{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,3]],"date-time":"2026-04-03T00:53:19Z","timestamp":1775177599443,"version":"3.50.1"},"reference-count":117,"publisher":"Springer Science and Business Media LLC","license":[{"start":{"date-parts":[[2022,2,12]],"date-time":"2022-02-12T00:00:00Z","timestamp":1644624000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"},{"start":{"date-parts":[[2022,2,12]],"date-time":"2022-02-12T00:00:00Z","timestamp":1644624000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Inf Syst Front"],"abstract":"<jats:title>Abstract<\/jats:title><jats:p>Information technologies exist to enable us to either do things we have not done before or do familiar things\u00a0more efficiently. Metaverse (i.e. extended reality: XR) enables novel forms of engrossing telepresence,\u00a0but it also\u00a0may make mundate tasks more effortless. Such technologies increasingly facilitate our work, education, healthcare, consumption and entertainment; however, at the same time, metaverse bring a host of challenges. Therefore, we pose the question whether XR technologies, specifically Augmented Reality (AR) and Virtual Reality (VR), either increase or decrease the difficulties of carrying out everyday tasks. In the current study we conducted a 2 (AR: with vs. without) \u00d7 2 (VR: with vs. without) between-subject experiment where participants faced a shopping-related task (including navigating, movement, hand-interaction, information processing, information searching, storing, decision making, and\u00a0simple calculation) to examine a proposed series of hypotheses. The NASA Task Load Index (NASA-TLX) was used to measure subjective workload when using an XR-mediated information system including six sub-dimensions of <jats:italic>frustration, performance, effort, physical, mental, and temporal demand<\/jats:italic>. The findings indicate that AR was significantly associated with overall workload, especially mental demand and effort, while VR had no significant effect on any workload sub-dimensions. There was a significant interaction effect between AR and VR on physical demand, effort, and overall workload. The results imply that the resources and cost of operating XR-mediated realities are different and higher than physical reality.<\/jats:p>","DOI":"10.1007\/s10796-022-10244-x","type":"journal-article","created":{"date-parts":[[2022,2,12]],"date-time":"2022-02-12T03:02:16Z","timestamp":1644634936000},"update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":239,"title":["The challenges of entering the metaverse: An experiment on the effect of extended reality on\u00a0workload"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9424-8116","authenticated-orcid":false,"given":"Nannan","family":"Xi","sequence":"first","affiliation":[]},{"given":"Juan","family":"Chen","sequence":"additional","affiliation":[]},{"given":"Filipe","family":"Gama","sequence":"additional","affiliation":[]},{"given":"Marc","family":"Riar","sequence":"additional","affiliation":[]},{"given":"Juho","family":"Hamari","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,2,12]]},"reference":[{"key":"10244_CR1","doi-asserted-by":"publisher","first-page":"1945","DOI":"10.7752\/jpes.2018.s4287","volume":"18","author":"S Afanasiev","year":"2018","unstructured":"Afanasiev, S., Maykova, T., Kashuba, V., Carp, I., Afanasieva, A., & Futornyi, S. (2018). Ways of improving the efficiency of physical rehabilitation means for patients with generative-distrophic diseases of adolescents. Journal of Physical Education and Sport., 18, 1945\u20131949. https:\/\/doi.org\/10.7752\/jpes.2018.s4287","journal-title":"Journal of Physical Education and Sport."},{"key":"10244_CR2","doi-asserted-by":"publisher","unstructured":"Ahsen, T., Dogar, F. R., & Gardony, A. L., 2019. Exploring the Impact of Network Impairments on Remote Collaborative Augmented Reality Applications. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). Association for Computing Machinery, New York, NY, USA, Paper LBW2619, 1\u20136. https:\/\/doi.org\/10.1145\/3290607.3312774.","DOI":"10.1145\/3290607.3312774"},{"key":"10244_CR3","doi-asserted-by":"publisher","unstructured":"Azuma, R.T., 1997. A survey of augmented reality. Presence: Teleoperators & Virtual Environments. 6(4), 355-385. https:\/\/doi.org\/10.1162\/pres.1997.6.4.355.","DOI":"10.1162\/pres.1997.6.4.355"},{"issue":"6","key":"10244_CR4","doi-asserted-by":"publisher","first-page":"574","DOI":"10.1080\/10447310802205776","volume":"24","author":"A Bangor","year":"2008","unstructured":"Bangor, A., Kortum, P. T., & Miller, J. T. (2008). An empirical evaluation of the system usability scale. International Journal of Human-Computer Interaction., 24(6), 574\u2013594. https:\/\/doi.org\/10.1080\/10447310802205776","journal-title":"International Journal of Human-Computer Interaction."},{"issue":"4","key":"10244_CR5","doi-asserted-by":"publisher","first-page":"1309","DOI":"10.1007\/s11695-018-03680-9","volume":"29","author":"J Barr\u00e9","year":"2019","unstructured":"Barr\u00e9, J., Michelet, D., Truchot, J., Jolivet, E., Recanzone, T., Stiti, S., Tesni\u00e8re, A., & Pourcher, G. (2019). Virtual reality single-port sleeve gastrectomy training decreases physical and mental workload in novice surgeons: An exploratory study. Obesity Surgery., 29(4), 1309\u20131316. https:\/\/doi.org\/10.1007\/s11695-018-03680-9","journal-title":"Obesity Surgery."},{"issue":"2","key":"10244_CR6","doi-asserted-by":"publisher","first-page":"281","DOI":"10.1007\/s10796-019-09921-1","volume":"22","author":"PM Bednar","year":"2020","unstructured":"Bednar, P. M., & Welch, C. (2020). Socio-technical perspectives on smart working: Creating meaningful and sustainable systems. Information Systems Frontiers., 22(2), 281\u2013298. https:\/\/doi.org\/10.1007\/s10796-019-09921-1","journal-title":"Information Systems Frontiers."},{"issue":"1-2","key":"10244_CR7","doi-asserted-by":"publisher","first-page":"132","DOI":"10.1080\/01449299408914592","volume":"13","author":"N Bevan","year":"1994","unstructured":"Bevan, N., & Macleod, M. (1994). Usability measurement in context. Behaviour & Information Technology., 13(1-2), 132\u2013145. https:\/\/doi.org\/10.1080\/01449299408914592","journal-title":"Behaviour & Information Technology."},{"key":"10244_CR8","doi-asserted-by":"publisher","first-page":"55","DOI":"10.1016\/j.tourman.2019.02.009","volume":"74","author":"V Bogicevic","year":"2019","unstructured":"Bogicevic, V., Seo, S., Kandampully, J. A., Liu, S. Q., & Rudd, N. A. (2019). Virtual reality presence as a preamble of tourism experience: The role of mental imagery. Tourism Management., 74, 55\u201364. https:\/\/doi.org\/10.1016\/j.tourman.2019.02.009","journal-title":"Tourism Management."