-Han, G., Cham, T.-H., Dwivedi, Y. K., & Hughes, L. (2023). The adoption of metaverse in the retail industry and its impact on sustainable competitive advantage: moderating impact of sustainability commitment. Annals of Operations Research, 1-42. https:\/\/doi.org\/10.1007\/s10479-023-05608-8","DOI":"10.1007\/s10479-023-05608-8"},{"issue":"11","key":"13080_CR2","doi-asserted-by":"crossref","first-page":"919","DOI":"10.1080\/0144929X.2016.1212931","volume":"35","author":"W Alhalabi","year":"2016","unstructured":"Alhalabi, W. (2016). Virtual reality systems enhance students\u2019 achievements in engineering education. Behaviour & Information Technology, 35(11), 919\u2013925.","journal-title":"Behaviour & Information Technology"},{"key":"13080_CR3","doi-asserted-by":"crossref","first-page":"305","DOI":"10.1007\/s10799-016-0270-8","volume":"18","author":"S Asadi","year":"2017","unstructured":"Asadi, S., Nilashi, M., Husin, A. R. C., & Yadegaridehkordi, E. (2017). Customers perspectives on adoption of cloud computing in banking sector. Information Technology and Management, 18, 305\u2013330.","journal-title":"Information Technology and Management"},{"key":"13080_CR4","doi-asserted-by":"crossref","first-page":"36","DOI":"10.1016\/j.resconrec.2019.04.028","volume":"148","author":"S Asadi","year":"2019","unstructured":"Asadi, S., Nilashi, M., Safaei, M., Abdullah, R., Saeed, F., Yadegaridehkordi, E., & Samad, S. (2019). Investigating factors influencing decision-makers\u2019 intention to adopt Green IT in Malaysian manufacturing industry. Resources, Conservation and Recycling, 148, 36\u201354.","journal-title":"Resources, Conservation and Recycling"},{"key":"13080_CR5","doi-asserted-by":"crossref","DOI":"10.1016\/j.jclepro.2020.124474","volume":"282","author":"S Asadi","year":"2021","unstructured":"Asadi, S., Nilashi, M., Samad, S., Abdullah, R., Mahmoud, M., Alkinani, M. H., & Yadegaridehkordi, E. (2021). Factors impacting consumers\u2019 intention toward adoption of electric vehicles in Malaysia. Journal of Cleaner Production, 282, 124474.","journal-title":"Journal of Cleaner Production"},{"key":"13080_CR6","doi-asserted-by":"publisher","unstructured":"Ate\u015f, H., & K\u00f6lemen, C. \u015e. (2024). Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers. Education and Information Technologies. https:\/\/doi.org\/10.1007\/s10639-024-12892-9","DOI":"10.1007\/s10639-024-12892-9"},{"key":"13080_CR7","doi-asserted-by":"crossref","first-page":"104214","DOI":"10.1016\/j.compedu.2021.104214","volume":"169","author":"AJ Barrett","year":"2021","unstructured":"Barrett, A. J., Pack, A., & Quaid, E. D. (2021). Understanding learners\u2019 acceptance of high-immersion virtual reality systems: Insights from confirmatory and exploratory PLS-SEM analyses. Computers & Education, 169, 104214.","journal-title":"Computers & Education"},{"key":"13080_CR8","doi-asserted-by":"crossref","unstructured":"Bem, D. J. (1972). Self-perception theory. Advances in Experimental Social Psychology. Elsevier, pp. 1-62","DOI":"10.1016\/S0065-2601(08)60024-6"},{"issue":"1","key":"13080_CR9","doi-asserted-by":"crossref","first-page":"154","DOI":"10.1016\/j.compedu.2011.08.024","volume":"58","author":"ST Bulu","year":"2012","unstructured":"Bulu, S. T. (2012). Place presence, social presence, co-presence, and satisfaction in virtual worlds. Computers & Education, 58(1), 154\u2013161.","journal-title":"Computers & Education"},{"issue":"24","key":"13080_CR10","doi-asserted-by":"crossref","first-page":"20748","DOI":"10.1007\/s12144-022-03186-9","volume":"42","author":"S Casale","year":"2023","unstructured":"Casale, S., Music\u00f2, A., Gualtieri, N., & Fioravanti, G. (2023). Developing an intense player-avatar relationship