{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,13]],"date-time":"2025-03-13T00:40:18Z","timestamp":1741826418174,"version":"3.38.0"},"reference-count":29,"publisher":"Springer Science and Business Media LLC","issue":"3","license":[{"start":{"date-parts":[[2011,10,18]],"date-time":"2011-10-18T00:00:00Z","timestamp":1318896000000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["J Netw Syst Manage"],"published-print":{"date-parts":[[2012,9]]},"DOI":"10.1007\/s10922-011-9215-z","type":"journal-article","created":{"date-parts":[[2011,10,17]],"date-time":"2011-10-17T17:27:51Z","timestamp":1318872471000},"page":"353-371","source":"Crossref","is-referenced-by-count":0,"title":["GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment"],"prefix":"10.1007","volume":"20","author":[{"given":"Rei","family":"Endo","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kei","family":"Matsumoto","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Hiroshi","family":"Shigeno","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2011,10,18]]},"reference":[{"key":"9215_CR1","unstructured":"SQUARE ENIX CO.: FINAL FANTASY XI official web. http:\/\/www.playonline.com\/ff11\/index.shtml (2011). Accessed 14 Sept 2011"},{"issue":"2","key":"9215_CR2","first-page":"376","volume":"46","author":"T. Iimura","year":"2005","unstructured":"Iimura, T., Hazeyama, H., Kadobayashi, Y.: Distributed scalable multi-player online game servers on peer-to-peer networks. IPSJ J. 46(2), 376\u2013391 (2005)","journal-title":"IPSJ J."},{"key":"9215_CR3","doi-asserted-by":"crossref","unstructured":"Chen, A., Muntz, R.R.: Peer clustering: a hybrid approach to distributed virtual environments. In: Proceedings of ACM Netgames\u201906, pp. 30\u201331 (2006)","DOI":"10.1145\/1230040.1230076"},{"key":"9215_CR4","unstructured":"Blizzard Entertainment: World of warcraft reaches more than one million customers in Europe. http:\/\/www.blizzard.com\/press\/070724.shtml (2007). Accessed 1 Feb 2008"},{"key":"9215_CR5","doi-asserted-by":"crossref","unstructured":"Hu, S.Y., Liao, G.M.: Scalable peer-to-peer networked virtual environment. In: Proceedings of ACM SIGCOMM workshop on network and system support for games, pp. 129\u2013133 (2004)","DOI":"10.1145\/1016540.1016552"},{"key":"9215_CR6","doi-asserted-by":"crossref","unstructured":"Gautier, L., Diot, C.: Design and evaluation of MiMaze, a multi-player game on the internet. In: Proceedings of IEEE International Conference on Multimedia Computing and Systems, pp. 233 (1998)","DOI":"10.1109\/MMCS.1998.693647"},{"key":"9215_CR7","doi-asserted-by":"crossref","unstructured":"Griwodz, C., Halvorsen, P.: The fun of using TCP for an MMORPG. In: Proceedings of International Workshop on Network and Operating Systems Support For Digital Audio and Video, pp. 1\u20137 (2006)","DOI":"10.1145\/1378191.1378193"},{"key":"9215_CR8","doi-asserted-by":"crossref","unstructured":"Chen, K., Huang, P., Huang, C., Lei, C.: Game traffic analysis: an MMORPG perspective. In: Proceedings of International Workshop on Network and Operating Systems Support For Digital Audio and Video, pp. 19\u201324 (2005)","DOI":"10.1145\/1065983.1065988"},{"key":"9215_CR9","doi-asserted-by":"crossref","unstructured":"Chambers, C., Feng, W., Feng, W., Saha, D.: Mitigating information exposure to cheaters in real-time strategy games. In: Proceedings of International Workshop on Network and Operating Systems Support For Digital Audio and Video, pp. 7\u201312 (2005)","DOI":"10.1145\/1065983.1065986"},{"key":"9215_CR10","unstructured":"Smed, J., Kaukoranta, T., Hakonen, H.: A review on networking and multiplayer computer games. TUCS Technical Report No. 454, Turku Centre for Computer Science (2002). http:\/\/tucs.fi\/research\/publication-view\/?pub_id=tSmKaHa02a"},{"key":"9215_CR11","unstructured":"Lee, J.: Considerations for movement and physics in mmp games. In: Alexander, T. (ed.) Massively Multiplayer Game Development, pp. 275\u2013289. Charles River Media, Inc, Hingham (2003)"},{"key":"9215_CR12","doi-asserted-by":"crossref","unstructured":"Frankhouser, T.A.: Ring: a client-server system for multiuser virtual environments. In: Proceedings of Symposium on Interactive 3D Graphics, pp. 85\u201392, 209 (1995)","DOI":"10.1145\/199404.199418"},{"key":"9215_CR13","unstructured":"Bossche, B.V.D., Verdickt, T., Vleeschauwer, B.D.: A platform for dynamic microcell redeployment in massively multiplayer online games. In: Proceedings of International Workshop on Network and Operating Systems Support For Digital Audio and Video, pp. 14\u201320 (2006)"},{"key":"9215_CR14","doi-asserted-by":"crossref","unstructured":"Cronin, E., Kurc, A., Filstrup, B., Jamin, S.: An efficient synchronization mechanism for mirrored game architectures. In: Proceedings of Multimedia Tools and Applications, vol. 23, pp. 7\u201330 (2004)","DOI":"10.1023\/B:MTAP.0000026839.31028.9f"},{"issue":"1","key":"9215_CR15","doi-asserted-by":"crossref","first-page":"19","DOI":"10.1162\/pres.1994.3.1.19","volume":"3","author":"G. Singh","year":"1994","unstructured":"Singh, G., Serra, L., Png, W., Hern, N.: Bricknet: a software toolkit for network-based virtual worlds. Teleoperat. Virtual Environ. Presence 3(1), 19\u201334 (1994)","journal-title":"Teleoperat. Virtual Environ. Presence"},{"key":"9215_CR16","doi-asserted-by":"crossref","unstructured":"Das, T.K., Singh, G., Mitchell, A., Kumar, P.S., McGee, K.: Neteffect: a network architecture for large-scale multi-user virtual worlds. In: Proceedings of ACM Virtual Reality Software and Technology, pp. 157\u2013163 (1997)","DOI":"10.1145\/261135.261164"},{"key":"9215_CR17","first-page":"1114","volume":"83","author":"D.C. Miller","year":"1995","unstructured":"Miller, D.C., Thorpe, J.A.: Simnet: the advent of simulator networking. IEEE Trans. 