},{"key":"10244_CR9","doi-asserted-by":"publisher","unstructured":"Bonetti, F., Warnaby, G., Quinn, L., 2018. Augmented reality and virtual reality in physical and online retailing: A review, synthesis and research agenda, in: Jung T., tom Dieck M. (Eds.), Augmented Reality and Virtual Reality. Springer, Cham, pp. 119-132. https:\/\/doi.org\/10.1007\/978-3-319-64027-3_9.","DOI":"10.1007\/978-3-319-64027-3_9"},{"key":"10244_CR10","doi-asserted-by":"publisher","first-page":"441","DOI":"10.1016\/j.jbusres.2019.04.023","volume":"100","author":"DE Boyd","year":"2019","unstructured":"Boyd, D. E., & Koles, B. (2019). An Introduction to the Special Issue \u201cVirtual Reality in Marketing\u201d: Definition. Theory and Practice. Journal of Business Research., 100, 441\u2013444. https:\/\/doi.org\/10.1016\/j.jbusres.2019.04.023","journal-title":"Theory and Practice. Journal of Business Research."},{"issue":"9","key":"10244_CR11","doi-asserted-by":"publisher","first-page":"571","DOI":"10.1016\/j.ijhcs.2011.05.003","volume":"69","author":"H Cai","year":"2011","unstructured":"Cai, H., & Lin, Y. (2011). Modeling of operators\u2019 emotion and task performance in a virtual driving environment. International Journal of Human-Computer Studies., 69(9), 571\u2013586. https:\/\/doi.org\/10.1016\/j.ijhcs.2011.05.003","journal-title":"International Journal of Human-Computer Studies."},{"key":"10244_CR12","volume-title":"A review of the mental workload literature","author":"B Cain","year":"2007","unstructured":"Cain, B. (2007). A review of the mental workload literature. Defence Research And Development Toronto."},{"issue":"7","key":"10244_CR13","doi-asserted-by":"publisher","first-page":"2318","DOI":"10.3390\/app10072318","volume":"10","author":"M Caria","year":"2020","unstructured":"Caria, M., Todde, G., Sara, G., Piras, M., & Pazzona, A. (2020). Performance and usability of smartglasses for augmented reality in precision livestock farming operations. Applied Sciences., 10(7), 2318. https:\/\/doi.org\/10.3390\/app10072318","journal-title":"Applied Sciences."},{"issue":"1","key":"10244_CR14","doi-asserted-by":"publisher","first-page":"341","DOI":"10.1007\/s11042-010-0660-6","volume":"51","author":"J Carmigniani","year":"2011","unstructured":"Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools and Applications., 51(1), 341\u2013377. https:\/\/doi.org\/10.1007\/s11042-010-0660-6","journal-title":"Multimedia Tools and Applications."},{"key":"10244_CR15","volume-title":"Synthetic Worlds: The Business and Culture of Online Games","author":"E Castronova","year":"2008","unstructured":"Castronova, E. (2008). Synthetic Worlds: The Business and Culture of Online Games. University of Chicago press."},{"key":"10244_CR16","doi-asserted-by":"publisher","first-page":"226","DOI":"10.1016\/j.compedu.2018.06.007","volume":"125","author":"SC Chang","year":"2018","unstructured":"Chang, S. C., & Hwang, G. J. (2018). Impacts of an augmented reality-based flipped learning guiding approach on students\u2019 scientific project performance and perceptions. Computers & Education., 125, 226\u2013239. https:\/\/doi.org\/10.1016\/j.compedu.2018.06.007","journal-title":"Computers & Education."},{"issue":"4","key":"10244_CR17","doi-asserted-by":"publisher","first-page":"187","DOI":"10.1002\/hfm.20702","volume":"27","author":"CJ Chao","year":"2017","unstructured":"Chao, C. J., Wu, S. Y., Yau, Y. J., Feng, W. Y., & Tseng, F. Y. (2017). Effects of three-dimensional virtual reality and traditional training methods on mental workload and training performance. Human Factors and Ergonomics in Manufacturing & Service Industries., 27(4), 187\u2013196. https:\/\/doi.org\/10.1002\/hfm.20702","journal-title":"Human Factors and Ergonomics in Manufacturing & Service Industries."},{"key":"10244_CR18","doi-asserted-by":"publisher","first-page":"204","DOI":"10.1016\/j.apergo.2017.11.016","volume":"68","author":"T Chihara","year":"2018","unstructured":"Chihara, T., & Seo, A. (2018). Evaluation of physical workload affected by mass and center of mass of head-mounted display. Applied Ergonomics., 68, 204\u2013212. https:\/\/doi.org\/10.1016\/j.apergo.2017.11.016","journal-title":"Applied Ergonomics."},{"key":"10244_CR19","doi-asserted-by":"publisher","unstructured":"Clifford, R.M., Khan, H., Hoermann, S., Billinghurst, M., Lindeman, R.W., 2018. Development of a multi-sensory virtual reality training simulator for airborne firefighters supervising aerial wildfire suppression, in: 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), IEEE, pp. 1-5. https:\/\/doi.org\/10.1109\/VAR4GOOD.2018.8576892.","DOI":"10.1109\/VAR4GOOD.2018.8576892"},{"issue":"3","key":"10244_CR20","doi-asserted-by":"publisher","first-page":"697","DOI":"10.1007\/s10796-018-9879-y","volume":"22","author":"YM Dang","year":"2020","unstructured":"Dang, Y. M., Zhang, Y. G., Brown, S. A., & Chen, H. (2020). Examining the impacts of mental workload and task-technology fit on user acceptance of the social media search system. Information Systems Frontiers., 22(3), 697\u2013718. https:\/\/doi.org\/10.1007\/s10796-018-9879-y","journal-title":"Information Systems Frontiers."},{"key":"10244_CR21","doi-asserted-by":"publisher","unstructured":"Davis, F.D., 1989. Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly. 319-340. https:\/\/doi.org\/10.2307\/249008.","DOI":"10.2307\/249008"},{"key":"10244_CR22","doi-asserted-by":"publisher","first-page":"106293","DOI":"10.1016\/j.chb.2020.106293","volume":"107","author":"P Dickinson","year":"2020","unstructured":"Dickinson, P., Gerling, K., Wilson, L., & Parke, A. (2020). Virtual reality as a platform for research in gambling behaviour. Computers in Human Behavior, 107, 106293. https:\/\/doi.org\/10.1016\/j.chb.2020.106293","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"10244_CR23","doi-asserted-by":"publisher","first-page":"7","DOI":"10.1007\/s10956-008-9119-1","volume":"18","author":"M Dunleavy","year":"2009","unstructured":"Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology., 18(1), 7\u201322. https:\/\/doi.org\/10.1007\/s10956-008-9119-1","journal-title":"Journal of Science Education and Technology."},{"key":"10244_CR24","doi-asserted-by":"publisher","first-page":"101986","DOI":"10.1016\/j.jretconser.2019.101986","volume":"53","author":"X Fan","year":"2020","unstructured":"Fan, X., Chai, Z., Deng, N., & Dong, X. (2020). Adoption of augmented reality in online retailing and consumers\u2019 product attitude: A cognitive perspective. Journal of Retailing and Consumer Services., 53, 101986. https:\/\/doi.org\/10.1016\/j.jretconser.2019.101986","journal-title":"Journal of Retailing and Consumer Services."},{"key":"10244_CR25","doi-asserted-by":"publisher","first-page":"31","DOI":"10.1016\/j.promfg.2018.06.054","volume":"25","author":"\u00c5 Fast-Berglund","year":"2018","unstructured":"Fast-Berglund, \u00c5., Gong, L., & Li, D. (2018). Testing and validating Extended Reality (xR) technologies in manufacturing. Procedia Manufacturing., 25, 31\u201338. https:\/\/doi.org\/10.1016\/j.promfg.2018.06.054","journal-title":"Procedia Manufacturing."