and feeling disconnected by the physical body: A pathway towards internet gaming disorder for people reporting empty feelings? Current Psychology, 42(24), 20748\u201320756.","journal-title":"Current Psychology"},{"key":"13080_CR11","doi-asserted-by":"crossref","first-page":"103260","DOI":"10.1016\/j.jretconser.2023.103260","volume":"72","author":"G Chekembayeva","year":"2023","unstructured":"Chekembayeva, G., Garaus, M., & Schmidt, O. (2023). The role of time convenience and (anticipated) emotions in AR mobile retailing application adoption. Journal of Retailing and Consumer Services, 72, 103260.","journal-title":"Journal of Retailing and Consumer Services"},{"key":"13080_CR12","doi-asserted-by":"crossref","first-page":"103360","DOI":"10.1016\/j.ergon.2022.103360","volume":"91","author":"T Chen","year":"2022","unstructured":"Chen, T., Chen, J., Or, C. K., & Lo, F. P. (2022). Path analysis of the roles of age, self-efficacy, and TAM constructs in the acceptance of performing upper limb exercises through immersive virtual reality games. International Journal of Industrial Ergonomics, 91, 103360.","journal-title":"International Journal of Industrial Ergonomics"},{"key":"13080_CR13","doi-asserted-by":"crossref","first-page":"104391","DOI":"10.1016\/j.tate.2023.104391","volume":"137","author":"C-Q Chen","year":"2024","unstructured":"Chen, C.-Q., Wang, C.-Y., Shan, X.-F., Zhan, L., & Chen, S.-J. (2024). An empirical investigation of reasons influencing pre-service teachers acceptance and rejection of immersive virtual reality usage. Teaching and Teacher Education, 137, 104391.","journal-title":"Teaching and Teacher Education"},{"issue":"8","key":"13080_CR14","doi-asserted-by":"crossref","first-page":"1956","DOI":"10.1177\/0735633118805211","volume":"57","author":"M Dalvi-Esfahani","year":"2020","unstructured":"Dalvi-Esfahani, M., Wai Leong, L., Ibrahim, O., & Nilashi, M. (2020). Explaining students\u2019 continuance intention to use Mobile web 2.0 learning and their perceived learning: An integrated approach. Journal of Educational Computing Research, 57(8), 1956\u20132005.","journal-title":"Journal of Educational Computing Research"},{"issue":"3","key":"13080_CR15","doi-asserted-by":"crossref","first-page":"319","DOI":"10.2307\/249008","volume":"13","author":"FD Davis","year":"1989","unstructured":"Davis, F. D. (1989a). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319\u2013340.","journal-title":"MIS Quarterly"},{"key":"13080_CR16","doi-asserted-by":"publisher","unstructured":"Davis, F. D. (1989b). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS quarterly, 319-340. https:\/\/doi.org\/10.2307\/249008","DOI":"10.2307\/249008"},{"issue":"3","key":"13080_CR17","doi-asserted-by":"crossref","first-page":"123","DOI":"10.1007\/s10055-024-01016-w","volume":"28","author":"E Dekker","year":"2024","unstructured":"Dekker, E., Whitburn, D., & Preston, S. (2024). Adoption of immersive-virtual reality as an intrinsically motivating learning tool in parasitology. Virtual Reality, 28(3), 123.","journal-title":"Virtual Reality"},{"key":"13080_CR18","doi-asserted-by":"crossref","unstructured":"Estupi\u00f1\u00e1n, S., Rebelo, F., Noriega, P., Ferreira, C., and Duarte, E. (2014). Can virtual reality increase emotional responses (Arousal and Valence)? A pilot study.In Presented at Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments: Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II 3","DOI":"10.1007\/978-3-319-07626-3_51"},{"key":"13080_CR19","doi-asserted-by":"crossref","first-page":"101986","DOI":"10.1016\/j.jretconser.2019.101986","volume":"53","author":"X Fan","year":"2020","unstructured":"Fan, X., Chai, Z., Deng, N., & Dong, X. (2020). Adoption of augmented reality in online retailing and consumers\u2019 product attitude: A cognitive perspective. Journal of Retailing and Consumer Services, 53, 101986.","journal-title":"Journal of Retailing and Consumer Services"},{"key":"13080_CR20","volume":"67","author":"KMS Faqih","year":"2021","unstructured":"Faqih, K. M. S., & Jaradat, M.