{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,31]],"date-time":"2025-12-31T00:27:26Z","timestamp":1767140846579,"version":"build-2238731810"},"reference-count":29,"publisher":"Springer Science and Business Media LLC","issue":"4","license":[{"start":{"date-parts":[[2024,10,12]],"date-time":"2024-10-12T00:00:00Z","timestamp":1728691200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"},{"start":{"date-parts":[[2024,10,12]],"date-time":"2024-10-12T00:00:00Z","timestamp":1728691200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"}],"funder":[{"DOI":"10.13039\/501100001230","name":"Macquarie University","doi-asserted-by":"crossref","id":[{"id":"10.13039\/501100001230","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Ethics Inf Technol"],"published-print":{"date-parts":[[2024,12]]},"abstract":"<jats:title>Abstract<\/jats:title>\n                  <jats:p>\n                    Coghlan and Cox (Between death and suffering: Resolving the gamer\u2019s dilemma.\n                    <jats:italic>Ethics and Information Technology<\/jats:italic>\n                    ) offer a new resolution to the Gamer\u2019s Dilemma (Luck, The Gamer\u2019s Dilemma.\n                    <jats:italic>Ethics and Information Technology<\/jats:italic>\n                    ). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act\u2019s moral permissibility. The aim of this paper is to determine whether this resolution \u2013 the repugnant resolution \u2013 successfully resolves the Gamer\u2019s Dilemma. We argue that it does not.\n                  <\/jats:p>","DOI":"10.1007\/s10676-024-09807-0","type":"journal-article","created":{"date-parts":[[2024,10,12]],"date-time":"2024-10-12T01:02:05Z","timestamp":1728694925000},"update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["The repugnant resolution: has Coghlan &amp; Cox resolved the Gamer\u2019s Dilemma?"],"prefix":"10.1007","volume":"26","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-2153-7926","authenticated-orcid":false,"given":"Thomas","family":"Montefiore","sequence":"first","affiliation":[]},{"given":"Morgan","family":"Luck","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,10,12]]},"reference":[{"key":"9807_CR25","doi-asserted-by":"publisher","unstructured":"Ali, R. (2015). A new solution to the gamer\u2019s dilemma. 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