},{"key":"10244_CR26","doi-asserted-by":"publisher","first-page":"547","DOI":"10.1016\/j.jbusres.2018.10.050","volume":"100","author":"C Flavi\u00e1n","year":"2019","unstructured":"Flavi\u00e1n, C., Ib\u00e1\u00f1ez-S\u00e1nchez, S., & Or\u00fas, C. (2019). The impact of virtual, augmented and mixed reality technologies on the customer experience. Journal of Business Research., 100, 547\u2013560. https:\/\/doi.org\/10.1016\/j.jbusres.2018.10.050","journal-title":"Journal of Business Research."},{"key":"10244_CR27","doi-asserted-by":"publisher","unstructured":"Fromm, J., Eyilmez, K., Ba\u00dffeld, M., Majchrzak, T. A., & Stieglitz, S., 2021. Social media data in an augmented reality system for situation awareness support in emergency control rooms. Information Systems Frontiers. 1-24. https:\/\/doi.org\/10.1007\/s10796-020-10101-9.","DOI":"10.1007\/s10796-020-10101-9"},{"issue":"3","key":"10244_CR28","doi-asserted-by":"publisher","first-page":"513","DOI":"10.1109\/TVCG.2008.24","volume":"14","author":"JL Gabbard","year":"2008","unstructured":"Gabbard, J. L., & Swan II, J. E. (2008). Usability engineering for augmented reality: Employing user-based studies to inform design. IEEE Transactions on Visualization and Computer Graphics., 14(3), 513\u2013525. https:\/\/doi.org\/10.1109\/TVCG.2008.24","journal-title":"IEEE Transactions on Visualization and Computer Graphics."},{"key":"10244_CR29","doi-asserted-by":"publisher","unstructured":"Goodhue, D. L., & Thompson, R. L. (1995). Task-technology fit and individual performance. MIS Quarterly., 213\u2013236. https:\/\/doi.org\/10.2307\/249689","DOI":"10.2307\/249689"},{"key":"10244_CR30","doi-asserted-by":"crossref","unstructured":"Grier, R., Wickens, C., Kaber, D., Strayer, D., Boehm-Davis, D., Trafton, J.G., St. John, M., 2008. The red-line of workload: Theory, research, and design, in: Proceedings of The Human Factors and Ergonomics Society Annual Meeting (Vol. 52, No. 18), Sage Publications, Los Angeles, pp. 1204-1208. 10.1177\/154193120805201811.","DOI":"10.1177\/154193120805201811"},{"key":"10244_CR31","doi-asserted-by":"publisher","first-page":"102067","DOI":"10.1016\/j.ijinfomgt.2020.102067","volume":"52","author":"Y Guo","year":"2020","unstructured":"Guo, Y., Lu, Z., Kuang, H., & Wang, C. (2020). Information avoidance behavior on social network sites: Information irrelevance, overload, and the moderating role of time pressure. International Journal of Information Management., 52, 102067. https:\/\/doi.org\/10.1016\/j.ijinfomgt.2020.102067","journal-title":"International Journal of Information Management."},{"key":"10244_CR32","doi-asserted-by":"publisher","DOI":"10.4324\/9781315816685","volume-title":"Applied Multivariate Statistical Concepts","author":"D Hahs-Vaughn","year":"2016","unstructured":"Hahs-Vaughn, D. (2016). Applied Multivariate Statistical Concepts. Taylor & Francis."},{"key":"10244_CR33","doi-asserted-by":"publisher","first-page":"386","DOI":"10.1145\/3173225.3173241","volume-title":"Sensory vr: Smelling, touching, and eating virtual reality, in: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","author":"D Harley","year":"2018","unstructured":"Harley, D., Verni, A., Willis, M., Ng, A., Bozzo, L., & Mazalek, A. (2018). Sensory vr: Smelling, touching, and eating virtual reality, in: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 386\u2013397). Association for Computing Machinery. https:\/\/doi.org\/10.1145\/3173225.3173241"},{"key":"10244_CR34","doi-asserted-by":"publisher","unstructured":"Hart, S.G., 2006. NASA-task load index (NASA-TLX); 20 years later, in: Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 50, No. 9), Sage Publications, Los Angeles, pp. 904-908. https:\/\/doi.org\/10.1177\/154193120605000909.","DOI":"10.1177\/154193120605000909"},{"key":"10244_CR35","doi-asserted-by":"publisher","first-page":"139","DOI":"10.1016\/S0166-4115(08)62386-9","volume":"52","author":"SG Hart","year":"1988","unstructured":"Hart, S. G., & Staveland, L. E. (1988). Development of NASA-TLX (Task Load Index): Results of empirical and theoretical research. Advances in Psychology., 52, 139\u2013183. https:\/\/doi.org\/10.1016\/S0166-4115(08)62386-9","journal-title":"Advances in Psychology."},{"key":"10244_CR36","doi-asserted-by":"publisher","unstructured":"Hart, S.G., Childress, M.E., Bortolussi, M., 1981. Defining the subjective experience of workload, in: Proceedings of the Human Factors Society Annual Meeting (Vol. 25, No. 1), Sage Publications, Los Angeles, pp. 527-531. https:\/\/doi.org\/10.1177\/1071181381025001135.","DOI":"10.1177\/1071181381025001135"},{"key":"10244_CR37","unstructured":"Hart, S.G., 1982. Theoretical basis for workload assessment research at NASA-Ames research center. In Frazier, M.L., Crombie, R.B., (Eds.), Proceedings of the workshop on flight testing to identify pilot workload and pilot dynamics. Edward Air Force Base, CA, AFFTC-TR-82-5."},{"key":"10244_CR38","doi-asserted-by":"publisher","DOI":"10.1007\/978-94-009-0437-8_9","volume-title":"Manprint","author":"SG Hart","year":"1990","unstructured":"Hart, S. G., & Wickens, C. D. (1990). Workload Assessment and Prediction. In H. R. Booher (Ed.), Manprint. Springer. https:\/\/doi.org\/10.1007\/978-94-009-0437-8_9"},{"issue":"2","key":"10244_CR39","doi-asserted-by":"publisher","first-page":"262","DOI":"10.1162\/pres.1992.1.2.262","volume":"1","author":"C Heeter","year":"1992","unstructured":"Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators & Virtual Environments., 1(2), 262\u2013271. https:\/\/doi.org\/10.1162\/pres.1992.1.2.262","journal-title":"Presence: Teleoperators & Virtual Environments."},{"issue":"2","key":"10244_CR40","doi-asserted-by":"publisher","first-page":"94","DOI":"10.1016\/j.jretai.2019.03.005","volume":"95","author":"J Heller","year":"2019","unstructured":"Heller, J., Chylinski, M., de Ruyter, K., Mahr, D., & Keeling, D. I. (2019). Let me imagine that for you: Transforming the retail frontline through augmenting customer mental imagery ability. Journal of Retailing., 95(2), 94\u2013114. https:\/\/doi.org\/10.1016\/j.jretai.2019.03.005","journal-title":"Journal of Retailing."},{"key":"10244_CR41","doi-asserted-by":"publisher","unstructured":"Hoehle, H., Venkatesh, V., 2015. Mobile application usability: conceptualization and instrument development. MIS Quarterly. 39(2), 435-472. https:\/\/doi.org\/10.25300\/MISQ\/2015\/39.2.08.","DOI":"10.25300\/MISQ\/2015\/39.2.08"},{"issue":"2","key":"10244_CR42","doi-asserted-by":"publisher","first-page":"269","DOI":"10.1007\/s10660-014-9163-2","volume":"15","author":"TL Huang","year":"2015","unstructured":"Huang, T. L., & Liao, S. (2015). A model of acceptance of augmented-reality interactive technology: The moderating role of cognitive innovativeness. Electronic Commerce Research., 15(2), 269\u2013295. https:\/\/doi.org\/10.1007\/s10660-014-9163-2","journal-title":"Electronic Commerce Research."