83, 1114\u20131123 (1995)","journal-title":"IEEE Trans."},{"key":"9215_CR18","doi-asserted-by":"crossref","unstructured":"Shaw, C., Green, M.: The MR toolkit peers package and experiment. In: Proceedings of IEEE Virtual Reality Annual International Symposium, pp. 463\u2013469 (1993)","DOI":"10.1109\/VRAIS.1993.380743"},{"key":"9215_CR19","doi-asserted-by":"crossref","unstructured":"Shaw, C., Liang, J., Liang, O., Green, M., Sun, Y.: The decoupled simulation model for virtual reality systems. In: Proceedings of CHI \u201992 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 321\u2013328 (1992)","DOI":"10.1145\/142750.142824"},{"key":"9215_CR20","unstructured":"Wang, Q., Green, M., Shaw, C.: Em\u2014an environment manager for building networked virtual environments. In: Proceedings of IEEE Virtual Reality Annual International Symposium, pp. 11\u201318 (1995)"},{"key":"9215_CR21","doi-asserted-by":"crossref","unstructured":"Macedonia, M.R., Brutzman, D.P., Zyda, M., Pratt, D.R., Barham, P.T., Falby, J., Locke, J.: NPSNET: a multi-player 3d virtual environment over the internet. In: Proceedings of Symposium on Interactive 3D Graphics, pp. 93\u201394, 210 (1995)","DOI":"10.1145\/199404.199419"},{"key":"9215_CR22","doi-asserted-by":"crossref","unstructured":"Carlsson, C., Hagsand, O.: Dive: a multi-user virtual reality system. In: Proceedings of IEEE Virtual Reality Annual International Symposium, pp. 394\u2013400 (1993)","DOI":"10.1109\/VRAIS.1993.380753"},{"issue":"3\u20134","key":"9215_CR23","doi-asserted-by":"crossref","first-page":"353","DOI":"10.1023\/B:TELS.0000014789.70171.fd","volume":"25","author":"Y. Kawahara","year":"2004","unstructured":"Kawahara, Y., Morikawa, H., Aoyama, Y.: A peer-to-peer message exchange scheme for large-scale networked virtual environments. Telecommun. Syst. 25(3\u20134), 353\u2013370 (2004)","journal-title":"Telecommun. Syst."},{"key":"9215_CR24","unstructured":"Keller, J., Simon, G.: Solipsis: a massively multi-participant virtual world. In: Proceedings of International Conference on Parallel and Distributed Processing Techniques and Applications, pp. 262\u2013268 (2003)"},{"key":"9215_CR25","doi-asserted-by":"crossref","unstructured":"Rowstron, A., Druschel, P.: Pastry: scalable, distributed object location and routing for large-scale peer-to-peer systems. In: Proceedings of IFIP\/ACM International Conference on Distributed Systems Platforms (Middleware), pp. 329\u2013350 (2001)","DOI":"10.1007\/3-540-45518-3_18"},{"key":"9215_CR26","doi-asserted-by":"crossref","unstructured":"Endo, R., Takagi, K., Shigeno, H.; GBLT: load distribution method for high density by user behavior in MMO virtual environment. In: Proceedings of IEEE 23rd International Conference on Advanced Information Networking and Applications, pp. 792\u2013799 (2009)","DOI":"10.1109\/AINA.2009.73"},{"key":"9215_CR27","unstructured":"Singhal, S.K.: Effective remote modeling in large-scale distributed simulation and visualization environments. PhD thesis, Stanford University, Stanford, CA, USA (1997)"},{"key":"9215_CR28","doi-asserted-by":"crossref","unstructured":"Boulanger, J.S., Kienzle, J., Verbrugge, C.: Comparing interest management algorithms for massively multiplayer games. In: Proceedings of ACM Netgames, pp. 30\u201331 (2006)","DOI":"10.1145\/1230040.1230069"},{"key":"9215_CR29","doi-asserted-by":"crossref","unstructured":"Rueda, S., Morillo, P., Orduna, J., Duato, J.: On the characterization of peer-to-peer distributed virtual environments. In: Proceedings of IEEE Virtual Reality Conference, pp. 10\u201314 (2007)","DOI":"10.1109\/VR.2007.352470"}],"container-title":["Journal of Network and Systems Management"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s10922-011-9215-z.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s10922-011-9215-z\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s10922-011-9215-z","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,3,12]],"date-time":"2025-03-12T23:58:14Z","timestamp":1741823894000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s10922-011-9215-z"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,10,18]]},"references-count":29,"journal-issue":{"issue":"3","published-print":{"date-parts":[[2012,9]]}},"alternative-id":["9215"],"URL":"https:\/\/doi.org\/10.1007\/s10922-011-9215-z","relation":{},"ISSN":["1064-7570","1573-7705"],"issn-type":[{"type":"print","value":"1064-7570"},{"type":"electronic","value":"1573-7705"}],"subject":[],"published":{"date-parts":[[2011,10,18]]}}}