{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,17]],"date-time":"2026-03-17T00:39:05Z","timestamp":1773707945992,"version":"3.50.1"},"reference-count":90,"publisher":"Springer Science and Business Media LLC","issue":"10","license":[{"start":{"date-parts":[[2016,6,17]],"date-time":"2016-06-17T00:00:00Z","timestamp":1466121600000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Multimed Tools Appl"],"published-print":{"date-parts":[[2017,5]]},"DOI":"10.1007\/s11042-016-3665-y","type":"journal-article","created":{"date-parts":[[2016,6,17]],"date-time":"2016-06-17T08:15:48Z","timestamp":1466151348000},"page":"12539-12581","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":31,"title":["Gamifying collective human behavior with gameful digital rhetoric"],"prefix":"10.1007","volume":"76","author":[{"given":"Mizuki","family":"Sakamoto","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tatsuo","family":"Nakajima","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sayaka","family":"Akioka","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2016,6,17]]},"reference":[{"issue":"3","key":"3665_CR1","doi-asserted-by":"crossref","first-page":"988","DOI":"10.2307\/1879431","volume":"84","author":"G Akerlof","year":"1970","unstructured":"Akerlof G (1970) The market for \u201clemons\u201d: quality uncertainty and the market mechanism. Q J Econ 84(3):988\u2013500","journal-title":"Q J Econ"},{"issue":"4","key":"3665_CR2","first-page":"440","volume":"11","author":"M Antikainen","year":"2010","unstructured":"Antikainen M, V\u00e4\u00e4t\u00e4j\u00e4 H (2010) Rewarding in open innovation communities\u2013how to motivate members? Int J Entrep Innov Manag 11(4):440\u2013456","journal-title":"Int J Entrep Innov Manag"},{"key":"3665_CR3","unstructured":"Asif MM (2011) Achievement goals and intrinsic motivation: a case of IIUM. International Journal of Humanities and Social Science 1(6):196\u2013206"},{"key":"3665_CR4","unstructured":"Azuma H (2007) Post-modern 2: born animals of game realism. Kodansha, (In Japanese)."},{"key":"3665_CR5","doi-asserted-by":"crossref","unstructured":"Bardzell J, Bardzell S (2013) What is critical about critical design?. In: Proceedings of the SIGCHI conference on human factors in computing systems","DOI":"10.1145\/2470654.2466451"},{"key":"3665_CR6","doi-asserted-by":"crossref","unstructured":"Blythe B (2014) Research through design fiction: narrative in real and imaginary abstracts. In: Proceedings of the international conference on human factors in computing systems","DOI":"10.1145\/2556288.2557098"},{"key":"3665_CR7","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/5334.001.0001","volume-title":"Persuasive games: the expressive power of video games","author":"I Bogost","year":"2007","unstructured":"Bogost I (2007) Persuasive games: the expressive power of video games. MIT Press, Cambridge"},{"key":"3665_CR8","doi-asserted-by":"crossref","first-page":"123","DOI":"10.1016\/j.jebo.2013.03.003","volume":"90","author":"D Chandler","year":"2013","unstructured":"Chandler D, Kapelner A (2013) Breaking monotony with meaning: motivation in crowdsourcing markets. J Econ Behav Organ 90:123\u2013133","journal-title":"J Econ Behav Organ"},{"key":"3665_CR9","unstructured":"Cialdini RB (2006) Influence: the psychology of persuasion, harper business; Revised Edition"},{"issue":"1","key":"3665_CR10","doi-asserted-by":"crossref","first-page":"273","DOI":"10.1007\/s10661-010-1582-5","volume":"176","author":"CC Conrad","year":"2011","unstructured":"Conrad CC, Hilchey KG (2011) A review of citizen science and community-based environmental monitoring: issues and opportunities. Environ Monit Assess 176(1):273\u2013291","journal-title":"Environ Monit Assess"},{"key":"3665_CR11","unstructured":"Csikszentmihaly