},{"issue":"2","key":"10244_CR43","doi-asserted-by":"publisher","first-page":"116","DOI":"10.1002\/jtr.2038","volume":"18","author":"YC Huang","year":"2016","unstructured":"Huang, Y. C., Backman, K. F., Backman, S. J., & Chang, L. L. (2016). Exploring the implications of virtual reality technology in tourism marketing: An integrated research framework. International Journal of Tourism Research., 18(2), 116\u2013128. https:\/\/doi.org\/10.1002\/jtr.2038","journal-title":"International Journal of Tourism Research."},{"key":"10244_CR44","unstructured":"IJsselsteijn, W., Riva, G. 2003. Being there: The experience of presence in mediated environments. In Riva, G., Davide, F., IJsselsteijn, W.A., (Eds.), Studies in new technologies and practices in communication. Being there: Concepts, effects and measurements of user presence in synthetic environments, IOS Press, Amsterdam, pp. 3-16."},{"issue":"10","key":"10244_CR45","doi-asserted-by":"publisher","first-page":"1062","DOI":"10.1080\/0144929X.2019.1641228","volume":"39","author":"P Jost","year":"2020","unstructured":"Jost, P., Cobb, S., & H\u00e4mmerle, I. (2020). Reality-based interaction affecting mental workload in virtual reality mental arithmetic training. Behaviour & Information Technology., 39(10), 1062\u20131078. https:\/\/doi.org\/10.1080\/0144929X.2019.1641228","journal-title":"Behaviour & Information Technology."},{"issue":"6","key":"10244_CR46","doi-asserted-by":"publisher","first-page":"341","DOI":"10.1016\/S0169-8141(01)00040-3","volume":"28","author":"HS Jung","year":"2001","unstructured":"Jung, H. S., & Jung, H. S. (2001). Establishment of overall workload assessment technique for various tasks and workplaces. International Journal of Industrial Ergonomics., 28(6), 341\u2013353. https:\/\/doi.org\/10.1016\/S0169-8141(01)00040-3","journal-title":"International Journal of Industrial Ergonomics."},{"key":"10244_CR47","doi-asserted-by":"publisher","first-page":"81","DOI":"10.1016\/S0166-4115(08)62307-9","volume":"47","author":"BH Kantowitz","year":"1987","unstructured":"Kantowitz, B. H. (1987). 3. Mental workload. Advances in Psychology., 47, 81\u2013121. https:\/\/doi.org\/10.1016\/S0166-4115(08)62307-9","journal-title":"Advances in Psychology."},{"key":"10244_CR48","doi-asserted-by":"publisher","unstructured":"Kaufmann, H., D\u00fcnser, A., 2007. Summary of usability evaluations of an educational augmented reality application, in: Shumaker, R., (Ed.), ICVR 2007: Virtual Reality. Lecture Notes in Computer Science (vol 4563). Springer, Berlin, Heidelberg, pp. 660-669. https:\/\/doi.org\/10.1007\/978-3-540-73335-5_71.","DOI":"10.1007\/978-3-540-73335-5_71"},{"issue":"2","key":"10244_CR49","doi-asserted-by":"publisher","first-page":"45","DOI":"10.1002\/dir.20113","volume":"22","author":"J Kim","year":"2008","unstructured":"Kim, J., & Forsythe, S. (2008). Adoption of Virtual Try-on technology for online apparel shopping. Journal of Interactive Marketing., 22(2), 45\u201359. https:\/\/doi.org\/10.1002\/dir.20113","journal-title":"Journal of Interactive Marketing."},{"issue":"11","key":"10244_CR50","doi-asserted-by":"publisher","first-page":"2947","DOI":"10.1109\/TVCG.2018.2868591","volume":"24","author":"K Kim","year":"2018","unstructured":"Kim, K., Billinghurst, M., Bruder, G., Duh, H. B. L., & Welch, G. F. (2018). Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008\u20132017). IEEE Transactions on Visualization and Computer Graphics., 24(11), 2947\u20132962. https:\/\/doi.org\/10.1109\/TVCG.2018.2868591","journal-title":"IEEE Transactions on Visualization and Computer Graphics."},{"key":"10244_CR51","doi-asserted-by":"publisher","first-page":"236","DOI":"10.1016\/j.ijinfomgt.2018.11.016","volume":"46","author":"MJ Kim","year":"2019","unstructured":"Kim, M. J., & Hall, C. M. (2019). A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors. International Journal of Information Management., 46, 236\u2013249. https:\/\/doi.org\/10.1016\/j.ijinfomgt.2018.11.016","journal-title":"International Journal of Information Management."},{"issue":"6","key":"10244_CR52","doi-asserted-by":"publisher","first-page":"1419","DOI":"10.1007\/s10796-019-09937-7","volume":"22","author":"K Klinker","year":"2020","unstructured":"Klinker, K., Wiesche, M., & Krcmar, H. (2020). Digital transformation in health care: Augmented reality for hands-free service innovation. Information Systems Frontiers., 22(6), 1419\u20131431. https:\/\/doi.org\/10.1007\/s10796-019-09937-7","journal-title":"Information Systems Frontiers."},{"issue":"14","key":"10244_CR53","doi-asserted-by":"publisher","first-page":"1935","DOI":"10.1080\/13683500.2020.1798896","volume":"24","author":"AO Kwok","year":"2021","unstructured":"Kwok, A. O., & Koh, S. G. (2021). COVID-19 and extended reality (XR). Current Issues in Tourism., 24(14), 1935\u20131940. https:\/\/doi.org\/10.1080\/13683500.2020.1798896","journal-title":"Current Issues in Tourism."},{"issue":"8","key":"10244_CR54","doi-asserted-by":"publisher","first-page":"1060","DOI":"10.1080\/00140139.2015.1122234","volume":"59","author":"SJ Lackey","year":"2016","unstructured":"Lackey, S. J., Salcedo, J. N., Szalma, J. L., & Hancock, P. A. (2016). The stress and workload of virtual reality training: The effects of presence, immersion and flow. Ergonomics., 59(8), 1060\u20131072. https:\/\/doi.org\/10.1080\/00140139.2015.1122234","journal-title":"Ergonomics."},{"key":"10244_CR55","doi-asserted-by":"publisher","unstructured":"Lal, B., Dwivedi, Y. K., & Haag, M. (2021). Working from home during Covid-19: Doing and managing technology-enabled social interaction with colleagues at a distance. Information Systems Frontiers. https:\/\/doi.org\/10.1007\/s10796-021-10182-0","DOI":"10.1007\/s10796-021-10182-0"},{"issue":"13","key":"10244_CR56","doi-asserted-by":"publisher","first-page":"1216","DOI":"10.1080\/10447318.2020.1727262","volume":"36","author":"U Lah","year":"2020","unstructured":"Lah, U., Lewis, J. R., & \u0160umak, B. (2020). Perceived usability and the modified technology acceptance model. International Journal of Human\u2013Computer Interaction, 36(13), 1216\u20131230. https:\/\/doi.org\/10.1080\/10447318.2020.1727262","journal-title":"International Journal of Human\u2013Computer Interaction"},{"issue":"2","key":"10244_CR57","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1007\/s11528-012-0559-3","volume":"56","author":"K Lee","year":"2012","unstructured":"Lee, K. (2012). Augmented reality in education and training. TechTrends., 56(2), 13\u201321. https:\/\/doi.org\/10.1007\/s11528-012-0559-3","journal-title":"TechTrends."