-I.R.M. (2021). Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country. Technology in Society, 67, 101787.","journal-title":"Technology in Society"},{"issue":"2\/3","key":"13080_CR21","doi-asserted-by":"crossref","first-page":"421","DOI":"10.1108\/IJEBR-09-2022-0816","volume":"30","author":"E Gil-Cordero","year":"2024","unstructured":"Gil-Cordero, E., Maldonado-L\u00f3pez, B., Ledesma-Chaves, P., & Garc\u00eda-Guzm\u00e1n, A. (2024). Do small-and medium-sized companies intend to use the Metaverse as part of their strategy? A behavioral intention analysis. International Journal of Entrepreneurial Behavior & Research, 30(2\/3), 421\u2013449.","journal-title":"International Journal of Entrepreneurial Behavior & Research"},{"key":"13080_CR22","doi-asserted-by":"crossref","first-page":"102621","DOI":"10.1016\/j.displa.2023.102621","volume":"81","author":"A Grabowski","year":"2024","unstructured":"Grabowski, A., Bereska, D., Probierz, E., & Ga\u0142uszka, A. (2024). The influence of human-computer interface on usability and technology acceptance of VR-based shooting training with a comparison with typical shooting range. Displays, 81, 102621.","journal-title":"Displays"},{"key":"13080_CR23","doi-asserted-by":"crossref","first-page":"106694","DOI":"10.1016\/j.addbeh.2020.106694","volume":"113","author":"R Green","year":"2021","unstructured":"Green, R., Delfabbro, P. H., & King, D. L. (2021). Avatar identification and problematic gaming: The role of self-concept clarity. Addictive Behaviors, 113, 106694.","journal-title":"Addictive Behaviors"},{"key":"13080_CR24","volume-title":"A Primer on Partial Least Squares Structural Equation Modeling","author":"J Hair","year":"2013","unstructured":"Hair, J., Hult, G. T. M., Ringle, C. M., & Sarstedt, M. (2013). A Primer on Partial Least Squares Structural Equation Modeling. SAGE Publications Inc."},{"key":"13080_CR25","doi-asserted-by":"crossref","first-page":"101","DOI":"10.1016\/j.jbusres.2019.11.069","volume":"109","author":"JF Hair Jr","year":"2020","unstructured":"Hair, J. F., Jr., Howard, M. C., & Nitzl, C. (2020). Assessing measurement model quality in PLS-SEM using confirmatory composite analysis. Journal of business research, 109, 101\u2013110.","journal-title":"Journal of business research"},{"key":"13080_CR26","doi-asserted-by":"crossref","first-page":"810","DOI":"10.3724\/SP.J.1042.2020.00810","volume":"28","author":"S Heng","year":"2020","unstructured":"Heng, S., Zhao, H., Fan, C., & Zhou, Z. (2020). The impacts of virtual avatar in video game on users\u2019 self-concept. Advances in Psychological Science, 28, 810.","journal-title":"Advances in Psychological Science"},{"issue":"3","key":"13080_CR27","doi-asserted-by":"crossref","first-page":"e24863","DOI":"10.1016\/j.heliyon.2024.e24863","volume":"10","author":"L Hsu","year":"2024","unstructured":"Hsu, L. (2024). Exploring EFL learners\u2019 acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study. Heliyon, 10(3), e24863.","journal-title":"Heliyon"},{"issue":"5","key":"13080_CR28","doi-asserted-by":"crossref","first-page":"88","DOI":"10.3390\/fi12050088","volume":"12","author":"M-H Hsu","year":"2020","unstructured":"Hsu, M.-H., Chang, C.-M., & Wu, S.-L. (2020). Re-examining the effect of online social support on subjective well-being: The moderating role of experience. Future Internet, 12(5), 88.","journal-title":"Future Internet"},{"issue":"1","key":"13080_CR29","doi-asserted-by":"crossref","first-page":"3","DOI":"10.1080\/10494820.2013.817436","volume":"24","author":"H-M Huang","year":"2016","unstructured":"Huang, H.