M (2008) Flow: the psychology of optimal experience. Harper Perennial Modern Classics, New York"},{"key":"3665_CR12","doi-asserted-by":"crossref","unstructured":"Deci EL,\u00a0Ryan RM (2000) Intrinsic and extrinsic motivations: classic definition and new directions. Contemp Educ Psychol 25:54\u201367","DOI":"10.1006\/ceps.1999.1020"},{"key":"3665_CR13","volume-title":"The psychology of self-determination","author":"EL Deci","year":"1980","unstructured":"Deci EL (1980) The psychology of self-determination. Lexington Books, Lexington"},{"key":"3665_CR14","doi-asserted-by":"crossref","unstructured":"Denny P (2013) The effect of virtual achievements on student engagement. In: Proceedings of the 31st international conference on human factors in computing systems","DOI":"10.1145\/2470654.2470763"},{"issue":"3","key":"3665_CR15","first-page":"5","volume":"7","author":"PMA Desmet","year":"2013","unstructured":"Desmet PMA, Pohlmeyer AE (2013) Positive design: an introduction to design for subjective well-being. Int J Des 7(3):5\u201319","journal-title":"Int J Des"},{"key":"3665_CR16","doi-asserted-by":"crossref","first-page":"294","DOI":"10.1080\/07370024.2014.993471","volume":"30","author":"S Deterding","year":"2015","unstructured":"Deterding S (2015) The lens of intrinsic skill atoms: a method for gameful design. Hum Comput Interact 30:294\u2013335","journal-title":"Hum Comput Interact"},{"key":"3665_CR17","doi-asserted-by":"crossref","unstructured":"Deterding S, Dixon D, Khaled R, Nacke N (2011) From game design elements to gamefulness: defining \u201cramification\u201d. In: Proceedings of the 15th international academic mindTrek conference: envisioning future media environments, pp 9\u201315","DOI":"10.1145\/2181037.2181040"},{"key":"3665_CR18","unstructured":"Ducatel K, Bogdanowicz M, Scapolo F, Leijten J, Burgelman J-C (2001) Scenarios for ambient intelligence in 2010. Final Report, ISTAG European Commission"},{"key":"3665_CR19","volume-title":"Speculative everything: design, fiction, and social dreaming","author":"A Dunne","year":"2013","unstructured":"Dunne A, Raby F (2013) Speculative everything: design, fiction, and social dreaming. MIT Press, Cambridge"},{"key":"3665_CR20","volume-title":"Learning from the future: competitive foresight scenarios","author":"L Fahey","year":"1997","unstructured":"Fahey L, Randall RM (1997) Learning from the future: competitive foresight scenarios. John Wiley and Sons, New York"},{"key":"3665_CR21","unstructured":"Frasca G (2007) Play the message. Play, game and videogame rhetoric. Ph. D. Dissertation, IT University of Copenhagen"},{"key":"3665_CR22","unstructured":"Galbraith PW (2011) Bish\u014djo games: \u2018Techno-intimacy\u2019 and the virtually human in Japan. Game Studies 11(2). http:\/\/gamestudies.org\/1102\/articles\/galbraith"},{"key":"3665_CR23","unstructured":"Gerber EM, Hui JS, Kuo P-Y (2012) Crowdfunding: why people are motivated to post and fund projects on crowdfunding platforms. In: proceedings of the international workshop on design, influence, and social technologies: techniques, impacts and ethics"},{"key":"3665_CR24","unstructured":"Godin D, Zahedi M (2014) Aspects of research through design: a literature review. In: Proceedings of DRS 2014: design\u2019s big debates"},{"key":"3665_CR25","doi-asserted-by":"crossref","unstructured":"Gushima K, Aikawa T, Sakamoto M, Nakajima T (2016) Computational community: a procedural approach to navigate collective human behavior towards achieving a flourished society. In: proceedings of 4th international conference on distributed, ambient and pervasive interactions","DOI":"10.1007\/978-3-319-39862-4_38"},{"key":"3665_CR26","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2015.03.036","author":"J Hamari","year":"2015","unstructured":"Hamari