},{"issue":"1","key":"10244_CR58","doi-asserted-by":"publisher","first-page":"88","DOI":"10.1016\/j.chb.2007.01.018","volume":"24","author":"KC Lee","year":"2008","unstructured":"Lee, K. C., & Chung, N. (2008). Empirical analysis of consumer reaction to the virtual reality shopping mall. Computers in Human Behavior., 24(1), 88\u2013104. https:\/\/doi.org\/10.1016\/j.chb.2007.01.018","journal-title":"Computers in Human Behavior."},{"issue":"9","key":"10244_CR59","doi-asserted-by":"publisher","first-page":"663","DOI":"10.1080\/10447318.2014.930311","volume":"30","author":"JR Lewis","year":"2014","unstructured":"Lewis, J. R. (2014). Usability: Lessons learned\u2026 and yet to be learned. International Journal of Human-Computer Interaction., 30(9), 663\u2013684. https:\/\/doi.org\/10.1080\/10447318.2014.930311","journal-title":"International Journal of Human-Computer Interaction."},{"key":"10244_CR60","doi-asserted-by":"publisher","first-page":"102377","DOI":"10.1016\/j.ijhcs.2019.102377","volume":"135","author":"WC Li","year":"2020","unstructured":"Li, W. C., Horn, A., Sun, Z., Zhang, J., & Braithwaite, G. (2020). Augmented visualization cues on primary flight display facilitating pilot\u2019s monitoring performance. International Journal of Human-Computer Studies., 135, 102377. https:\/\/doi.org\/10.1016\/j.ijhcs.2019.102377","journal-title":"International Journal of Human-Computer Studies."},{"issue":"18","key":"10244_CR61","doi-asserted-by":"publisher","first-page":"1736","DOI":"10.1080\/10447318.2019.1571784","volume":"35","author":"PH Lin","year":"2019","unstructured":"Lin, P. H., & Yeh, S. C. (2019). How motion-control influences a VR-supported technology for mental rotation learning: From the perspectives of playfulness, gender difference and technology acceptance model. International Journal of Human-Computer Interaction., 35(18), 1736\u20131746. https:\/\/doi.org\/10.1080\/10447318.2019.1571784","journal-title":"International Journal of Human-Computer Interaction."},{"key":"10244_CR62","doi-asserted-by":"publisher","first-page":"855","DOI":"10.1016\/j.future.2018.02.029","volume":"95","author":"HN Liang","year":"2019","unstructured":"Liang, H. N., Lu, F., Shi, Y., Nanjappan, V., & Papangelis, K. (2019). Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments. Future Generation Computer Systems., 95, 855\u2013866. https:\/\/doi.org\/10.1016\/j.future.2018.02.029","journal-title":"Future Generation Computer Systems."},{"key":"10244_CR63","doi-asserted-by":"crossref","unstructured":"Longo, L. 2018. Experienced mental workload, perception of usability, their interaction and impact on task performance. PloS One. 13(8), e0199661.10.1371\/journal.pone.0199661.","DOI":"10.1371\/journal.pone.0199661"},{"key":"10244_CR64","doi-asserted-by":"publisher","unstructured":"Lum, H.C., Greatbatch, R., Waldfogle, G., Benedict, J., 2018. How immersion, presence, emotion, & workload differ in virtual reality and traditional game mediums. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 62, No. 1), SAGE Publications, Los Angeles, pp. 1474-1478. https:\/\/doi.org\/10.1177\/1541931218621334.","DOI":"10.1177\/1541931218621334"},{"issue":"2","key":"10244_CR65","doi-asserted-by":"publisher","first-page":"102","DOI":"10.1080\/00050060310001707107","volume":"38","author":"W MacDonald","year":"2003","unstructured":"MacDonald, W. (2003). The impact of job demands and workload on stress and fatigue. Australian Psychologist., 38(2), 102\u2013117.","journal-title":"Australian Psychologist."},{"key":"10244_CR66","doi-asserted-by":"publisher","first-page":"501","DOI":"10.1016\/j.apergo.2017.02.011","volume":"65","author":"KC Madathil","year":"2017","unstructured":"Madathil, K. C., & Greenstein, J. S. (2017). An investigation of the efficacy of collaborative virtual reality systems for moderated remote usability testing. Applied Ergonomics., 65, 501\u2013514. https:\/\/doi.org\/10.1016\/j.apergo.2017.02.011","journal-title":"Applied Ergonomics."},{"issue":"5","key":"10244_CR67","doi-asserted-by":"publisher","first-page":"513","DOI":"10.1002\/gps.2746","volume":"27","author":"DW Man","year":"2012","unstructured":"Man, D. W., Chung, J. C., & Lee, G. Y. (2012). Evaluation of a virtual reality-based memory training programme for Hong Kong Chinese older adults with questionable dementia: A pilot study. International Journal of Geriatric Psychiatry., 27(5), 513\u2013520. https:\/\/doi.org\/10.1002\/gps.2746","journal-title":"International Journal of Geriatric Psychiatry."},{"key":"10244_CR68","doi-asserted-by":"publisher","first-page":"503","DOI":"10.1016\/j.jbusres.2018.10.021","volume":"100","author":"KT Manis","year":"2019","unstructured":"Manis, K. T., & Choi, D. (2019). The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware. Journal of Business Research., 100, 503\u2013513. https:\/\/doi.org\/10.1016\/j.jbusres.2018.10.021","journal-title":"Journal of Business Research."},{"issue":"3","key":"10244_CR69","doi-asserted-by":"publisher","first-page":"173","DOI":"10.1287\/isre.2.3.173","volume":"2","author":"K Mathieson","year":"1991","unstructured":"Mathieson, K. (1991). Predicting user intentions: comparing the technology acceptance model with the theory of planned behavior. Information Systems Research, 2(3), 173\u2013191. https:\/\/doi.org\/10.1287\/isre.2.3.173","journal-title":"Information Systems Research"},{"key":"10244_CR70","doi-asserted-by":"publisher","first-page":"210","DOI":"10.1016\/j.chb.2019.07.002","volume":"101","author":"G McLean","year":"2019","unstructured":"McLean, G., & Wilson, A. (2019). Shopping in the digital world: Examining customer engagement through augmented reality mobile applications. Computers in Human Behavior., 101, 210\u2013224. https:\/\/doi.org\/10.1016\/j.chb.2019.07.002","journal-title":"Computers in Human Behavior."},{"key":"10244_CR71","doi-asserted-by":"publisher","first-page":"445","DOI":"10.1016\/j.jbusres.2017.09.028","volume":"100","author":"M Mei\u00dfner","year":"2019","unstructured":"Mei\u00dfner, M., Pfeiffer, J., Pfeiffer, T., & Oppewal, H. (2019). Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research. Journal of Business Research., 100, 445\u2013458. https:\/\/doi.org\/10.1016\/j.jbusres.2017.09.028","journal-title":"Journal of Business Research."},{"key":"10244_CR72","doi-asserted-by":"publisher","first-page":"305","DOI":"10.1016\/S0166-4115(08)62394-8","volume":"52","author":"N Meshkati","year":"1988","unstructured":"Meshkati, N. (1988). Toward development of a cohesive model of workload. Advances in Psychology., 52, 305\u2013314. https:\/\/doi.org\/10.1016\/S0166-4115(08)62394-8","journal-title":"Advances in Psychology."