-M., Liaw, S.-S., & Lai, C.-M. (2016). Exploring learner acceptance of the use of virtual reality in medical education: A case study of desktop and projection-based display systems. Interactive Learning Environments, 24(1), 3\u201319.","journal-title":"Interactive Learning Environments"},{"issue":"8","key":"13080_CR30","doi-asserted-by":"crossref","first-page":"957","DOI":"10.1080\/19368623.2019.1580172","volume":"28","author":"Y-C Huang","year":"2019","unstructured":"Huang, Y.-C., Chang, L. L., Yu, C.-P., & Chen, J. (2019). Examining an extended technology acceptance model with experience construct on hotel consumers\u2019 adoption of mobile applications. Journal of Hospitality Marketing & Management, 28(8), 957\u2013980.","journal-title":"Journal of Hospitality Marketing & Management"},{"key":"13080_CR31","doi-asserted-by":"crossref","first-page":"122385","DOI":"10.1016\/j.techfore.2023.122385","volume":"189","author":"T-L Huang","year":"2023","unstructured":"Huang, T.-L., Tsiotsou, R. H., & Liu, B. S. (2023a). Delineating the role of mood maintenance in augmenting reality (AR) service experiences: An application in tourism. Technological Forecasting and Social Change, 189, 122385.","journal-title":"Technological Forecasting and Social Change"},{"key":"13080_CR32","doi-asserted-by":"crossref","first-page":"100252","DOI":"10.1016\/j.chbr.2022.100252","volume":"9","author":"Y-C Huang","year":"2023","unstructured":"Huang, Y.-C., Li, L.-N., Lee, H.-Y., Browning, M. H. E. M., & Yu, C.-P. (2023b). Surfing in virtual reality: An application of extended technology acceptance model with flow theory. Computers in Human Behavior Reports, 9, 100252.","journal-title":"Computers in Human Behavior Reports"},{"key":"13080_CR33","first-page":"100038","volume":"3","author":"MZ Iqbal","year":"2023","unstructured":"Iqbal, M. Z., & Campbell, A. G. (2023). Real-time hand interaction and self-directed machine learning agents in immersive learning environments. Computers & Education: X Reality, 3, 100038.","journal-title":"Computers & Education: X Reality"},{"issue":"2","key":"13080_CR34","doi-asserted-by":"crossref","first-page":"45","DOI":"10.1002\/dir.20113","volume":"22","author":"J Kim","year":"2008","unstructured":"Kim, J., & Forsythe, S. (2008). Adoption of Virtual Try-on technology for online apparel shopping. Journal of Interactive Marketing, 22(2), 45\u201359.","journal-title":"Journal of Interactive Marketing"},{"key":"13080_CR35","doi-asserted-by":"crossref","first-page":"236","DOI":"10.1016\/j.ijinfomgt.2018.11.016","volume":"46","author":"MJ Kim","year":"2019","unstructured":"Kim, M. J., & Hall, C. M. (2019). A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors. International Journal of Information Management, 46, 236\u2013249.","journal-title":"International Journal of Information Management"},{"key":"13080_CR36","doi-asserted-by":"crossref","unstructured":"Kuhail, M. A., ElSayary, A., Farooq, S., & Alghamdi, A. (2022). Exploring immersive learning experiences: A survey. Presented at Informatics","DOI":"10.3390\/informatics9040075"},{"key":"13080_CR37","unstructured":"Lin, Y., Wang, G., & Suh, A. (2020). Exploring the effects of immersive virtual reality on learning outcomes: A two-path model.