J (2015) Do badges increase user activities?: a field experiment on the effects of gamification. Comput Hum Behav. doi: 10.1016\/j.chb.2015.03.036","journal-title":"Comput Hum Behav"},{"key":"3665_CR27","doi-asserted-by":"crossref","unstructured":"Harper FM, Moy D, Konstan JA (2009) Facts or friends? distinguishing informational and conversational questions in social Q&A sites. In: Proceedings of the 29th international conference on human factors in computing systems","DOI":"10.1145\/1518701.1518819"},{"key":"3665_CR28","doi-asserted-by":"crossref","unstructured":"Huotari K, Hamari J (2012) Defining gamification \u2013 a service marketing perspective. In: Proceedings of the 16th international academic mindtrek conference, pp 17\u201322","DOI":"10.1145\/2393132.2393137"},{"key":"3665_CR29","doi-asserted-by":"publisher","unstructured":"Huotari K, Hamari J (2016) A definition for gamification: anchoring gamification in the service marketing literature. Electron Mark. doi: 10.1007\/s12525-015-0212-z","DOI":"10.1007\/s12525-015-0212-z"},{"key":"3665_CR30","unstructured":"Institute of Government (2010) MINDSPACE: influencing behavior through public policy. Cabinet Office, London"},{"issue":"2","key":"3665_CR31","doi-asserted-by":"crossref","first-page":"16","DOI":"10.1145\/1869086.1869094","volume":"17","author":"PG Ipeirotis","year":"2010","unstructured":"Ipeirotis PG (2010) Analyzing the Amazon mechanical Turk marketplace. XRDS: Crossroads 17(2):16\u201321","journal-title":"XRDS: Crossroads"},{"key":"3665_CR32","doi-asserted-by":"crossref","unstructured":"Ishizawa F, Takahashi M, Irie K, Sakamoto M, Nakajima T (2015) Analyzing augmented real spaces gamifed through fictionality. In: Proceedings of the 13th international conference on advances in mobile computing and multimedia","DOI":"10.1145\/2837126.2837162"},{"key":"3665_CR33","volume-title":"Designing pleasurable products: an introduction to the new human factors","author":"PW Jordan","year":"2002","unstructured":"Jordan PW (2002) Designing pleasurable products: an introduction to the new human factors. Routledge, Abingdon"},{"key":"3665_CR34","volume-title":"Half-real: video games between real rules and fictional worlds","author":"J Juul","year":"2005","unstructured":"Juul J (2005) Half-real: video games between real rules and fictional worlds. MIT Press, Cambridge"},{"key":"3665_CR35","unstructured":"Kahnemann D (2012) Thinking, fast and slow. Penguin, London"},{"key":"3665_CR36","unstructured":"Kaufmann N, Schulze T (2011) Worker motivation in crowdsourcing and human computation. In: Proceedings of AAAI workshop on human computation (HCOMP)"},{"issue":"1","key":"3665_CR37","doi-asserted-by":"crossref","first-page":"41","DOI":"10.1177\/0306312709338325","volume":"40","author":"D Kirby","year":"2010","unstructured":"Kirby D (2010) The future is now: diegetic prototypes and the role of popular films in generating real-world technological development. Soc Stud Sci 40(1):41\u201370","journal-title":"Soc Stud Sci"},{"key":"3665_CR38","doi-asserted-by":"crossref","unstructured":"Kittur A, Chi Ed H, Suh B (2008) Crowdsourcing user studies with mechanical turk. In: Proceedings of the 26th international conference on human factors in computing systems","DOI":"10.1145\/1357054.1357127"},{"key":"3665_CR39","unstructured":"Krontiris K, Webb J, Krontiris C,\u00a0Chapman C (2015) Understanding America\u2019s \u201cinterested bystander;\u201d a complicated relationship with civic duty. https:\/\/drive.google.com\/a\/dcl.cs.waseda.ac.jp\/file\/d\/0B4Nqm_QFLwnLNTZYLXp6azhqNTg\/view . Accessed 25 Mar 2016"},{"key":"3665_CR40","unstructured":"Lamerichs N (2014) Productive fandom: intermediality and affective reception in fan cultures. Dissertation Thesis, Maastricht