},{"key":"10244_CR73","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3170427.3188537","volume-title":"Exploring data in virtual reality: Comparisons with 2d data visualizations, in: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems","author":"P Millais","year":"2018","unstructured":"Millais, P., Jones, S. L., & Kelly, R. (2018). Exploring data in virtual reality: Comparisons with 2d data visualizations, in: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1\u20136). ACM. https:\/\/doi.org\/10.1145\/3170427.3188537"},{"issue":"3","key":"10244_CR74","doi-asserted-by":"publisher","first-page":"889","DOI":"10.1007\/s00221-016-4846-7","volume":"235","author":"J Munafo","year":"2017","unstructured":"Munafo, J., Diedrick, M., & Stoffregen, T. A. (2017). The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. Experimental Brain Research., 235(3), 889\u2013901. https:\/\/doi.org\/10.1007\/s00221-016-4846-7","journal-title":"Experimental Brain Research."},{"key":"10244_CR75","doi-asserted-by":"publisher","first-page":"101912","DOI":"10.1016\/j.jretconser.2019.101912","volume":"52","author":"M Park","year":"2020","unstructured":"Park, M., & Yoo, J. (2020). Effects of perceived interactivity of augmented reality on consumer responses: A mental imagery perspective. Journal of Retailing and Consumer Services., 52, 101912. https:\/\/doi.org\/10.1016\/j.jretconser.2019.101912","journal-title":"Journal of Retailing and Consumer Services."},{"issue":"3","key":"10244_CR76","doi-asserted-by":"publisher","first-page":"755","DOI":"10.1080\/07421222.2019.1628889","volume":"36","author":"C Peukert","year":"2019","unstructured":"Peukert, C., Pfeiffer, J., Mei\u00dfner, M., Pfeiffer, T., & Weinhardt, C. (2019). Shopping in virtual reality stores: The influence of immersion on system adoption. Journal of Management Information Systems., 36(3), 755\u2013788. https:\/\/doi.org\/10.1080\/07421222.2019.1628889","journal-title":"Journal of Management Information Systems."},{"issue":"3","key":"10244_CR77","doi-asserted-by":"publisher","first-page":"675","DOI":"10.1287\/isre.2019.0907","volume":"31","author":"J Pfeiffer","year":"2020","unstructured":"Pfeiffer, J., Pfeiffer, T., Mei\u00dfner, M., & Wei\u00df, E. (2020). Eye-tracking-based classification of information search behavior using machine learning: Evidence from experiments in physical shops and virtual reality shopping environments. Information Systems Research., 31(3), 675\u2013691. https:\/\/doi.org\/10.1287\/isre.2019.0907","journal-title":"Information Systems Research."},{"key":"10244_CR78","doi-asserted-by":"publisher","first-page":"229","DOI":"10.1016\/j.jretconser.2016.10.005","volume":"34","author":"A Poushneh","year":"2017","unstructured":"Poushneh, A., & Vasquez-Parraga, A. Z. (2017). Discernible impact of augmented reality on retail customer\u2019s experience, satisfaction and willingness to buy. Journal of Retailing and Consumer Services., 34, 229\u2013234. https:\/\/doi.org\/10.1016\/j.jretconser.2016.10.005","journal-title":"Journal of Retailing and Consumer Services."},{"key":"10244_CR79","doi-asserted-by":"publisher","first-page":"169","DOI":"10.1016\/j.jretconser.2017.12.010","volume":"41","author":"A Poushneh","year":"2018","unstructured":"Poushneh, A. (2018). Augmented reality in retail: A trade-off between user\u2019s control of access to personal information and augmentation quality. Journal of Retailing and Consumer Services., 41, 169\u2013176. https:\/\/doi.org\/10.1016\/j.jretconser.2017.12.010","journal-title":"Journal of Retailing and Consumer Services."},{"key":"10244_CR80","doi-asserted-by":"publisher","first-page":"69","DOI":"10.1016\/j.ijhcs.2018.02.003","volume":"114","author":"GE Raptis","year":"2018","unstructured":"Raptis, G. E., Fidas, C., & Avouris, N. (2018). Effects of mixed-reality on players\u2019 behaviour and immersion in a cultural tourism game: A cognitive processing perspective. International Journal of Human-Computer Studies., 114, 69\u201379. https:\/\/doi.org\/10.1016\/j.ijhcs.2018.02.003","journal-title":"International Journal of Human-Computer Studies."},{"key":"10244_CR81","doi-asserted-by":"publisher","first-page":"102279","DOI":"10.1016\/j.ijinfomgt.2020.102279","volume":"57","author":"PA Rauschnabel","year":"2021","unstructured":"Rauschnabel, P. A. (2021). Augmented reality is eating the real-world! The substitution of physical products by holograms. International Journal of Information Management., 57, 102279. https:\/\/doi.org\/10.1016\/j.ijinfomgt.2020.102279","journal-title":"International Journal of Information Management."},{"issue":"4","key":"10244_CR82","doi-asserted-by":"publisher","first-page":"451","DOI":"10.1162\/1054746041944777","volume":"13","author":"D Reid","year":"2004","unstructured":"Reid, D. (2004). A model of playfulness and flow in virtual reality interactions. Presence: Teleoperators & Virtual Environments., 13(4), 451\u2013462. https:\/\/doi.org\/10.1162\/1054746041944777","journal-title":"Presence: Teleoperators & Virtual Environments."},{"issue":"5","key":"10244_CR83","doi-asserted-by":"publisher","first-page":"869","DOI":"10.1016\/j.jretconser.2014.02.011","volume":"21","author":"A Rese","year":"2014","unstructured":"Rese, A., Schreiber, S., & Baier, D. (2014). Technology acceptance modeling of augmented reality at the point of sale: Can surveys be replaced by an analysis of online reviews? Journal of Retailing and Consumer Services., 21(5), 869\u2013876. https:\/\/doi.org\/10.1016\/j.jretconser.2014.02.011","journal-title":"Journal of Retailing and Consumer Services."},{"key":"10244_CR84","doi-asserted-by":"publisher","first-page":"306","DOI":"10.1016\/j.techfore.2016.10.010","volume":"124","author":"A Rese","year":"2017","unstructured":"Rese, A., Baier, D., Geyer-Schulz, A., & Schreiber, S. (2017). How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions. Technological Forecasting and Social Change., 124, 306\u2013319. https:\/\/doi.org\/10.1016\/j.techfore.2016.10.010","journal-title":"Technological Forecasting and Social Change."},{"key":"10244_CR85","doi-asserted-by":"crossref","unstructured":"Riar, M., Korbel, J., Xi, N., Zarnekow, R., Hamari, J., 2021. The use of augmented reality in retail: A review of literature. In Proceedings of the 54th Annual Hawaii International Conference on System Sciences, Hawaii, USA, pp 638-647. http:\/\/hdl.handle.net\/10125\/70689","DOI":"10.24251\/HICSS.2021.078"},{"issue":"1","key":"10244_CR86","doi-asserted-by":"publisher","first-page":"48","DOI":"10.1109\/MCE.2016.2614416","volume":"6","author":"P Rosedale","year":"2016","unstructured":"Rosedale, P. (2016). Virtual reality: The next disruptor: A new kind of worldwide communication. IEEE Consumer Electronics Magazine., 6(1), 48\u201350. https:\/\/doi.org\/10.1109\/MCE.2016.2614416","journal-title":"IEEE Consumer Electronics Magazine."},{"key":"10244_CR87","unstructured":"Sauro, J., 2011. Measuring usability with the System Usability Scale (SUS). Available from the following url: http:\/\/www.measuringusability.com\/sus.php."},{"issue":"2","key":"10244_CR88","doi-asserted-by":"publisher","first-page":"183","DOI":"10.1089\/109493101300117884","volume":"4","author":"MJ Schuemie","year":"2001","unstructured":"Schuemie, M. J., Van Der Straaten, P., Krijn, M., & Van Der Mast, C. A. (2001). Research on presence in virtual reality: A survey. CyberPsychology & Behavior., 4(2), 183\u2013201. https:\/\/doi.org\/10.1089\/109493101300117884","journal-title":"CyberPsychology & Behavior."