\" Presented at Augmented Cognition. Human Cognition and Behavior: 14th International Conference, AC 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19\u201324, 2020, Proceedings, Part II 22"},{"issue":"7","key":"13080_CR38","doi-asserted-by":"crossref","first-page":"e28602","DOI":"10.1016\/j.heliyon.2024.e28602","volume":"10","author":"S Maghaydah","year":"2024","unstructured":"Maghaydah, S., Al-Emran, M., Maheshwari, P., & Al-Sharafi, M. A. (2024). Factors affecting metaverse adoption in education: A systematic review, adoption framework, and future research agenda. Heliyon, 10(7), e28602.","journal-title":"Heliyon"},{"issue":"5","key":"13080_CR39","doi-asserted-by":"crossref","first-page":"1141","DOI":"10.1007\/s11423-018-9581-2","volume":"66","author":"G Makransky","year":"2018","unstructured":"Makransky, G., & Lilleholt, L. (2018). A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development, 66(5), 1141\u20131164.","journal-title":"Educational Technology Research and Development"},{"issue":"3","key":"13080_CR40","doi-asserted-by":"crossref","first-page":"937","DOI":"10.1007\/s10648-020-09586-2","volume":"33","author":"G Makransky","year":"2021","unstructured":"Makransky, G., & Petersen, G. B. (2021). The cognitive affective model of immersive learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality. Educational Psychology Review, 33(3), 937\u2013958.","journal-title":"Educational Psychology Review"},{"key":"13080_CR41","doi-asserted-by":"crossref","first-page":"107812","DOI":"10.1016\/j.chb.2023.107812","volume":"146","author":"V Mancuso","year":"2023","unstructured":"Mancuso, V., Bruni, F., Stramba-Badiale, C., Riva, G., Cipresso, P., & Pedroli, E. (2023). How do emotions elicited in virtual reality affect our memory? A systematic review. Computers in Human Behavior, 146, 107812.","journal-title":"Computers in Human Behavior"},{"key":"13080_CR42","unstructured":"Marcus, E., Al Hamad, K. Q., Mangano, R., Smeets, R., & Molnar, T. F. (2024). Dental implant placement with immersive technologies: A preliminary clinical report of augmented and mixed reality applications"},{"issue":"2","key":"13080_CR43","first-page":"120","volume":"11","author":"DA McFarlane","year":"2006","unstructured":"McFarlane, D. A. (2006). Research in organizations: Foundations and methods of inquiry. Journal of Applied Management and Entrepreneurship, 11(2), 120.","journal-title":"Journal of Applied Management and Entrepreneurship"},{"issue":"2","key":"13080_CR44","doi-asserted-by":"crossref","first-page":"208","DOI":"10.33480\/jitk.v9i2.4775","volume":"9","author":"KA Nastiti","year":"2024","unstructured":"Nastiti, K. A., Santoso, H. B., Junus, K., Ahmad, M., & Purwandari, E. P. (2024). The Effect Of Immersive Technology On Enhancing Student Learning: A Systematic Literature Review. JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer), 9(2), 208\u2013217.","journal-title":"JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer)"},{"key":"13080_CR45","doi-asserted-by":"crossref","first-page":"102386","DOI":"10.1016\/j.jenvp.2024.102386","volume":"98","author":"T Oleksy","year":"2024","unstructured":"Oleksy, T., Lassota, I., Wnuk, A., & Wcze\u015bniak, R. (2024). Virtual changes in real places: Understanding the role of place attachment in augmented reality adoption. Journal of Environmental Psychology, 98, 102386.","journal-title":"Journal of Environmental Psychology"},{"key":"13080_CR46","doi-asserted-by":"crossref","first-page":"102594","DOI":"10.1016\/j.techsoc.2024.102594","volume":"77","author":"E Park","year":"2024","unstructured":"Park, E. (2024). Examining metaverse game platform adoption: Insights from innovation, behavior, and coolness. Technology in Society, 77, 102594.","journal-title":"Technology in Society"},{"key":"13080_CR47","doi-asserted-by":"crossref","unstructured":"Plass, J. L., and Kaplan, U. (2016). Emotional design in digital media for learning. In Emotions, technology, design, and learning. Elsevier, pp. 131-161","DOI":"10.1016\/B978-0-12-801856-9.00007-4"},{"issue":"3","key":"13080_CR48","doi-asserted-by":"crossref","first-page":"149","DOI":"10.1007\/s10055-024-01043-7","volume":"28","author":"T Qiu","year":"2024","unstructured":"Qiu, T., Li, H., Chen, Y., Zeng, H., & Qian, S. (2024). Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective. Virtual Reality, 28(3), 149.","journal-title":"Virtual Reality"},{"issue":"2","key":"13080_CR49","doi-asserted-by":"crossref","first-page":"1","DOI":"10.4172\/2162-6359.1000403","volume":"6","author":"S Rahi","year":"2017","unstructured":"Rahi, S. (2017). Research design and methods: A systematic review of research paradigms, sampling issues and instruments development. International Journal of Economics & Management Sciences, 6(2), 1\u20135.","journal-title":"International Journal of Economics & Management Sciences"},{"key":"13080_CR50","doi-asserted-by":"crossref","first-page":"102704","DOI":"10.1016\/j.techsoc.2024.102704","volume":"79","author":"A Rehman","year":"2024","unstructured":"Rehman, A., Behera, R. K., Islam, M. S., Elahi, Y. A., Abbasi, F. A., & Imtiaz, A. (2024). Drivers of metaverse adoption for enhancing marketing capabilities of retail SMEs. Technology in Society, 79, 102704.","journal-title":"Technology in Society"},{"key":"13080_CR51","doi-asserted-by":"crossref","first-page":"402","DOI":"10.1016\/j.chb.2017.02.001","volume":"71","author":"JC Richardson","year":"2017","unstructured":"Richardson, J. C., Maeda, Y., Lv, J., & Caskurlu, S. (2017). Social presence in relation to students\u2019 satisfaction and learning in the online environment: A meta-analysis. Computers in Human Behavior, 71, 402\u2013417.","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"13080_CR52","doi-asserted-by":"crossref","first-page":"54","DOI":"10.1006\/ceps.1999.1020","volume":"25","author":"RM Ryan","year":"2000","unstructured":"Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary educational psychology, 25(1), 54\u201367.","journal-title":"Contemporary educational psychology"},{"issue":"11","key":"13080_CR53","doi-asserted-by":"crossref","first-page":"993","DOI":"10.1080\/10447318.2019.1708612","volume":"36","author":"C Sagnier","year":"2020","unstructured":"Sagnier, C., Loup-Escande, E., Lourdeaux, D., Thouvenin, I., & Vall\u00e9ry, G. (2020). User acceptance of virtual reality: An extended technology acceptance model. International Journal of Human-Computer Interaction, 36(11), 993\u20131007.","journal-title":"International Journal of Human-Computer Interaction"},{"key":"13080_CR54","doi-asserted-by":"crossref","unstructured":"Sakpere, A. B., Ezika, I., and Isafiade, O. (2023). Pilot Study on Likelihood of Adoption of Immersive Technology for Teaching and Learning of STEM based Course in Tertiary Institutions in Africa: A Case Study of Nigeria. Presented at Proceedings of the 4th African Human Computer Interaction Conference","DOI":"10.1145\/3628096.3628748"},{"issue":"2","key":"13080_CR55","doi-asserted-by":"crossref","first-page":"245","DOI":"10.1177\/0266666917741923","volume":"35","author":"M Salahshour Rad","year":"2019","unstructured":"Salahshour Rad, M., Nilashi, M., Mohamed Dahlan, H., & Ibrahim, O. (2019). Academic researchers\u2019 behavioural intention to use academic social networking sites: A case of Malaysian research universities. Information Development, 35(2), 245\u2013261.","journal-title":"Information Development"},{"key":"13080_CR56","doi-asserted-by":"crossref","first-page":"329","DOI":"10.1007\/s13347-012-0062-y","volume":"25","author":"M Schechtman","year":"2012","unstructured":"Schechtman, M. (2012). The story of my (second) life: Virtual worlds and narrative identity. Philosophy & Technology, 25, 329\u2013343.","journal-title":"Philosophy & Technology"},{"issue":"2","key":"13080_CR57","doi-asserted-by":"crossref","first-page":"88","DOI":"10.1007\/s10055-024-00985-2","volume":"28","author":"S Solmaz","year":"2024","unstructured":"Solmaz, S., Gerling, K., Kester, L., & Van Gerven, T. (2024). Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations. Virtual Reality, 28(2), 88.","journal-title":"Virtual Reality"},{"key":"13080_CR58","doi-asserted-by":"crossref","first-page":"100141","DOI":"10.1016\/j.chbr.2021.100141","volume":"4","author":"J Specht","year":"2021","unstructured":"Specht, J., Schroeder, H., Krakow, K., Meinhardt, G., Stegmann, B., & Meinhardt-Injac, B. (2021). Acceptance of immersive head-mounted display virtual reality in stroke patients. Computers in Human Behavior Reports, 4, 100141.","journal-title":"Computers in Human Behavior Reports"},{"key":"13080_CR59","doi-asserted-by":"crossref","first-page":"77","DOI":"10.1016\/j.chb.2018.04.019","volume":"86","author":"A Suh","year":"2018","unstructured":"Suh, A., & Prophet, J. (2018). The state of immersive technology research: A literature analysis. Computers in human behavior, 86, 77\u201390.","journal-title":"Computers in human behavior"},{"issue":"4","key":"13080_CR60","doi-asserted-by":"crossref","first-page":"892","DOI":"10.1080\/09588221.2020.1752735","volume":"35","author":"T-Y Tai","year":"2022","unstructured":"Tai, T.-Y., Chen, H.H.-J., & Todd, G. (2022). The impact of a virtual reality app on adolescent EFL learners\u2019 vocabulary learning. Computer Assisted Language Learning, 35(4), 892\u2013917.","journal-title":"Computer Assisted Language Learning"},{"issue":"3","key":"13080_CR61","doi-asserted-by":"crossref","first-page":"131","DOI":"10.1207\/S15389286AJDE1603_2","volume":"16","author":"C-H Tu","year":"2002","unstructured":"Tu, C.-H., & McIsaac, M. (2002). The relationship of social presence and interaction in online classes. The American Journal of Distance Education, 16(3), 131\u2013150.","journal-title":"The American Journal of Distance Education"},{"key":"13080_CR62","doi-asserted-by":"crossref","unstructured":"Van Looy, J., Courtois, C., and De Vocht, M. (2010). Player identification in online games: Validation of a scale for measuring identification in MMORPGs. Presented at Proceedings of the 3rd International Conference on Fun and Games","DOI":"10.1145\/1823818.1823832"},{"issue":"5","key":"13080_CR63","doi-asserted-by":"crossref","first-page":"328","DOI":"10.17705\/1jais.00428","volume":"17","author":"V Venkatesh","year":"2016","unstructured":"Venkatesh, V., Thong, J. Y. L., & Xu, X. (2016). Unified theory of acceptance and use of technology: A synthesis and the road ahead. Journal of the Association of Information Systems, 17(5), 328\u2013376.","journal-title":"Journal of the Association of Information Systems"},{"key":"13080_CR64","doi-asserted-by":"crossref","unstructured":"Venkatesh V, Morris MG, Davis G. B., & Davis F. D. (2003a). User Acceptance of Information Technology: Toward a Unified View. MIS Quarterly, 27(3), 425-425","DOI":"10.2307\/30036540"},{"key":"13080_CR65","doi-asserted-by":"publisher","unstructured":"Venkatesh, V., Morris, M. G., Davis, G. B., and Davis, F. D. (2003b). \"User acceptance of information technology: Toward a unified view. MIS quarterly, 425-478. https:\/\/doi.org\/10.2307\/30036540","DOI":"10.2307\/30036540"},{"key":"13080_CR66","doi-asserted-by":"publisher","unstructured":"Venkatesh, V., Thong, J. Y., & Xu, X. (2012). Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology. MIS quarterly, 157-178. https:\/\/doi.org\/10.2307\/41410412","DOI":"10.2307\/41410412"},{"key":"13080_CR67","doi-asserted-by":"crossref","first-page":"111595","DOI":"10.1016\/j.jclinane.2024.111595","volume":"98","author":"EY Wang","year":"2024","unstructured":"Wang, E. Y., Kennedy, K. M., Zhang, L., Zuniga-Hernandez, M., Titzler, J., Li, B. S. K., Arshad, F., Khoury, M., & Caruso, T. J. (2024). A technology acceptance model to predict anesthesiologists\u2019 clinical adoption of virtual reality. Journal of Clinical Anesthesia, 98, 111595.","journal-title":"Journal of Clinical Anesthesia"},{"key":"13080_CR68","doi-asserted-by":"publisher","unstructured":"Wang, N., Gregg, A., Yeh, M. K.-C., Heiser, R., & Diehl, W. C. (2019). Pet avatars, performance visualization, and social presence. International Journal of Technology in Teaching and Learning, 15. https:\/\/doi.org\/10.37120\/ijttl.2019.15.1.02","DOI":"10.37120\/ijttl.2019.15.1.02"},{"issue":"6","key":"13080_CR69","doi-asserted-by":"crossref","first-page":"1319","DOI":"10.1080\/10494820.2014.994533","volume":"24","author":"R Webster","year":"2016","unstructured":"Webster, R. (2016). Declarative knowledge acquisition in immersive virtual learning environments. Interactive Learning Environments, 24(6), 1319\u20131333.","journal-title":"Interactive Learning Environments"},{"key":"13080_CR70","doi-asserted-by":"crossref","first-page":"79","DOI":"10.1007\/s10639-018-9761-z","volume":"24","author":"E Yadegaridehkordi","year":"2019","unstructured":"Yadegaridehkordi, E., Shuib, L., Nilashi, M., & Asadi, S. (2019). Decision to adopt online collaborative learning tools in higher education: A case of top Malaysian universities. Education and Information Technologies, 24, 79\u2013102.","journal-title":"Education and Information Technologies"},{"key":"13080_CR71","doi-asserted-by":"crossref","first-page":"791","DOI":"10.1007\/s10639-019-09993-1","volume":"25","author":"E Yadegaridehkordi","year":"2020","unstructured":"Yadegaridehkordi, E., Nilashi, M., Shuib, L., & Samad, S. (2020). A behavioral intention model for SaaS-based collaboration services in higher education. Education and information technologies, 25, 791\u2013816.","journal-title":"Education and information technologies"},{"key":"13080_CR72","doi-asserted-by":"crossref","first-page":"100152","DOI":"10.1016\/j.teler.2024.100152","volume":"15","author":"F Zare Ebrahimabad","year":"2024","unstructured":"Zare Ebrahimabad, F., Yazdani, H., Hakim, A., & Asarian, M. (2024). Augmented reality versus web-based shopping: How does ar improve user experience and online purchase intention. Telematics and Informatics Reports, 15, 100152.","journal-title":"Telematics and Informatics Reports"}],"container-title":["Education and Information Technologies"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10639-024-13080-5.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s10639-024-13080-5\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10639-024-13080-5.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,16]],"date-time":"2025-04-16T10:52:53Z","timestamp":1744800773000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s10639-024-13080-5"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,10,28]]},"references-count":72,"journal-issue":{"issue":"6","published-print":{"date-parts":[[2025,4]]}},"alternative-id":["13080"],"URL":"https:\/\/doi.org\/10.1007\/s10639-024-13080-5","relation":{},"ISSN":["1360-2357","1573-7608"],"issn-type":[{"value":"1360-2357","type":"print"},{"value":"1573-7608","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,10,28]]},"assertion":[{"value":"10 May 2024","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"27 September 2024","order":2,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"28 October 2024","order":3,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"The authors declare that they have no competing interests.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Competing interests"}}]}}