University"},{"key":"3665_CR41","doi-asserted-by":"crossref","unstructured":"Layous K,\u00a0Lyubomirsky S (2014) The how, why, what, when, and who of happiness: mechanisms underlying the success of positive activity interventions. In: Gruber J, Moskowitz J (eds) Positive emotion: integrating the light sides and dark sides. Oxford University Press, New York, pp 473\u2013495","DOI":"10.1093\/acprof:oso\/9780199926725.003.0025"},{"key":"3665_CR42","doi-asserted-by":"crossref","DOI":"10.1093\/oxfordhb\/9780199826162.013.038","volume-title":"Virtual economies: design and analysis","author":"V Lehdonvirta","year":"2014","unstructured":"Lehdonvirta V, Castronova E (2014) Virtual economies: design and analysis. MIT Press, Cambridge"},{"key":"3665_CR43","unstructured":"Lehdonvirta V, Barnard H, Graham M, Hjorth I (2014) Online labour markets\u2013leveling the playing field for international service markets? In: Proceedings of IPP 2014: crowdsourcing for politics and policy"},{"key":"3665_CR44","doi-asserted-by":"crossref","unstructured":"Lindley J (2015) Pragmatics framework for design fiction. In: Proceedings of the 11th European academy of design conference","DOI":"10.7190\/ead\/2015\/69"},{"key":"3665_CR45","doi-asserted-by":"crossref","unstructured":"Liu Y, Alexandrova T, Nakajima T (2013) Using stranger as sensors: temporal and geo-sensitive question answering via social media. In: Proceedings of the 22nd international conference on World Wide Web, pp 803\u2013814","DOI":"10.1145\/2488388.2488458"},{"key":"3665_CR46","doi-asserted-by":"crossref","unstructured":"Malone T, Lawbacher R, Dellarocas C (2009) Harnessing crowds: mapping the genome of collective intelligence. Research paper, no 4732\u201309. Sloan School of Management, MIT, Cambridge","DOI":"10.2139\/ssrn.1381502"},{"key":"3665_CR47","doi-asserted-by":"crossref","DOI":"10.1093\/acprof:oso\/9780199324460.001.0001","volume-title":"Narrative politics: stories and collective action","author":"FW Mayer","year":"2014","unstructured":"Mayer FW (2014) Narrative politics: stories and collective action. Oxford Univ. Press, Oxford"},{"key":"3665_CR48","volume-title":"Reality is broken: why games make us better and how they can change the world","author":"J McGonigal","year":"2011","unstructured":"McGonigal J (2011) Reality is broken: why games make us better and how they can change the world. Penguin Press, London"},{"key":"3665_CR49","unstructured":"McGonigal K (2013) The willpower instinct: how self-control works, why it matters, and what you can do to get more of it. Avery Trade, New York"},{"key":"3665_CR50","doi-asserted-by":"crossref","unstructured":"Midden C, Kimura H, Ham J, Nakajima T, Kleppe M (2011) Persuasive power in groups: the influence of group feedback and individual comparison feedback on energy consumption behavior. In: Proceedings of the 6th international conference on persuasive technology","DOI":"10.1145\/2467803.2467804"},{"key":"3665_CR51","volume-title":"Game theory at work: how to use game theory to outthink and outmaneuver your competition","author":"J Miller","year":"2003","unstructured":"Miller J (2003) Game theory at work: how to use game theory to outthink and outmaneuver your competition. McGraw-Hill, New York"},{"key":"3665_CR52","unstructured":"Montola M (2007) Tangible pleasures of pervasive role-playing. In: Proceedings of international conference on DiGRA 2007"},{"key":"3665_CR53","doi-asserted-by":"crossref","unstructured":"Montola M, Stemros J, Waern A (2009) Pervasive games - theory and design. Morgan Kaufmann, San Francisco","DOI":"10.1201\/9780080889795"},{"key":"3665_CR54","doi-asserted-by":"crossref","unstructured":"Morschheuser B, Hamari J,\u00a0Koivisto J (2016) Gamification in crowdsourcing: a review. In: Proceedings of the 49th annual