},{"key":"10244_CR89","doi-asserted-by":"publisher","first-page":"296","DOI":"10.1037\/0090-5550.46.3.296","volume":"46","author":"M Schultheis","year":"2001","unstructured":"Schultheis, M., & Rizzo, S. (2001). The application of virtual reality technology in rehabilitation. Rehabilitation Psychology., 46, 296\u2013311. https:\/\/doi.org\/10.1037\/0090-5550.46.3.296","journal-title":"Rehabilitation Psychology."},{"issue":"2","key":"10244_CR90","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1016\/j.displa.2007.09.005","volume":"29","author":"S Sharples","year":"2008","unstructured":"Sharples, S., Cobb, S., Moody, A., & Wilson, J. R. (2008). Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems. Displays., 29(2), 58\u201369. https:\/\/doi.org\/10.1016\/j.displa.2007.09.005","journal-title":"Displays."},{"issue":"1","key":"10244_CR91","doi-asserted-by":"publisher","first-page":"32","DOI":"10.1186\/1743-0003-11-32","volume":"11","author":"JH Shin","year":"2014","unstructured":"Shin, J. H., Ryu, H., & Jang, S. H. (2014). A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: A usability test and two clinical experiments. Journal of Neuroengineering and Rehabilitation., 11(1), 32. https:\/\/doi.org\/10.1186\/1743-0003-11-32","journal-title":"Journal of Neuroengineering and Rehabilitation."},{"issue":"4","key":"10244_CR92","doi-asserted-by":"publisher","first-page":"437","DOI":"10.1007\/s10055-018-0376-x","volume":"23","author":"Y Shu","year":"2019","unstructured":"Shu, Y., Huang, Y. Z., Chang, S. H., & Chen, M. Y. (2019). Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments. Virtual Reality., 23(4), 437\u2013446. https:\/\/doi.org\/10.1007\/s10055-018-0376-x","journal-title":"Virtual Reality."},{"key":"10244_CR93","doi-asserted-by":"publisher","first-page":"302","DOI":"10.1016\/j.future.2018.11.041","volume":"94","author":"A Somrak","year":"2019","unstructured":"Somrak, A., Humar, I., Hossain, M. S., Alhamid, M. F., Hossain, M. A., & Guna, J. (2019). Estimating VR Sickness and user experience using different HMD technologies: An evaluation study. Future Generation Computer Systems., 94, 302\u2013316. https:\/\/doi.org\/10.1016\/j.future.2018.11.041","journal-title":"Future Generation Computer Systems."},{"key":"10244_CR94","doi-asserted-by":"crossref","unstructured":"Speicher, M., Cucerca, S. Kr\u00fcger, A., 2017. VR Shop: A mobile interactive virtual reality shopping environment combining the benefits of on-and offline shopping, in: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (Vol. 13). ACM, New York, pp.1-31.","DOI":"10.1145\/3130967"},{"key":"10244_CR95","doi-asserted-by":"crossref","unstructured":"Spreer, P., Kallweit, K., 2014. Augmented reality in retail: assessing the acceptance and potential for multimedia product presentation at the PoS. Transactions on Marketing Research. 1(1), 20-35. 10.15764\/MR.2014.01002.","DOI":"10.15764\/MR.2014.01002"},{"issue":"3","key":"10244_CR96","doi-asserted-by":"publisher","first-page":"683","DOI":"10.1080\/07421222.2019.1628877","volume":"36","author":"JH Steffen","year":"2019","unstructured":"Steffen, J. H., Gaskin, J. E., Meservy, T. O., Jenkins, J. L., & Wolman, I. (2019). Framework of affordances for virtual reality and augmented reality. Journal of Management Information Systems., 36(3), 683\u2013729. https:\/\/doi.org\/10.1080\/07421222.2019.1628877","journal-title":"Journal of Management Information Systems."},{"issue":"4","key":"10244_CR97","doi-asserted-by":"publisher","first-page":"73","DOI":"10.1111\/j.1460-2466.1992.tb00812.x","volume":"42","author":"J Steuer","year":"1992","unstructured":"Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication., 42(4), 73\u201393. https:\/\/doi.org\/10.1111\/j.1460-2466.1992.tb00812.x","journal-title":"Journal of Communication."},{"key":"10244_CR98","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1016\/j.chb.2018.04.019","volume":"86","author":"A Suh","year":"2018","unstructured":"Suh, A., & Prophet, J. (2018). The state of immersive technology research: A literature analysis. Computers in Human Behavior., 86, 77\u201390. https:\/\/doi.org\/10.1016\/j.chb.2018.04.019","journal-title":"Computers in Human Behavior."},{"issue":"2-3","key":"10244_CR99","doi-asserted-by":"publisher","first-page":"332","DOI":"10.1177\/0961463X09337847","volume":"18","author":"A Szollos","year":"2009","unstructured":"Szollos, A. (2009). Toward a psychology of chronic time pressure: Conceptual and methodological review. Time & Society., 18(2-3), 332\u2013350. https:\/\/doi.org\/10.1177\/0961463X09337847","journal-title":"Time & Society."},{"key":"10244_CR100","unstructured":"Tarafdar, P., Leung, A., Yue, W.T., Bose, I., 2019. Impact of immersive interface design on consumer perceptions during online product, in: Proceedings of 2019 ICIS (International Conference of Information Systems): Human Computer\/Robot Interactions and Interfaces. ACM, New York, article no. 4. https:\/\/aisel.aisnet.org\/icis2019\/."},{"key":"10244_CR101","doi-asserted-by":"publisher","first-page":"144","DOI":"10.1287\/isre.6.2.144","volume":"6","author":"S Taylor","year":"2001","unstructured":"Taylor, S., & Todd, P. (2001). Understanding information technology usage: a test of cometing models. Information Systems Research, 6, 144\u2013176. https:\/\/doi.org\/10.1287\/isre.6.2.144","journal-title":"Information Systems Research"},{"key":"10244_CR102","unstructured":"Technavio, 2020. COVID-19 Impacts: Augmented Reality (AR) and Virtual Reality (VR) Market Will Accelerate at a CAGR of Over 35% Through 2020-2024 | The Increasing Demand for AR and VR Technology to Boost Growth | Technavio. https:\/\/www.businesswire.com\/news\/home\/20200903005356\/en\/COVID-19-Impacts-Augmented-Reality-AR-Virtual-Reality (accessed 13 September 2020)."},{"key":"10244_CR103","doi-asserted-by":"publisher","first-page":"401","DOI":"10.3389\/fnhum.2019.00401","volume":"13","author":"C Tremmel","year":"2019","unstructured":"Tremmel, C., Herff, C., Sato, T., Rechowicz, K., Yamani, Y., & Krusienski, D. J. (2019). Estimating cognitive workload in an interactive virtual reality environment using EEG. Frontiers in Human Neuroscience., 13, 401. https:\/\/doi.org\/10.3389\/fnhum.2019.00401","journal-title":"Frontiers in Human Neuroscience."},{"key":"10244_CR104","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.apergo.2017.12.019","volume":"69","author":"M Truschzinski","year":"2018","unstructured":"Truschzinski, M., Betella, A., Brunnett, G., & Verschure, P. F. (2018). Emotional and cognitive influences in air traffic controller tasks: An investigation using a virtual environment? Applied Ergonomics., 69, 1\u20139. https:\/\/doi.org\/10.1016\/j.apergo.2017.12.019","journal-title":"Applied Ergonomics."