Hawaii international conference on system sciences","DOI":"10.1109\/HICSS.2016.543"},{"key":"3665_CR55","doi-asserted-by":"crossref","unstructured":"Muller M, Geyer W, Soule T, Daniel SA, Cheng L-T (2013) Crowdfunding inside the enterprise: employee-initiatives for innovation and collaboration. In: Proceedings of the 31st international conference on Human factors in computing systems","DOI":"10.1145\/2470654.2470727"},{"issue":"1","key":"3665_CR56","doi-asserted-by":"crossref","first-page":"107","DOI":"10.1007\/s00779-011-0469-y","volume":"17","author":"T Nakajima","year":"2013","unstructured":"Nakajima T, Lehdonvirta V (2013) Designing motivation using persuasive ambient mirrors. Pers Ubiquit Comput 17(1):107\u2013126","journal-title":"Pers Ubiquit Comput"},{"key":"3665_CR57","unstructured":"Nicholson S (2012) A user-centered theoretical framework for meaningful gamification. In: Proceedings of game\u00a0+\u00a0learning\u00a0+\u00a0society 8.0"},{"key":"3665_CR58","volume-title":"The logic of collective action; public goods and the theory of group","author":"M Olson","year":"1965","unstructured":"Olson M (1965) The logic of collective action; public goods and the theory of group. Harvard University Press, Cambridge"},{"key":"3665_CR59","volume-title":"How\u2019s life? 2015 measuring well-being","author":"Organisation for Economic Co-Operation and Development (OECD)","year":"2015","unstructured":"Organisation for Economic Co-Operation and Development (OECD) (2015) How\u2019s life? 2015 measuring well-being. OECD Publishing, Paris"},{"key":"3665_CR60","unstructured":"Oxford Internet Institute (2014) Proceedings of international conference on internet, politics and policy 2014: crowdsourcing for politics and policy. http:\/\/ipp.oii.ox.ac.jp\/2014\/ . Accessed 25 Mar 2016"},{"issue":"1","key":"3665_CR61","first-page":"7","volume":"4","author":"CL Paul","year":"2008","unstructured":"Paul CL (2008) A modified Delphi approach to a new card sorting methodology. J Usability Stud 4(1):7\u201330","journal-title":"J Usability Stud"},{"key":"3665_CR62","doi-asserted-by":"crossref","unstructured":"Quercia D, Schifanella R, Aiello LM (2014) The shortest path to happiness: recommending beautiful, quiet, and happy routes in the city. In: Proceedings of the 25th ACM conference on hypertext and social media","DOI":"10.1145\/2631775.2631799"},{"key":"3665_CR63","unstructured":"Ren\u00e9 G. (2013) Breaking reality: exploring pervasive cheating in foursquare. ToDiGRA 1(1):1\u201315"},{"key":"3665_CR64","unstructured":"Rogstadius J, Kostakos V, Kittur A, Smus B, Laredo J, Vukovic M (2011) An assessment of intrinsic and extrinsic motivation on task performance in crowdsourcing markets. In: Proceedings of the fifth international AAAI conference on weblogs and social media"},{"key":"3665_CR65","doi-asserted-by":"crossref","unstructured":"Sakamoto M, Nakajima T (2013) Micro-crowdfunding: achieving a sustainable society through economic and social incentives in micro-level crowdfunding. In: Proceedings of international conference on mobile and ubiquitous multimedia","DOI":"10.1145\/2541831.2541838"},{"key":"3665_CR66","doi-asserted-by":"crossref","unstructured":"Sakamoto M, Nakajima T (2014) Gamifying social media to encourage social activities with digital-physical hybrid role-playing. In: Proceedings of the 6th international conference on social computing and social media, LNCS 8531","DOI":"10.1007\/978-3-319-07632-4_55"},{"key":"3665_CR67","doi-asserted-by":"crossref","unstructured":"Sakamoto M, Nakajima T (2015) Incorporating fictionality into the real world with transmedia storytelling. In: Proceedings of the 4th international conference on design, user experience and usability, pp 654\u2013665","DOI":"10.1007\/978-3-319-20886-2_61"},{"key":"3665_CR68","doi-asserted-by":"crossref","unstructured":"Sakamoto M, Nakajima T (2016) Making citizens\u2019 activities flourish through a crowdsourcing-based social infrastructure. In: Konomi S, Rousso G (eds) Enriching urban spaces with ambient computing, the internet of things, and smart city design. IGI Global, Hershey","DOI":"10.4018\/978-1-5225-0827-4.ch012"},{"key":"3665_CR69","doi-asserted-by":"crossref","unstructured":"Sakamoto M, Tong H, Liu Y, Nakajima T, Akioka A (2014) Designing incentives for community-based mobile crowdsourcing architecture. In: Proceedings of 25th international conference on database and expert systems applications","DOI":"10.1007\/978-3-319-10085-2_2"},{"issue":"24","key":"3665_CR70","doi-asserted-by":"crossref","first-page":"11537","DOI":"10.1007\/s11042-014-2250-5","volume":"74","author":"M Sakamoto","year":"2015","unstructured":"Sakamoto M, Nakajima T, Alexandrova T (2015) Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior. Multimed Tools Appl 74(24):11537\u201311568","journal-title":"Multimed Tools Appl"},{"key":"3665_CR71","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-015-2751-x","author":"M Sakamoto","year":"2015","unstructured":"Sakamoto M, Alexandrova T, Nakajima T (2015) Analyzing the influence of virtuality on playful social interaction. Multimed Tools Appl. doi: 10.1007\/s11042-015-2751-x","journal-title":"Multimed Tools Appl"},{"key":"3665_CR72","volume-title":"The paradox of choice: why more is less","author":"B Schwartz","year":"2005","unstructured":"Schwartz B (2005) The paradox of choice: why more is less. Harper Perennial, New York"},{"key":"3665_CR73","volume-title":"Mindfulness-based cognitive therapy for depression: a new approach to prevent relapse","author":"ZV Segal","year":"2002","unstructured":"Segal ZV, Williams JMG, Teasdale JD (2002) Mindfulness-based cognitive therapy for depression: a new approach to prevent relapse. The Guilford Press, New York"},{"key":"3665_CR74","unstructured":"Seligman MEP (2011) Flourish: a visionary new understanding of happiness and well-being. Free Press, New York"},{"key":"3665_CR75","unstructured":"Sen A (1974) Choice, ordering and morality. In: Kolner S (ed) Practical reason. Blackwell, London, pp 54\u201382"},{"key":"3665_CR76","doi-asserted-by":"crossref","unstructured":"Shaw AD, Horton JJ, Chen DL (2011) Designing incentives for inexpert human rates. In: Proceedings of the 2011 ACM conference on computer supported cooperative work","DOI":"10.1145\/1958824.1958865"},{"key":"3665_CR77","unstructured":"Silvio G (1958) The natural economic order. Peter Owen, London"},{"issue":"3","key":"3665_CR78","doi-asserted-by":"crossref","first-page":"177","DOI":"10.1080\/10447318.2016.1142798","volume":"32","author":"A Spagnolli","year":"2016","unstructured":"Spagnolli A, Chittaro L, Gamberini L (2016) Interactive persuasive systems: a perspective on theory and evaluationz. Int J Hum Comput Interact 32(3):177\u2013189","journal-title":"Int J Hum Comput Interact"},{"issue":"2","key":"3665_CR79","doi-asserted-by":"crossref","first-page":"1033","DOI":"10.1016\/j.chb.2010.12.007","volume":"27","author":"Y Sun","year":"2011","unstructured":"Sun Y, Wang N, Peng Z (2011) Working for one penny: understanding why people would like to participate in online tasks with low payment. Comput Hum Behav 27(2):1033\u20131041","journal-title":"Comput Hum Behav"},{"key":"3665_CR80","doi-asserted-by":"crossref","unstructured":"Tanenbaum J (2014) Design fictional interactions: why HCI should care about stories. Interactions, September\u2013October","DOI":"10.1145\/2648414"},{"key":"3665_CR81","doi-asserted-by":"crossref","first-page":"1317","DOI":"10.1016\/j.ejor.2005.04.005","volume":"177","author":"PM Todd","year":"2007","unstructured":"Todd