},{"key":"10244_CR105","doi-asserted-by":"publisher","first-page":"243","DOI":"10.1002\/0470048204.ch9","volume-title":"Handbook of Human Factors and Ergonomics","author":"PS Tsang","year":"2006","unstructured":"Tsang, P. S., & Vidulich, M. A. (2006). Mental workload and situation awareness. In G. Salvendy (Ed.), Handbook of Human Factors and Ergonomics (pp. 243\u2013268). John Wiley & Sons."},{"issue":"1","key":"10244_CR106","doi-asserted-by":"publisher","first-page":"154","DOI":"10.1016\/j.compedu.2006.04.004","volume":"50","author":"M Virvou","year":"2008","unstructured":"Virvou, M., & Katsionis, G. (2008). On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE. Computers & Education., 50(1), 154\u2013178. https:\/\/doi.org\/10.1016\/j.compedu.2006.04.004","journal-title":"Computers & Education."},{"key":"10244_CR107","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1016\/j.apergo.2019.01.007","volume":"77","author":"CH Wang","year":"2019","unstructured":"Wang, C. H., Tsai, N. H., Lu, J. M., & Wang, M. J. J. (2019). Usability evaluation of an instructional application based on Google Glass for mobile phone disassembly tasks. Applied Ergonomics., 77, 58\u201369. https:\/\/doi.org\/10.1016\/j.apergo.2019.01.007","journal-title":"Applied Ergonomics."},{"key":"10244_CR108","doi-asserted-by":"publisher","first-page":"158","DOI":"10.3389\/fpsyg.2019.00158","volume":"10","author":"S Weech","year":"2019","unstructured":"Weech, S., Kenny, S., & Barnett-Cowan, M. (2019). Presence and cybersickness in virtual reality are negatively related: A review. Frontiers in Psychology., 10, 158. https:\/\/doi.org\/10.3389\/fpsyg.2019.00158","journal-title":"Frontiers in Psychology."},{"key":"10244_CR109","doi-asserted-by":"publisher","first-page":"669","DOI":"10.1007\/s10796-017-9785-8","volume":"20","author":"J Weidinger","year":"2018","unstructured":"Weidinger, J., Schlauderer, S., & Overhage, S. (2018). Is the frontier shifting into the right direction?. A qualitative analysis of acceptance factors for novel firefighter information technologies. Information Systems Frontiers., 20, 669\u2013692. https:\/\/doi.org\/10.1007\/s10796-017-9785-8","journal-title":"Information Systems Frontiers."},{"key":"10244_CR110","first-page":"41","volume-title":"Interacting with distant objects in augmented reality, In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","author":"M Whitlock","year":"2018","unstructured":"Whitlock, M., Harnner, E., Brubaker, J. R., Kane, S., & Szafir, D. A. (2018). Interacting with distant objects in augmented reality, In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 41\u201348). Reutlingen."},{"key":"10244_CR111","doi-asserted-by":"publisher","unstructured":"Wickens, C.D., 1992. Virtual reality and education. In Proceedings of 1992 IEEE International Conference on Systems, Man, and Cybernetics. IEEE, New York, pp. 842-847. https:\/\/doi.org\/10.1109\/ICSMC.1992.271688.","DOI":"10.1109\/ICSMC.1992.271688"},{"issue":"3","key":"10244_CR112","doi-asserted-by":"publisher","first-page":"449","DOI":"10.1518\/001872008X288394","volume":"50","author":"CD Wickens","year":"2008","unstructured":"Wickens, C. D. (2008). Multiple resources and mental workload. Human Factors., 50(3), 449\u2013455. https:\/\/doi.org\/10.1518\/001872008X288394","journal-title":"Human Factors."},{"key":"10244_CR113","doi-asserted-by":"crossref","unstructured":"Xi, N., Chen, J., Gama, F., Korkeila, H., Hamari, J. , 2021. The effect of operating in many realities on memory: An experiment on memory recognition in extended realities. In Proceedings of the 54th Annual Hawaii International Conference on System Sciences, Hawaii, USA, pp 4486-4495.","DOI":"10.24251\/HICSS.2021.544"},{"key":"10244_CR114","doi-asserted-by":"publisher","first-page":"37","DOI":"10.1016\/j.jbusres.2021.04.075","volume":"134","author":"N Xi","year":"2021","unstructured":"Xi, N., & Hamari, J. (2021). Shopping in virtual reality: A literature review and future agenda. Journal of Business Research., 134, 37\u201358. https:\/\/doi.org\/10.1016\/j.jbusres.2021.04.075","journal-title":"Journal of Business Research."},{"key":"10244_CR115","doi-asserted-by":"publisher","first-page":"89","DOI":"10.1016\/j.intmar.2017.04.001","volume":"39","author":"MY-C Yim","year":"2017","unstructured":"Yim, M. Y.-C., Chu, S.-C., & Sauer, P. L. (2017). Is Augmented Reality Technology an Effective Tool for E-commerce?. An Interactivity and Vividness Perspective. Journal of Interactive Marketing., 39, 89\u2013103. https:\/\/doi.org\/10.1016\/j.intmar.2017.04.001","journal-title":"Journal of Interactive Marketing."},{"issue":"5","key":"10244_CR116","doi-asserted-by":"publisher","first-page":"548","DOI":"10.1080\/0144929X.2016.1268647","volume":"36","author":"X Zhang","year":"2017","unstructured":"Zhang, X., Jiang, S., Ord\u00f3\u00f1ez de Pablos, P., Lytras, M. D., & Sun, Y. (2017). How virtual reality affects perceived learning effectiveness: A task\u2013technology fit perspective. Behaviour & Information Technology., 36(5), 548\u2013556. https:\/\/doi.org\/10.1080\/0144929X.2016.1268647","journal-title":"Behaviour & Information Technology."},{"key":"10244_CR117","doi-asserted-by":"publisher","first-page":"71","DOI":"10.3389\/fpsyg.2017.00071","volume":"8","author":"X Zhao","year":"2017","unstructured":"Zhao, X., Shi, C., You, X., & Zong, C. (2017). Analysis of mental workload in online shopping: Are augmented and virtual reality consistent? Frontiers in Psychology., 8, 71. https:\/\/doi.org\/10.3389\/fpsyg.2017.00071","journal-title":"Frontiers in Psychology."}],"container-title":["Information Systems Frontiers"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10796-022-10244-x.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1007\/s10796-022-10244-x\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/s10796-022-10244-x.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,2,12]],"date-time":"2022-02-12T03:10:16Z","timestamp":1644635416000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/s10796-022-10244-x"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,2,12]]},"references-count":117,"alternative-id":["10244"],"URL":"https:\/\/doi.org\/10.1007\/s10796-022-10244-x","relation":{},"ISSN":["1387-3326","1572-9419"],"issn-type":[{"value":"1387-3326","type":"print"},{"value":"1572-9419","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022,2,12]]},"assertion":[{"value":"13 January 2022","order":1,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"12 February 2022","order":2,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}},{"order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Declarations"}},{"value":"The authors have no relevant financial or non-financial interests to disclose.","order":2,"name":"Ethics","group":{"name":"EthicsHeading","label":"Conflict of interest"}}]}}