PM (2007) How much information do we need? Eur J Oper Res 177:1317\u20131332","journal-title":"Eur J Oper Res"},{"key":"3665_CR82","doi-asserted-by":"crossref","unstructured":"Treanor M, Mates M (2009) Newsgames: procedural rhetoric meets political cartoons. In: Proceedings of DIGRA 2009, breaking news ground: innovation in games, play practice and theory","DOI":"10.26503\/dl.v2009i1.462"},{"issue":"8","key":"3665_CR83","doi-asserted-by":"crossref","first-page":"58","DOI":"10.1145\/1378704.1378719","volume":"51","author":"L Ahn von","year":"2008","unstructured":"von Ahn L, Dabbish L (2008) Designing games with a purpose. Commun ACM 51(8):58\u201367","journal-title":"Commun ACM"},{"issue":"1","key":"3665_CR84","doi-asserted-by":"crossref","first-page":"44","DOI":"10.1016\/0377-2217(87)90168-8","volume":"26","author":"M Weber","year":"1987","unstructured":"Weber M (1987) Decision making with incomplete information. Eur J Oper Res 26(1):44\u201357","journal-title":"Eur J Oper Res"},{"key":"3665_CR85","volume-title":"How to get people to do stuff: master the art and science of persuasive and motivation","author":"S Weinschenk","year":"2013","unstructured":"Weinschenk S (2013) How to get people to do stuff: master the art and science of persuasive and motivation. New Riders, Berkeley"},{"key":"3665_CR86","doi-asserted-by":"crossref","unstructured":"Wolfe AK, Malone EL, Heerwagen J, Dion J (2014) Behavioral change and building performance: strategies for significant, persistent, and measurable institutional change. US Department of Energy, Washington","DOI":"10.2172\/1132691"},{"key":"3665_CR87","doi-asserted-by":"crossref","unstructured":"Yamabe T, Lehdonvirta V, Ito H, Soma H, Kimura H, Nakajima T (2009) Applying pervasive technologies to create economic incentives that alter consumer behavior. In: Proceedings of the 11th international conference on ubiquitous computing","DOI":"10.1145\/1620545.1620573"},{"key":"3665_CR88","doi-asserted-by":"crossref","unstructured":"Yang D, Xue G, Fang X, Tang J (2012) Crowdsourcing to smartphones: incentive mechanism design for mobile phone sensing. In: Proceedings of the 18th international conference on mobile computing and networking","DOI":"10.1145\/2348543.2348567"},{"key":"3665_CR89","doi-asserted-by":"crossref","unstructured":"Zimmerman J, Forlizzi J (2014) Research through design in HCI. In: Olson JS, Kellog WA (eds) Ways of knowing in HCI. Springer, Heidelberg, pp 167\u2013189","DOI":"10.1007\/978-1-4939-0378-8_8"},{"issue":"6","key":"3665_CR90","doi-asserted-by":"crossref","first-page":"1705","DOI":"10.1007\/s00779-014-0783-2","volume":"18","author":"O Zuckerman","year":"2014","unstructured":"Zuckerman O, Gal-Oz A (2014) Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activities. Pers Ubiquit Comput 18(6):1705\u20131719","journal-title":"Pers Ubiquit Comput"}],"container-title":["Multimedia Tools and Applications"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s11042-016-3665-y\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-016-3665-y.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-016-3665-y","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-016-3665-y.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,3]],"date-time":"2025-06-03T22:02:36Z","timestamp":1748988156000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s11042-016-3665-y"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,6,17]]},"references-count":90,"journal-issue":{"issue":"10","published-print":{"date-parts":[[2017,5]]}},"alternative-id":["3665"],"URL":"https:\/\/doi.org\/10.1007\/s11042-016-3665-y","relation":{},"ISSN":["1380-7501","1573-7721"],"issn-type":[{"value":"1380-7501","type":"print"},{"value":"1573-7721","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016,6,17]]}}}